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View Full Version : Are you against the cash shop offering faster XP gains?


VioletZero
2012-03-08, 02:33 AM
It shouldn't be in at launch for obvious reasons.

But later down the line, would you be against the cash shop offering players faster XP gains over free players?

Why or why not?

nomotog
2012-03-08, 02:37 AM
It's fine.

Dreamcast
2012-03-08, 02:38 AM
Is there a Max level?



From what it seems XP just means that you can unlock more stuff...so u can unlock everything I guess.....that doesn't mean you will be good at using them...it just means you have more options of using more stuff.

I rather have a dedicated pilot than some guy who paid to get everything unlock by faster xp gains.

Vancha
2012-03-08, 02:42 AM
Do the math. Supposedly people who are max level and specced out fully into a role will be at most 20% better than a day-1 newbie, and that might not even be true now. We've heard it takes over a year to fully invest in a single vehicle.

Put those two things together and how much of an advantage is someone going to get with a week-long or month-long XP boost? It'll be negligible.

Nephilimuk
2012-03-08, 02:42 AM
its free to play so long as they are not selling buffs to combat or pay to win i am fine with it. They do have to make money out of this

Azren
2012-03-08, 02:42 AM
It's probably the number 1 money item for SoE. Besides, it won't change much.

Atheosim
2012-03-08, 02:43 AM
Honestly my knee jerk reaction was that I hated the idea because I've seen it be the base money making system in many other F2P games and therefor freebies have an extremely hard time leveling, but I think that premium members and a hoard of other cash shop items will make the need to necessitate cash bought XP boosters in order to level up at a balanced rate very small.

Synapses
2012-03-08, 02:43 AM
Use World of Tanks as an example. They offer a +50% XP bonus for a membership. Even with that +50% xp bonus its still has taken me almost a year to actually hit max level in that game, and I am still a few good months out from having my top tank.


It will be fine. Its not game breaking.

Death2All
2012-03-08, 02:47 AM
Don't really mind it. Depending on the cost I could see myself potentially buying one.

SKYeXile
2012-03-08, 02:48 AM
yea its fine, i expected it anyway.

Bags
2012-03-08, 03:14 AM
League of legends has it, never noticed it. and level really can matter in that game early on, since the difference between lvel 30 and level 1 in runes was huge.

Figment
2012-03-08, 03:21 AM
It's totally fine. As someone else said: use WoT as an example. It is a convenience thing and one of if not the reason to get a premium account. It does not affect combat itself directly as it only shortens the time to level.

Vash02
2012-03-08, 03:25 AM
Fine, if people want to pay to skip the grind its fine with me.

Aractain
2012-03-08, 03:28 AM
Its fine. I don't care if you level up faster than me (or anyone) I only care that I progress at a interesting rate.

Totaly not the same but I quit SWTOR before my storys ended because the side quests were so boring that the grind became too much for me. I just want the game to feel good without cash and better with it.

VioletZero
2012-03-08, 03:28 AM
I'm pleased with these results. :)

Tom Peters
2012-03-08, 03:31 AM
I do not like the idea of paying real money for extra XP.

They won't get much of an advantage per say, so it won't interfere with balance, but I still don't think anyone deserves to get higher rank by paying real money. It's just cheap.

Figment
2012-03-08, 03:42 AM
Cheap is getting all account benefits and convenience for free. Expect a f2p system akin to DCUO.

Vash02
2012-03-08, 03:44 AM
Cheap is getting to play a AAA game for free. Other than the fact its awesome of course.

Malorn
2012-03-08, 03:54 AM
Faster xp gains are a fine product for the in game shop. It provides no advantage that couldn't otherwise be gained through normal play.

cellinaire
2012-03-08, 04:06 AM
Debated to death in EQ/EQ2 forums. If the SC XP-booster release at least 1 year after launch, I'm fine with that and most of the people won't care much..

Tom Peters
2012-03-08, 04:18 AM
Debated to death in EQ/EQ2 forums. If the SC XP-booster release at least 1 year after launch, I'm fine with that and most of the people won't care much..
I like this idea. :) Heck, even a few months.

Skorne
2012-03-08, 04:33 AM
I can't judge without more details but to put it bluntly I don't trust SOE not to abuse this. It really depends how it's handled... XP boosters are one thing but if someone can spend a fortune and unlock certain stuff instantly, even if it's situational variants on weapons or scopes and the like, that person might as well be paying to win until every person playing for free catches up to them... which will probably take a very long time judging by most F2P games. Now you might say a skilled player who paid nothing will still beat a crap player who spent a fortune, but what about 2 skilled players? What about 2 skilled outfits?

