View Full Version : Light Assault Comlink
basti
2012-02-29, 02:25 PM
Some text from here:
http://www.planetside2.com/news/lightassaultcommlink
No soldier on Auraxis causes more chaos and confusion on the battlefield than the Light Assault. Agile and deadly, they serve their empire as an excellent flanker and skirmisher. While other classes find themselves confined by walls, buildings, and sniper alleys, the Light Assault makes shortcuts and controls the flow of combat from on high. The battlefield is their playground!
The Light Assault’s extreme mobility is their defining trait and allows them to move faster than most other soldiers. Each one of the Light Assault’s various Jumpjet configurations grants them the ability to take on different obstacles, shifting their role in combat. The Standard Jumpjets allow them to make their way over barriers and enemy’s heads alike. They can also equip more specialized configurations, such as the high boost Icarus Jumpjets, to reach walled objectives and perched Infiltrators, or the hovering Glider Jets, to descend on vulnerable ground targets safely.
The Light Assault also excels at supporting their empire through their unique class grenades. The blinding Flash grenades can render entire squads helpless and allow for a momentary break in defenses. They also have access to Smoke grenades, which can be used to block sniper alleys and direct the flow of combat. Both of the Light Assault’s class explosives are important in allowing their empire to make the final push in capturing difficult objectives.
In addition to their utility on the field, they also excel at short to medium range combat. The Light Assault is able to choose from a diverse arsenal of various weapon types, including rifles, shotguns, and SMGs. These options allow them to adapt to whatever their environment demands. The best Light Assault soldiers make sure to use their powerful weapons with the element of surprise, disabling enemies before they know what hit them.
Though not as sturdy as other soldiers, the agile Light Assault can do serious damage when flanking enemy squads, taking advantage of both their vast weapon and support options. Whether acting alone to disrupt enemy forces or in a group to finish capturing a facility, the Light Assault is a fearsome presence on the battlefields of Auraxis.
DviddLeff
2012-02-29, 02:28 PM
Awesome!
Glider jets sound great, wonder if they will be like wing suits...
Graywolves
2012-02-29, 02:29 PM
Flash Grenades.
Do not want.
Sounds gimicky.
ThGlump
2012-02-29, 02:29 PM
Even better jumpjets and glider jets? No tribes pls.
DayOne
2012-02-29, 02:32 PM
Even better jumpjets and glider jets? No tribes pls.
Y U NO WANT JETPACKS?
They're JETPACKS!
There are different configs for different situations.
Also JETPACKS!!
MgFalcon
2012-02-29, 02:33 PM
Even better jumpjets and glider jets? No tribes pls.
It's probably the top of it's tier, plus if they fly too close to the sun their wings... Errr - jumpjets will melt. :lol:
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Canaris
2012-02-29, 02:36 PM
Flash bangs in PS2 = trouble and make it double!
They should just rename it the troll/griefer nade and be done with it, I don't even need to wait for beta on this one
Everything else sounds good
Alduron
2012-02-29, 02:37 PM
Variable tier jetpacks will relieve a lot of the headaches that I was expecting with Jetpacks. Sounds pretty good to me so far.
atone
2012-02-29, 02:49 PM
so with different configurations on jump jets, one high boost to scale walls and one allowing safe landing, should we start digging a mass grave for all the light assults that are going to be killing themselves for the first few weeks? or did i miss something
Also flashbangs? lol that's gonna go over reeeeal good here.
TheRagingGerbil
2012-02-29, 02:50 PM
Flash bangs in PS2 = trouble and make it double!
They should just rename it the troll/griefer nade and be done with it, I don't even need to wait for beta on this one
Everything else sounds good
Problem?
Vancha
2012-02-29, 02:54 PM
Lets see what the flashbang effect actually consists of, shall we? It might not be a blinding white screen and ear-piercing sine wave.
TheRagingGerbil
2012-02-29, 02:56 PM
Lets see what the flashbang effect actually consists of, shall we? It might not be a blinding white screen and ear-piercing sine wave.
^This
If it is an effect similar to the flashbangs in say, Mass Effect 2, then it will be fine. Some disorientation and screen blur wont be a big deal.
