View Full Version : Greedy/selfish Pilots? potention problem that's affecting many fps's now
AdmiralPeanuts
2003-03-06, 11:31 PM
I've been playing tribes 2 for a while now, close to about two years, and i've just recently started playing bf1942. I've noticed that many people are just greedy when it comes to going somewhere. They just get a vehicle and get out of the base as soon as possible, even if its a transport vehicle with room for 6, they don't bother to take anyone with them and just drive off. I see that happening alot in both Tribes 2 and Battlefield 1942. This could potentionally be a terrible problem for planetside because not just everyone can pick up a jeep/plane and go. The majority of the populous will HAVE to rely on these people for rides, and when alot of people in the gaming community are greedy and selfish, chances are we will be stranded for a while until we find a teamwork-appreciating pilot, or just catch one before they have a chance to leave. Anyone else seeing this problem now, and have a solution on how to fix it in planetside?
Nightmare
2003-03-06, 11:35 PM
You could just get certified in a harasser or something, so if that galaxy is full or the pilot is an ass, you can just hop in your ride and, well, ride off.
I haven't been playin many PC games recently, so I'm not that awre of selfish gamers. I don't think many n00bish people will be playing PS, atleast I hope not. The 13375 and veterans will join first, then maybe some n00bs will come, so it will probably be an issue later on.
FireFrenzy
2003-03-06, 11:38 PM
First off, if you're playing with people who drive off in a havoc without anyone in it, your playing with complete idiots/noobs. People sometimes leave before its full as to get there fast, cannot wait for people forever.
Secondly I cannot see this becoming a problem in PS. You'll most likely only be getting in a vehicle with someone in your squad/outfit, and if they leave without you, well you can boot em from the outfit :D. Sure sometimes you wont have anyone in your squad/outfit to get you around, but since the game is so based around teamplay, I think people will be generous with helping out.
Sturm
2003-03-06, 11:39 PM
mmmm this is where the outfits come into play. This is not another fps-you aren't going to find teamkillers everywhere you look.
I get the feeling that people just don't like the apc. It's just a heavily armored jeep with a machine gun.... they are easy prey for grenades and bazookas.
I dont think you are going to see a dropship pilot go grab a galaxy and just jet off with it. He is going to want that sucker fully loaded. There are no vehicle spawns like in 1942. You merely are required to have a cert. There won't be any running for planes like madmen as you don the map Wake.
I seriously don't see this as a major problem.
If you don't like a guy, write his name down for future reference. People can't just hop from server to server-reputation is very important in a game like this and you don't want to get one as a pilot who abandons or leave behind people.
PaPpY
2003-03-06, 11:40 PM
Why would someone even bother getting a cert for an APC, (which will be slow along with no weapons) and NOT bring friends along for the ride?
If someone was going to be greedy, you'll need to be worried about people getting certs for single cockpit vehicles.
Moleculor
2003-03-07, 12:00 AM
Besides, aren't there limits, so many craft per base per X-Amount-Time, and a second longer limit per person for certain types of craft (so you won't have someone grabbing like a galaxy all the time, 'cuz they'll hit their limits all the time, but something like a cycle will be easy to get, and low limits).
Or at least that's what I vaguely remember.
Lexington_Steele
2003-03-07, 01:18 AM
When you see clans play, are they selfish with regards to other clan members?
I think if you join a big outfit and start finding reular people to play with, the game will be more fun and you won't have to worry about people being greedy, because you will always have a large group that you can meet up with and form into a squad.
TheGreatCarbini
2003-03-07, 01:22 AM
We'll I know I'm gonna get my galaxy cert, and I am just not taking off unless that thing is AT LEAST half full heh. If i need to get somewhere fast and there are no people around, then ya I might go cruisin. And I might just hover around lookin for people who need a lift. But I rarely see a time where you CAN'T see some of your empire running along the ground and drop down to give em a lift.
DarkMantiZ
2003-03-07, 01:30 AM
Just a side note on Tribes 2 pilots going away...