I hope I don't come across as a cheapskate, on the contrary I am happy to pay to support a game I love but I object if that gives me a distinct advantage (I count versatility as an advantage) over those who can't or won't pay - even if it's only for 6 months or a year. I'm also worried about the 'resource booster' I've seen mentioned...

Hermes
2012-03-08, 04:39 AM
No problem from my view.

If it was a problem, that would be more of a sign the lateral progression isn't working properly.

If it helps more people with limited time play thats only a good thing for pop numbers.

Coreldan
2012-03-08, 04:44 AM
I'm cool with it and expecting it to be in.

Any "pay2skipgrind" is OK with me, as long as the results arnt exclusive to paying :D

Atheosim
2012-03-08, 04:51 AM
I can't judge without more details but to put it bluntly I don't trust SOE not to abuse this. It really depends how it's handled... XP boosters are one thing but if someone can spend a fortune and unlock certain stuff instantly, even if it's situational variants on weapons or scopes and the like, that person might as well be paying to win until every person playing for free catches up to them... which will probably take a very long time judging by most F2P games. Now you might say a skilled player who paid nothing will still beat a crap player who spent a fortune, but what about 2 skilled players? What about 2 skilled outfits?

I hope I don't come across as a cheapskate, on the contrary I am happy to pay to support a game I love but I object if that gives me a distinct advantage (I count versatility as an advantage) over those who can't or won't pay - even if it's only for 6 months or a year. I'm also worried about the 'resource booster' I've seen mentioned...

Well the entire point is that there is no pay to win because all of the modifications are sidegrades. Even if a person had every single modification unlocked they still would have an absolute maximum of a 20% edge over a new character, which is relatively miniscule if you really look at it.

cellinaire
2012-03-08, 04:54 AM
I can't judge without more details but to put it bluntly I don't trust SOE not to abuse this. It really depends how it's handled... XP boosters are one thing but if someone can spend a fortune and unlock certain stuff instantly, even if it's situational variants on weapons or scopes and the like, that person might as well be paying to win until every person playing for free catches up to them... which will probably take a very long time judging by most F2P games. Now you might say a skilled player who paid nothing will still beat a crap player who spent a fortune, but what about 2 skilled players? What about 2 skilled outfits?

I hope I don't come across as a cheapskate, on the contrary I am happy to pay to support a game I love but I object if that gives me a distinct advantage (I count versatility as an advantage) over those who can't or won't pay - even if it's only for 6 months or a year. I'm also worried about the 'resource booster' I've seen mentioned...

I'd put the 'Resource booster' in the same line with the 'XP booster'. Of course these two aren't exactly the same in it's nature, but bear in mind that as a company they will always try to wander around the 'fine line'. Constant struggle between SOE and players. Also between game companies and gamers around the world.


(what I mean by 'fine line' is basically that, there's still no definite criteria on what's allowed as 'fluff' stuffs and what's not safe to be included in cash shop. One gamer might say, "I'm fine with that" when another says "Are you really trying to sell these, really?" on the same item.)

ringring
2012-03-08, 05:28 AM
I am not against it in principle and it's probably one of the types of thing I will pay for.

Whether it is a good or a bad thing depends on how much xp gain there is versus how much can be gained playing normally ... there shouldn't be too much of a gap, but I couldn't myself put a figure on the difference.

The other thing is .. it is in our interest to give money to SOE to finance the investment they have made so far and the investment yet to be made .... we can't say no to everything in the shop apart from decals.

Mod
2012-03-08, 05:54 AM
I think the distinction between xp to increase your battle rank and xp to increase your certs are important.

After having watched through the videos and read the reviews/interviews, my impression on the cash shop offer for xp gain was to the certs rather than the battle rank, and that was only when you were offline.

This would allow the people who don't mind paying and don't have much time to spend online to further keep up with the people who are able to spend large amounts of time ingame. As such, I don't see a problem with it.

CutterJohn
2012-03-08, 05:59 AM
It shouldn't be in at launch for obvious reasons.

What obvious reason is that?


Also, why is everyone so cheap that they don't want to be pushed to shell out a few bucks? When F2P was announced, everyone was hating, and begging to be required to shell out $15 a month, not to have an advantage, but simply to play(which is an enormous advantage).

