View Full Version : First mention of FoV. (60~90 degree)
cellinaire
2012-03-04, 12:42 AM
"we're going to allow adjustments from 60 - 90 degrees."
From Higby's twitter. I'm actually fine with this, but what's your thinking?
VioletZero
2012-03-04, 12:43 AM
Fine by me.
Yutty
2012-03-04, 12:50 AM
90 is alright but i do prefer 120
cellinaire
2012-03-04, 12:52 AM
Just curious. What are the other games' normal FoV? (like games such as 'Crysis', 'BF3', 'Doom3'...)
Eighm
2012-03-04, 12:53 AM
Just curious. What are the other games' normal FoV? (like games such as 'Crysis', 'BF3', 'Doom3'...)
75 degrees is the standard IIRC.
VanuMAXGuy
2012-03-04, 12:56 AM
Not fine with me whatsoever.
My FPS background is Quake and TFC, both of which I set my FOV to 135 which I believe is the perfect FOV, though for fast-paced shooters.
I believe that PS2 should go up to 120.... though I would be content with 110.
Please don't constrain my sight to 90, I really can't stand it.
cellinaire
2012-03-04, 12:56 AM
75 degrees is the standard IIRC.
Thanks a lot =)
ShazMyBot
2012-03-04, 01:22 AM
I'm fine with whatever as long as there isn't an abrupt change when using vehicles. That hurts my head.
Knightwyvern
2012-03-04, 01:28 AM
/bows
I think 90 is perfect for an FPS.
WellWisherELF
2012-03-04, 01:40 AM
FoV doesn't matter as long as everyone is on equal playing field. 90 degrees is fine as well, anyone saying otherwise must have .001 sensitivity.
Vash02
2012-03-04, 02:16 AM
Probably a good idea to put it in to stop totalbiscuit bitching on about it for five minutes in his review.
Shade Millith
2012-03-04, 02:18 AM
I'd PREFER to have the option of 120. But I'm not going to complain too loudly at 90.
So long as it's not stuck at a freaking console-like 65-75. That would just be embarrassing to everyone involved.
Azren
2012-03-04, 02:29 AM
why would you choose 60°, if you can get 90°?
Zhane
2012-03-04, 02:31 AM
I don't think I've ever adjusted the FOV in any game. I'm just not that picky about that stuff.
VanuMAXGuy
2012-03-04, 02:46 AM
why would you choose 60°, if you can get 90°?
Distance. Increasing FOV increases how much you can see to your sides, below, and above you, at the cost of distance. Having a FOV of 10 would basically be a sniper scope.
Dedicated snipers are probably going to play in 60 exclusively.
http://strlen.com/gfxengine/fisheyequake/compare.html
Example pictures. Ignore the ones on the right.
I don't think I've ever adjusted the FOV in any game. I'm just not that picky about that stuff.
Not tuning your FOV to suit you is a bad idea. You could really improve your game with a better FOV.
Aractain
2012-03-04, 03:31 AM
I like 80-90, depending on how much detail I lose from the center.
DviddLeff
2012-03-04, 04:12 AM
Skyrim defaults to 60 (every god damned time you start the game) and it feels constrained, 90 is good though.
What I would like is the option to go up to 120 degrees as this is the limits of human vision, and I am interested in going for a three monitor set up (hey, it is Planetside 2)!
Gogita
2012-03-04, 04:20 AM
Does anyone here have any clue what the FOV of Planetside 1 was?
DviddLeff
2012-03-04, 04:22 AM
No, but I have the feeling it was ~75 degrees.
Yutty
2012-03-04, 05:01 AM
Skyrim defaults to 60 (every god damned time you start the game) and it feels constrained, 90 is good though.
What I would like is the option to go up to 120 degrees as this is the limits of human vision, and I am interested in going for a three monitor set up (hey, it is Planetside 2)!
Ya i play around 90ish on skyrim. It looks horrible @ 120 the arms look horrible, you can tell they designed that for consoles. While 120 on tribes ascend is amazing, none of the long stretched arms.
IronMole
2012-03-04, 06:10 AM
90 is perfect...
DOUBLEXBAUGH
2012-03-04, 07:24 AM
Only FPS I've really played was PS. I played a little BF 2142 with The Overlords and some CoD on 360 with friends, so FoV was never something I even thought about before a month ago when I saw someone mention it. Steam had Deux Ex: HR on sale for $10 last week so I bought that and while going through the options it had FoV. Was default set to 75, so I messed around with it and 95 seemed the best to me. Any higher and things got weirdly skinny.