Death2All
2012-02-29, 03:10 PM
https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcTSWYQlB7kPMpiSgshlWi0sOUEyKx4IS rJ0bQOvwrps1f_4PdYx6A
ThGlump
2012-02-29, 03:11 PM
Dont fear flashbangs. We all have dark goggles, or visors. They shouldnt affect us at all. :)
Coreldan
2012-02-29, 03:19 PM
I was actually a bit worried about the jump packs, but seems that you can only select one "functionality" at a time, so we wont have the Tribes: Ascent kinda jet packs :D
Xaine
2012-02-29, 03:23 PM
Not really sure why everyone is so against Flash Bangs. As long as you only have one or two its a perfectly viable tactical option.
DviddLeff
2012-02-29, 03:32 PM
Pleased to see flash bangs and smoke grenades in PS2; they are really important tactically. If they do cause grief problems then yeah, we have an issue, but perhaps make friendly flash bangs only have a partial effect on friendlies.
atone
2012-02-29, 03:34 PM
Not really sure why everyone is so against Flash Bangs. As long as you only have one or two its a perfectly viable tactical option.
wait for it...
SUBARU
2012-02-29, 03:40 PM
Quote:
Originally Posted by Xaine
Not really sure why everyone is so against Flash Bangs. As long as you only have one or two its a perfectly viable tactical option.
wait for it...
So 20 guys will have 20 to 40 to blind me with ......Great
BigBossMonkey
2012-02-29, 03:48 PM
Individuals with flashbangs is not a problem.
A platoon of people with flashbangs is a problem.
Everyone is blinded for 5 minutes straight.
Coreldan
2012-02-29, 03:53 PM
Individuals with flashbangs is not a problem.
A platoon of people with flashbangs is a problem.
Everyone is blinded for 5 minutes straight.
Simple solution mainstreamed by Blizzard years ago: diminishing returns!
nomotog
2012-02-29, 04:04 PM
Wait, so we don't like flash grenades?
Death2All
2012-02-29, 04:19 PM
Wait, so we don't like flash grenades?
Most people oppose them because of the scale of the game, I.E. hundreds of players spamming them.
If SOE takes proper precautions and balances them accordingly.....Meh, I know I'll still oppose them. I just don't think Flash bangs have a place in PS. Not sure about the rest of the community though.
sylphaen
2012-02-29, 04:22 PM
Simple solution mainstreamed by Blizzard years ago: diminishing returns!
+1
nomotog
2012-02-29, 04:39 PM
Most people oppose them because of the scale of the game, I.E. hundreds of players spamming them.
If SOE takes proper precautions and balances them accordingly.....Meh, I know I'll still oppose them. I just don't think Flash bangs have a place in PS. Not sure about the rest of the community though.
You know, I don't think you have to worry about spam. You should be dead or safe by the second grenade.
atone
2012-02-29, 05:01 PM
You know, I don't think you have to worry about spam. You should be dead or safe by the second grenade.
nice:lol:
Xaine
2012-02-29, 05:03 PM
Fair comments all around, if there are like 20 people with two nades each outside the door then that could get a bit thick.
Some sort of DR on the effects of it then?
nomotog
2012-02-29, 05:09 PM
Fair comments all around, if there are like 20 people with two nades each outside the door then that could get a bit thick.
Some sort of DR on the effects of it then?
I don't think 20 is too much different then one. I guess they could wait outside tossing grenades just to annoy you, but they should be able to get the job done with just one grenade. The job being disrupting your perfect camping er base defense and allowing them to brake the stalemate.
DayOne
2012-02-29, 05:11 PM
Isn't the potential of hundred of grenades/other equipment kinda the point of planetside?
Why would you want to limit the game to "Call of Duty: Big Persistent Map" edition?
Can't wait to be blind for half the game, right before an entire courtyard is filled with smoke and I lag out...
ThGlump
2012-02-29, 05:29 PM
Think about the ppl that are prone to seizures, when 20 ppl start throwing flashbangs at them :). If something i would prefer blackness over white flash. Its better for the eyes.
ringring
2012-02-29, 05:36 PM
Think about the ppl that are prone to seizures, when 20 ppl start throwing flashbangs at them :). If something i would prefer blackness over white flash. Its better for the eyes.
Yea, like on TV, "people who suffer from epilepsy look away now".
On the whole, lets see how it is done.
I don't want a tribes or Flying Dragon Leaping Tiger thing and I don't want a flash bang that disables a squad. :huh:
However, I can imagine the blurb for every class could make out that it is most most powerful thing that there has ever been, ever, in the whole world, and beyond.
