View Full Version : Training centre?
Magpie
2012-02-23, 03:38 AM
In planetside 1 in the sanctary there was a building to test weapons and vehicle in a vitival world any news of this returning? We know that sanctary will not be return and in place a home cont or a stronghold.
It would be nice to see training centre come back even tho the dmg was not the same in real world.
Pretty sure this is confirmed not in the game.
Warborn
2012-02-23, 03:52 AM
All things considered it was a pretty useless feature. I think their time would be better used on other things.
Graywolves
2012-02-23, 09:20 AM
Higby told me there would be something different for training purposes.
I hope there's somewhere that I can safely look at all the weapons without requiring to unlock them and test their capabilities.
Vancha
2012-02-23, 09:49 AM
Somewhat ironically, I thought the S4-style of weapon training would be good. A VR training area accessed on the main menu, outside the servers, in which you were taught to lead shots, compensate for bullet drop etc.
DOUBLEXBAUGH
2012-02-23, 10:04 AM
PS1 had off line training. They removed it when they added the in game training tutorials you can do now. The off-line one was bugged anyway.
When I first bought the game I had to wait for the gaming computer I bought for it to come, and the only thing my old family computer could run was the offline training. First mission told you what a CC was, explained the REK, then had you go to a tower hack a door, then go up and hack the CC. Next it had you run over to the nearby Tech plant and guided you up to its CC, had you hack it and explained hacking a base. Then the vehicle one spawned a harasser next to you, had you check out the gun spot, trunk, and finally drive it. The way points were bugged tho and it wouldn't register you driving through them, so that is all the farther you could go, and you couldn't go onto the next training mission cause you couldn't complete the vehicle one. There was I wanna say 6 missions you could do. the 2 mentioned and I know there was air and weapon training, don't remember what the others were.
I must have did that at least 10 times and read the manual cover to cover a few times as well before I had a computer that could actually run the game.
Magpie
2012-02-23, 10:15 AM
PS1 had off line training. They removed it when they added the in game training tutorials you can do now. The off-line one was bugged anyway.
When I first bought the game I had to wait for the gaming computer I bought for it to come, and the only thing my old family computer could run was the offline training. First mission told you what a CC was, explained the REK, then had you go to a tower hack a door, then go up and hack the CC. Next it had you run over to the nearby Tech plant and guided you up to its CC, had you hack it and explained hacking a base. Then the vehicle one spawned a harasser next to you, had you check out the gun spot, trunk, and finally drive it. The way points were bugged tho and it wouldn't register you driving through them, so that is all the farther you could go, and you couldn't go onto the next training mission cause you couldn't complete the vehicle one. There was I wanna say 6 missions you could do. the 2 mentioned and I know there was air and weapon training, don't remember what the others were.
I must have did that at least 10 times and read the manual cover to cover a few times as well before I had a computer that could actually run the game.
Ah no way never knew that, shame it was bugged sounded great for new starters. Great post
Sabrak
2012-02-24, 04:51 AM
I hope there's somewhere that I can safely look at all the weapons without requiring to unlock them and test their capabilities.
Exactly.
There need to be a training field so we can check every weapon/class/vehicle before spending time, effort and cert points in them.
Also, I don't want to learn to pilot an air fighter directly on the battlefield.
It would end up like... Well... Battlefield: new pilots trying their fighter (or Lib & Gal) and crashing after 10 seconds and some ridiculous moves.
Useless for the team, and not fun for the player.
Canaris
2012-02-24, 05:00 AM
V.R. Bootcamp, a soldier can't learn everything he needs to fight a war in a single day! Every military expert knows it takes at least a whole long weekend :D
Sabrak
2012-02-24, 05:10 AM
V.R. Bootcamp, a soldier can't learn everything he needs to fight a war in a single day! Every military expert knows it takes at least a whole long weekend :D
Well...
The PCG article mentioned a "New Recruit Trainer" role, right? :D
So...
Who's gonna be a drill sergeant and name his character "Hartman"? :D
Gunnery Sergeant Hartman: How tall are you, private?
Private Cowboy: Sir, five-foot-nine, sir.
