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View Full Version : eeets a mine!


TheGreatCarbini
2003-03-08, 02:29 AM
I was just pooondering, and I wondered, are the mines conventional mines? Or like futuristic? Cause I was wondering if the vanu buggy and tank could just cruise over em, that would be quite an advantage hehe.

Arthell
2003-03-08, 03:33 AM
Remember reading that they were proximity, so dont need to step on them to go kablooey.

Destroyeron
2003-03-08, 08:49 AM
You just have to be near them. I belive if your walking you can get past them.

Hife246
2003-03-08, 01:29 PM
I think (not sure) he meant do they know who's on who's team. Like say I'm NC and I plant mines at my teams front door to a base. Would some NC buggies be able to go over them without the mines going off.

korezero
2003-03-08, 01:38 PM
Hopefully or I could see how that could cause problems...

Fire_Monkey
2003-03-08, 01:40 PM
They are probably only detonated by enemies. It would be illogical to have "dumb" mines, if your faction goes and plants a mine, and you don't know and walk over it, and die that would piss alot of people off. Also it is detonated by hovering vehicles, and low flying aircraft.

tmax
2003-03-08, 01:43 PM
yeah it would be dumb if they blew up on you...but then again isnt it dumb that you teemate can shoot you?

korezero
2003-03-08, 01:45 PM
No, I like friendly fire, adds more realism, but as with everything you have costs... TK'ers (*team killers)

Hife246
2003-03-08, 02:02 PM
I agree with Korezero about the FF aspect on both sides, realism and tks. Lets hope teh grief system will help keep them at bay.

(Just thought of a flaw, what if u piss someone off {by accident or on purpose} and they want to kill u. The grief system won't do much from one TK and it goes away eventualy. well, guess u can't stop all the tking atless ur psychic.)