Corax
2012-03-10, 06:28 AM
Ok so first I want to apologize for the poor punny joke for the title.
This was an amusing choice of words that seem best suited for catching attention.
Now onto what this is all about.
We've talked on these forums up and down about the various vehicles. But our baby the quad/atv/Flash hasn't got much love up until now.
So with the release of the Grenade Launcher attachment, lets see what other things you think would be appropriate for our favorite lil-speedy fourwheeler.
Please post anything you think would be an awesome choice to have!
Sidecars!
It allows for teams to infiltrate together into forward location (read snipers).
It turns the Flash into an amazing little attack bike for harassing tanks/infantry/air.
It can be a great asset on the battlefield with little wolfpacks of these babies flying over the place.
Provides a very rapid response team for enemy vehicles or MAX units.
But is still balanced as they can not slug it out long term.
Allows for a chance for a very fun, very fast, team centered play.
Besides, you know you want your bestfriend right there with you when you ramp off a cliff, guns blazing, turbocharge boosting, and you clearing the gully/tank/air cav Duke of Hazards style.
Common Pool:
Sidecar with grenade launcher (AI)
Sidecar with flak cannon (AA)
Sidecar with rocket launcher (AV)
Empire specific weapons (for sidecar only or also for driver; either or....or both!)
NC: Triple Gauss Shotguns (AI) (Scattermax style)
NC: Gauss Cannon (AV) like literally a pirate ship cannon, except with Gauss and nanites! (Imma charging ma laser?) Click to fire a lightweight shot, hold down fire button to charge shot up to add more Gauss and nanites!
NC: Multi-point-Gauss Rocket Pod (AA)
TR: Heavy Caliber Chaingun (AI) (think chaingun with much bigger bore)
TR: Twin Strike Rocket launcher (AV)
TR: Heavy FLAK cannon (AA)
VS: Plasma Cannon (AI) (Fires superheated blobs of plasma that impact and spray a small area with burning plasma)
VS: Short-range Melta Cannon (AV) -- High intensity heat over a short distance for piercing armor
VS: Point-to-Point Laser (AA)
Side Grades:
Turbocharge! (Faster movement, loss of field of view due to intense blur)
Cloaking (Invisibility, no weapon attachments)
Suspension improvement (Better handling, loss in top speed)
Fireship! (self destruct upon collision after activated, loss in total armor)
Engine tune up (Better acceleration, loss in top speed)
Boosters! (Able to get airborne for short duration, loss in acceleration)
Amphibious package (allows for underwater submersion or floats on water)
Reduce in top speed and handleing
Sensor Package (While moving slowly will highlight nearby enemy equipment and vehicles)
Mine-clearance Package (While activated temporarily immune to mines, while unactivated can take 1 extra mine then normal) (No weapons allowed)
This was an amusing choice of words that seem best suited for catching attention.
Now onto what this is all about.
We've talked on these forums up and down about the various vehicles. But our baby the quad/atv/Flash hasn't got much love up until now.
So with the release of the Grenade Launcher attachment, lets see what other things you think would be appropriate for our favorite lil-speedy fourwheeler.
Please post anything you think would be an awesome choice to have!
Sidecars!
It allows for teams to infiltrate together into forward location (read snipers).
It turns the Flash into an amazing little attack bike for harassing tanks/infantry/air.
It can be a great asset on the battlefield with little wolfpacks of these babies flying over the place.
Provides a very rapid response team for enemy vehicles or MAX units.
But is still balanced as they can not slug it out long term.
Allows for a chance for a very fun, very fast, team centered play.
Besides, you know you want your bestfriend right there with you when you ramp off a cliff, guns blazing, turbocharge boosting, and you clearing the gully/tank/air cav Duke of Hazards style.
Common Pool:
Sidecar with grenade launcher (AI)
Sidecar with flak cannon (AA)
Sidecar with rocket launcher (AV)
Empire specific weapons (for sidecar only or also for driver; either or....or both!)
NC: Triple Gauss Shotguns (AI) (Scattermax style)
NC: Gauss Cannon (AV) like literally a pirate ship cannon, except with Gauss and nanites! (Imma charging ma laser?) Click to fire a lightweight shot, hold down fire button to charge shot up to add more Gauss and nanites!
NC: Multi-point-Gauss Rocket Pod (AA)
TR: Heavy Caliber Chaingun (AI) (think chaingun with much bigger bore)
TR: Twin Strike Rocket launcher (AV)
TR: Heavy FLAK cannon (AA)
VS: Plasma Cannon (AI) (Fires superheated blobs of plasma that impact and spray a small area with burning plasma)
VS: Short-range Melta Cannon (AV) -- High intensity heat over a short distance for piercing armor
VS: Point-to-Point Laser (AA)
Side Grades:
Turbocharge! (Faster movement, loss of field of view due to intense blur)
Cloaking (Invisibility, no weapon attachments)
Suspension improvement (Better handling, loss in top speed)
Fireship! (self destruct upon collision after activated, loss in total armor)
Engine tune up (Better acceleration, loss in top speed)
Boosters! (Able to get airborne for short duration, loss in acceleration)
Amphibious package (allows for underwater submersion or floats on water)
Reduce in top speed and handleing
Sensor Package (While moving slowly will highlight nearby enemy equipment and vehicles)
Mine-clearance Package (While activated temporarily immune to mines, while unactivated can take 1 extra mine then normal) (No weapons allowed)