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View Full Version : Reaver Cockpit Image & Tower!


Hamma
2012-04-19, 08:53 PM
http://www.planetside-universe.com/media.php?view=2052

http://www.planetside-universe.com/media/album/mp52rz6sp6/20120426_4f9993d0b73f4.jpg

http://www.planetside-universe.com/media.php?view=2044

http://www.planetside-universe.com/media/album/mp52rz6sp6/20120419_4f90b2a837ff5.jpg


http://www.planetside-universe.com/media.php?view=2045

http://www.planetside-universe.com/media/album/mp52rz6sp6/20120419_4f90b53fbf1a9.jpg

atone
2012-04-19, 08:53 PM
OH YEAH!

headcrab13
2012-04-19, 08:58 PM
Niiice! That thing looks sexy, inside and out!

SKYeXile
2012-04-19, 08:58 PM
oh god, kill it.

Devs need to cut out playing battlefield.

headcrab13
2012-04-19, 09:00 PM
I love how the flight interface is all done in 3D rather than having a separate afterburner gauge or altimeter.

Blackwolf
2012-04-19, 09:01 PM
Awesomeness in a bucket.

MgFalcon
2012-04-19, 09:01 PM
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120419_4f90b53fbf1a9.jpg

http://www.planetside-universe.com/media.php?view=2045

Boomrang
2012-04-19, 09:01 PM
Awesome

DxC
2012-04-19, 09:02 PM
there best be a tweet or something with the Scythe soon please please please!

(also that looks real nice even though its NC related :P)

Boomrang
2012-04-19, 09:03 PM
Very cool, I love the style of buildings! :D

Blackwolf
2012-04-19, 09:04 PM
Are we sure that isn't a small base!?

headcrab13
2012-04-19, 09:04 PM
Devs need to cut out playing battlefield.

Mreh? I don't see what Battlefield has to do with it. That's pretty much a standard cockpit right there.

JHendy
2012-04-19, 09:06 PM
Wow. Unlike the mozzie, It actually looks like a cockpit, instead of a sports car dashboard.

I like.

headcrab13
2012-04-19, 09:08 PM
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120419_4f90b53fbf1a9.jpg

http://www.planetside-universe.com/media.php?view=2045

I love the tower/mini-base mounted right on the edge of the plateau. The map design in PS2 is just mind-blowing.

SKYeXile
2012-04-19, 09:10 PM
Mreh? I don't see what Battlefield has to do with it. That's pretty much a standard cockpit right there.

Exactly.

Blackwolf
2012-04-19, 09:15 PM
I'd suggest shrinking the HUD a bit so it doesn't overlap the cockpit on turns. Other then that looking great!

EVILPIG
2012-04-19, 09:15 PM
FORCED IS SEXY!

waldizzo
2012-04-19, 09:16 PM
Looks good! Anyone else think the blue display screens could be a darker shade of blue? Might be a bit bright.

Hmr85
2012-04-19, 09:18 PM
Looks Awesome, I love the cockpit design of the Reaver. Way to cool. glad they went with the forced option.

JHendy
2012-04-19, 09:19 PM
Exactly.

So why did you even mention Battlefield?

Maybe they've been looking at too many cockpits whilst designing the cockpits... :D What the hell is wrong with them?!

Zulthus
2012-04-19, 09:22 PM
That looks amazing. Really glad they're making cockpits forced.

atone
2012-04-19, 09:23 PM
I'd suggest shrinking the HUD a bit so it doesn't overlap the cockpit on turns. Other then that looking great!

yeah, whats with the old HUD looking slapped over 3d cockpits? hope its just WIP:)

Hmr85
2012-04-19, 09:28 PM
I'd suggest shrinking the HUD a bit so it doesn't overlap the cockpit on turns. Other then that looking great!

I agree, it looks meh. They could take some of that info and put it down on the gauges where it should be imo.

SKYeXile
2012-04-19, 09:31 PM
So why did you even mention Battlefield?

