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View Full Version : New Mr.V Poll: MAX armor, the 1337 choice, or the n00bs salvation?


MrVicchio
2003-03-08, 06:33 PM
What do you think?

DuK2gO
2003-03-08, 06:37 PM
in half life Team Fortress Classic, the heavy weapons guys were always called n00bs but this is a different game

also i think vanu MAXs wont be called newb as much because they are the lightest of the three

Navaron
2003-03-08, 06:39 PM
I was dissapointed when I saw how high the Vanu max went. I had a horrible tribes related attack.

DuK2gO
2003-03-08, 06:40 PM
wheres the pic of it?

Jackal
2003-03-08, 06:47 PM
well if the vanu max can fly "somewhat" is there way to get a missile lock on it if it is in the air?

MrVulcan
2003-03-08, 06:47 PM
I think that noobs will be destroied in it since people will learn how to counter it well, but it is a very powerful toy non the less, so I think that nothing will be to much for noobs or not for noobs and everything is balanced

Zatrais
2003-03-08, 06:57 PM
I for one thing the extreme specialisation of the MAX will hold people away.... Can't do annything but walk and shoot in a MAX hehe.

Most people (atleast in my experience) prefer flexibility.

TimberWolf2K
2003-03-08, 06:59 PM
Here�s my take on MAX armor.

I played EQ for 2 years and after that long you get to know a game inside out and can throw EQ related examples into about any topic and they will make sense (to me anyway :p)

In EverQuest there are 3 MAIN roles:

The "Tanks" - these guys go toe to toe with the Monsters, they can take the most damage in the game but have poor attack ratings
The Healers - They patch up the Tanks after the battle
The "Damage Dealers" - does what it says on the Can, amazing damage but fold like paper napkins if they get attacked themselves

MAXes could fall under the category of the "Tank" of a group. They can soak up the damage but they are nothing without a healer (medic/mechanic) to back them up.
A Max should be used on the front lines of a battle, or to guard the gates of a compound against the assaulting enemy while the support teams Shoot/heal/die in the back round.

A couple of Maxes and a support team could put up a real fight if they all worked as a unit.

You could be a heavy weapons guy in Team fortress Classic and get your ass kicked the same if you where a soldier. it take skill and understanding of the class to play it well.

Moleculor
2003-03-08, 07:06 PM
Originally posted by {BOHICA}Navaron
I was dissapointed when I saw how high the Vanu max went. I had a horrible tribes related attack.

It didn't go -that- high. Maybe 10 feet... enough to clear a wall. Thank -god- we don't have jetpacks like Tribes. That game was -air- combat, not ground combat.

Camping Carl
2003-03-08, 07:13 PM
I was dissapointed when I saw how high the Vanu max went. I had a horrible tribes related attack.

Nah, the jump sucks cause they can't change direction in mid-air. It'll make them easier to hit. (Tho it's not like it'll be difficult to hit a max suit on the ground)

OmnipotentKiwi
2003-03-08, 08:16 PM
I put n00b salvation, but this is more of a general rule, then a 100% thing for me, and here is why:
MAXes are less manuverable then a normal grunt.
MAXes are the meat shield.
MAXes are not flexible.
MAXes aim, and fire, and that is pretty much it.

What this means is there are less choices for you to make, and you can take more damage. There are less ways to use "skillz". Obviously this doesn't mean there will be no skilled MAXes, but with such a limited role, it is more of a n00b toy.

On the RPG analogy, in most games tanks grab the mob, and suck up the damage. Their role is very simple. Healers have a more complex roles as they have to stay alive, and keep everyone else alive as well. The damage dealers always can dish out the pain, but can't take anything in return.

The MAX is the tank. Tanks hit things with swords.

It is stereotypically the n00bs salvation.

[Edit: Before people get their panties in a bunch, I do think it is harder to have a 1337 MAX then a lot of other things, but that just means it is more likely to have n00b MAXes. It is harder to be far more skilled then another MAX.]

Destroyeron
2003-03-08, 08:19 PM
I think its in the middle. i don't think a newb could go toe to toe with an experienced player, even if the other player wasn't a MAX.

Saint
2003-03-08, 08:20 PM
I think you can get a lock on a MAX when it is flying in the air, not sure tho. I remember hearing something about this.

Silencer22
2003-03-08, 08:35 PM
The Max will mostly be used probably by noobies....They can't shoot and need all the help they can get!

korezero
2003-03-08, 08:40 PM
Originally posted by Silencer22
The Max will mostly be used probably by noobies....They can't shoot and need all the help they can get!
yup.

Hellsfire123
2003-03-08, 10:49 PM
Lol why would you need to lock on while vanu maxes fly? Its an arch, they cant change direction. Just plot the course in your head, and almost any FPS fan can do that, and fire on an intercept. Just like quake III with the rocket luancher.

And as for heavies being a noob class, i have a friend in TFC that can bunny hop the heavy up to scout running speed(he needs a conc to start off, but hey, thats skill). Also, one of the best groups i was ever in while i played EQ was all tank classes. We had 2 monks, 2 warriors, a paladin and a bard. We kicked ass, we hand out so much damage we where almost unstopable, and we all had someway to heal ourself (bind wound, lay hands, spell or song). Thats saying something becuase i havnt played EQ in about a year.

