View Full Version : Water Warfare
mohitrajpal
2003-03-07, 03:20 PM
I don't know about you guys but i would sure like boats and subs. it would be pretty cool:confused:
simba
2003-03-07, 03:26 PM
much rather boats than subs, subs would simply not make much good since what can you do underwater? Not much? No not really.
Vicentegrad
2003-03-07, 03:38 PM
from a technical standpoint, I'm not sure I want ships and seacraft considering it'd be pretty hard on your system
aside from that, hell yes. I'd love to have surface ships (subs are for pansies). To keep it simple you can just have one surface combatant with carrying capability for either one squad or one vehicle and a few cannons for anti-air and ground support for landing marines
if this was added, I'd get a few of my friends and start the RNI
Republic Naval Infantry: Born from the seas to wreak havoc upon the earth :flamemad:
mwa hahaha! *cough* damnit...
mohitrajpal
2003-03-07, 03:53 PM
Im not sure how boats would be bad for the system but i would just love duking it out in a speedboat.
it'd be sweet if you could man a big battleship or aircraft carrier and go against people on land by artillary
Think the invasion of Normandy in the future... SWEET
Destroyeron
2003-03-07, 03:57 PM
Pacific Theatre, in the year 4000. :D It'd personally be working one of the big ass guns on an air carrier.
MrVulcan
2003-03-07, 04:42 PM
I would like sea stuff it it was done right, not sure how right is, I can see major ships, or perhaps just like tank sized that can float on water out to X distance from land or lose power (cant cross oceans) but a carrier of some sort would be very cool....
protocol_alpha
2003-03-07, 04:44 PM
I think there should be a Navy...u know like AIrcraft Carrier..BattleShips..and stuf like that
Camping Carl
2003-03-07, 04:49 PM
Floating Bases! :brow:
(Like an oil rig type thing, except with guns on it.)
Jakal
2003-03-07, 05:02 PM
Big ships shouldnt be in. They'd un-balance the game because land forces cant retaliate against a ship because they have no bombard weapons. A aircraft wing could take one down but that mean there'd need to be even more pilots than there are now. Small ships would be cool though. Espicially landing craft and such.
MindTrigger
2003-03-07, 08:31 PM
What kills most games is lack of expansion and new features. They just get old. I'd like to see them bring water battle on next year or so to spice up the gameplay.
SandTrout
2003-03-07, 09:05 PM
I'd rather see space combat: Boarding parties, 0-G indoor fights, and strafeing runs from fighters just sounds fun to me. There would be a compleatly different set of stratagies and tactics, and sony could make money by forceing your to buy the expansion to be able to access space.
RCB_Ghost
2003-03-07, 09:09 PM
Ummm....... I came up with this very same subject a week or two ago. And all any of you could do was shi*t all over it, about how unbalenced it would be, or how crappy systems couldn't handle all the more rendering, and how there isn't a purpose for it.
......Who bought you off!?!:p
Toimu
2003-03-07, 09:49 PM
I think it would kick to have boats. Pretty much boats equal to the planes we have now, but also have an aircraft carrier.
I've been trying to think of how they could code a "water world" into PS. The only way I've come up with using the tech they are using is...
1) Each continent has 1 or 2 ports (Ports would be the same as Warpgates). This will let the oceans be it's own "world", and when you jump from a continent to a port, you would load the "ocean world", just like when you jump between continents. The "water world" will only have to load 3 or 4 colors of water, ice burgs, and a few other things, (the main one being all the people), therefore I think PS's current "bubble" system of loading a conitent would work.
2) Large ship couldn't get close to a continent to act as artillery do to sallow water. Only a trenced part of the ocean allows large ships to get to a port.
3) Small ships couldn't go to far out to sea because of large waves. (i.e. No small ship could go past like the 2nd or 3rd sand bar.)
4) If small ships are able to be deployed at sea, then the oceans would need to be broken up into 3 or 4 parts. As you went from one ocean to another, you would have to load the new ocean.
Untill they can make a "double bubble" system, this is as good as it will get.
Double Bubble System: Just like PS's current bubble system of you load a continent in low graphics, but not the people, but you load the continent and people in high graphics with-in a x distance of yourself. The "double bubble system" would be the same, but the second bubble would be about the size of a conitnet, and load everything with-in xx distance of yourself in low graphics without the people.
Duritz
2003-03-07, 11:26 PM
Originally posted by me, Duritz
Naval vehicles, contrary to most opinions, need not be restricted to artillery warfare to be interesting. I think that naval battles could, with considerable difficulty, be integrated into this game without death spamming.