Talek Krell
2012-02-29, 05:39 PM
However, I can imagine the blurb for every class could make out that it is most most powerful thing that there has ever been, ever, in the whole world, and beyond.With an opening line like *that* I'd say it's a safe assumption. I like that there are multiple options for jetpacks, can't wait to see how smoke and flash grenades work in beta. I hope they end up being a good idea.
Shogun
2012-02-29, 05:44 PM
yeah, instead of blinders, give us lightsuckers ;-)
but i am sure it will not take very long before the first BBQ events would happen and whole outfits flood bases with smokenades. or the mole event where everyone uses flashbangs all the time to keep everyone blinded.
maybe there are implant countermeasures. like the augmented eye with a flashbang protection iris that automaticly shuts the eye when brightness goes up suddenly.
this again would be a good thing because i always wanted a better selection of implants that really do something useful and compete against each other but in different situations. in ps1 EVERY single player had darklight, just because it was the most useful implant. made cloaking harder than it should have been. if there would have been a OS protection implant for example, there would have been an alternative to the overpowered darklight.
Sabrak
2012-02-29, 05:45 PM
Hey, actually they could add some kind of "anti flashbang" sidegrade for some class(es).
Like, some kind of visor/shades that automatically protects the soldier's eyes so he isn't affected (or not as much) by the flash.
(That's just something that randomly went through my mind a few seconds ago)
Anyway, that Light Assault Comlink was pretty exciting.
It already suggests several gameplays possibilities to a single class, and I'm sure there are more they didn't tell us about, or maybe didn't even think of and that players will create.
Now, all we need is a minute long action packaged gameplay footage showing what a Light Assault guy (even better: a squad) can do, and spread it all over the web :D
Shogun
2012-02-29, 05:47 PM
i need dev answer!!!!
will an airborne light assault soldier be subject to AA weaponry?
will missiles lock on and flak explode?
NewSith
2012-02-29, 05:48 PM
Smoke and flashbangs. I honestly see these grenades useful for Cloakers instead. But yet again, I may have overplayed Splinter Cell Versus Mode...
I want light assault to have... assault equipment, not spec ops'.
Zhane
2012-02-29, 05:57 PM
As someone who loved Planetside AND loves Tribes... which seems to be a rare thing around here... I'm eager to see how the jumpjets and jetpacks work. I don't think skiing around ala Tribes would be appropriate, of course, but jetpacks are fun, people!
Kran De Loy
2012-02-29, 06:04 PM
As someone who loved Planetside AND loves Tribes... which seems to be a rare thing around here... I'm eager to see how the jumpjets and jetpacks work. I don't think skiing around ala Tribes would be appropriate, of course, but jetpacks are fun, people!
No Skiing will def not work in PS2 unless you happen to be standing on top of a Magrider or something.
So what it looks like to me is that the Glider will have a very low powered thrust that really just keeps the LA up in the air for as long as possible, Icarus is all about using up everything all at once to get to those hard to reach places and the default pack is the in between.
I fully expect the LA default use to work like the Heavy in Tribes Ascend if you need a tribes reference. For you non-tribes people, they can get up over 40-50 feet in the air from a full boost before they have to sit tight for 5-10 second to let the pack regen itself.
Synapses
2012-02-29, 06:11 PM
As much as I disagree with flashbangs being in... it sure would be cool to see a video of one going off in the black of night.. I bet it looks pretty badass.
StumpyTheOzzie
2012-02-29, 06:11 PM
Just a little FYI... If my welding goggles can flicker their LCD panel to block incoming light today... And my normal glasses react to sunlight... then why wouldn't the future have Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses that can auto-correct any white balance of a flashbang?
Yeah, sure, the concussive effect is going to be more difficult to alleviate but at least my eyes are safe.
But maybe everybody should lose their flashbangs and pack frag or high ex instead? 20 frags incoming is gonna hurt more than 20 flashbangs.
And praise jeebus! Smoke grenades!!! I can never understand why there aren't different coloured smoke grenades! I hope there's colours. then we can do ART!
Synapses
2012-02-29, 06:14 PM
Just a little FYI... If my welding goggles can flicker their LCD panel to block incoming light today... And my normal glasses react to sunlight... then why wouldn't the future have Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses that can auto-correct any white balance of a flashbang?
Yeah, sure, the concussive effect is going to be more difficult to alleviate but at least my eyes are safe.
But maybe everybody should lose their flashbangs and pack frag or high ex instead? 20 frags incoming is gonna hurt more than 20 flashbangs.