Maybe they've been looking at too many cockpits whilst designing the cockpits... :D What the hell is wrong with them?!

Because its the game they're cloning the combat feel off?

Planetside used to have its own uniqueness too it, now it seems to want to be this quasi battlefield simulator with a scifi setting, however that works.

ElmentBlack
2012-04-19, 09:32 PM
Mhmm I wonder what Cockpit we get to see next.

;)

cryosin
2012-04-19, 09:34 PM
I like the coolness of the Mossy more than the ghetto-ness of the reaver, but it does look good.

These maps seriously look incredible, i can't believe this is an MMO scale map.

Can't wait for the scythe....

atone
2012-04-19, 09:35 PM
3D cockpit week!:D

Artimus
2012-04-19, 09:37 PM
oh god, kill it.

Devs need to cut out playing battlefield.

Haha next theyll add blacking out from the afterburners and hevy breathing

Sent from my SGH-T759 using Tapatalk 2

SKYeXile
2012-04-19, 09:41 PM
Haha next theyll add blacking out from the afterburners and hevy breathing


I'm waiting for the bloody screen myself.

JHendy
2012-04-19, 09:42 PM
Because its the game they're cloning the combat feel off?

Planetside used to have its own uniqueness too it, now it seems to want to be this quasi battlefield simulator with a scifi setting, however that works.

You were talking specifically about the cockpit, though. I don't see anything specifically Battlefield-y about it... It looks like a cockpit...

As for combat and gameplay, I really hope you're wrong... But I'll be honest and say that I most definitely can see where you're coming from. They do seem to be using Battlefield as their primary source material. :cry:

Artimus
2012-04-19, 09:45 PM
More like call of duty meets halo but I have only noticed that in the infantry only areas

Evil Redrum
2012-04-19, 09:47 PM
AWww yeah there is another cockpit that I made :D

bigcracker
2012-04-19, 09:53 PM
AWww yeah there is another cockpit that I made :D

Where the scythe? Show some vanu love :D

Malorn
2012-04-19, 09:55 PM
Wow Reaver has a lot less visible obstructions than the Mosquito.

Mosquito needs a redesign more like the Reaver. Definite differences in visibility between these two.

If this big of a difference is going to exist between the cockpits I'm going to be very quickly in favor of allowing them to be turned off. Gotta have function over form in design and it appears as though they're more interested in making them match the model than being balanced in terms of gameplay.

DayOne
2012-04-19, 09:57 PM
Quick (but awesome) thought. Imagine flying about in one of those things at night. :D

Robotix
2012-04-19, 09:58 PM
Man, that thing makes the towers we have in PS1 look like a bunch of run-down outhouses.

Incredible.

arclegger
2012-04-19, 10:00 PM
I can't wait until that outpost is littered with players. I'll be right there with ya!

Malorn
2012-04-19, 10:01 PM
putting them side-by-side

Reaver
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120419_4f90b2a837ff5.jpg

Mosquito
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120416_4f8c59b738296.jpg

Main difference is that the reaver has a lot more visibility in the lower-left and lower-right parts of the screen and appears relatively minimalistic while the Mosquito has no lower visibility at all.

Reaver looks really good, mosquito should be more like it.

Evil Redrum
2012-04-19, 10:04 PM
Where the scythe? Show some vanu love :D

Good things come to those who wait haha :D

SKYeXile
2012-04-19, 10:06 PM
putting them side-by-side


Main difference is that the reaver has a lot more visibility in the lower-left and lower-right parts of the screen and appears relatively minimalistic while the Mosquito has no lower visibility at all.

Reaver looks really good, mosquito should be more like it.

having a 3rd view would be better...but anyway, the retards...i mean masses have spoken.

it really comes down to balancing of the aircraft, the skeeter, is more mobile than the reaver, meaning that if you want to look down, you could just fly with flight elevate taped down like in PS1 and look at the ground more. this is probably not so easy in the reaver since its bulkier.