SKYeXile
2012-03-08, 06:02 AM
I can't judge without more details but to put it bluntly I don't trust SOE not to abuse this. It really depends how it's handled... XP boosters are one thing but if someone can spend a fortune and unlock certain stuff instantly, even if it's situational variants on weapons or scopes and the like, that person might as well be paying to win until every person playing for free catches up to them... which will probably take a very long time judging by most F2P games. Now you might say a skilled player who paid nothing will still beat a crap player who spent a fortune, but what about 2 skilled players? What about 2 skilled outfits?

I hope I don't come across as a cheapskate, on the contrary I am happy to pay to support a game I love but I object if that gives me a distinct advantage (I count versatility as an advantage) over those who can't or won't pay - even if it's only for 6 months or a year. I'm also worried about the 'resource booster' I've seen mentioned...

yea prettymuch... ill be flying a fully equipped AIR-GROUND scythe and with a certain amount of shit unlocked for the infantry roll I end up playing...what you all gonna do about it?

Shogun
2012-03-08, 07:44 AM
i don´t see any problem with this. not even at launch!

after all soe needs to make money with the game in some way, and xp boosts seem to sell very good.

the xp-bonus shop haters just don´t realise that ps2 is no mmorpg where xp equals power. in an mmorpg you don´t stand a chance against someone who has a higher level, but this isn´t the case in planetside 2.
in ps2 the fresh noob can kill the 10year veteran if he has the better aim! the highlevel veteran may have sidegrades the noob doesn´t have, but this doesn´t make him invincible like in rpgs.

those who don´t want to pay for a 50% bonus can also level up faster than the paying player! they just need to play 50% longer per day than the paying player ;) so they get the same result without money and even with 50% more fun.

same thing with cash shop sidegrades! higby told us that EVERYTHING that is gamechanging in any way will be available for ingame ressources as well.
so it´s just buying time again. you want the sidegrade for your gun? collect enough ressources to buy it or throw in some money if you want to skip the time and grind.

and cosmetics being cash only is fine!

SurgeonX
2012-03-08, 07:49 AM
I don't see a problem with it either.
Anything that allows SOE to make money from PS2, without being game breaking, is fine for me.
After all, that should mean that it survives, thrives and grows.

DOUBLEXBAUGH
2012-03-08, 08:57 AM
Debated to death in EQ/EQ2 forums. If the SC XP-booster release at least 1 year after launch, I'm fine with that and most of the people won't care much..

Its a little different in a game like EQ, there your characters level matters. It changes were and what you can go and do, and in PvP a level 1 has no chance against anything over level 5. PS is set up so the higher your level just means you can do a little more, without making you OP to a fresh toon.

So a paid XP boost is 100% fine.

DayOne
2012-03-08, 09:03 AM
No.

Mastachief
2012-03-08, 09:06 AM
I want them in at launch. I think they are great tools for those of us with lives.

They don't offer power merely a way to avoid grinds.

My pet mmo hate is the fact i cannot keep up with friends that can play 6 hrs per day 7 days a week.

Baron
2012-03-08, 09:10 AM
Use this as motivation for excellent performance in school....

grades --> college --> opportunities --> $$$ --> PS2 Cash shop

in that order ;)

wasdie
2012-03-08, 09:53 AM
So?

They need to make money somewhere. Faster XP gains are a huge moneymaker.

To a dedicated player, they shouldn't matter.

SniperSteve
2012-03-08, 10:12 AM
Totally fine with it. It will give the people who buy it the first week or two of the game's release an advantage, but in the grand scheme of things it will not matter at all. There will always be people who have higher levels than you, and it doesn't matter much if how they got there, whether by paying some money or just playing a lot.

So no, doesn't matter one bit once the game has been out for a month. Will be slightly noticeable when someone plays a lot and buys XP boosts during the first month, but again, really doesn't matter...

Remember guys, no matter what sort of boost you have, you can't beat the 14 year old kids that have no life during the summer and play their fav FPS/MMO/Whatever 12+ hours a day.