And praise jeebus! Smoke grenades!!! I can never understand why there aren't different coloured smoke grenades! I hope there's colours. then we can do ART!
There is... Ive seen a huge array of colors while I was in the military.
Green, Blue, Purple, Red, Grey, White, Black and im sure im missing a few.
Warborn
2012-02-29, 06:14 PM
Not really sure why everyone is so against Flash Bangs. As long as you only have one or two its a perfectly viable tactical option.
Players hate having their ability to fight back taken away from them.
StumpyTheOzzie
2012-02-29, 06:18 PM
There is... Ive seen a huge array of colors while I was in the military.
Green, Blue, Purple, Red, Grey, White, Black and im sure im missing a few.
Me too! That's why I'm so annoyed when it's always grey in any games that actually have smoke grenades.
Pfft! grey. Who'd use grey smoke? When i was in the army my fav. smoke colour was orange.
ThGlump
2012-02-29, 06:22 PM
And praise jeebus! Smoke grenades!!! I can never understand why there aren't different coloured smoke grenades! I hope there's colours. then we can do ART!
Color smoke make perfect sense. In purple smoke you are less likely to see purple VS, but red TR would seen sooner.
Talek Krell
2012-02-29, 06:33 PM
I want light assault to have... assault equipment, not spec ops'.This is assault equipment. I mean I see how cloakers could use this stuff when they're trying to run away but the intended use for both these things is to throw a defending force off balance so that they can then be more safely attacked.
Graywolves
2012-02-29, 07:30 PM
I think flash bangs along with the positional and meneuverability advantage the Light Assualt class has would make them too powerful.
ShockNC
2012-02-29, 07:31 PM
Not really sure why everyone is so against Flash Bangs. As long as you only have one or two its a perfectly viable tactical option.
"Today, the SOE store is proud to annouce that it is selling PS Avator Shades. Players in PS2 with this item will not suffer the conquences of flash bangs but instead activate an epic montage of them laughing in the face of their enemies with the PS theme playing loudly in the background.
Also, any VS Player will receive free gift from T-Ray. NC players will recieve a free meal cooked by Higby and the TR get nothing."
Metalsheep
2012-02-29, 08:00 PM
I'm not too fond of the idea of giving JumpPack players grenades. Anyone who has played Halo: Reach knows how annoying it is for someone to jetpack over you and just rain grenades on your head.
Even if they are non-lethal, the ability to jump, throw a flashbang, then kill your disoriented target(s) seems a tad cheap on a 1-to-1 scale. You cant aim up as fast as you can aim down, nor as fast as some guy jetting into the sky.
The smoke grenades i like, though. It hinders both sides equally.
Aurmanite
2012-02-29, 08:06 PM
I'm not too fond of the idea of giving JumpPack players grenades. Anyone who has played Halo: Reach knows how annoying it is for someone to jetpack over you and just rain grenades on your head.
Even if they are non-lethal, the ability to jump, throw a flashbang, then kill your disoriented target(s) seems a tad cheap on a 1-to-1 scale. You cant aim up as fast as you can aim down, nor as fast as some guy jetting into the sky.
The smoke grenades i like, though. It hinders both sides equally.
That's a perfectly valid tactic. 'Cheap' doesn't mean anything, it's just a way of saying "I don't like that."
Why wouldn't you be able to aim up as fast as you aim down? My mouse moves in all directions the same speed.
Zhane
2012-02-29, 08:14 PM
Everyone's overreacting, as usual. Two things:
They're probably glass cannons. That's the rational assumption. They have a flashbang and a light weapon... yes, they have the opportunity to get the drop on you, but if it fails, guess what? They're wearing a t-shirt and you have a rocket launcher.
Also, as usual: Beta. Play it.
kklkit
2012-02-29, 08:16 PM
What even worse is you have Battlefield like ammo box this time around. I can't think of any way you can make the flash bang/smoke nade not exploitable without making them completely useless.
Metalsheep
2012-02-29, 08:17 PM
Depending on what games you play, it is sometimes programmed to reduce upward aiming speed and accelerate downward aiming speed. I know on consoles in particular this happens, sometimes in PC games.
Its also true in real warfare in a sense, fighting upwards at a position is harder than fighting downwards. I dont know why that is exactly.
But this mechanism is what causes Bunnyhopping in other games, its easier to aim downwards at your head, then it is for you to aim upwards at his. Though again im making another parallel to Halo. I just hope that the Jetpack dosent overpower the class. I dont mind jetpacks, or being able to fight while using the jetpack. I dont like being able to throw grenades while jetpacking though. In my experiance it is a bad idea.
