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View Full Version : Allow customization of your gun sounds?


Ruffdog
2012-04-19, 02:50 AM
Great, rich sound effects = great immersion. For me,the icing on the cake for a kill, is when the gun you just fired sounds.....cool.

I'd like to know people's opinions on this: If there was a sound shop for infantry weapons, would you be interested in further customizing your experience - (a customization you will be aware of most of the time I might add).

Or would you want sounds to be locked to their weapons forever?

I'm not talking big changes to weapon sounds, maybe 3 per gun and they would all be recognisable to their empire. But you get what you want, not what someone else decides.

Vote now!
Thanks for reading.

Bags
2012-04-19, 03:01 AM
I think gun noises should be recognizable easily.

headcrab13
2012-04-19, 03:07 AM
This is a pretty cool idea Ruff. Muzzle sound modifications are a great sidegrade idea that I think a ton of players would go for.

Brusi
2012-04-19, 03:09 AM
Sounds like a good idea! Poor attempts at making bad puns aside, the more customisation they allow, the better. Even if they just tied additional sound effect changes to certain types of ammo, muzzle brakes, or silencers that you could buy from the cash-shop and didn't specifically allow you to choose a sound effect i would still be pretty impressed :)

Knocky
2012-04-19, 03:18 AM
Hell no.

Sounds are one of the key ways to know that the enemy is approaching your location.

Coming out of the tubes you hear a Cycler or MCG....you better not be thinking, "oh cool custom sounds". Your ass better be thinking that you are about to lose your spawn tubes.

This is why I LOATH when they have all empire vehicle weekends.

I hear a Magrider from the tower I am in, I grab my Punisher (EMP) and Phoenix and run to the top and then get all pissy when I see a blue Mag.

headcrab13
2012-04-19, 03:27 AM
I hear a Magrider from the tower I am in, I grab my Punisher (EMP) and Phoenix and run to the top and then get all pissy when I see a blue Mag.

How's that any different than being fooled by a jacked enemy vehicle or a teammate using a looted Lasher?

Knocky
2012-04-19, 03:31 AM
How's that any different than being fooled by a jacked enemy vehicle or a teammate using a looted Lasher?

Looted weapons are a significantly decreased percentage compared to players running to a vehicle terminal and freely pulling enemy equipment.

And yes....I am very happy about no looting of enemy weapons in PS2.

I am saddened that we cant jack vehicles though. I would have had a jacked vehicle decon after a minute or two in PS2.

headcrab13
2012-04-19, 03:46 AM
Looted weapons are a significantly decreased percentage compared to players running to a vehicle terminal and freely pulling enemy equipment.

Sure, but I never said you should be able to modify your weapons to sound like an enemy's. What if there were a handful of variations to each weapon's sound to give it a little character and allow further customization, just like how you could pick different voices in Planetside?

That way you'd still know when an enemy faction was nearby, but also have some variety in your own weapon mods.

And let's not forget that some of the greatest multiplayer shooters of all time pit you against enemies using the same guns that you have, so that's not necessarily a bad thing. Even Planetside had common-pool weapons...

Gandhi
2012-04-19, 04:56 AM
The easiest way to do this would be to have the sound changes local, so it only affects what you hear. There's really no need to have other people hear the same sound you do when you shoot your gun.

Tamas
2012-04-19, 05:53 AM
Hell no.

Sounds are one of the key ways to know that the enemy is approaching your location.

Coming out of the tubes you hear a Cycler or MCG....you better not be thinking, "oh cool custom sounds". Your ass better be thinking that you are about to lose your spawn tubes.

.

Don't know about you, but if I hear the enemy I go -ha, what an idiot, now I know where he is = free frag.

Yes, I use silencers on most of my guns because:
a) they sound badass
b) The enemy never hears me.

Oh the joy when you flank the enemy with a suppressed weapon and mow down ~15 people because they don't hear you killing everything.

On a side note - gun sounds are important, I just wonder if specializations will change the sound - we know that we can get Gauss rifle fire faster (change the gun rof, damage) - but does sound change with the adjustments you make? A hard hitting Cycler? F fast firing Gauss?

Cosmical
2012-04-19, 05:57 AM
Louder Guns Please!!

Sledge Hammer***39;s invention, a loudener - YouTube

Fenrod
2012-04-19, 06:04 AM
Wait, what do you mean ?

You want a sound shop ? Where you can actually BUY sounds ? With real money ?

Erendil
2012-04-19, 06:43 AM
Hell no.

Sounds are one of the key ways to know that the enemy is approaching your location.

Coming out of the tubes you hear a Cycler or MCG....you better not be thinking, "oh cool custom sounds". Your ass better be thinking that you are about to lose your spawn tubes.