WarChimp130
2012-03-08, 10:13 AM
I'm for it and depending on the cost will probably be partaking in it.

megamold
2012-03-08, 11:20 AM
try playing tribes ascend, i think that would be the best system and them using the "double xp" pack pretty much proves it for me :D

for those that dont know tribes:
F2P account are limited in no way but they earn xp at half the normal rate ( and since lvling is slow by nature ) it takes aaaaages to unlock anything.
so buying the xp pack basicly makes the xp system the way it was originally designed

so no, i dont have a problem with this at all :)

EVILPIG
2012-03-08, 11:26 AM
It seems that almost nothing is acceptable to some people. SOE is putting this game out for free and some don't want to give a dime for it. Cash shop items can't be purely cosmetic. Expect XP bonus and the ability to simply unlocked weapons, upgrades and even entire skill trees early.

I expect there will be some kind of Gold or Platinum package, which would be unlock everything for say, $400 or something. I support such things because if we really want this game supported and want it to continue to develop, it will need revenue. Someone unlocking things early does not make them a better player, it just means that they will have available to them what will eventually be available to them anyways and Planetside 2 gets paid.

Hamma
2012-03-08, 11:31 AM
I have no issue with it at all - its a perfect item for SOE to sell.

Gandhi
2012-03-08, 11:39 AM
try playing tribes ascend, i think that would be the best system and them using the "double xp" pack pretty much proves it for me :D
I like the VIP status too. You get a lifetime 50% XP boost with your first store purchase, at least during beta. Later on it might be part of some other package.

Jaxbrain
2012-03-08, 11:49 AM
I think it's great. I'll be buying them if available while I am low level b/c I am very impatient. Unless the unlocks are absolutely awesome near the "top" I won't be buying them after I've unlocked a significant amount of perks.

Jaxbrain
2012-03-08, 11:50 AM
I like the VIP status too. You get a lifetime 50% XP boost with your first store purchase, at least during beta. Later on it might be part of some other package.

VIP in Planetside 2? Where can I read about this?

Coreldan
2012-03-08, 11:53 AM
I like the VIP status too. You get a lifetime 50% XP boost with your first store purchase, at least during beta. Later on it might be part of some other package.

Where did you get these details? Higby mentioned it in the demo, but said its still very much open what it will contain.

Gandhi
2012-03-08, 11:55 AM
VIP in Planetside 2? Where can I read about this?
Sorry, I was talking about how Tribes: Ascend does XP boosters. Thought it might not be a bad idea for PS2 ;)

megamold
2012-03-08, 12:18 PM
I like the VIP status too. You get a lifetime 50% XP boost with your first store purchase, at least during beta. Later on it might be part of some other package.

yeah it is good isnt it , they really tought about it and it shows ( and its a great game overall :) )
higby said something about being able to subsribe so another point that proves it will be the tribes ascend system ( atleast in my mind :D )

basicly
free = ultra slow progression
subscribing = normal gameplay as designed as long as sub is payed
1 time use xp pack = great for people that dont have much time to play and have a week off or something

Garem
2012-03-08, 01:11 PM
Don't care. Global Agenda did a great job with this.

Rivenshield
2012-03-08, 01:13 PM
Yes. Gaining more certs more swiftly is buying power with Mommy's credit card, which is exactly what the devs said they *weren't* going to do.

Death2All
2012-03-08, 01:20 PM
Yes. Gaining more certs more swiftly is buying power with Mommy's credit card, which is exactly what the devs said they *weren't* going to do.

Buying power would imply you purchase a gun that's better than any stock guns availible for free and pretty much makes any other gun useless. Or buying a speed or invisibility upgrade that no one else can get unless they buy one too. That's power.

Gaining more XP doesn't suddenly make you an amazing player that never dies. Sure you get more certs, so you will be able to use vehicles that other players haven't unlocked first. Big whoop, they can unlock them later on, it will just be slower.

Later on down the line everyone will have everything unlocked so it really doesn't matter down the line. And it's a great way for SOE to make money.

This is probably the fairest thing they could possibly put out there that gives a player an advantage and I'm not opposed to and actually in favor for.

cogz
2012-03-08, 01:26 PM
I would prefer a "Discount" Pay model. Say 8$ a month with modest benefits and so forth. Then see a shop that has some perks and a "Premium" Model and so forth for the pay as you go folks. That is, if the free-to-play model is in place. The thing is, someone has too pay for it. I would like this particular game too grow, flourish, and be around for a while of course. So Revenue Streams for this game is as important too the company as it is too the player. I would shell out the same coin for this game per month, as I have in the past for something like say... Netflix.... and would be happy to do so. I just don't want to "overpay" at $20 bucks a month or something like that.

