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View Full Version : Outfit Structure, Perks and Mechanics


Grognard
2012-03-03, 05:25 PM
I dont want to hijack another mans post, so I am starting this one since none of the searches looked like they contained what I was looking for...

I am curious about what kind of depth there will be in the mechanics of the outfit systems... I never ran an outfit in PS1, and back when I did there was no in-game structure for it (Netmech, Jade Falcons, Olaf Pryde).

1. I understand that there is a rank naming feature, because I have seem some crazy schemes for ranks in some outfits... I assume they will be editable with whatever structure an outfit requires, yes? Also I think there should be a small field where the description of the rank as it pertains to the outfit as a whole could be written in order to make it clear what you do, "responsibilities" if you will...

2. Permissions... There will be an invite/kick system, of course, and are these seperate permissions in PS1? Personally, I would prefer for these to be set on different permissions. I would also like to see "promote", and "demote" put on different permissions, too.

3. Also, I am curious if there is anything like an associative flag, that would indicate a members affiliation with say armor, or infantry, or whatever an outfit uses for structure. Perhaps color coding affiliations. One such affiliation could even be disciplinary, as a visual tool only the outfit leader could see as a cue that someone could be a potential problem child. Etc. etc.

4. I think it would be a nice feature, doubtful as it is... that there is a box that can be pulled up, much like a talent tree box, but with many editable fields that can be dragged into a table (of organization). This would show, as a visual aid, looking like a geneology tree, the structure of the outfit, complete with pulldown menus that allow you to pick a member for that slot. This way, an outfit leader can make an editable organizational chart that shows who does what in the outfit. For instance, setting up a battalion visually...

HQ
CO / XO / Top Sgt
Alpha Company
CO / XO
1st Platoon
1st Sqd (members) / 2nd Sqd (members) / 3rd Sqd (members)
2nd Platoon
1st Sqd (members) / 2nd Sqd (members) / 3rd Sqd (members)
3rd Platoon
1st Sqd (members) / 2nd Sqd (members) / 3rd Sqd (members)
Bravo Company
CO / XO
1st Platoon
1st Sqd (members) / 2nd Sqd (members) / 3rd Sqd (members)
2nd Platoon
1st Sqd (members) / 2nd Sqd (members) / 3rd Sqd (members)
3rd Platoon
1st Sqd (members) / 2nd Sqd (members) / 3rd Sqd (members)
Charlie Company
CO / XO
1st Platoon
1st Sqd (members) / 2nd Sqd (members) / 3rd Sqd (members)
2nd Platoon
1st Sqd (members) / 2nd Sqd (members) / 3rd Sqd (members)
3rd Platoon
1st Sqd (members) / 2nd Sqd (members) / 3rd Sqd (members)

4 continued... Newly added, and unassigned members would go into a pool that would be easily recognizable, for assignment to a department or element, whatever...

5. Also, members should be allowed to have a very short field where they could put a small blurb about whatever. So if they want to put a mini-resume, or just a "gunna be gone for a week - dont delete me..." in there, it would show up on a mouse-over.


I am sure that I have missed a lot of good features, so what else would people like to see, from an administrator, or member point of view?

Xaine
2012-03-03, 05:31 PM
While i really like this idea and i think that it would work for a more 'serious' outfit, i think that on the whole this is a little too structured.

Most outfits i've seen have more of a pick-up-and-go attitude about them.

However, everything you've suggested here is really good and something i'd love to see and be a part of.

DayOne
2012-03-03, 05:33 PM
I think having a system where the player can save different cosmetic armour customisations would be good. This would make room for a feature where you allow the outfit to change your characters look to fit with the outfit.

This would be another few permission sets that allow designing of the armour look and assigning it to different people or groups (the whole outfit or a specific company/platoon/squad/person).

Zhane
2012-03-03, 05:35 PM
I'm sincerely hoping to find an outfit that has some serious structure, as well as a chain of command. I am a PS1 vet, but I didn't play for years, and I want the confidence of someone who knows their stuff telling me what to do in the field.

I'll even say sir over comms, if you really want me to. ;)

Grognard
2012-03-03, 05:37 PM
While i really like this idea and i think that it would work for a more 'serious' outfit, i think that on the whole this is a little too structured.

