View Full Version : Tech Plant Concept
SgtMAD
2012-04-18, 09:48 AM
from T-Ray's twitter
http://yfrog.com/z/kh1fpzaj
Hamma
2012-04-18, 09:57 AM
http://www.planetside-universe.com/media.php?view=2039
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120418_4f8ec83c20a0f.jpg (http://www.planetside-universe.com/media.php?view=2039)
Stardouser
2012-04-18, 09:59 AM
Waits for it to transform into Metroplex....
Malorn
2012-04-18, 09:59 AM
I hope the interior of these facilities is functional. The bio lab appears to be; the AMP station looks like it's just for show. The tech plant looks like it could go either way.
But this confirms earlier suspicion that the mesh we saw of this facility was in fact a tech plant.
Looks like one big air term at the top (galaxy?), not sure if the other platforms at the top are for ES aircraft or if its just the one.
Ground looks like 3 places to create vehicles, but don't know if any of them are entry points into the facility itself.
Fenrod
2012-04-18, 10:07 AM
Waits for it to transform into Metroplex....
My thoughts exactly.
There's gotta be a decepticon symbol somewhere in this mess !
The platform at the top looks like a launching pad.
Nobel
2012-04-18, 10:09 AM
I believe those are windows on both the top long peice, as well as in the "landing strut"
Id be highly surprised if we cant go inside, truthfully, this looks like the most spacious interior wed have to fight in.
FastAndFree
2012-04-18, 10:16 AM
First the Bio Lab, and now this. Without a doubt the bases are the new improved BFRs
EVILPIG
2012-04-18, 10:22 AM
Looks more like the main component than the entire base. I'm sure there will be other buildings to accompany one.
If not, it looks mobile.
Malorn
2012-04-18, 10:32 AM
I think a lot of the major structures are going to look mobile. From what Smed said long ago they are "landing struts"
I suspect their long-term plans are to make it more sandbox and allow some (or all) of the facilities to be deployable. They might even be destructible.
Lots of things they can do with that, but if they look like they're mobile then allowing outfits to drop a facility or tower somewhere for a limited time is a bit more believable and makes more sense if the structures themselves look like they can be deployed.
EVILPIG
2012-04-18, 10:33 AM
Dropping towers on the enemy - the new Orbital Strike!
lolroflroflcake
2012-04-18, 10:39 AM
I'm sure its huge but with nothing to judge scale by it looks kinda tiny, maybe the smaller of the two doors will be able to fit half a dozen tanks through it side by side. If nothing else it looks like there will be much fighting through stairwells in this particular base given its vertical-ness.
Xyntech
2012-04-18, 10:39 AM
Yeah, bases are huge now, these are just the main structures. There will be tons of smaller buildings, like we have seen, surrounding the bigger base structures, with walls surrounding those.
In PS1, all of the bases were pretty much the same. We had the different base types, which were then copy/pasted wholesale into every spot that base type existed, walls and everything. I can't recall clearly right now, but I think some of the metal crates and barricades were in different positions, and there were different positionings of pill boxes and towers around bases, but beyond that it was all identical.
Now we have fewer main base types (at least at launch), but a lot more variety of how those same bases are implemented. Now the outer walls of each base seem to be able to be in a completely unique configuration for each individual base. The small buildings and structures surrounding the main structure can be uniquely tailored and positioned to give a unique flavor and feel. Bases seem to be able to be partially buried into cliffsides, etc.
Really it should end up being a lot more diverse than PS1, despite having fewer basic base types.
It also seems that they are actually putting some thought as to gameplay flow and balance into the map design, which was sorely lacking from PS1's bases.
lolroflroflcake
2012-04-18, 10:47 AM
I wonder where that big scary looking gun from the concept art video fits in, that was from a tech-plant as well right?
Fenrod
2012-04-18, 10:47 AM
If I am right, this base is likely to be the TR one.
There was a base with the same look in the 2nd Gameplay video.
http://www.youtube.com/watch?v=KrA3LAAIOc4&feature=player_embedded#!
4:55
MrBloodworth
2012-04-18, 11:08 AM
http://www.planetside-universe.com/media.php?view=2039
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120418_4f8ec83c20a0f.jpg (http://www.planetside-universe.com/media.php?view=2039)
I'm not seeing "Factory" here. Does not scream Factory.