Gunnery Sergeant Hartman: Five-foot-nine, I didn't know they stacked shit that high!
Gandhi
2012-02-24, 07:24 AM
I think a place to try weapons and upgrades before you spend XP on them is pretty important, especially with a cert tree as deep as PS2's seems to be. Nothing worse than spending 2 weeks worth of XP on a weapon only to find out it's worse for your play style than what you had before.
DeathHaze
2012-02-24, 07:51 AM
All things considered it was a pretty useless feature. I think their time would be better used on other things.
This is coming from a noob, but that VR area came in really handy for me to test out new equipment. I don't have a clue what I'm doing in this game, and I never get a response when I ask questions, so the entire training area came in very handy for me to learn how to fly and what all the guns do.
Canaris
2012-02-24, 08:43 AM
Well...
The PCG article mentioned a "New Recruit Trainer" role, right? :D
So...
Who's gonna be a drill sergeant and name his character "Hartman"? :D
Gunnery Sergeant Hartman: How tall are you, private?
Private Cowboy: Sir, five-foot-nine, sir.
Gunnery Sergeant Hartman: Five-foot-nine, I didn't know they stacked shit that high!
SHOW ME YOUR WAR FACE!!
http://cdn.gunaxin.com/wp-content/uploads/gallery/war-faces/war_face-6.jpg
Greatest Gunnery Sgt. of all time!
Warborn
2012-02-24, 01:51 PM
This is coming from a noob, but that VR area came in really handy for me to test out new equipment. I don't have a clue what I'm doing in this game, and I never get a response when I ask questions, so the entire training area came in very handy for me to learn how to fly and what all the guns do.
Hm, okay. I never knew it existed myself as I recall when I first started. Either way I think they could definitely do a lot to improve the new player experience of PS2. It should be more "noob friendly" than PS1 was.
RedKnights
2012-02-24, 01:58 PM
Does anyone else remember the single player walkthrough tutorial that came with the original PS1 discs?
Because that was way better than the tutorial system they later implemented... in my opinion. Even had voice acting, was easy to follow and taught you the basics.
Quovatis
2012-02-24, 02:02 PM
I think the PS1 training system was perfect. If you actually read everything and took some time, you'd learn a lot. Hope something similar is in PS2. It was nice to try out all the vehicles and see where you want to spend your certs. This will be even more important in PS2, as you will have to pick your specialization, and cert training takes longer.
Ailos
2012-02-24, 02:04 PM
I remember going through offline training, too. It wasn't actually that bad, except that as Doublexbaugh mentioned, it was bugged.
I remember Higby saying that "something similar to the VR" will still be implemented in the game. What I'd really love is for the VR to be more than just a shooting shack, but maybe a whole virtual base, so that outfits can train their new members in there. Or if there's a "Trainer" type role in PS2, those of us veterans that have experience with the game from Beta will be able to put our name in the bucket, and then, a new player can go through reading or video tutorials, or request one of us to go into the VR with them and help them out. (I'd totally do that as a service to the community.)
Mastachief
2012-02-24, 02:07 PM
I used to enjoying showing people the ropes. If they have a specific class direction for it then that's cool but i cannot see how they would do this.
WaryWizard
2012-02-24, 02:21 PM
I remember going through offline training, too. It wasn't actually that bad, except that as Doublexbaugh mentioned, it was bugged.
I remember Higby saying that "something similar to the VR" will still be implemented in the game. What I'd really love is for the VR to be more than just a shooting shack, but maybe a whole virtual base, so that outfits can train their new members in there. Or if there's a "Trainer" type role in PS2, those of us veterans that have experience with the game from Beta will be able to put our name in the bucket, and then, a new player can go through reading or video tutorials, or request one of us to go into the VR with them and help them out. (I'd totally do that as a service to the community.)
I like it.
Having a very skilled outfit making various virtual simulations showing all the mechanics would be nice. Maybe make it where the person in charge has a freecam to move around, and maybe even provide a voice over narrating it. Then people can rate things on how useful they were. So the eople that join a year down the road can go to the VR room. Request training videos, and try all the things out in the room. This would allow newberts to learn the basics quite well.
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