Warborn
2012-03-08, 01:28 PM
It's a good idea and it should be in at launch. If it just makes leveling faster, who cares? Leveling isn't a competition.

Grognard
2012-03-08, 01:33 PM
100% hope they do it. I seriously doubt I would ever use it (I like to grind... 65th level WoW warrior totally solo PVE in defensive spec LOL), but it makes a lot of money for our SOE overlords, and that means game success from their point of view, which means support and resourses for development, and on and on it hopefully goes...

Lonehunter
2012-03-08, 01:56 PM
I got no problem with selling XP boosts. That's a common way for free to play games to make some kind of VIP tier. I like Tribes Ascend's method. Spend any number of cash in the shop and it boosts your xp and currency gain by 50%

EightEightEight
2012-03-08, 02:00 PM
It's fine the appearance and xp items for real cash make it so a lot of my friends who would play this actually will no cause there is not monthly fee.

We all have lives and paying for something monthly, when we can only play it for 10 hours a month due to hectic lives, makes it worth it.

I played EQ2 and they had the appearance items and that seemed to do well because people wanted choices in how they looked. I could really see this being the new way for MMORPG's to work, because making your character look unique based on what your like it going to be around regardless of the game.

Also in the first part of the PSU interview Higby states that the membership might allow passive cert to be gained offline. Which seems great if you are paying monthly you should get something out of it. If you are not then you can play constantly and gain more certs then someone who can't play that much but can pay monthly.

Zhane
2012-03-08, 02:05 PM
It's fine and expected from day one in any game like this. If you have any illusion that it won't be there from launch day, you're delusional.

Sardus
2012-03-08, 03:42 PM
Use World of Tanks as an example. They offer a +50% XP bonus for a membership. Even with that +50% xp bonus its still has taken me almost a year to actually hit max level in that game, and I am still a few good months out from having my top tank.


It will be fine. Its not game breaking.

This is pretty much how I feel. I don't mind subbing for a game I support for a perk like this.

NewSith
2012-03-08, 03:51 PM
Cash Shop XP is fine. Even more - it's GOOD. I mean a player who plays the game "from time to time" won't need the boost, because his skill will not be adequate to his level then (despite him claiming - "OMG DONATIONFEST!") While those playing 24/7 like r3al bawses will most likely buy the thing and their level will grow faster because they're wanking like crazy and deserve it.


Vanilla variant - boost not working for Leadership skills. I mean people buying their actual promotion (not just unlocks and stuff) is total BS. Remember the time after double-xp events and the CR5 ruckuses that followed?

Mirror
2012-03-08, 03:53 PM
I would prefer to see xp boosts given to those who would pay monthly for the game rather than an option on the shop. If you cancel your sub your account gets dropped down to a f2p account and you can still play.

Thats if SOE go down a subscription + f2p with cash shop route.

Coreldan
2012-03-08, 03:59 PM
I would prefer to see xp boosts given to those who would pay monthly for the game rather than an option on the shop. If you cancel your sub your account gets dropped down to a f2p account and you can still play.

Thats if SOE go down a subscription + f2p with cash shop route.

For what it matters, APB has a monthly premium that gives you increased money rewards and exp. Neither of those rewards can be bought seperately

megamold
2012-03-08, 04:00 PM
I would prefer to see xp boosts given to those who would pay monthly for the game rather than an option on the shop. If you cancel your sub your account gets dropped down to a f2p account and you can still play.

Thats if SOE go down a subscription + f2p with cash shop route.

looking at it from a profit standpoint, yes that would be better
looking from the consumer standpoint, not so much since the one buy xp pack is perfect for people that can only play a couple hours per week, so they can get the pack when they have a holliday or something

and someone who actually plays the game alot doesnt have much use for a 24 hour boost, so they would most likely pay the full sub

Hydra
2012-03-08, 04:48 PM
Oh great next they are going to be selling weapons next right? Nah I'm kidding I'm fine with it.

DaddyTickles
2012-03-08, 05:02 PM
As I see it, I will have a certain amount that would otherwise go on subs. So, I am quite prepared to spend that on either a premium membership that offers enhanced XP and content access or, alternatively, on a series of one-off shop fees to acquire those same capabilities.

XPquant
2012-03-08, 05:07 PM
No issue with me, they need their money and this is not selling power.

VioletZero
2012-03-08, 05:08 PM
EDIT: Wrong thread.

Well, to save this post, I want to say that I am a little impressed with how this community is behaving on this subject.