I constantly do that with the assault tank on katabatic for one simple reason:
When a person grabs the flag, they are on foot, and me as a pilot on the assault tank, have an open space for a gunner. So I try to position myself in front of the flagtaker and then hopes he sees me and tries to get to me, then I just position myself right below him during his flight for freedom, and then retrun him to the base with a helluvalot more in armour and speed(will PS vehicles have boosts?).
In PS however, there are no flagcapping, so that wont be an issue for me. Second of all, I dont think that people will really pay 10-15 dollars a month just to ruin the game for others, I honestly dont.
The only thing I really really want to do, is getting the cert for the galaxy and fill her up, transport all of the crew just behind the frontlines, out of fire range for anti-air, then stand-by until I am needed for quick retrieval or another transportation. In addition, I will probably take my galaxy, kindly explain that I would like another pilot and bring him to the warp gate, get a refuled ANTs truck thing, put it in the back and fly it to the towers that need it the most.
I'm just a support player, I do crappy on the battlefield when I get a gun, but hopefully I can be helpfull as a medic with galaxy cert.
My 2 cents...
Alias
2003-03-07, 03:45 AM
I am a supportive player.
I adore the Galaxy.
I am a medic.
I am a pilot.
People like this are critical in Planetside. I can see them getting fought over in clan choices. Heh.
Hawklans
2003-03-07, 08:13 AM
Yup just like in RPG mmo's the support characters like medics and clerics get picked into groups really easy....
Try playing EQ or DAOC and shouting out for a group as a cleric and see how many people ask you to join... those of us who will be engineers/medics will quickly get asked into outfits especially when they prove themselves to be competent....
I will probably end up as a support player of some sort, not sure yet but probably engineer type
DarkDragon00
2003-03-07, 11:09 AM
Terran Elite Airborne Regiment
Just look for me or any other pilot/driver in [TEAR] and im positive they will give anyone a ride that needs it (or they can get demoted), unless we are on specific mission(s). We will strive for teamwork outfit based and then Faction Base. Just make sure your in Terran Republic Uniform when you walk up for a ride, or else we will have to blow you up :D
-Dark- CO [TEAR]
Determinado
2003-03-07, 12:07 PM
I didn't think it would be a problem first, but hell at least half of replyers want to get the Galaxy cert! Aint normal, i don't want it actually, rather be some soldier who is extremely far from the enemy (sniper) or much closer then expected (backdoordude, silent missions)
this means i would propably be using the Harasser or some little vehicle, or else be transported with an outfit to the frontline then try getting to the backdoor of the base on foot.
I can't imagine that there are so many peepz who wanna be a support-player, but the more there are, the more badasses there'll be, and i guess guys will get bored because there are so many supportpeeps making them useless, as they can't find enought soldiers to transport.
And look at this! My first post :)
NapalmEnima
2003-03-07, 12:29 PM
Originally posted by PaPpY
Why would someone even bother getting a cert for an APC, (which will be slow along with no weapons) and NOT bring friends along for the ride?
Both ground APCs have 2 gunner positions. The PILOT will be unarmed, which may be what you meant... hard to tell.
Another point I'll make regarding BF & T2 comparisons.
In BF1942, there's a limited number of vehicles available. It benefits the selfish to just grab whatever's available.
In T2, anyone can get any vehicle, until the team limits are reached. Only then will you start to see solo-types running off in Havoks, and other wierdness.
PS has neither of these problems. Anyone can get any vehicle they're cert'ed in (takes care of the BF behavior, and some of the t2), and only those vehicles they're certed in (remaining t2 behavior).
No one will be grabbing whatever vehicle is handy just so they don't have to hike. They won't have the certs, or the permissions, or they'll be certed in something appropriate.
Some people will be grabbing vehicles that aren't really appropriate for whatever job their doing, but only when waiting for their primary choice vehicle to become available again.