JHendy
2012-04-19, 10:08 PM
AWww yeah there is another cockpit that I made :D

Would it be possible to make it so that the main targeting crosshairs appear to be projected onto the inside of the cockpit? Make them a physical part of the interior, instead of overlaying them.

Or something like this.

http://t2.gstatic.com/images?q=tbn:ANd9GcQPNr2G3qJVFJ3YPVEzefvBhqBj-6jLL9juhzX-RdYqbY6nuvljDtMf8kmj

It just seems a little disjointed, having these lovely 3D interiors, and then slapping a non-physical GUI over them.

Great work none the less. Can't wait to see the Scythe!

Malorn
2012-04-19, 10:13 PM
having a 3rd view would be better...but anyway, the retards...i mean masses have spoken.

it really comes down to balancing of the aircraft, the skeeter, is more mobile than the reaver, meaning that if you want to look down, you could just fly with flight elevate taped down like in PS1 and look at the ground more. this is probably not so easy in the reaver since its bulkier.

I agree with locking if the cockpits are very similar in terms of visibility, but so far it does appear to be the case. TR are getting the shaft compared to the Reaver.

CutterJohn
2012-04-19, 10:14 PM
Would it be possible to make it so that the main targeting crosshairs appear to be projected onto the inside of the cockpit? Make them a physical part of the interior, instead of overlaying them.

That HUD built into your helmet doesn't go away when you climb inside something. Seems perfectly reasonable it would just interface with your helmet.



Still not caring for the framing, though this is a touch better than the mossie cockpit. Doesn't look like it blocks your vision as much.

Ejaz
2012-04-19, 10:21 PM
They should definitely post the night pictures. Looks even better at night IMO.

ElmentBlack
2012-04-19, 10:24 PM
They should definitely post the night pictures. Looks even better at night IMO.

That or weather!

Red Beard
2012-04-19, 10:25 PM
It's looks great; except the yellow superimposed over the blue at the bottom looks a little messed.

Hmr85
2012-04-19, 10:29 PM
I agree with locking if the cockpits are very similar in terms of visibility, but so far it does appear to be the case. TR are getting the shaft compared to the Reaver.

IMO they look fine. It also appears to be a close up screen shot of the instruments and looking out the front of the plane. Either that or you guys sit closer to your front dashboard there. Anyways, with the ability to mouse look around the cockpit it pretty much nullifies your entire argument. If you want to look out to the right or left of the mosquito then move your mouse and look that direction.

Legion
2012-04-19, 10:32 PM
I was wondering if there are parachutes from looking at the pictures of the base on that ledge. I know that when you jump out of a galaxy there will be a mechanism to protect the player from fall damage, but what if you jump off that ledge?

Hmr85
2012-04-19, 10:34 PM
I was wondering if there are parachutes from looking at the pictures of the base on that ledge. I know that when you jump out of a galaxy there will be a mechanism to protect the player from fall damage, but what if you jump off that ledge?

If they keep it similar to Planetside 1 then No there is no parachute. You will take damage/die when you land if you decide to jump from that ledge.

Eighm
2012-04-19, 10:34 PM
I like the interior of the cockpit, but the font they've used for the gauges seems a little off somehow, like it's not digital enough. This picture really impresses the scale of the game. You've got a hike up a mountain before you can even consider taking that base.

Aractain
2012-04-19, 10:48 PM
Cut a few peices away from the mossie one and its good. The look amazing though!

JHendy
2012-04-19, 11:01 PM
That HUD built into your helmet doesn't go away when you climb inside something. Seems perfectly reasonable it would just interface with your helmet.

Well yeah, that did cross my mind as I typed that last post out. Modern aircraft do have HUD elements that are projected onto the pilot's visor... What you're not considering though is that all aircraft with some form of fixed armament need to have a static cross hair. A cross hair that tracks the position of your head would only be viable if the cannon is capable of unrestricted movement. I believe this is how gunships function.

