View Full Version : TR Maxes
I've just started playing the game and trying each faction and different cert variations. What I've noticed is how hindered TR Maxes are. They need to anchor to actually be able to do anything, this makes them prone to just about everything. Will TRs Maxes be altered in P2? I think I'm set on being TR because of the people I have been playing with and I'd like to use Maxes but their current incarnation is putting me off.
Graywolves
2012-02-27, 05:12 PM
You'll be able to customize your MAX ability in PS2.
Warborn
2012-02-27, 05:13 PM
Apparently both the TR and NC MAXs get some version of their PS1 ability in PS2. So anchoring and shield are in at this point in some variation. Whether they'll play out the same, or how they'll be balanced in general, is another issue.
Aurmanite
2012-02-27, 05:14 PM
Well, you are playing a game that is 9 years old now.
TR lockdown has been the subject of some intense discussion over the years. It never really aligned with the intended design.
You can feel assured that the developers are aware of this and will be balancing with this in mind.
Xaine
2012-02-27, 05:18 PM
The TR AI Max is all around better than the other two.
Geist
2012-02-27, 05:19 PM
Well, you are playing a game that is 9 years old now.
TR lockdown has been the subject of some intense discussion over the years. It never really aligned with the intended design.
You can feel assured that the developers are aware of this and will be balancing with this in mind.
I'm telling ya, 300% fire rate and 100% shields while anchored and TR MAXes will be "balanced". :p
Aurmanite
2012-02-27, 05:21 PM
I'm telling ya, 300% fire rate and 100% shields while anchored and TR MAXes will be "balanced". :p
Shooting bolts of lightning from their eyes, and fireballs from their arse. /Braveheart.
Amirite
Mastachief
2012-02-27, 05:25 PM
Kur your concerns should be balanced out in the beta. Personally i find the TR maxes great all 3 are capable provided they are used smartly.
Remember you are playing against lots of 7 year+ vets who know the in's and out's of pretty much everything so you will get countered quickly.
Vash02
2012-02-27, 05:27 PM
I always me gusta when I lock down in a TR max. Besides I think the TR max got an overdrive while walking later on in the game so it's fine.
Effective
2012-02-27, 05:55 PM
Whenever I see a locked down TR max I only think "A look a free kill".
In an indoor capacity lockdown is inefficient and makes a large target very easy to hit with decimators.
I'm loving the game though, I'd just like to play with the TR maxes in PS2 without the lockdown etc.
BigBossMonkey
2012-02-27, 06:38 PM
I'm loving the game though, I'd just like to play with the TR maxes in PS2 without the lockdown etc.
Lockdown is back, as well as some kind of charge.
As long as the TR MAXs are effective without being locked down (sucks being a walking joke) it should be fine.
Plus nothing makes a defensive line like a wall of DC MAXs
TerminatorUK
2012-02-27, 06:46 PM
You wouldn't have minded loxk down in the days of the AI Pounder MAX.
Happy pre-balance pass days, 3D explosions etc... :)
Mastachief
2012-02-27, 06:48 PM
The old pounder was evil
Redshift
2012-02-27, 06:57 PM
Good job they nerfed that, even as TR that thing ruined fights
Geist
2012-02-27, 11:02 PM
I actually miss the old Pounder. Despite it's extremely obvious OPness, the outside thinking of a dual-wielding grenade launcher AI MAX and a Armor piercing minigun AV MAX was awesome. It's one of the many thing that got me to go TR in the first place.
BorisBlade
2012-02-27, 11:58 PM
The tr max isnt bad and no you dont need to lockdown to be balanced, they fixed that long ago. The damage is balanced without lockdown, the boost you get when locked down is all bonus. The closer quarters of most indoor fights tho, the scat max is da shiz, exp with the shield. However the fire rate boost of lockdown and overdrive can really pump out the hurt. The AV and AA versions get the most benefit imo.