But vehicle-happy people will likely have several similar certs. I believe that the lightening is a pre-req for the heavier tanks, so pilots can switch between the two if they're getting blown up faster than they're timing out. The same may apply to Mosquitos and Reavers (not so sure on the pre-req side, but getting both certs would allow you to swap back and forth when you're getting shot down alot).
DarkTide
2003-03-07, 01:12 PM
I'll be a support person too. Going the vehicle/repair rout.
I've always enjoyed being able to transport a large team, or even just one person, and helping them get to their location safe and fast.
I think when people first join the game alot of folks will take off on various vehicles alone to practice, or just get a feel for thier favorite but tend to stay within thier bases sphere of influence.
As the game moves on and outfits form I think we will see a couple of different scenarios as far as cehicles are concerned.
1. That there will be specialist outfits, as in, a pure reaver or quito patrol. Perhaps a heavy artillary division consisting of primarily engineers and MAX's, etc. Of which Im sure some will become quite famous in the PS community. The ability for a leader to call in a reaver squad or a platoon of heavy tanks to save the day will make for some serious cred.
2. Any type of expeditionary force will have to have a rounded out transport system to be able to get anywhere in one piece.
An AMS, heavy and light tanks, a couple of harrassers (or equivelent) and forward reconnaissance vehicles both in the air and on the ground. A good leader will need all of these assets to be able to get his squad from point A to point B. The same goes for NTU transporting, there must be an escort that possesses various air and ground capabilities.
Those who take off on thier own, from what I've read, are pretty much dead meat unless they can call for help. But who will help them? I'm sure there will be a few folks who will just spawn grab a vehicle, run off and die. Then do it over and over again until they start saying the game sucks etc. and eventually go away some people will buy this game without ever reading any of the boards or even the manual before they plop down a 6 month subscription. The game is so large these folks are very easy to ignore, and as the previous posts state, your reputation on whether or not you are dependable is very important. We all need to rely on each other to be effective.
I do see MANY galaxies taking off from the dropship centers completely empty, however, only because they are on thier way to rejoin with thier outfit stranded somewhere out in the desert, or mountains or wherever. Im sure if you can get the tell out quick enough you'll be able to hitch a ride, though its all over the boards that you are recommended to get at least one cert in vehicles so youre not hoofing it all over the place. The BF1942 phenomenon drives me CRAZY, it really ruins what could be a phenomenal game if people just figured out how to work together. The PS dev team is totally aware of this problem and has taken great pains to solve the problems of griefers. Will people fly friendly galaxies into an advancing column? sure. They will subsequently be blacklisted and isolated as they switch empires and eventually leave the game, frustrated that they can't piss off anyone else, or even better thier account will be permanently banned. A tremendous statement on behalf of the PS devs. They know that if the game plays out like 1942 people wont pay for the frustration. Besides you can get your own vehicle of your own choosing at any time, at any appropriate terminal and set permissions on it as to whether who can get in it or access the trunk space, more or less. Oooh, I just wrote alot. Sorry for the long winded speach guys- just trying to sooth this mans fears :)
See you on the Brit server!
Chanfan
2003-03-07, 04:42 PM
I do think valid points have been raised - no limits (that we are aware of) for the number of vehicles in the game, so even if Joe Selfish runs off in the Galaxy, it's not a problem - Bob Helpful will just summon up another and give those waiting a ride.
But even more than that, the outfit and squad issues are the thing I think will drive cooperative behavior.
Squads = better experience. If you are in a 10 man squad, you will earn exp about ten times as fast as the loan wolf. This is highly motivating for cooperation.
Getting your squad into combat quicker = less downtime in earning experience. Of course, you will want to transport your squad in, and indeed, wait until they are all on board.
For outfits, it's natural that they will want to transport others in their outfit, or working with their outfit, even if they aren't directly in that squad. The same will probably be true for platoons of non-outfit players.
However, for just general transport of random players, it is a little trickier. I can see pilots joining up with the squad they are transporting. I can also see just doing it because it helps out your overall faction.