I digress massively, though :D

If this is indeed the intended design it needs to be made believable, and what I mean by that is that the targeting interface should remain in the middle of your screen as you mouselook around the cockpit. Who knows, maybe it already does.

EVILPIG
2012-04-19, 11:02 PM
I agree with locking if the cockpits are very similar in terms of visibility, but so far it does appear to be the case. TR are getting the shaft compared to the Reaver.

Working as intended.

SniperSteve
2012-04-19, 11:02 PM
T-Ray Tweet rampage week continues! :D

bigcracker
2012-04-19, 11:03 PM
Good things come to those who wait haha :D

:bouncy: want it now lol :bouncy:

Nax
2012-04-19, 11:04 PM
Epic.

Wargrim
2012-04-19, 11:05 PM
Looking at the HUD elements makes me think that while the mossie picture shows the whole cockpit, the reaver picture might not do so. Unless the HUDs are also empire specifc, or the shots are from different build versions.

And i still want to be able to disable the cockpit in favour of HUD view.

Tatwi
2012-04-19, 11:39 PM
AWww yeah there is another cockpit that I made :D

Keep it up!

/bow

Also, anyone else see the smiley face in the center of the first shot in the thread? Blue eyes, yellow smile. :)

Brusi
2012-04-19, 11:55 PM
yeah, whats with the old HUD looking slapped over 3d cockpits? hope its just WIP:)

+1 cutterjohn

The HUD is projected into your helmet. It doesn't go away just because you are now sitting in a cockpit.

Continuity and immersion... two of my best friends. Together, we party hard... do coke while dressed in sci-fi cosplay and gangbang hookers.

Was looking at the Crysis 2 HUD again recently... it's fucking tops.

Corax
2012-04-20, 01:43 AM
I am loving these cockpit views! Looking forwards to seeing em in a combat setting =)

Also I do like how simple and straight forwards the NC's view is!

The coloring really adds to the feeling as well with each empires cockpit. The TR looks much more sleek and menacing, while the NC's view is very.... "cool" and freeing feeling. I imagine the VS will have an other-world type feel with control console that would be very alien in nature.

DayOne
2012-04-20, 01:45 AM
+1 cutterjohn

The HUD is projected into your helmet. It doesn't go away just because you are now sitting in a cockpit.

Continuity and immersion... two of my best friends. Together, we party hard... do coke while dressed in sci-fi cosplay and gangbang hookers.

Was looking at the Crysis 2 HUD again recently... it's fucking tops.

Good points you have here but I'd like to see the HUD become a little more integrated with the cock pit (so it doesn't just look like a simple overlay).

Corax
2012-04-20, 01:46 AM
also Im a fan of the the reavers "helicopter" esque cockpit, gives the feeling that we hijacked and repurposed some old mining vehicles cockpit and slapped misses and jet engines on it.

Graywolves
2012-04-20, 01:47 AM
+1 cutterjohn

The HUD is projected into your helmet. It doesn't go away just because you are now sitting in a cockpit.

Continuity and immersion... two of my best friends. Together, we party hard... do coke while dressed in sci-fi cosplay and gangbang hookers.


I almost want to put that last part in my sig....




I love the stuff so far, I can't get in this game soon enough!!!!!!



As far as balance concerns go I don't think it's that much of a difference for one side to have a clear advantage. But competition demands even ground, I think a couple minor adjustments might do the trick without making them look very similar.

MGP
2012-04-20, 02:09 AM
Seeing this cockpit is a huge relief. After seeing mosquito cockpit i was afraid what reavers will have something simillar: bulky monstrosity that blocks like half of the view. Now i'm happy. That's what you call a cockpit, small and tidy.
Looks like TR is gimped even with virtual cockpit. I almost feel sorry for them...
Nah i'm not :D

Talek Krell
2012-04-20, 02:12 AM
+1 cutterjohn

The HUD is projected into your helmet. It doesn't go away just because you are now sitting in a cockpit.Yeah, but like JHendy said, it doesn't make a lot of sense to have a crosshair that stays with your helmet when your weapons are all fixed forward. I'd say the same about the artificial horizon. Of course it's hard to tell exactly how that's going to work from a still photo.


