TimberWolf2K
2003-03-08, 08:17 PM
To understand WTF I�m talking about you really need to have played 2 games
Unreal tournament 2003 And Battlefield 1942, I�ll explain why in a minute. For now take a look at the Minimum specs for each game:
Unreal Tournament 2003:
CPU: 733MHz processor
Memory: 128 MB RAM
Graphics Card: 16 MB
Battlefield 1942:
CPU: 500MHz processor
Memory: 128 MB RAM
Graphics Card: 32mb
Pretty similar aren�t they? But how do they run on a fairly middle of the road PC?
We�ll use my Comp to test it out
CPU: 2 GHz Celeron
Memory: 785 MB
Graphics Card: Geforce 4MX 64mb
Iv battlefield for a while now and its never ran very well, on some maps its almost unplayable, so I turned down all the details to minimum, it helped a little but I still didn�t have a game that was enjoyable to play, Even though Iv exceeded the minimum Specs for the game. But at least I was able to play, what was I playing again? Why is this blurry tan soldier shooting at me? What�s this large Tan colored box rumbling past me? It felt like I was wearing bear goggles (not the good kind) everything looked like something the Kat just coughed up and it still didn�t play at full speed (or anywhere close to it)
I played the Unreal 2k3 Demo before the full game came out and was utterly AMAZED at how well the game ran. The graphics are quite latterly jaw dropping even when the texture quality is set at medium. I set them all to �Highest� last night and almost wet myself. No drop in performance and the most beautifully rendered characters and environments I�ve ever seen. If I ever met the guys who coded this game I would offer to bare their Children.
So what�s the difference? Why does one game play smooth silk over a babies butt and one game play like I just got glass in my eye?
Well the nearest I can figure its all down to the effort put into optimizing the game. You can make a game in 2 ways:
1) you can take a look at the Average spec of the computers on the market and say. �Ok guys this game needs to be playable on a 3Ghz, 1gig Ram, 128mb graphics card Machine�
2) You can bust your balls and make your game play at 100frames per seconds on Cyrix 233, 32Mb of sim RAM, 12MB Voodoo 2. and say �Nice work guys we reached a huge market by tweaking our game to the limits�
So what about PlanetSide, every now and again we are hearing news of optimization and lower minimum specs. The specs are dropping all the time, they currently sit at:
Minimum Specs:
CPU: 1.0 Ghz or greater
Memory: 256 MB RAM
Graphics Card: 32MB RAM
The recommended Specs aren�t much higher:
CPU: 1.6 Ghz or greater
Memory: 512 MB RAM
Graphics Card: 64MB+ RAM
I apologize for not being able to supply the recommended specs for the other 2 games, but a friend of mine just barely met the minimum specs for Battlefield and the game was 100% unplayable even with ALL the detail options set to Zero. We are talking 1 frame per second.
In my book Minimum spec means �You can play this game BUT you need to run with all the detail options set to Low, but you will still be able to play pretty well�
Recommended means �You can play this game at Medium � high detail setting and have a fully enjoyable game experience�
Anyone disagree with me? Sure sure some game manufacturers could Bullshit you into buying their game just to get your money but PlanetSide requires they people are happy.
Happy gamers = gamers who will pay to play
Besides, Dave would never bullshit us � read on.
Now going by what Dave said:
�Our memory optimizations continue, but we can currently (and easily) run the game on 32MB video cards and only 256MB of system RAM.�
Lets take his word for it.
They say they are Playing PlanetSide on their Minimum spec machine, I applaud that. I applaud the Dev team for pulling this off,
When PlanetSide is release I�m sure it will become a new benchmark for game performance.
�WTF?? Why am I getting such poor frame rates?! Theres only 20 bad guys on the screen, PlanetSide does 100 before I start dropping frames, this game blows!�
PlanetSide is gonna make waves.
Unreal tournament 2003 And Battlefield 1942, I�ll explain why in a minute. For now take a look at the Minimum specs for each game:
Unreal Tournament 2003:
CPU: 733MHz processor
Memory: 128 MB RAM
Graphics Card: 16 MB
Battlefield 1942:
CPU: 500MHz processor
Memory: 128 MB RAM
Graphics Card: 32mb
Pretty similar aren�t they? But how do they run on a fairly middle of the road PC?
We�ll use my Comp to test it out
CPU: 2 GHz Celeron
Memory: 785 MB
Graphics Card: Geforce 4MX 64mb
Iv battlefield for a while now and its never ran very well, on some maps its almost unplayable, so I turned down all the details to minimum, it helped a little but I still didn�t have a game that was enjoyable to play, Even though Iv exceeded the minimum Specs for the game. But at least I was able to play, what was I playing again? Why is this blurry tan soldier shooting at me? What�s this large Tan colored box rumbling past me? It felt like I was wearing bear goggles (not the good kind) everything looked like something the Kat just coughed up and it still didn�t play at full speed (or anywhere close to it)
I played the Unreal 2k3 Demo before the full game came out and was utterly AMAZED at how well the game ran. The graphics are quite latterly jaw dropping even when the texture quality is set at medium. I set them all to �Highest� last night and almost wet myself. No drop in performance and the most beautifully rendered characters and environments I�ve ever seen. If I ever met the guys who coded this game I would offer to bare their Children.
So what�s the difference? Why does one game play smooth silk over a babies butt and one game play like I just got glass in my eye?
Well the nearest I can figure its all down to the effort put into optimizing the game. You can make a game in 2 ways:
1) you can take a look at the Average spec of the computers on the market and say. �Ok guys this game needs to be playable on a 3Ghz, 1gig Ram, 128mb graphics card Machine�
2) You can bust your balls and make your game play at 100frames per seconds on Cyrix 233, 32Mb of sim RAM, 12MB Voodoo 2. and say �Nice work guys we reached a huge market by tweaking our game to the limits�
So what about PlanetSide, every now and again we are hearing news of optimization and lower minimum specs. The specs are dropping all the time, they currently sit at:
Minimum Specs:
CPU: 1.0 Ghz or greater
Memory: 256 MB RAM
Graphics Card: 32MB RAM
The recommended Specs aren�t much higher:
CPU: 1.6 Ghz or greater
Memory: 512 MB RAM
Graphics Card: 64MB+ RAM
I apologize for not being able to supply the recommended specs for the other 2 games, but a friend of mine just barely met the minimum specs for Battlefield and the game was 100% unplayable even with ALL the detail options set to Zero. We are talking 1 frame per second.
In my book Minimum spec means �You can play this game BUT you need to run with all the detail options set to Low, but you will still be able to play pretty well�
Recommended means �You can play this game at Medium � high detail setting and have a fully enjoyable game experience�
Anyone disagree with me? Sure sure some game manufacturers could Bullshit you into buying their game just to get your money but PlanetSide requires they people are happy.
Happy gamers = gamers who will pay to play
Besides, Dave would never bullshit us � read on.
Now going by what Dave said:
�Our memory optimizations continue, but we can currently (and easily) run the game on 32MB video cards and only 256MB of system RAM.�
Lets take his word for it.
They say they are Playing PlanetSide on their Minimum spec machine, I applaud that. I applaud the Dev team for pulling this off,
When PlanetSide is release I�m sure it will become a new benchmark for game performance.
�WTF?? Why am I getting such poor frame rates?! Theres only 20 bad guys on the screen, PlanetSide does 100 before I start dropping frames, this game blows!�
PlanetSide is gonna make waves.