In BF1942, it's not all that far to the front, so one can always walk. You tend to spawn near the fights anyway, and I think that will happen in PS.
In T2, it can be a bit of a walk to the front - but not as long as the long distances in PS. PS works around this a bit by both allowing you to spawn near the fighting, and just knowing that because of the long distances into the enemy backfield, transporting folks is that much more effective.
I think the primary way this will be handled in PS will be just having each squad look for folks with some transport vehicle certs - so that they are self contained. If a squad needs to go somewhere, a squad member will get the vehicle and transport the squad. Outfits can be a bit more organized and efficient about it, perhaps.
But primarily, I think squads will be looking internally for transport once they are formed up - and will only be looking externally when they are in the process of forming. I don't think there will be that big of a reliance on getting rides from random people.
Destroyeron
2003-03-07, 09:09 PM
If your a loner in a vehicle chances are your dead. Team combat will be a must in PS.
OmnipotentKiwi
2003-03-08, 01:32 PM
I think the truth of the matter is there will be greedy and selfish people in all fields of the game. Team game or not, not everyone is a team player. It is just that when someone is in a vehicle and totally disregards his entire team, it is more obvious then when that one guy with a cycler does the same thing.
Hellsfire123
2003-03-08, 01:52 PM
Heres how i see this working.
You log in and take alook at your map. Hey look! a base assualt i wanna go there! Spawn misquito/reaver/basalisk and head over. Get there, shout for a squad and proceed with general mayhem. Crap! i died. Along with a buddy from my squad, spawn a enforcer or tank and head back into the fight. Damn, there goes the enforcer, took 6 of us with it. Spawn an APC or Galaxy and head back into the fight.
my point is there are times when solo is fine. There will be different requirments for each vech you need. Spawning a galaxy to transport you and a friend is ridiculous. Just like spawning a misquito while the rest of your squad walks would be a good way not to be in that squad anymore.
Scarab
2003-03-08, 04:55 PM
That's one of the main things that a game like this has over 1942 and tribes 2. It's a persistant world. You're playing with the same people everyday, not joining some server where any newb might jump in and then leave again to find a different server.
If people act like morons, then they will be labeled as morons and they'll find life in planetside very hard. Also I'm willing to bet that if your reputation is bad enough, people will end up "accidentally" team killing you repeatedly to get you away from an engagement where the outcome is important and they don't want morons screwing it up.
Persistant worlds like this still have people who play selfishly, but games where grouping is a necessity makes those people either play right or attempt to solo and get creamed.
I don't think you'll see nearly as many "moron player" problems in planetside.
FraBaktos
2003-03-08, 05:41 PM
Well the way I see it is the greedy jerks will get destroyed because they will have no friends to assist them. They will soon learn that they are getting their asses kicked because the other team is using tactics and he is going in solo.
DarkMantiZ
2003-03-09, 06:40 AM
Again, after the first month, alot of those players will be gone, then they might come now and then, but here you have to PAY per month, so alot of those guys will be gone, its solved, yay.
CS has this problem, bf 1942, T2 etc because they are free to play, but here you pay up to 15 us dollars just to be able to log in, and I really do not believe, that someone is willing to pay that amount of money just to be a moron, there are other games for that more easily available.
My 2 cents...
BigDickMccoy
2003-03-09, 07:31 AM
I'm a Flyboy all the way.....
I see screwing your team in any game is pointless. It makes you a target and makes the game less enjoyable for everyone involved. With Tanks.....You bet there will be tank drivers everywhere...With APC's and Galaxy there will be people who will do it cause it generates excitement/good gameplay in its own fashion. This game will kick Arse for one reason.....Because of its diversity and continous teamplay:ncrocks:
Zatrais
2003-03-09, 07:54 AM
The thing is, PS has squads and platoons... the other games don't. Beeing in a squad is kinda a guarantee that the people will behave, assuming you havn't picked up anny asshokes.. but they can easily be replaced annyways hehe.
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