Still betting that the Mossie cockpit doesn't go long before it gets another design pass. I think it's too restrictive in terms of both gameplay balance and how it should actually look. Those sidebars should be much lower. Even just moving the viewpoint up a few inches might help.

TerminatorUK
2012-04-20, 03:58 AM
yeah, whats with the old HUD looking slapped over 3d cockpits? hope its just WIP:)

Yeah I noticed this too and agree...shrink the HUD to not overlap the cockpit.

FastAndFree
2012-04-20, 04:16 AM
Good things come to those who wait haha :D

But why is it always us who has to wait the most :(

Anyway, that's a badass cockpit! Keep 'em coming

Magpie
2012-04-20, 04:36 AM
I like the TR much more, this is nice but TR is better

Shogun
2012-04-20, 05:33 AM
ever thought of the possibility, that the different view-obstruction could actually be part of the balancing? the aircrafts will play quite differently and obstructing part of the view for the aircraft that has the better handling seems like a legit tradeoff.

the factions will have different playstyles and tradeoffs.

you are whining because one cockpit blocks a little more view, and you demand an even playingfield for fair competition, but it´s ok, that the scythe will be able to fly backwards or do some other crazy maneuvers?

the scythe should even have a more obstructed view than the mossie has.

Stew
2012-04-20, 05:36 AM
Yeah, but like JHendy said, it doesn't make a lot of sense to have a crosshair that stays with your helmet when your weapons are all fixed forward. I'd say the same about the artificial horizon. Of course it's hard to tell exactly how that's going to work from a still photo.


Still betting that the Mossie cockpit doesn't go long before it gets another design pass. I think it's too restrictive in terms of both gameplay balance and how it should actually look. Those sidebars should be much lower. Even just moving the viewpoint up a few inches might help.

the pics of the mosquito was badly taken and the head was not properly display in the cockpit Iam almost sure thats the Mosquito cockpit is almost the same as Nc exept the Nc one is more angular and the mosquito one is more circular but both share the same designe Main window front two side windows !

just wait until u see a better pics of the mosquito !

Cosmical
2012-04-20, 06:12 AM
The Scythe is going to be incredible! I would accept some kindof funky enhanced predator view, with inbuilt HUD. Like the fuze with it, or it has some kindof VR interface.

Tamas
2012-04-20, 07:14 AM
Epic win!

Cockpit looks cool, has good field of view and did I mention epic win?

The tower - obviously TR torture dungeon, but it looks good - dam I wish to take that tower for NC and then defend against hordes of angry TR scrubs.

Fenrod
2012-04-20, 07:22 AM
The mosquito is totally gorgeous, damn !

Levente
2012-04-20, 08:13 AM
looks damn good but why no shadows of buildings on first picture?

Coreldan
2012-04-20, 09:01 AM
Kick ass shit, yo!

Asp
2012-04-20, 09:13 AM
Looks great.. That tower looks like a small base all by itself..

SteinB
2012-04-20, 10:52 AM
Many flight sims have two different in cockpit views, one like the pic shown here with a significant view of the cockpit interior and another more "head forward" view that increases the windshield area onscreen with the cockpit panel out of sight below.

Hopefully the devs have played a few flight sims and include a similar feature.

Unforgiven
2012-04-20, 11:15 PM
first im a TR through and through... but the Reaver cockpit is way cooler IMO.

second, i like the crosshairs to be seperated, ever see through a helicopter pilots helmet? its the same thing.... the aircraft in PS2 are supposed to be a mix between helo and aircraft. it is the future afterall. i think the HUD works perfectly with the cockpit design

Evil Redrum
2012-04-26, 02:27 PM
Higby Posted a new shot of it http://yfrog.com/z/nzisecstj

Hamma
2012-04-26, 02:31 PM
Looking awesome!!

http://www.planetside-universe.com/media.php?view=2052

http://www.planetside-universe.com/media/album/mp52rz6sp6/20120426_4f9993d0b73f4.jpg

SniperSteve
2012-04-26, 02:33 PM
It is cool to see the way it is taking shape. Now the instrument panel looks really nice, and all the information is present even without the UI showing.