Most outfits i've seen have more of a pick-up-and-go attitude about them.

However, everything you've suggested here is really good and something i'd love to see and be a part of.

You know, you are right. So, make it a one-time pay feature. I would pay to be serious, seems worth it.

"Outfit Depth Pack"... I would buy it, if its reasonably priced.

DayOne
2012-03-03, 05:39 PM
The important thing here is that the command structure be totally free form. Let the players decide how many structured companies or platoons if any.

They should be aloud to set a strict chain of command or have a couple of leaders and everyone else zerg plus everything in between.

That's what makes a good clan/guild/outfit system in a game. (IMO)

Grognard
2012-03-03, 05:46 PM
This would be another few permission sets that allow designing of the armour look and assigning it to different people or groups (the whole outfit or a specific company/platoon/squad/person).


There are a lot of good ideas out there, and they could really make a lot of money off of stuff like this, cause the "hard-core" folks will back up their outfit needs with a credit card... I would.

There is definately a reason, stated or unstated, for each of those "ideas" I have listed. For instance seperate permissions for promote, demote... I dont want all the honchos promoting friends, or demoting in a rage...

Last thing I need is a Captain gone rogue... pissing 20 people off cause he hates his Fn lasher after a patch...

DayOne
2012-03-03, 05:48 PM
Last thing I need is a Captain gone rogue... pissing 20 people off cause he hates his Fn lasher after a patch...

Agreed. All permissions, related or not, should be separate.

Invite/kick may seem equal in rights but they really, really aren't

Talek Krell
2012-03-03, 05:50 PM
Selling organizational features in the cash shop could be clever. They'd be a revenue stream then, so developing a rich array of tools would be easier to justify.

Graywolves
2012-03-03, 05:56 PM
It would be neat if an OL could select the template to use for his outfit's structure. If he wants one big chain of command or if he wants it to have branches with seperate leadership structure.

Grognard
2012-03-03, 06:01 PM
Agreed. All permissions, related or not, should be separate.

Invite/kick may seem equal in rights but they really, really aren't

Agreed again. I might have a Staff Sergeant(s) in seperate departments who serves as a "recruiter" for that dept. This is a one way road... he recruits... he does not kick his dept. head for a coup de grace... :D

WaryWizard
2012-03-03, 06:03 PM
Making it where you(outfit leader) would need to buy outfit tools for organization and structure could be useful. The laid back outfits won't have to bother with complicated mechanics, and the more serious/strict outfits can be as organized as the want.

Grognard
2012-03-03, 07:30 PM
Well, I managed to come up with one idea of my own from the point of view of an administrator. It is a color tool, that is modified by the outfit leader, or an officer with permission, that the member can see anytime they look at their name. The colors indicate a warning that they are in danger of ejection from the outfit. No one sees this color but the player and any officer that has permission to apply the warning. "Praise in public, punish in private"...

For instance:
Normal - green, cooldown - permanent. :)
1st warning - yellow, cooldown - 1 week. :rolleyes:
2nd warning - orange, cooldown - 1 week. :(
3rd warning - red, cooldown - 1 month. :mad:

It can be known that any infraction, whilst in a red state, means ejection. All of these can be edited for any level of hardass-ness a particular outfit wants... immediate red-state, longer cooldowns, anything you want. This would provide continuity to a player that they need to settle down, or go. After a cooldown expires, your state would drop down to next lower, so its progressive / regressive.

This good because there are a lot of clowns that have no control, and its better than arguing with every single jerk that cant cooperate.

Conversely... its not all bad :D There could be the exact same thing used for an approval system. Nice colors this time, still with cooldowns... to show approval for doing something badass, or selfless, or whatever. The twist on this is that the whole outfit sees the good colors... Keeping the cooldowns is necessary in order to encourage continued effort / competition, so that one doesnt just get the bitchen purple color, and fuk off after that, cause hes a hero now... Good and bad, both, will fade to normal with time.

This is good so that player will know that they make a difference, and that they are appreciated.

I wrote a lot of words, but in reality this is super-easy to code...

DayOne
2012-03-03, 07:38 PM
I like the cool down system :D

Another idea for this is being able to invite/kick anyone in your 'section' of the outfit and that's a lower rank than you? To manage any really big structured outfits that might pop up!