NewSith
2012-04-18, 11:16 AM
Maybe it'just Star Wars Empire fanboism, but the design looks fabulous. Techplant design from the original was my my favorite and it seems to be keeping to a mark.
SniperSteve
2012-04-18, 11:29 AM
Yeah, hopefully the bases will support indoor fighting as well. That was one of the big features from PS1, and would be great to see it come back.
Hmr85
2012-04-18, 11:33 AM
It looks cool. I don't see many places for infantry to fight in there. But, I'll hold judgment for beta. I think we may need to see a actual in game pic of the thing to get a better idea of the scale of it.
Mastachief
2012-04-18, 01:03 PM
This the first base i've gotten excited about. Love the idea so long as its HUGE
FastAndFree
2012-04-18, 01:06 PM
http://s8.postimage.org/59lcl85ut/Fatboy_Techplant.jpg
They don't look that similar, but I'm getting the same vibe
Fingers crossed :D
The Janitor
2012-04-18, 01:08 PM
These bases are bound to have huge static defenses, right? I love me some gun turrets. :D
Mastachief
2012-04-18, 01:12 PM
there are some pretty awesome looking turret pics out there
Lonehunter
2012-04-18, 01:14 PM
Just going by the size of the doors, I can't believe how small it is.I think we've seen outposts almost as big as this.
I don't have any problems with the visual design, but it's also not my favorite. I also know it's a concept, but I really hope they're bigger then that
These bases are bound to have huge static defenses, right? :D
Pretty sure there are no automated turrets at launch. Even engi turrets must be manned.
raidyr
2012-04-18, 01:14 PM
Well I just got a new desktop background :D
xSquirtle
2012-04-18, 01:18 PM
Looks like a dedicated air tower more then a tech planet IMO.
Not enough going on there. And seems relatively small for what a tech planet is suppose to stand for.
NewSith
2012-04-18, 01:22 PM
Just going by the size of the doors, I can't believe how small it is.I think we've seen outposts almost as big as this.
I don't have any problems with the visual design, but it's also not my favorite. I also know it's a concept, but I really hope they're bigger then that
Looks like a dedicated air tower more then a tech planet IMO.
Not enough going on there. And seems relatively small for what a tech planet is suppose to stand for.
A little hint: The gates below are the vehicular gates that must allow a sunderer to pass through, with some distance above its roof. Now try and reconsider the scale.
EDIT: Am I the only one who finds that those gates are 2-times high as sunderer quite obvious?
Xyntech
2012-04-18, 01:29 PM
For one thing, we don't really have an accurate measurement of scale there. We can guess, but it's hard to say for sure.
For another thing, this is only the main structure of the base, like that big mushroom dome for the biolab or the big spire thing for the amp station. This doesn't include all of the other smaller buildings and structures that make up the base, nor does it include the outer wall.
If you took away the outer wall and courtyard of the PS1 bases, they would probably be a similar size. Bases are going to be a lot larger in PS2, but that doesn't mean any of the individual component pieces of those bases will be that gigantic. How boring would that be anyways, if every base was cookie cutter again like in PS1? The variation of surrounding structures will make each base unique, even if there are only 3 main archetypes.
I am still curious about the size of the techplant, but it's only going to be a fraction of the contestable area of any base it's found in.
TheRagingGerbil
2012-04-18, 01:42 PM
Campare the size of the landing foot the alpha video.
http://img201.imageshack.us/img201/8775/2992695d6d8e451fb1563b0.png
And a remarkably similar looking structure in the distance here:
http://img855.imageshack.us/img855/3295/79f1b1d5cf7d4318a0394fe.png
Yeah, I think that base is pretty big.
Graywolves
2012-04-18, 01:46 PM
Tech Plant....or Auraxian Mall Complex?
We need to buy all our cosmetic shnazzy stuff somewhere...
Xyntech
2012-04-18, 01:48 PM
Campare the size of the landing foot the alpha video.
Yeah, I think that base is pretty big.
I agree. I was looking at that video you got the first picture from when writing my other posts, but decided that they looked different enough that it wasn't a sure thing. Clearly those side vehicle doors have to be large enough to let something as large as a sunderer through, which already puts the base on an equal scale with any of the main base structures from the first game, but clearly from those pictures, it's safe to assume it may be much larger than that.