Everywhere else, people accuse selling faster XP gain as selling power. Which is ridiculous. It just means you get to where you want to faster. It doesn't give you an advantage over others.

ThGlump
2012-03-08, 05:14 PM
If they met their goal that 3year vet isnt that much powerful over new player who give damn if they sell double xp from start? Not like they would get that much advantage over others.

Mirror
2012-03-08, 05:19 PM
looking at it from a profit standpoint, yes that would be better
looking from the consumer standpoint, not so much since the one buy xp pack is perfect for people that can only play a couple hours per week, so they can get the pack when they have a holliday or something

and someone who actually plays the game alot doesnt have much use for a 24 hour boost, so they would most likely pay the full sub

If the xp boost only last for a certain amount of time then their might not be any point in the person who only plays a few hours a week in buying one.

If we base the cost of a sub on the current Planetside $14 a month that about $3.5 a week, it would actually make sense for the player who can only play a few hours a week to sub the game rather than buy an xp boost. Of course we dont know how much anything on the shop costs or lasts.

Mirror
2012-03-08, 05:21 PM
If they met their goal that 3year vet isnt that much powerful over new player who give damn if they sell double xp from start? Not like they would get that much advantage over others.

xp isnt power though. It has been said many many many times that a 5 year vet and a 5 minute player are on roughly the playing field and that it just comes down to experience and skill.

Vancha
2012-03-08, 05:23 PM
xp isnt power though. It has been said many many many times that a 5 year vet and a 5 minute player are on roughly the playing field and that it just comes down to experience and skill.
That's what he was saying. You just agreed with him.

Mirror
2012-03-08, 05:26 PM
That's what he was saying. You just agreed with him.

lol i read his post as something completely different. :rofl:

megamold
2012-03-08, 05:28 PM
If the xp boost only last for a certain amount of time then their might not be any point in the person who only plays a few hours a week in buying one.

If we base the cost of a sub on the current Planetside $14 a month that about $3.5 a week, it would actually make sense for the player who can only play a few hours a week to sub the game rather than buy an xp boost. Of course we dont know how much anything on the shop costs or lasts.

true, it would also kinda depend on the player i geuss
when i had very little time to play games a couple years ago i think i would have gone for a xp booster pack over a sub tough, mostly since my schedule wasnt set in stone.
sometimes i wouldnt be able to play for a month while at other times i had an entire week with nothing to do

and if they are using xp boost packs they will probably have several like 6hours , 24h, 2days ...

Tatwi
2012-03-08, 05:34 PM
Meh. I think that down the road it would help the game, because it would allow players to say to their friends, "Hey there is a triple Station Cash weekend coming up. Why not drop $10 on it and join me in Planetside 2. With 3000 SC you can get a lot extra XP". Of course, the XP goes toward unlocking things to do or use rather than player power, but hey, if it gets people into the game... :)

sylphaen
2012-03-08, 05:46 PM
@OP:
Are you against SOE making money ?

Without money, they cannot maintain/expand PS2 nor develop PS3...

Edit: To be less of a jerk, I'll just say that I think they will need to get their money somewhere. As long as it is not Pay-to-win gamebreaking stuff, let them offer things to their customers (i.e. us).

I'll likely go subscription if I spend money on PS2 anyways. A sub should offer more conveniences than a F2P situation. Similarly, a F2P player should not be crippled vs. a sub player. Going from one pay model to the other should also feel natural (i.e. sub could give access to a lot of stuff and what you paid on the sub should let you acquire stuff as if you had been F2P. So that we dont reach a situation where when you stop sub, you dont lose your money while the F2P guy keeps the stuff he bought.)

Experience boost for a playtime duration is cool in my books...

VioletZero
2012-03-08, 05:47 PM
@OP:
Are you against SOE making money ?

Without money, they cannot maintain/expand PS2 nor develop PS3...

Quite the contrary.

What gave you that idea?

sylphaen
2012-03-08, 06:06 PM
Quite the contrary.

What gave you that idea?

Sorry Violet. I was a bit tired and skimming through the threads (so many more there last few days >.<) so I kind of stopped at my first reaction based on the thread title.

Thread title: Are you against the cash shop offering faster XP gains?
Myself thinking: "wait... WTH... How the hell are they supposed to make money if people start questioning any reasonable cash venture SOE might have!?!"

And then I reacted with a 2-liner post whereas I usually write longer arguments to express my ideas better.