Redshift
2012-02-28, 12:58 PM
The tr max isnt bad and no you dont need to lockdown to be balanced, they fixed that long ago. The damage is balanced without lockdown, the boost you get when locked down is all bonus. The closer quarters of most indoor fights tho, the scat max is da shiz, exp with the shield. However the fire rate boost of lockdown and overdrive can really pump out the hurt. The AV and AA versions get the most benefit imo.
That's just not true, the unlocked dmg is far lower than other MAX's.
Overdrive was a band aid, not a cure for lockdown being rubbish.
Metalsheep
2012-02-28, 01:11 PM
The Pounder, with Overdrive, can BARELY beat a Falcon or a Comet 1v1. I spent much of my Planetside career as a dedicated TR MAX. It takes the additional boost of Pshield to trump the other two AV MAXs typically in a straight up slug-fest. Now, locked down, the Pounder absolutely destroys the other two.
The Dual Tickler is a joke without lockdown, but Overdrive mode gives it a few seconds to actually be able to kill something on its own. Locking down is suicidal.
The Burster is also worthless without lockdown, even overdrive dosent give it enough fire rate to be very effective. And locking down immediately makes you vulnerable to Reavers and AV.
The Lockdown mode to me made more sense when the Pounder was the AI MAX and the DC was the AV MAX. Indoors, the pounders lockdown could let it strike around corners to keep people from just jumping out and popping decis in his face, and outdoors the DC had the long open areas to hit vehicles with its wall of lead.
If lockdown returns, it should provide some kind of Armor/Shield increase, or damage mitigation while locked down. A locked MAX should be a tactical and priority target that you cant just take head on. I had the idea that since TR MAXs have BOTH a lockdown and a capacitor, that when the TR MAX locks down, it uses its Capacitor as a front-facing shield.
Trolltaxi
2012-02-28, 01:37 PM
Locked down AA was a beast - you only had to keep in mind that you mustn't lock down anywhere. Place your back against a wall, a tree, maybe a hillside will do (don't expose your shilouette). Learn where the air comes from. Face the direction. Duckhunt begins.
Locked down AV needed a lot of support. Again, you had to go stealth with it. Indoors you had to face the entry point with one edge of your turning arc, so you weren't as easy to ran past and you could fire at the enemy longer. I may link a video of pounders used in a tower (supported by the rest of the squad, we killed 13 maxes there - currently waiting to be uploaded). It was great when holding gens too.
Outside you had to cover yourself and use the arc of the shells to effectively hit armour. Or even hoovering aircraft.
The AI was a bad joke.
Actually, all TR MAXs were rather defensive.
I tried them out again today, had more success with the AV one but over all the fact you can't pivot entirely when in lockdown made me a sitting duck for the aircraft I was meant to be hunting. Eventually I just returned to my supportive role of engineering and medical.
Talek Krell
2012-02-28, 07:34 PM
Lock down is a difficult tool to use effectively. I think it was probably never balanced right. The good news is that PS2 MAXes are getting a major overhaul. Lockdown becomes a modular ability and should be interchangeable with other options.
Trolltaxi
2012-03-02, 06:39 PM
Here is the vid.
[Planetside] "LATR Tower Drop Tactic" by Outcasters - YouTube
It's a towerdrop mady by a full gal, 2 pounders and some randoms (well, more of them around ground level). I was the other max when this was shot. (I do the usual "rush to CC" tactic first, but I was told on TS to get back into the line. They had a training I missed, I have just joined 2 minutes before this drop. I was briefed on spot and there you are. There are at least 13 NC maxes on the floor, not even mentioning the squishees... :)
The guy making the movie forgot to change to 3 seconds fuse (for bouncing shells around the corner), but you'll get the idea. When the first wave of the defenders disappear, SL goes down a half level to peak around the corner, then orders to move and set up the formation. Rince - repeat.
That's how all staircases should have been cleared in the TR way. It may look a bit slow, but it cracks towers pretty well. Works harder against vanu maxes (unless we have allies around the tower who deal with the flying maxes).
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