Aurmanite
2012-02-29, 08:20 PM
Depending on what games you play, it is sometimes programmed to reduce upward aiming speed and accelerate downward aiming speed. I know on consoles in particular this happens, sometimes in PC games.
Name one
I dont like being able to throw grenades while jetpacking.
I can dig it. Takes all kinds amirite?
Metalsheep
2012-02-29, 08:26 PM
I know Halo does this, as does Gears of War, though thats a Third Person Shooter, i dont play CoD, i make a habit of avoiding that series. Just hop on a console FPS and aim up, then aim down. Typically you can aim down easier than up.
I can't think of any PC games off the top of my head that effect your mouses acceleration with Up/Down. Some gamers, like me, use DPI independant mice that overwrite the games sensativity settings.
I'm not saying remove the class or any of their equipment, jetpacks are awesome. Just make it so grenades can only be used when you are on the ground. I am at least glad they dont seem to have Frag or other lethal varietys of grenades, or that would truely be problematic.
Zhane
2012-02-29, 08:32 PM
Sounds like you just need to keep your eyes on the sky and shoot them down before they drop anything on your head. You're complaining because it's a tactic you feel vulnerable to, change your tactics to compensate. Heck, bring a tank ;)
Metalsheep
2012-02-29, 08:35 PM
Well, i'll be a MAX unit, so he can plink at me all day while i light him up with my dual cyclers :D
I'm sure im not the only one who thinks that jetpackers chucking grenades from on-high is a bad idea. Even if you kill them, if they already threw the grenade (assuming grenades are a quick-toss button.), the damage is done and you esplode. If the jetpacker has to EQUIP his grenade first, so he cant shoot and throw grenades, then that is fine. They can throw them all day. I guess i should have elaborated a little more.
Graywolves
2012-02-29, 08:35 PM
I remember a writing experiment in 1st grade or something where we would make dashes up for a few seconds and then down for a few seconds. Your hand moves faster going downward.
But..
I don't think that argument matters at all when speaking about flash bangs and light assualt. Anyone who comes straight at you like an idiot is going to die.
The problem presented with Light Assault and Flash Bangs is that the class is designed to reach areas other people can not and exploit the environment. Providing an environment exploiting class with an ability to "stun" or "disable" his opponents in a technical way could be too powerful.
It could also very well make good teamwork and coordination highly rewarding.
We need to know exactly how powerful a flash bang is and what it does.
Aurmanite
2012-02-29, 08:37 PM
I know Halo does this, as does Gears of War, though thats a Third Person Shooter, i dont play CoD, i make a habit of avoiding that series. Just hop on a console FPS and aim up, then aim down. Typically you can aim down easier than up.
I can't think of any PC games off the top of my head that effect your mouses acceleration with Up/Down. Some gamers, like me, use DPI independant mice that overwrite the games sensativity settings.
I'm not saying remove the class or any of their equipment, jetpacks are awesome. Just make it so grenades can only be used when you are on the ground. I am at least glad they dont seem to have Frag or other lethal varietys of grenades, or that would truely be problematic.
There's a reason console games are like this. It's designed that way to assist the analog imputs. Aiming with controllers sucks. Console games suck.
I don't agree that light assault having the ability to chuck a frag grenade would be problematic. Light assault is going to be carrying a rifle and wearing a flack jacket against chainguns, jackhammers, and mechanized armor. Playing well and using tactics like this levels the playing field.
Vancha
2012-02-29, 09:14 PM
Sayin' it again...Wait for beta.
"It's annoying in Halo: Reach" says nothing as to how it'll be in Planetside 2.
WaryWizard
2012-03-01, 01:49 PM
So long as the flash bangs don't do that White screen high pitched ring, I'll be ok with it. I'm not sure about the other classes, but I'll assume they all have a visor or goggles. There doesn't really need to be a blind effect. You could just make you character disoriented.
Jet packs. Not much of an issue. You don't have cover to hide behind in the sky.
NewSith
2012-03-01, 03:46 PM
I would want a jammer grenade to take the role of a flashbang.
After you get hit with a jammer, your screen shakes, and you're getting visual interferences, and pictures of what you've seen a split second ago. An effect of delayed and broken videofeed. BF2142 comes to mind.
nomotog
2012-03-01, 05:01 PM
I would want a jammer grenade to take the role of a flashbang.