The simplest way to do this is simply to use ships that do not REQUIRE artillery to be useful. But, truly before any of this there is no point in having naval units without artillery capabilities and not having naval bases. Not only the harbor ideas, but islands, floating bases, submarine bases, and underwater domes.[Each one of these would be very interesting places to battle, and each would present new sets of tactical approaches. Underwater bases, and submarine bases give new avenues of attack, like scuba stealth. Also, all of these base types would need to be susceptible to infantry attack, to fit the anit-elitist idea part of the game design. Maybe all of the underwater bases could have floating bases as their surface, that way, you can attack from the air, from the water at the floating base, or from the water and the underwater dome. If you just have the distances like regular base distances or shorter, so that travel is similar.]
Also, if you are going to add lots of water around noobs, you have to [at least] let people swim, so to balance this you could simply have a line of swimming armor. Stealth, Agile, Reinforced, and MAX water suits. Then simply do not allow any weapons to be fired underwater. All of this would not be hard to code, but the art would be EXTREMELY difficult, with all of the odd underwater scenery. Once you have the basics, just like on land, armor, bases, and weapons, you can move towards creating vehicles for this environment.
If you divert your concept of naval battle away from artillery, then of course you can see the possibilty for quite a few designs. The only real problem with most of these is that, with the size being considered, how are they to be operated? [Don't have an answer for the aircraft carrier or destroyer, but everything else could be 1 or 2 man craft.]Anyway.....
Aircraft Carriers, of course, are the obvious first choice. However, it would simply be too powerful to have these spawn planes, so just have it be one HUGE landing pad. Complete with advanced radar capabilites [and possibly repair and refit pads] they could be quite nice. [Maybe just mobile towers........not human controllable, but on a preprogrammed route, vey basic.]
Submarines are easily the next wanted addition. I believe that these could only be either a 1-person or a pilot/gunner setup. There could easily be one of both. [You could have them be all different types of subs. Attack subs (underwater Reavers ot Tanks), scout subs (Mosquitoes or Buggies), transports (Galaxy), underwater AMS, and underwater ANTs.]
Destroyers [could] also have a role. Simply let them use their AA capabilities and depth charges to basically deter other vehicles from coming too close. [Good surface escorts, but would probably need something else to make them worthwhile.]
All of these are quite possible, however they would require so much work that I would never even ASK the devs to try an include it until at least an expansion. However, if they have discussed naval battles they probably have already thought of these so........
We talked about this a while back, and I think that it would be awesome to have. The problem with space, is that it is so far way from the ground action that it is basically a different world.
Whew, longer than I thought.:D
And LOTS of editing ideas.:D
Toimu
2003-03-07, 11:41 PM
Originally posted by Duritz
We talked about this a while back, and I think that it would be awesome to have. The problem with space, is that it is so far way from the ground action that it is basically a different world.
Your right, it would pretty much be a different game. And with all that server power needed to power both, I don't see them doing it.
I would only want to see that done if the ground bases have too many people. I'm talking 1k+ per continent per server. If we have ~300 people per continent, that level of navel battle would put ~150 people per continent. Split that up over 10-17 base, 10-15 towers, pluss travel time, you've got a low action game.
Hurtya
2003-03-07, 11:57 PM
Well, if you look at everquest, they started off with expansions right off the back.
We don't need to worry about expansions with Planetside. They already have many ideas in the bag. In fact, I am almost positive this is one of them. I personally would like to see it.
Other ideas probably include one faction or another arising, one faction or another DYING, completely new technology, alien invasion, etc.
I mean, seriously- they might have the CRAZIEST ideas. Afterall, the powerful Trolls in Everquest were recently overtaken by FROGS in the last expansion!!! Also, in MIDEVIL times, everquest figured out how to go to the moon. Also in everquest, new expansions aloud people to fight GODS! I mean, if Planetside doesnt come up with a minimum of one expansion per year, I would be VERY suprised.
Duritz
2003-03-07, 11:59 PM
Maybe they could add a lagoon continent? That would give the naval battles an area, but you could have enough land to have land battles easily. Just pop in 2 or 3 dropship centers and it becomes very volatile.
Toimu
2003-03-08, 04:31 PM
Originally posted by Duritz
Maybe they could add a lagoon continent? That would give the naval battles an area, but you could have enough land to have land battles easily. Just pop in 2 or 3 dropship centers and it becomes very volatile.
Some of the current continents have water areas on them. So I don't see why SOE wouldn't do something like my "small ship" idea.
I just don't want this game to go mostly to water wars.
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