StumpyTheOzzie
2012-03-03, 07:59 PM
Locking you into a strict organizational structure is a bad thing. Being limited to 1 "general" and 5 "commanders" is a bad thing. I think it should be very very messy with customization up to the founding General. If the founder wants to promote 100 people to general status, he should be allowed to... consequences be damned.

I wonder how hard it would be to have an in-game excel spreadsheet type thing? That way you can be as complicated or as simple as you like?

DayOne
2012-03-03, 08:01 PM
Locking you into a strict organizational structure is a bad thing. Being limited to 1 "general" and 5 "commanders" is a bad thing. I think it should be very very messy with customization up to the founding General. If the founder wants to promote 100 people to general status, he should be allowed to... consequences be damned.

I wonder how hard it would be to have an in-game excel spreadsheet type thing? That way you can be as complicated or as simple as you like?

That's what I was getting at above. Every aspect customisable.

Grognard
2012-03-03, 08:25 PM
Locking you into a strict organizational structure is a bad thing. Being limited to 1 "general" and 5 "commanders" is a bad thing. I think it should be very very messy with customization up to the founding General. If the founder wants to promote 100 people to general status, he should be allowed to... consequences be damned.

I wonder how hard it would be to have an in-game excel spreadsheet type thing? That way you can be as complicated or as simple as you like?


Gotta say I agree. There are all kinds of outfits, and a lot of creativity in peoples heads. There may be an outfit that is running a pure democracy, and every single one is "Big Chief". Why take that away?

Zhane
2012-03-04, 02:27 AM
Outfits will always be structured however the leadership wants, it's just a matter of whether it's supported directly by the game or not. Most FPS games have no rank structure whatsoever but clans still have officers and whatnot. The talk ot PS2's outfit system limiting how outfits are organized is a bit silly because they'll just take it out of game if the game can't reflect it.

I don't know if that made sense, it's extremely late and I've been GMing Pathfinder games all day, so yeah.

Lonehunter
2012-03-04, 09:09 AM
I've been in so many gaming clans with so many ranks I decided to just keep mine simple. 3 Outfit Leaders, 1 Handful of Squad Leaders, and Grunts.

Yesterday I was thinking about Outfit names displayed in game, and how Clan Tags have evolved over the passed few years in other shooters.

Sometimes player and outfit names displayed is just too much clutter, I'd like to see an option to toggle outfit names off, and to display a shortened clan tag.

DviddLeff
2012-03-04, 09:41 AM
https://sites.google.com/site/planetsideupgradeproject/phase-2/outfit-overhaul

Those are my detailed thoughts on the matter as an experienced outfit leader, based around the system in PS.

In PS2 however I want to have systems to help me lead and look after my members. The original had just enough to be workable, but no more than that.

Structure
Allow customisation; number of ranks, rank permissions, outfit divisions, etc would help massively. Also have people able to apply to outfits not wait for an invite.

Information
Show us a players time with the outfit, BR/CR, average XP/kills per hour, grief points, allow officers to tag players, write notes about them. In game events calender perhaps. Officer chat channel.

Grognard
2012-03-04, 12:00 PM
https://sites.google.com/site/planetsideupgradeproject/phase-2/outfit-overhaul

Those are my detailed thoughts on the matter as an experienced outfit leader, based around the system in PS.

In PS2 however I want to have systems to help me lead and look after my members. The original had just enough to be workable, but no more than that.

Structure
Allow customisation; number of ranks, rank permissions, outfit divisions, etc would help massively. Also have people able to apply to outfits not wait for an invite.

Information
Show us a players time with the outfit, BR/CR, average XP/kills per hour, grief points, allow officers to tag players, write notes about them. In game events calender perhaps. Officer chat channel.

I encourage everyone to look at that link, those are the kind of ideas I was hoping to see, along with some of the ones mentioned in this thread.

I really hope that Sony will implement a deep, robust Outfit Suite that will set them apart from any other game out there, more than it is already.

Running an outfit can sometimes be a bear, and those auto-kick toggles, self certing promotes, and outfit application ideas are fantastic.