Raymac
2012-04-26, 02:35 PM
It is cool to see the way it is taking shape. Now the instrument panel looks really nice, and all the information is present even without the UI showing.

I agree. I love how the panel looks now. I am definitely going to be spending alot of time with this view.

Alduron
2012-04-26, 02:36 PM
It is cool to see the way it is taking shape. Now the instrument panel looks really nice, and all the information is present even without the UI showing.

I think everything should be present without the need for the UI. It really does look amazing.

It looks like it adds to the immersion.

Ailos
2012-04-26, 02:41 PM
I love the details of that thing: even one of the little screws holding the window in place has the metal around it worn out, as if the window's been replaced dozens of times.

Vash02
2012-04-26, 02:42 PM
Looking awesome!!

http://www.planetside-universe.com/media.php?view=2052

http://www.planetside-universe.com/media/album/mp52rz6sp6/20120426_4f9993d0b73f4.jpg
Is that a moon or a planet?
Is Auraxis a moon?
:doh:

Hamma
2012-04-26, 02:48 PM
Good question.. just Twittered that one.

Reginald
2012-04-26, 02:53 PM
Thats no moon....
Also, agreed with the hybrid UI/hard information elements. Modern jet pilots and helicopter pilots have visor mounted heads up displays, would make sense for there to be a similar system in place in the distant future. IMO crosshairs and angle of attack indicators as well as flare/countermeasure status should be on the HUD.

http://en.wikipedia.org/wiki/Helmet_mounted_display
http://upload.wikimedia.org/wikipedia/commons/9/9b/F-35_Helmet_Mounted_Display_System.jpg

EVILPIG
2012-04-26, 03:00 PM
Looking awesome!!

http://www.planetside-universe.com/media.php?view=2052

http://www.planetside-universe.com/media/album/mp52rz6sp6/20120426_4f9993d0b73f4.jpg

Hamma, can you add this to the OP?

Hamma
2012-04-26, 03:04 PM
Meant to do that - added!

Ailos
2012-04-26, 03:06 PM
Is that a moon or a planet?
Is Auraxis a moon?
:doh:

Good question.. just Twittered that one.

Could be one of the moon-setting phenomena: e.g. when the Earth's Moon is closer to the horizon it appears larger because the atmosphere has a magnifying effect on the image.

SniperSteve
2012-04-26, 03:10 PM
That is one big moon. It is probably just another planet... you know, making room for future content. ^_^

EVILPIG
2012-04-26, 03:12 PM
That is one big moon. It is probably just another planet... you know, making room for future content. ^_^

Pretty sure that is the Sun. Well, their sun.

SniperSteve
2012-04-26, 03:12 PM
Its not giving off much light. (BTW: We are talking about the thing in the right hand side of the sky, not the sun/star on the left hand side.

Edit: May I again point out how PSU members will always go off-topic in any new screenshot to some sort of background detail? lol. We are so hopeless.

bjorntju1
2012-04-26, 03:15 PM
Damn, looks amazing! Also looks like bases display the empire logo with has the base captured now. (look above the top right cockpit screen)

SniperSteve
2012-04-26, 03:19 PM
Damn, looks amazing! Also looks like bases display the empire logo with has the base captured now. (look above the top right cockpit screen)

Oh, nice catch! Yeah, I wonder if the base lights change color depending on the empire in control of it.

QuantumMechanic
2012-04-26, 03:46 PM
These latest reaver cockpits look great! Moving the HUD elements into the dashboard is really going to make flying this thing feel more real.

Like others, I do hope the mossie cockpit gets another iteration done on it. The lower half field of vision is a lot more obstructed than the reaver. And there's a lot of unused dashboard space there that could be cleared up.

