Hamma
2002-11-14, 08:02 AM
<A href="http://www.homelanfed.com/index.php?id=10329" target=_blank>HomeLAN</A> has posted their monthly Q&A with a member of the PlanetSide team. Here's a snippet:
<UL>
<FONT color=#999999><STRONG>HomeLAN </STRONG>- Obviously creating artworking for a game like PlanetSide is much different than the normal first person shooter. What are some of the challenges you have having to deal with in your job? </FONT>
<FONT color=#999999><STRONG>Joe Marulla </STRONG>- You have to keep reminding yourself "massively multiplayer". You really have to keep a rein on things and remember that you're creating art for a game that will be played by thousands of players simultaneously. For that reason, you can't go nuts on polygons, effects, and texture usage because you're dealing with gameplay that has to stay fluid as player after player pours into the scene. At the same time, things are expected to look as good as possible and it's been quite challenging to achieve that balance.</FONT></UL>Click <A href="http://www.homelanfed.com/index.php?id=10329" target=_blank>here</A> to read the full Interview.
<UL>
<FONT color=#999999><STRONG>HomeLAN </STRONG>- Obviously creating artworking for a game like PlanetSide is much different than the normal first person shooter. What are some of the challenges you have having to deal with in your job? </FONT>
<FONT color=#999999><STRONG>Joe Marulla </STRONG>- You have to keep reminding yourself "massively multiplayer". You really have to keep a rein on things and remember that you're creating art for a game that will be played by thousands of players simultaneously. For that reason, you can't go nuts on polygons, effects, and texture usage because you're dealing with gameplay that has to stay fluid as player after player pours into the scene. At the same time, things are expected to look as good as possible and it's been quite challenging to achieve that balance.</FONT></UL>Click <A href="http://www.homelanfed.com/index.php?id=10329" target=_blank>here</A> to read the full Interview.