And again, even as large as it may be, it will still only be a fraction of the total size of a base.
headcrab13
2012-04-18, 01:58 PM
That thing is going to be a Light Assault's paradise! Look at all the places you can jumpjet up to and ambush from!
There's something special about art and base/world design like this; you can hardly wait to get out there and explore the entire world!
Noivad
2012-04-18, 02:14 PM
It has been stated that you can fit 6 PS1 bases into one of the new PS2 bases. It has been stated that it would take 15 mins to climb the stairs of said base so there will be a method of moving from one level to another. It has been stated that there will be infantry only fighting areas with in the base. If they have internal building areas similiar to DCUO then that will be really awsome as some of them have open areas with the buildings that are three level with area to fight from on mult levels. The graphics are great as well. Now if they could put a DCUO interior inside of a mountainside that would blow me away. :evil:
Figment
2012-04-18, 02:17 PM
My thoughts exactly.
There's gotta be a decepticon symbol somewhere in this mess !
You are confused: then it'd be Metrotitan.
Trolltaxi
2012-04-18, 02:46 PM
About the scale:http://www.planetside-universe.com/media/album/mp52rz6sp6/20120208_4f32c76232956.jpg
And from twitter: Tramell Ray Isaac @PS_TRay Reply Retweet Favorite · Open
@Trolltaxi its about 2x taller than the amp station
Figment
2012-04-18, 03:21 PM
Personally think it looks small, but I think we forget to look at it in its context of surrounding buildings and all.
Do hope there'll be underground passages, but I somehow doubt that. Room by room, it may not be THAT large proportionally. What we're used to is one big building with all interconnected passages, the new bases may not have that same setup. If it's a lot like CoD with a lot of loose buildings, I'm not sure how big infantry fights will be, what with the vehicle presence outside each building.
Sledgecrushr
2012-04-18, 03:39 PM
Anyone else see the four massive gun pods on the four corners of this base? To me it looks like the gun barrels are pointing down like they are inactive.
Cosmical
2012-04-18, 03:47 PM
Would be funny if you could get a day job in the tech plant as an engineer, clock in and clock out. And be oblivious to the war. Haha
Actually that would be pretty badass, if you could have a team of engineers who can sit in the factory and increase the production or quality of vehicles.
QuantumMechanic
2012-04-18, 03:48 PM
I think Higby said in an interview that there would be some underground corridor base fighting, but not nearly to the extent of PS1. Hearing that made me quite happy.
This base concept art looks great. Since the bases now seem to be modular and built of components, I think it would be great if we had some variance in size. So a particular Amp station could be well-known for being the largest Amp station on Indar etc.
Anything they can do like that to make bases more individual would be a big win. Base caps got old pretty quick in PS1 (but we did them for years and years anyway :P ).
TheRagingGerbil
2012-04-18, 03:54 PM
Anyone else see the four massive gun pods on the four corners of this base? To me it looks like the gun barrels are pointing down like they are inactive.
Actually, I think those are thrusters. The landing struts lead me to believe it was deployed from orbit.
FastAndFree
2012-04-18, 03:56 PM
Actually, I think those are thrusters. The landing struts lead me to believe it was deployed from orbit.
But that couldn't be, unless... the bases used to be ships of the fleet
I think they are either battleship-scale artillery pieces or surface to orbit weapons
Shogun
2012-04-18, 04:17 PM
back when we got the first lore info, there was something mentioned, that the structures are dropped in from orbit. can´t remember where it was said, but i am sure this was said by a dev.
and if you look at any other building from gdc demo, they all look like they could be dropped from orbit. especially the bio ufo ;)
about the scale:
when we got the other picture of this base (when everybody thought that struts were mechs) the devs wrote, that this is the biggest structure that´s in the game.
so don´t look at the doors... look at the landing pads. i suppose those are galaxy size airpads.
Xyntech
2012-04-18, 05:42 PM
About the scale:http://www.planetside-universe.com/media/album/mp52rz6sp6/20120208_4f32c76232956.jpg
And from twitter: Tramell Ray Isaac @PS_TRay Reply Retweet Favorite · Open
@Trolltaxi its about 2x taller than the amp station
Damn. We've seen how large the AMP station is in comparison of scale. Even those smaller side vehicle bays on the tech plant will be able to have 4 sunderers abreast I would estimate.