Flameseeker
2003-03-08, 11:32 PM
I think unskilled MAXes will be eaten alive by Nades/AV weapons. Skilled ones will lay down a withering patern of fire, provide AA and AV support, and act as mobile lockers. N00bs will run around in circles as I destroy them with Reaver Missiles. :D

Tobias
2003-03-08, 11:43 PM
It will be a newbie weapon often, and newbies will find it easyer to get kills, but they will be killing other newbies who dont have enough certs to get a long range AP weapon. Or that cant run away. The MAX in the hands of a skilled player will be deadly. But a MAX can not do many things such as hack, use nades/mines/turrets/vehicles and cant heal people. It is balanced.

OmnipotentKiwi
2003-03-08, 11:45 PM
Originally posted by Flameseeker
I think unskilled MAXes will be eaten alive by Nades/AV weapons. Skilled ones will lay down a withering patern of fire, provide AA and AV support, and act as mobile lockers. N00bs will run around in circles as I destroy them with Reaver Missiles. :D

The thing I am having a hard time seeing is the difference between a skilled and unskilled max.

They both have only one weapon.
They both have only one MAX special ability.
They both move fairly slowly.

The big difference they will have is execution of the special ability and implants. Most people will be very similar in their MAX usage.

MarkHawk
2003-03-08, 11:51 PM
anything that is a LARGE or Flying threat will be a bullet magnet. You know it i know it. It's all about who see's who first then all that matters is the reaction.

Hife246
2003-03-09, 12:08 AM
I put it down as being for newbies and for the 1337 players. Alot of newbies will see it as a way to get some easy and quick experience and either keep it cause they like it or eventualy re-spec. into something different.

On the other hand I can see 1337 MAX players playing teh MAX cause they just that dam good. I can see a couple really skilled MAXes holding a base for abit with a med and an engi that work really well together until reinforcements get there. MAXes may not have many options upfront with skills and stuff, but a smart and experienced MAX player could probably put together a VERY effective AI or AV or AA MAX.

Zatrais
2003-03-09, 07:47 AM
And i suppose running around in a faster more agile armor takes more skill than using a MAX... right. The same thing that differs the MAX's is the same thing thats different between the other armors. The difference between the armors and guys is just the weapons they use.

What, does it all of the sudden take more skill to aim a weapon in a non max then a max...

Heh, i don't see the MAX as noob friendly, simply because it will be focused on to be killed fast. What do you kill first, the guy whit a cycler or the guy whit 2 miniguns...

*shrug*
All comes down to the player.

Hife246
2003-03-09, 02:17 PM
I wasn't Bashing MAX players, Skilled ones will be very important in teh game.

Like I said see it as a easy way to get xp. If u were entirely new to a game and u saw something like a MAX in teh game and did abit of reading on it and u wanetd to get some quick xp, wouldn't u atleast try it out to see how it goes?? I haven't played a MAX or even the game for that matter so quite frankly I can't really say much, just my opinion.

(If that post wasn't directed at me sry)

NeoTassadar
2003-03-09, 04:26 PM
Both. A noob in a MAX would maybe take a skilled Inf., but a skilled MAX could take a whole noob platoon.

Unknown
2003-03-09, 04:43 PM
I don't think MAXs will be the armor of choice for n00bs, that role is reserved for standard amor ;) (the true n00bs anyways). I also don't think the slightly competent n00bs (the ones that actually figured out how to learn some certs) will choose MAXs either, because they will be too slow and hard to get around (though this is where the auto-run comes into play, some n00bs may take this route and go solo towards the first battle they see with their MAX). Hmm...actually maybe a good amount of this group will take MAXs...

Oh well, in either case they probably wouldn't be too much to worry about, a lone n00b MAX charging a base is like a large moth heading for a bug zapper, it might make a bright flash but it won't last very long. The MAXs to worry about will be the average competent player, who is teamplay minded and actually joins a sqad, and is somewhat competent with his weapons. They don't even have to have much of an aim, if they are a team player, then they could be vital to a squad, even if it's just to lay down blanket fire, draw fire, and/or act as a mobile trunk.

So in summary, n00bs may choose MAXs, but good squads won't choose n00bs (or they won't last long in squads anyways). MAXs will be a useful tool for the average player however, and in competent hands could prove invaluable to a squad, and even prove quite deadly

Irnbru
2003-03-10, 02:21 AM
i played a hero (highest hp in game) on daoc and being a good tank is not as easy as it sounds. Sure, nubs can pick MAX thinking they will be Billy Badass, but without a solid group behind them, they cant do jack. From what i've read however, MAXs dont seem to have any abilities other than being a meat shield, which doesnt appeal to me, but there are ppl out there who enjoy that aspect of the game. I'm gonna be infantry, but dont see any reason to raise armor that high.

One thing i will say after playing a hero (had ability to transform into a 12ft tall Stag), ppl in general go for the biggest target first. I still dont understand the logic behind going for the guy who can take the most dmg, but ppl do.