Visibility issues like this are going to be a huge issue for dedicated pilots.

The cockpits are looking better with each update though, so I'm hopeful! I'm also looking forward to seeing the scythe's unobstructed 360 degree field of vision ;)

Crazyduckling
2012-04-26, 04:44 PM
From Chinaside:

I think this is a concept for the cockpit. Google translate isn't always the greatest...

I'm not sure if this has already been posted.

http://www.planetside-universe.com/attachment.php?attachmentid=443&stc=1&d=1335472915

SurgeonX
2012-04-26, 04:57 PM
That's an amazing shot.
There's so much to see and take in.

Eyeklops
2012-04-26, 05:50 PM
Absolutely incredible detail! The sun even creates highlights on the interior! Can't wait to see the scythe cockpit.

headcrab13
2012-04-26, 06:40 PM
I'm not sure if this has already been posted.

http://www.planetside-universe.com/attachment.php?attachmentid=443&stc=1&d=1335472915

Yeah, sweet looking interior concept. It was posted last week around the same time the Mossie cockpit thread was up:

http://www.planetside-universe.com/showthread.php?t=40637

headcrab13
2012-04-26, 06:47 PM
Looking awesome!!

http://www.planetside-universe.com/media/album/mp52rz6sp6/20120426_4f9993d0b73f4.jpg

Even the small sections of Indar they've shown off are driving me crazy with anticipation. It looks like there's so much to do just around that one single base!

That bridge overlooking the battle is going to be a blast; just imagine all the AA grunts and snipers up there with vehicles and engineer barricades for cover. The battles for that area will be truly epic.

Brusi
2012-04-26, 10:11 PM
http://www.planetside-universe.com/attachment.php?attachmentid=443&stc=1&d=1335472915

This is how i'm going to set up my gaming rig at home for the start of beta!

CrystalViolet
2012-04-26, 10:28 PM
Hats off for these cockpits. One my favorite things they've shown us.

Biscuit
2012-04-27, 12:44 AM
I like it.

just thought of something, how high can aircraft go in PS2?? would we be hitting the clouds high Ace combat style?

headcrab13
2012-04-27, 01:01 AM
I like it.

just thought of something, how high can aircraft go in PS2?? would we be hitting the clouds high Ace combat style?

I don't think they've confirmed anything about that, but they did say there would be dynamic clouds, so I'm guessing you'll be able to fly through/above at least one layer. It may depend on the weather, too, when the clouds roll in low just before dawn.

Talek Krell
2012-04-27, 01:51 AM
I don't think they've confirmed anything about that, but they did say there would be dynamic clouds, so I'm guessing you'll be able to fly through/above at least one layer. It may depend on the weather, too, when the clouds roll in low just before dawn.I remember that they specified that there would be three cloud layers. That was ages ago when they were telling us about the engine and the dynamic/volumetric clouds, though, so there's no telling what's changed.

Levente
2012-04-27, 05:43 AM
in one of the early previews they mentioned something about you can hide behind clouds

Figment
2012-04-27, 06:25 AM
So far only seen cockpit views dead ahead.

Would be nice to see how you can look around the inside (because that was the idea, wasn't it?).

I'm not sure if the HUD works very well right now though. It seems to mix in with the cockpit interior because it overlays.

It seems the frame of reference is that of the aircraft, but it overlays. What could happen if you make the head of the player be the frame of reference for the projection?

Helmet mounted displays anyone?

http://static.ddmcdn.com/gif/apache-helicopter-47.jpg
http://upload.wikimedia.org/wikipedia/commons/1/15/Integrated_Helmet_Display_Sight_System.jpg

Such a shame they didn't make these aircraft two seaters this time around. :/

headcrab13
2012-04-27, 07:45 AM
Helmet mounted displays anyone?

http://upload.wikimedia.org/wikipedia/commons/1/15/Integrated_Helmet_Display_Sight_System.jpg


Sweet. This must be the new Vanu helmet replacing the pointy one.