The Janitor
2012-04-18, 05:49 PM
Pretty sure there are no automated turrets at launch. Even engi turrets must be manned.
Fine by me, it's more fun that way.
Lonehunter
2012-04-18, 06:13 PM
I'm well aware of the scale the doors imply and it still doesn't look as big as an AMP station, nor is it as wide or tall as a Bio Lab. Maybe it's just the smallest base now.
The only way I can change my mind is to see a nice top down and side view comparison on the bases. From same distance, angle, etc.
Metalsheep
2012-04-18, 06:34 PM
Im slightly underwhelmed. It looks good, but for some reason I don't find it that exciting. Doesn't scream tech plant to me. I'm also slightly dissapointed in the lack of a Tunnel.
I'll miss you, V-bay tunnel.
Xyntech
2012-04-18, 07:05 PM
I'm well aware of the scale the doors imply and it still doesn't look as big as an AMP station, nor is it as wide or tall as a Bio Lab. Maybe it's just the smallest base now.
The only way I can change my mind is to see a nice top down and side view comparison on the bases. From same distance, angle, etc.
We are aware of the scale the doors imply, but those implications may be way off. Unless TRay is lying, it's twice as tall as an amp station which means that it's not only tall, but very massive, and those doors are a lot larger than they look.
I also am vaguely recalling an early picture of that tech station that was tweeted a while ago where they said that the tech plant was the largest of the 3 bases, so again, unless that was a lie or has been changed (or I am remembering completely wrong), I highly doubt it's the smallest.
I'll miss you, V-bay tunnel.
Yeah, I really liked that too. Gave the tech plant a very unique feel. Same with the isolated and oversized aircraft spawn at dropship centers.
I wonder how much there will be of underground areas or stuff buried into cliff sides. I wonder if tunnels and corridors and underground rooms and buildings would tend to be large prefab set pieces like these main amp station/tech plant/bio lab components or if they would be more modular like the smaller courtyard buildings.
JPalmer
2012-04-18, 07:27 PM
http://t.co/e2xgUyc4
https://yfrog.com/obcjlifnj:iphone
cellinaire
2012-04-18, 11:19 PM
The tech plant is the biggest base available in terms of size they've already told you this. And X2 taller than Amp station. What other description do you need, anyway ? =)
Ertwin
2012-04-19, 01:05 AM
I'm guessing that ridge along the bottom beside the side door is probably about as tall as a player. Also under the the bridge-like structure on the right, there is what looks like a door. That would have to be big enough to fit a MAX if it is a door.
capiqu
2012-06-03, 07:05 PM
By the size of the gates looks like the main building of the tech plant looks like it could be 3-4 stories high. Also their appears to be a hatch between the 2 high pillars of the tech.
SKYeXile
2012-06-03, 07:07 PM
Stop necroing threads, god dam.
Xyntech
2012-06-03, 07:09 PM
If it's more than a month old, let it die. Start a new thread, assuming you have more than a single line of txt to contribute.
It's really very simple.
Brusi
2012-06-03, 07:18 PM
lol, PSU about PS2 threads can go from very relevant to out-of-date discussion in a matter of weeks.
Just shows how actively the community discusses every scrap of information, and how much the devs have given us to chew on over the last year.
CutterJohn
2012-06-03, 08:25 PM
I think a lot of the major structures are going to look mobile. From what Smed said long ago they are "landing struts"
I suspect their long-term plans are to make it more sandbox and allow some (or all) of the facilities to be deployable. They might even be destructible.
Lots of things they can do with that, but if they look like they're mobile then allowing outfits to drop a facility or tower somewhere for a limited time is a bit more believable and makes more sense if the structures themselves look like they can be deployed.
I doubt they will do so with entire facilities, mainly because there is simply not enough flat, unobstructed land. I think the insinuation with that was that towers would be deployable.
For bases and such, I'm pretty sure its just a motif to imply that this stuff wasn't built on site, they're prefabbed units carted to the planet and dropped on site as the initial infrastructure investment so they can start up industry.
IMMentat
2012-06-03, 09:44 PM
It's probably so they can dynamically swap around the bases and facilities on a continent. Load up one month and half the facilities could end up in different places with a new hex setup to fight over.
Either way this therad is ancient, and the TB&Higby vid shows a lot of detail, let the thread die and maybe start a new one about "mobile bases?"
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