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View Full Version : Infantry only areas


Artimus
2012-04-19, 09:52 PM
Are these areas going to be inaccessible from ground fire and aircraft as in saying can I fly a reaver down in there blast someone and swoop out? Or as a prowler sit on a cliff side or right angle to drop shells right inside those areas? I know tanks cant physically drive in them from what I saw on gdc

Bags
2012-04-19, 10:00 PM
Indoors for one.

SKYeXile
2012-04-19, 10:00 PM
i think you will find that biolabs, inside the dome is infantry only while sort of having an instanced feel to them without aircraft.

presumably the domes cant be destroyed.

Artimus
2012-04-19, 10:26 PM
Indoors for one.

http://www.youtube.com/watch?v=ohxc5flxhP0&feature=youtube_gdata_player

Go to 20 min that is what I am curious about I thought that was infantry only, it looks like I can see the sky or a tank can get up to the entrance and fire down the way

CutterJohn
2012-04-19, 10:27 PM
Where are the tank only areas?

WiteBeam
2012-04-19, 10:28 PM
Bridges also has a roof for cover from air.
What's wrong with indoors?

arclegger
2012-04-19, 10:46 PM
We're trying really hard to make sure the "vehicle heavy" areas and the "infantry heavy" areas stay that way. Obviously all of planetside 2 is about vehicles and infantry fighting together but there are spots where we want specific types of fights to be happening.

Like some of the outposts are meant for vehicles to STAY OUT, so if we go to beta and vehicles are ruining these places we will probably have to make changes.

All part of the process :)

Stardouser
2012-04-19, 10:53 PM
We're trying really hard to make sure the "vehicle heavy" areas and the "infantry heavy" areas stay that way. Obviously all of planetside 2 is about vehicles and infantry fighting together but there are spots where we want specific types of fights to be happening.

Like some of the outposts are meant for vehicles to STAY OUT, so if we go to beta and vehicles are ruining these places we will probably have to make changes.

All part of the process :)

I have only played a few hours of PS1, and that was recently, but it seems to me like battles very quickly end up infantry only with defenders camping doorways and attackers throwing themselves at the doors en masse to get through. What will you be doing to encourage more battles out in the field which must be won before the siege of a base can proceed?

KTNApollo
2012-04-19, 11:00 PM
I have only played a few hours of PS1, and that was recently, but it seems to me like battles very quickly end up infantry only with defenders camping doorways and attackers throwing themselves at the doors en masse to get through. What will you be doing to encourage more battles out in the field which must be won before the siege of a base can proceed?

Agreed. Spend a few minutes bombarding them and destroying their vehicle terminal and then it's all indoor infantry unless there is a vehicle counterattack from another base.

Artimus
2012-04-19, 11:15 PM
Well back in old ps1 days I remember hossin for the.fact there were alot if trees in the way for amor and aircraft alot of those base seiges were based around infantry. (given it was poplocked)

well I am all for these areas all questions will be answered in beta I supose..:confused:

Stardouser
2012-04-19, 11:18 PM
Agreed. Spend a few minutes bombarding them and destroying their vehicle terminal and then it's all indoor infantry unless there is a vehicle counterattack from another base.

Well, I didn't mean fights that would simply be outdoors as in right outside the base, I meant fights that might occur 2-3 km away and then once the attackers win that they can proceed to the base. It just seems to me that it's basically most often Empire A's huge force attacks empire B's base with inf only defenders, while B's huge force attacks A's base with inf only defenders.

Artimus
2012-04-19, 11:21 PM
Bridges also has a roof for cover from air.
What's wrong with indoors?

Im all for indoors I just hope the same style and teamwork that was used to hold down a tower or a base is going to have the same feel and dedication that gave me pride to play my role.. I'm just worried when I enter the infantry only areas its going to go from what makes planetside what it was to a COD based shooter

Tatwi
2012-04-19, 11:30 PM
Where are the tank only areas?

lol... I am picturing that 90s tank game I used to play at lunch on the computers at school some times... Two tanks and messed up physics ftw!

Artimus
2012-04-19, 11:30 PM
Well, I didn't mean fights that would simply be outdoors as in right outside the base, I meant fights that might occur 2-3 km away and then once the attackers win that they can proceed to the base. It just seems to me that it's basically most often Empire A's huge force attacks empire B's base with inf only defenders, while B's huge force attacks A's base with inf only defenders.

Yea that was big issue in ps1 along with ocastional bridge battle, the resorce system is supose to fix that

kertvon
2012-04-19, 11:32 PM
It would seem the natural flow of the game would cater to having individualized battle styles at each point in the progression of base caps. Since taking capture points is the endgame, for the most part, there would be a sequence of more heavy vehicle >>> vehicle/infantry >>> infantry type fighting.

That is what makes Planetside so great though. Having a front line of ground armor and air units to clear the way for the troop carrying vehicles and making sure the troops get inside the base, initiate the hack and stay covered from reinforcements. The ability for each player to play the game as they please (ie. a tank operator, pilot, ground pounder) only reinforces that concept as you don't have players pulling multi-role tactics trying to cover more ground.

I am getting giddy just thinking about it :)

CutterJohn
2012-04-19, 11:37 PM
lol... I am picturing that 90s tank game I used to play at lunch on the computers at school some times... Two tanks and messed up physics ftw!