I think I'll stop posting for a while and just lurk because there is too much stuff to follow up and I start to be less constructive.

Anyways, just to summarize, nothing personal vs. you. I was mostly reacting to my own thought process without reading (yes, it's stupid and adds to the amount of content to read for everyone so, I'll stop.)

I did post only 1 line at first, though... And then I felt that I should have added some more to be understood, so I did... And then I realized I was still not clear... etc...

A huge wall of text mess.
>.<

TLDR:
--> not against cash for exp boost.

NEWSKIS
2012-03-08, 06:22 PM
I'm perfectly fine with it. As for people saying you'll have tons of the sidegrades versus people with none, the same thing happens between someone with all day to play versus someone with 45min a day. Or between someone who played from day one versus someone who starts 3 months after release ( every FPS game nowadays is that way). This is all talking amount of sidegrades. As in PS1, someone who has a higher level only has more versatility, not more power.

Bolbis
2012-03-09, 10:04 AM
I fully support this idea, and wouldn't even mind it being on launch. Here is how I think they should implement it:

Subscription based only, no XP boost packs that are temporary. They could implement two tiers of subscriptions. For example:

1) $8 a month for XP bonus of 25-50% ONLY while online playing (this would work great for those players who devote a ton of time to playing, and those who have less disposable income)

2) $15 a month for XP bonus of 25-50% while playing online AND 25% bonus in XP game while character is dormant/offline (this would work for the more casual player and those who have a larger amount of disposable income).

I think it is important to give options, as players will have varying forms of time available to dedicate and a varied fiscal situation. While specific boost packs that only last a short period of time might be more profitable, I think it would tilt the cards towards those who have better finances.

RadarX
2012-03-09, 10:16 AM
There are some great thoughts in this thread and it's obvious a number of you are familiar with other Free to Play products. The Marketplace is still being developed and we will share more about it down the road. The goal is to find plenty to sell but to ensure those items have proper value to the player.

Xaine
2012-03-09, 12:45 PM
I think most of us here know that its fairly inevitable. You guys need to make money after all.

Just as long as what you sell doesn't make people stronger in a direct way, (20% more damage for 10 dollar a month or whatever) then everyone is ok with it. :)

megamold
2012-03-09, 12:46 PM
HATS! i demand more hats !

nah just kidding, no hats please :D

*helmets might be cool tough*

EightEightEight
2012-03-09, 12:51 PM
HATS! i demand more hats !

nah just kidding, no hats please :D

*helmets might be cool tough*

lol Planetside 2 the Next best Hat Simulator since TF2

*I really wouldn't mind hats and or helmets*

megamold
2012-03-09, 12:59 PM
and what kinda off hats would that be then? :D

top hats, bowl hats, feathered hats?
i wish i had some photoshop skills to shop a tophat onto a ps2 soldier :D

Captain1nsaneo
2012-03-09, 06:24 PM
TF2 has a cartoony style of graphics so things like wearing an octopus on your head isn't silly but acceptable. The PS2 devs have said in the past that they would have comedic changes for sale including various helmets but they would stick true to the feel of the game. So no stovepipe hats I am afraid.

bkx
2012-03-09, 10:40 PM
They need to make money. I'm fine as long as it's not a ridiculous advantage (keep it to 1.5-2x)

CutterJohn
2012-03-10, 12:48 AM
I think most of us here know that its fairly inevitable. You guys need to make money after all.

Just as long as what you sell doesn't make people stronger in a direct way, (20% more damage for 10 dollar a month or whatever) then everyone is ok with it. :)

They could sell 2 extra implants and a bunch of cert points and command ranks for $15 a month.

megamold
2012-03-10, 05:04 AM
i would like to note one thing here,
generaly in a F2P model the xp gains are cut down for the free players ( 25% or 50% of normal xp rate ) and getting a sub increases that percentage to the 100% that was designed to work with the game.

now i would gladly pay for the best sub they offer, BUT if that sub not gives you the normal 100% xp rate but more something like 150% or 200% then i would probably not by that sub.
i would not buy because the game was designed to work perfectly with the 100% and upping that would just make me hit the cap faster wich is something i do not want.

i know lvling isnt the main point of the game but i still like lvling my character and giving him 150-200% xp gains would ruin some of the fun of it for me

if they do want the 200% xp gain pack thats fine by me,but i think it should be a seperate booster pack, not something woven into the subscriptions