:thumbsup:

Graywolves
2012-03-04, 12:55 PM
https://sites.google.com/site/planetsideupgradeproject/phase-2/outfit-overhaul

Those are my detailed thoughts on the matter as an experienced outfit leader, based around the system in PS.

In PS2 however I want to have systems to help me lead and look after my members. The original had just enough to be workable, but no more than that.

Structure
Allow customisation; number of ranks, rank permissions, outfit divisions, etc would help massively. Also have people able to apply to outfits not wait for an invite.

Information
Show us a players time with the outfit, BR/CR, average XP/kills per hour, grief points, allow officers to tag players, write notes about them. In game events calender perhaps. Officer chat channel.

Cool ideas in there.

Traak
2012-03-05, 12:11 AM
I think being able to have former or current members petition Sony to disband the outfit would be a positive thing.

It would add a level of accountability that the megalomaniacs that run some outfits could be held to.

SteinB
2012-03-05, 05:22 AM
Another vote for as much information and customization in regards to number of ranks, titles permissions etc. as possible.

In another game one of the permissions the leader could set for a rank is whether the organization tag was visible over the players avatar. This allowed for applicant ranks and probationary periods.

A particular permission attribute my current outfit leader would like is setting just how high a particular rank can promote to.

abstract example: A Captain (rank 7) could promote members up through the Sergeantry (ranks 2-5) but it takes a General (rank 10) or higher to make someone a Lieutenant (rank 6) and a Marshal (rank 11) to make someone a Captain with the Outfit Leader (rank 12) alone able to promote beyond Captain.

ringring
2012-03-05, 05:39 AM
Gotta say I agree. There are all kinds of outfits, and a lot of creativity in peoples heads. There may be an outfit that is running a pure democracy, and every single one is "Big Chief". Why take that away?

There was an instance of an outfit on werner in the early days where 1 person gained a highish rank and then 'kicked' all the members and left. It took them a while to recover.

In general I agree with most people in this thread. The restriction in current ps that there is only one OL needs to change. Allow customisation of ranks and privs - and I think we'll get this (pushing at an open door).

I'd also like to see more flexibility in Outfit decals.

I know higby said we wouldn't be allowed to upload our own because of the moderation issues it would cause but we could have an in-game 'decal builder'.

I mean, there is a pallette of images which can be picked in and placed on a canvas in any combination and pattern we want .... could include logos of all the empires, silhouettes of weapons and of maxes and so on .. then each outfit could create a custom (and safe image) that suits them.

DayOne
2012-03-05, 05:50 AM
No matter what game, so long as there is a way to upload or create custom pictures, there will be male genitalia on display.

Thing is, customisable outfit logos WILL be necessary if they want to create the feeling of "Hey look, those are the 52nd aircav, we're gonna win this!"

Hmr85
2012-03-05, 08:10 AM
This is my outlook on it. I personally was pretty happy with the setup of outfits in PS1.

1.)IMO keep the same setup with the ability to change the command rank names and so on. The way it was setup was actually somewhat decent. Just allow us to add more than 8 ranks. If they do that I could setup ranks per platoon which would be nice.

2.)As far as permissions go. Give the outfit leader a box he could edit per rank. So he could tweak the default settings some.

3.)Give us the ability to use outfit points this go around. Uses such as OS strikes or in game capture points for outfits or Outfit ships would be a start. Also outfit customization for gear and such. We had well over a couple million that we accumulated over the years and nothing to spend it on.

Outside of that I would be pretty happy.

Ragotag
2012-03-05, 12:48 PM
I think having a system where the player can save different cosmetic armour customisations would be good. This would make room for a feature where you allow the outfit to change your characters look to fit with the outfit.

This would be another few permission sets that allow designing of the armour look and assigning it to different people or groups (the whole outfit or a specific company/platoon/squad/person).

I read elsewhere where the Dev's would like to do this with custom Outfit emblems as armor/vehicle skin decals, but there is concern over player submitted graphics having to be pre-validated for potentially offensive imagery. I wonder if a system as is used on BF3's Battlelog site for Platoons would work... Build an icon creation tool into the client containing a database of shapes along with full sizing, rotation, flip, layer, and color support; then let the players create their Outfit icons using the provided tool.