:D


It'll probably just be like it was in PS1.. Wide open plains areas for tanks/ground vehicles, with little cover to protect air from AA and no good hilltops/chokepoints to provide for infantry strongholds.

Artimus
2012-04-19, 11:48 PM
Yea except in ps1 those battles never happend the landscape was there just no incentive to fight on it.

DayOne
2012-04-19, 11:50 PM
Does this also mean there are going to be designated A2A area's where AA can't ruin the fun for pilots?

Areas without buildings and really high up.

ringring
2012-04-20, 05:53 AM
I have only played a few hours of PS1, and that was recently, but it seems to me like battles very quickly end up infantry only with defenders camping doorways and attackers throwing themselves at the doors en masse to get through. What will you be doing to encourage more battles out in the field which must be won before the siege of a base can proceed?

In ps1 that is/was often a function of populations. It's odd but with larger populations it was the case that the distance between the bases appeared larger. This was because it took longer to go from one base to the next, because of the vehicle fighting that occurred between the two bases.

ringring
2012-04-20, 05:54 AM
Yea except in ps1 those battles never happend the landscape was there just no incentive to fight on it.
Untrue.

Asp
2012-04-20, 09:16 AM
It would be interesting to see towers or capture points that had to be accessed, from a tunnel system, say half way up a mountain with the tower at it's peak. Generating a few infantry centric capture scenarios where armor and air can't rip apart the infantry not in the tower.

The Janitor
2012-04-20, 11:34 AM
I do admit I was involved in base sieges and defenses more often than other scenarios. However, I also recall more than a few bridge fights, desperate counter-attacks, and never-ending streams of tanks from a final base that simply refused to give up. Now with PS2 adding in resources to fight for and not just bases, I think there will be plenty of fights involving massed vehicles.

I enjoy a good infantry only fight now and again. Or a MAX push. Or a gen drop behind enemy lines. Planetside 1 gave us a plethora of ways in which to kill each other, and Planetside 2 is going to give us even more! I'm sure they'll come up with inventive ways to make us want to get out of tanks and planes and into some trenches. :D

sylphaen
2012-04-20, 11:55 AM
So... You want to play PS2 but you don't like getting shot by vehicles when you are zerging in the open ?

Here is a tip: vehicles will go where they can go and shoot where they can shoot.

Corollary: avoid being there as a soldier unless you have a good reason to be there or a good escape plan.

Corollary 2: where vehicles cannot go or shoot is your infantry only areas.


What I am trying to understand from your question is to which extent you are reticent to interaction between playstyles in a combined arms game... If you played PS1, you should know there is always an opportunity to footzerg (even in open ground even though it's riskier) depending on the situation. Making PS2 favor soldiers too much would leave less room for vehicle play, and vice-versa. Making hard rules for separation between air/ground/soldier is not a good idea, imo. It should vary depending on terrain conditions.

In summary, don't worry; I'm quite confident devs are aware of this and will balance accordingly. They got this !
;)

Artimus
2012-04-20, 03:19 PM
I am not worried.. Well maybe a little :o I figure if the IO areas are how I suspect were it goes from PS to CoD I simply wont play in them, I assume there will still be alot of other fighting elsewhere that I can go support/reinforce

Gonefshn
2012-04-20, 03:51 PM
If you only played planetside recently then you have never seen the game the way it was meant to be. I started playing in 2005 before the first expansion Core Combat so I remember it in all of it's different phases and when the servers were well populated.

I do admit I was involved in base sieges and defenses more often than other scenarios. However, I also recall more than a few bridge fights, desperate counter-attacks, and never-ending streams of tanks from a final base that simply refused to give up. Now with PS2 adding in resources to fight for and not just bases, I think there will be plenty of fights involving massed vehicles.

I agree with this statement. Back when there were pop capped servers with fair distribution between the empires you would see outdoor tank/infantry skirmishes very often. Sure, you were ultimately always fighting over a base but there is more to defending than sitting and waiting for the enemy. In the old game you had to push the enemy all the way from your base to there base to capture it. Sometimes it could take hours for that skirmish between bases to resolve. Outdoor tank skirmishes and all sorts of different battles happened in the old game all the time back in it's glory days. With the new system of territory this kind of battle is going to not only happen but it will be essential.

No worries from me. I know they are designing the maps with areas that are hard for vehicles to access and all sorts of other things, not to mention that indoor fights are now more than just hallways, taking a base will involve lots of Infantry combat.

SneakyBeaky
2012-04-20, 03:57 PM
i really hope they have don't have Basedoors blocking like in ps1, where i could just sit with my lighting and farm kills

Gonefshn
2012-04-20, 04:08 PM
i really hope they have don't have Basedoors blocking like in ps1, where i could just sit with my lighting and farm kills

Without those mechanics PS2 will lose it's share in the Farmer's market! :eek:

Eyeklops
2012-04-20, 04:13 PM
i really hope they have don't have Basedoors blocking like in ps1, where i could just sit with my lighting and farm kills

Agree 100%

Artimus
2012-04-20, 05:21 PM
Yea maybe they'll have enery doors you can run through but bullets and shells cant penatrate or the vehicals themselves wont even get that close