BlazingSun
2012-03-04, 10:50 AM
90 is fine with me.
Vancha
2012-03-04, 10:51 AM
So long as 90 is high enough for people to play comfortably. I don't get headaches like other people, but low FOVs can certainly mess with my brain.
DayOne
2012-03-04, 11:52 AM
I play on TV so I'm not too fussed but for the people that do play on monitors FOV adjustment is necessary.
Ideally it would be adjustable up to 100 or even 120.
lolroflroflcake
2012-03-04, 11:53 AM
As long as they implement a way to look somewhere other then straight forward when your flying a plane then I'm fine with a 90 degree field of view.
Whalenator
2012-03-04, 12:55 PM
As long as they implement a way to look somewhere other then straight forward when your flying a plane then I'm fine with a 90 degree field of view.
Please implement freelook SOE.
Please please please pleasepleaspelapselapselepal
Atheosim
2012-03-04, 05:02 PM
I play at 100, but I still think that can be a difficult constraint for some people to play at, so I think it should be capped at 120.
WaryWizard
2012-03-04, 05:09 PM
I have never messed with fov on any game before. It just looks off if I change it. So what exactly do the different field of views look like? What is the difference between a 60 and a 90 and a 120?
You can see more and the guns take up less screen space.
VanuMAXGuy
2012-03-04, 05:34 PM
You can see more and the guns take up less screen space.
The movement of looking around is also quite different
Death2All
2012-03-04, 05:43 PM
I've never messed with my FoV.
I remember turning my FoV up in TF2 and it gave me a headache so I set it back.
I guess I'm indifferent towards it.
Vancha
2012-03-04, 05:43 PM
Thinking about it some more, they might as well utilize being a PC exclusive by making higher FoVs available. It'd certainly win them brownie points with some people.
I'd love to be able to max at 120. T:A has spoiled me :(
SniperSteve
2012-03-04, 06:28 PM
I always do 110 in Quake.
ThGlump
2012-03-04, 06:56 PM
I have never messed with fov on any game before. It just looks off if I change it. So what exactly do the different field of views look like? What is the difference between a 60 and a 90 and a 120?
With higher FOV your actual screen get smaller, you get more peripheral vision, you feel like you watching it from distance, and moving faster. Some ppl can get headaches from very small or very high FOV.
I prefer 100 but 90 should be enough.
this could get you some insight into this
EPISODE 29 FOV in Games part1 - YouTube
EPISODE 29 FOV in Games part2 - YouTube
Ragotag
2012-03-04, 07:46 PM
Not fine with me whatsoever.
My FPS background is Quake and TFC, both of which I set my FOV to 135 which I believe is the perfect FOV, though for fast-paced shooters.
I believe that PS2 should go up to 120.... though I would be content with 110.
Please don't constrain my sight to 90, I really can't stand it.
Ditto.
Rbstr
2012-03-04, 08:25 PM
I've never cared enough to change it in purpose.
What's BF3? Sometimes I feel like I have just a smidgen to little peripheral vision.
Synapses
2012-03-04, 08:58 PM
Having the FOV at 120 would mean a severe advantage over other people wouldn't it? The larger the number the more you can see to your sides? Kind of cheap, makes me mad people in here are basically asking to have that big of advantage over everyone using the normal FOV.
Zulthus
2012-03-04, 09:02 PM
I think the max FOV should be 100. I use 90 at most and that's perfect. Seeing too much around you isn't fair to other players that don't use it. I really think FOV should be something that's set in stone for each player, non-adjustable.
Vancha
2012-03-04, 09:46 PM
Having the FOV at 120 would mean a severe advantage over other people wouldn't it? The larger the number the more you can see to your sides? Kind of cheap, makes me mad people in here are basically asking to have that big of advantage over everyone using the normal FOV.
Did you watch the videos Glump posted?
A larger FOV means everything gets smaller in order to squish into the same area of space, which means making things harder to hit. It also might be the natural FOV for someone with a large monitor/multiple monitors (I'm not sure whether FOV adjusts to accommodate multiple monitors anyway, so that might not apply).
Edit: http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/920963-fov-comparison-screens.html
It certainly makes a big difference graphically, but I'm not sure how often you'd find your ass saved by having an extra 25 FOV...
Eighm
2012-03-04, 10:10 PM
Edit: http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/920963-fov-comparison-screens.html
It certainly makes a big difference graphically, but I'm not sure how often you'd find your ass saved by having an extra 25 FOV...
Wow. I knew that increasing the FoV did that, but I didn't know it was that extreme.
Synapses
2012-03-04, 10:55 PM
Did you watch the videos Glump posted?