After you get hit with a jammer, your screen shakes, and you're getting visual interferences, and pictures of what you've seen a split second ago. An effect of delayed and broken videofeed. BF2142 comes to mind.
Some games have flash bangs working that way. Your screen just freezes with the last image you saw before you got hit. It's a good way to do it because your still able to react a bit to the last thing you saw. And it dosen't hurt your eyes.
Psiclone
2012-03-01, 05:27 PM
It might not be so bad depending on how they handle friendly targets.
The idea gives me flashbacks to my CS days where some troll would drop a couple flashbangs into the spawn at the start of a mission.
Talek Krell
2012-03-01, 06:46 PM
Yeah, friendly fire is probably the biggest issue. Maybe if the game assigned grief equivalent to some large amount of damage whenever you disoriented a friendly?
NewSith
2012-03-01, 07:06 PM
Yeah, friendly fire is probably the biggest issue. Maybe if the game assigned grief equivalent to some large amount of damage whenever you disoriented a friendly?
There will always be idiots running around where they're not supposed to run around, so griefing of such type here will not work properly.
texico
2012-03-01, 07:09 PM
Sayin' it again...Wait for beta.
"It's annoying in Halo: Reach" says nothing as to how it'll be in Planetside 2.
This whole forum is speculative.
If the devs really are reading for feedback, people voicing opinions on hypothetical scenarios (especially ones seen in other games) gives good feedback about things that the devs don't want to inform us about yet.
texico
2012-03-01, 07:13 PM
With flash bangs, I'd like it so that a person has to "break" some kind of stick or pull a ring, and then has 2 seconds to throw it, or else it explodes in their own face. This way, you can't just throw them at somebody who's about to engage you to completely disable them and then kill them (cos you'd have to go through the animation of preparing the thing, and would be killed by then).
DayOne
2012-03-01, 07:15 PM
With flash bangs, I'd like it so that a person has to "break" some kind of stick or pull a ring, and then has 2 seconds to throw it, or else it explodes in their own face. This way, you can't just throw them at somebody who's about to engage you to completely disable them and then kill them (cos you'd have to go through the animation of preparing the thing, and would be killed by then).
This.
Though you should be able to hold a lever and it not explode but it does take time to get it ready to throw.
NewSith
2012-03-01, 07:19 PM
This.
Though you should be able to hold a lever and it not explode but it does take time to get it ready to throw.
Nah, I was able to turn away from flashbangs in CS easily enough.
Key to success based on CS:
Timed detonation without cooking.
Very specific bouncing sound.
Talek Krell
2012-03-01, 10:04 PM
There will always be idiots running around where they're not supposed to run around, so griefing of such type here will not work properly.Do you mean that treating the flashbangs like normal grenades in the grief system wouldn't work or that griefing people by throwing flashbangs at them wouldn't work?
nomotog
2012-03-01, 11:59 PM
With flash bangs, I'd like it so that a person has to "break" some kind of stick or pull a ring, and then has 2 seconds to throw it, or else it explodes in their own face. This way, you can't just throw them at somebody who's about to engage you to completely disable them and then kill them (cos you'd have to go through the animation of preparing the thing, and would be killed by then).
I think that all grenades should work that way. Brink did it that way and I liked that.
NewSith
2012-03-02, 08:35 AM
treating the flashbangs like normal grenades in the grief system wouldn't work
This. If you throw a nade and at least one friendly doesn't figure out it's a flashbang (or doesn't turn away at time), you get damage. As a result you get 2 disabled muppets instead of 1.
Talek Krell
2012-03-02, 09:46 AM
This. If you throw a nade and at least one friendly doesn't figure out it's a flashbang (or doesn't turn away at time), you get damage.You get grief, not damage. And if you're throwing explosives into areas occupied by friendlies then yeah, that'll happen.
I mean you could as reasonably say that you shouldn't get grief from hitting friendlies with a normal grenade because they're stupid and sometimes they stand near people you want to kill while you're throwing.
Coreldan
2012-03-02, 10:00 AM
Just think about the cool tactics you can do with fe. the glider pack.
Think about this:
http://www.planetside-universe.com/media/main/psnext/twitter/20111130_4ed6b8a33ad83.jpg
Now, you have a platoon of guys doing a night op, sprinting down the cliff and gliding to the base.
So much cool!
RovingDeath
2012-03-02, 10:52 AM
Jetpack+shotgun=new surgile?
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