This is why I LOATH when they have all empire vehicle weekends.

I hear a Magrider from the tower I am in, I grab my Punisher (EMP) and Phoenix and run to the top and then get all pissy when I see a blue Mag.

This. Weapons Need to be recognizable based on sound alone. Besides, you can easily add an attachment to a weapon or give it a new paint job. But the basic sound signature hardly ever changes unless you attach something like a suppressor to it.

And yeah, I get pissy whenever I see blue Mags too. Mags should be purple. End of story. :p

Although it is funny as hell to watch some TR/NC try treat Mags like they would Prowlers or Vanguards only to die horribly trying to muscle into a defended cy with a few of them... :rofl:

SKYeXile
2012-04-19, 08:30 AM
Hell no.

Sounds are one of the key ways to know that the enemy is approaching your location.

Coming out of the tubes you hear a Cycler or MCG....you better not be thinking, "oh cool custom sounds". Your ass better be thinking that you are about to lose your spawn tubes.

This is why I LOATH when they have all empire vehicle weekends.

I hear a Magrider from the tower I am in, I grab my Punisher (EMP) and Phoenix and run to the top and then get all pissy when I see a blue Mag.

exactly, just like when you here this sound:
Geri Halliwell - It***39;s Raining Men - YouTube

you know that Future Crew is bailing on your shit.

Fenrod
2012-04-19, 08:42 AM
Well, for the moment, it's raining nothing but shitty ideas.
I suggest you guys stop those and wait for the beta.

Lokster
2012-04-19, 09:00 AM
Hell no.

Sounds are one of the key ways to know that the enemy is approaching your location.

Coming out of the tubes you hear a Cycler or MCG....you better not be thinking, "oh cool custom sounds". Your ass better be thinking that you are about to lose your spawn tubes.

This is why I LOATH when they have all empire vehicle weekends.

I hear a Magrider from the tower I am in, I grab my Punisher (EMP) and Phoenix and run to the top and then get all pissy when I see a blue Mag.

I agree with Knocky on this one. Weapon identification is extremely important to me and should not be traded away for real world money.

How "cool" do you want your gun to sound? You want it to spew DMX while you shoot lead downrange? It's a rifle/gun .. it goes "bang", and the bang is effected by the caliber, barrel length, round weight/velocity, etc. But a minor change to a specific weapon is not typically enough to notice with the human ear (especially if you're wearing ear protection -- which you should always do :cool: ) -- ie. An M16 with a flash suppressor still sounds like an M16 without one.

The only exception to this would be a suppressor/silencer -- as a sidegrade, but it would have to have a significant trade off for me to even support that.

Zenben
2012-04-19, 09:45 AM
I voted no...

Reason 1: Guns have 1 sound. Without changing something on the gun (suppressor, ammunition, etc) you shouldn't be able to change the sound.

Reason 2: I want to be able to identify a gun by it's sound, so I know that the person that I'm about to run in to around the corner is HA and I should probably not go toe to toe with him.

Shogun
2012-04-19, 09:53 AM
the gun sounds need to stay the same for everybody, to be recognizable.

BUT there are loads of other possibilitys for really cool shop stuff.

melody horn for the sunderer, anyone?
i see 2 possibilitys there. a buyable horn-melody editor, or specific melodys to buy seperately. the kids today throw money at their cellphones all day to get stupid ringtones, so this could work out very well.
but there needs to be an option for all other players, to mute or switch melodies back to standard, to avoid being annoyed by very stupid music they hate.
i would leave the game if i had to listen to backshit boys tunes all the time.
and 99% of the charts today is stupid annoying shit.

besides the sunderer horn, there could be a sound-system for the galaxy and the liberators. you know, wagner ;-) which movie was it in? apocalypse now or full metal jacket?
but this would be even cooler as an outfit thing. so if a whole outfit rolls in with several galaxys, they play the music synced.

... hmm never mind, i just realized, that the game has its own music, and a feature like this would collide with the ingame music. but the sunderer horn would still work out fine because it´s just a short melodyand may have a cooldown to prevent spamming

Kilmoran
2012-04-19, 10:08 AM
Tactically, weapon identification is vastly important. I know the sound of a friendly knife keeps people from freaking out and breaking position versus the sound of an enemy one simply because they know (or believe) it won't harm them.

The Janitor
2012-04-19, 10:55 AM
Nah, I always liked being able to tell which faction was invading your base just from the sounds of faction-specific gunfire. Even if you can't see them, you know you've got massed chain guns running around the halls with you, and therefore you've got some TR to squish.

Gandhi
2012-04-19, 11:05 AM
the gun sounds need to stay the same for everybody, to be recognizable.

BUT there are loads of other possibilitys for really cool shop stuff.