A larger FOV means everything gets smaller in order to squish into the same area of space, which means making things harder to hit. It also might be the natural FOV for someone with a large monitor/multiple monitors (I'm not sure whether FOV adjusts to accommodate multiple monitors anyway, so that might not apply).
Edit: http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/920963-fov-comparison-screens.html
It certainly makes a big difference graphically, but I'm not sure how often you'd find your ass saved by having an extra 25 FOV...
I get the points about single monitor. I was referring to say a 3 monitor setup where they can see a LOT more to there left and right without actually having to turn in game.
Traak
2012-03-04, 11:43 PM
Your normal FOV is a lot greater than 135 degrees, but your field of being able to discern details, colors, etc, is less than that I'm thinking.
I guess we will see how it works out.
Vancha
2012-03-04, 11:58 PM
I get the points about single monitor. I was referring to say a 3 monitor setup where they can see a LOT more to there left and right without actually having to turn in game.
Ah. Yeah, I'm not sure about that. Still, the amount of people running the game across 2+ screens will be a minority, and I don't think that's what people are advocating here.
It depends whether multiple screens add to the sides or cut from the top/bottom.
cellinaire
2012-03-05, 12:54 AM
I get the points about single monitor. I was referring to say a 3 monitor setup where they can see a LOT more to there left and right without actually having to turn in game.
Yeah, I don't care about the 3D tech much, but EyeFinity technology or something along the line of it? Well, I think it possibly can stir the pot with many people, regarding the combat balance(whether they be minute or broad).
Sirisian
2012-03-05, 01:38 AM
I personally use 1 17" monitor on my laptop to play games, but if someone wants to use 3 monitors to experience the game let them have 120 degrees. Doesn't bother me in the slightest. I have friends that play games like that and it does make it more immersive having that kind of peripheral vision.
VanuMAXGuy
2012-03-07, 02:24 AM
I would really like a dev's opinion on this matter. FOV is important to me and I am going to push for a cap of 120 until I get it!
EVILoHOMER
2012-03-07, 07:15 AM
Whatever Counter Strike is set to as default makes me happy.
VanuMAXGuy
2012-03-07, 10:33 PM
Screenshot comparison from Tribes:
90: http://i.imgur.com/4LxO8.jpg
120: http://i.imgur.com/tzSxb.jpg
Video comparison from Quake Live(can't find a really good quality video comparison)
FOV comparison in QuakeLive - YouTube
For those of us that have been using 110~130 FOVs for decades, 90 is much too zoomed in, and the movement is drastically different.
Having the extra sight to your sides isn't the point of FOV , it's the movement of the camera that is important. Someone who plays FPS games in 120 all day would become frustrated at 90 because their actual muscles used for aiming are not going to be used to it.
Allowing up to 120 isn't going to make people who play in 90 or lower inferior, and not allowing to go above 90 is going to hurt those that play above 90. This is all about comfort.
I encourage the dev team to allow up to 120.
cellinaire
2012-03-07, 11:24 PM
I encourage the dev team to allow up to 120.
60 ~ 120, right?
I think many people would love that decision because
more options = the better!
Yutty
2012-03-07, 11:30 PM
60 ~ 120, right?
I think many people would love that decision because
more options = the better!
this...once i went to 120 i could never go lower unless the hands/arms/guns were distorted by lazy design at 120
VanuMAXGuy
2012-03-09, 11:57 PM
No comments, Higby? You won't return my messages.
Are you considering increasing the FOV cap or not?
Aurmanite
2012-03-10, 12:13 AM
No comments, Higby? You won't return my messages.
Are you considering increasing the FOV cap or not?
You shouldn't hound the developers like this.
VanuMAXGuy
2012-03-10, 12:17 AM
You shouldn't hound the developers like this.
But it's killing me, bro. I don't like the idea of having to play a FPS in 90 FOV :(
I just need a simple yes, no, maybe, reasons why he doesn't want to, SOMETHING
Aurmanite
2012-03-10, 12:22 AM
But it's killing me, bro. I don't like the idea of having to play a FPS in 90 FOV :(
I just need a simple yes, no, maybe, reasons why he doesn't want to, SOMETHING
Patience young Jedi. All answers will come in time.
You can rest easy knowing that the devs have read this thread and have heard your pleas.
VanuMAXGuy
2012-03-10, 02:36 AM
Patience young Jedi. All answers will come in time.
You can rest easy knowing that the devs have read this thread and have heard your pleas.
How do I know they have read this? I'm freaking out man, what if they're not reading this and I will be stuck with a crappy 90 FOV?
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