Like voice macros by Morgan Freeman!

Shogun
2012-04-19, 11:20 AM
Like voice macros by Morgan Freeman!

that would kick ass!

i am sure this would be worth a try! do the freeman first, check if it pays off, and if so... there are no limits to make money! just pay some blockbuster actors to do some voicemakros and sell them on the store! could even work for localized versions and make even more money because i think the syncro actors are easier to get and cheaper than the original actors.

and there are a lot of badass sounding actors out there, people would pay for.
it even worked for navigation systems, so why not for a mmo game?

JoePK
2012-04-19, 01:21 PM
there are a lot of badass sounding actors out there, people would pay for.

Nicolas Cage Voice Macro Pack... I'd pay top dollar.:rofl:

MrBloodworth
2012-04-19, 01:47 PM
No, people need to know the sound of each gun.

Metalsheep
2012-04-19, 01:59 PM
Mags should be purple. End of story.

Everything looks better in Red and Black :D

Also, no to custom weapon sounds. The distinct sound every weapon makes was always a great way to tell what empire you were fighting and what weapons they were using.

Now that there is no third person to check corners, sound will probably be one of the only ways to predict what gun your foe is using before he shoves it in your nose.

Stormhall
2012-04-19, 02:18 PM
I say no because of the reasons others have stated but another tactical thing people should notice is footsteps I listen to footsteps when in small buildings and I crouchwalk to hide the sound of my footsteps while listening to the enemies footsteps and it totally works.

Rbstr
2012-04-19, 03:02 PM
Any specific gun variety should always sound the same, unless you do something to it that makes it perform differently. Ex. Silencers, barrel length, weird ammo effects.

Destroyeron
2012-04-19, 04:18 PM
I'm fine with guns sounding different depending on their modifications, but not being able to just change the sound willy nilly. Just seems kinda weird to me.

Ruffdog
2012-04-19, 06:10 PM
Thanks for the comments. What I had in my mind was a selection that was tight enough sounding to enemies, but unique to the player's ear drums. It would have an unmistakable empire feature.

An example would be the pulsar from ps1. This had standard energy bolts and armor-piercing bolts. Granted the energy based weapons are easier to tell apart from kinetic weapons, but saying that, the ps1 gauss could have been a vanu sound effect with some imagination.

It's hard to put across what exactly I had in mind because I'm not a sound engineer and I can't whip up audio examples. I just love my sound. If I could afford the gear I would be an audiophile :-) I think people also sell themselves short regarding what their brains could recognise. One sound per weapon? Pah your grey matter would be insulted :-)

Geist
2012-04-19, 07:09 PM
As much as I would like customizable, I agree that we should be able to recognize the sounds of the guns of each empire. But perhaps we can get the best of both worlds. Each gun will have a specific sound, but each upgrade will change the sound a tiny bit(Of course, it will sound different if the fire rate is higher or lower, but perhaps it sounds a little different if it's more accurate/less damage or more damage/less accurate.

Different sounds for each upgrade, yet still the same base sound that's just been modified with each upgrade so you can diffentiate between each Empire.

Vash02
2012-04-19, 07:17 PM
Project P.E.W. - YouTube



How about you change your own sounds but everyone else hears the default sounds?

Blackwolf
2012-04-19, 07:21 PM
I'm going to have to say no as well.

Maybe MAYBE if the DEVs want to, they can modify the sound of the gun depending on the side grades involved (silencers come to mind). But there would have to be a reason why the gun sounds the way it does. And frankly if they did the sound right the first time, everyone should love it.

As it stands, some of us rely heavily on identifying gun reports, having a variety of options for either a cycler or gauss would make things trickier for the Vanu trying to figure out who's around the corner.

Nax
2012-04-19, 09:37 PM
Running out of things to ask for?

Raka Maru
2012-04-19, 10:30 PM
I'm liking slightly different gun sounds IF it is tied to an upgrade. So if you really want the different sound, then buy a mod.

CTheRain
2012-04-20, 02:13 AM
If we do get customized gun sounds. I want mine, for every shot, so everyone else can hear saying "OVER HERE!" In the most annoying 12 year old voice.

SteinB
2012-04-20, 10:38 AM
I like the idea of sidegrades slightly modifying the sound of a gun.
It makes sense from a realism point a view that a change in how a gun operates would change its audio signature.
It also adds the tactical aspect of recognizing what someones customizations are if you work to know the various sounds.

metziih
2012-04-20, 11:14 AM
I would prefer to have client-side sound mods. Those were pretty damn fun for ArmA 1 and ArmA 2. Besides, when it's client-side, it's not going to bother other players or give you advantage over other players.


Players would get to create their own sound-mods and use them