View Full Version : Self Deconstructing Vehicles
The Kush
2012-04-21, 05:27 PM
This was brought up in the past but I wanted to bring it back into the light. I have done some research and I didnt find any information addressing this issue. Any planetside vets can remember the feeling of driving to a base, leaving your vehicle outside, and finding it still there when it was time to move to the next fight. It gave the game a realistic feel that I definitely enjoyed. Anyone who saw alpha footage recalls Higby's tank deconstructing after several minutes unattended. I would prefer vehicles to remain where they are at until the player enters another vehicle, or at least extend the amount of time till the vehicle self deconstructs to a hour or two. I guess there might be some lag issues if planetside 2 was like this? But if it is merely a gameplay choice of the devs I would like to see this issue addressed. Anyone seen anything addressing this issue or have some suggestions/comments?
EDIT: The poll choice never doesn't literally mean never.. that would be ridiculous, I should have been more clear, I meant until you logout/change continents/ect. something along those lines.
EDIT: The main focus of this post is how soon your vehicle deconstructs after exiting, NOT how many vehicles each individual should have.
EDIT: Vehicles will most likely deconstruct if they are blocking a door like in PS1, I'm referring to leaving your vehicle in an open area where it isn't in the way.
Given we can't have weapon models display I imagine vehicles will last under an hour or something if they haven't been used at all (IE not gunned spawned in damaged or driven).
The Kush
2012-04-21, 05:53 PM
Given we can't have weapon models display I imagine vehicles will last under an hour or something if they haven't been used at all (IE not gunned spawned in damaged or driven).
I would hope so, but as I said before the alpha footage showed vehicles (at least tanks) self deconstructing very quickly.
Whalenator
2012-04-21, 06:00 PM
It's going to be the same as the old one.
</topic>
The Kush
2012-04-21, 06:01 PM
It's going to be the same as the old one.
</topic>
Source?
Fenrys
2012-04-21, 07:35 PM
If I have to pay for it, it should last forever, or until I hit the self-destruct button.
Once I start piloting a different vehicle, the old one should become unlocked to everyone in the Empire.
Vehicles should never deconstruct. At some point in the future, when they become hackable, then they'll also need a deconstruct button available to the current owner
Knocky
2012-04-21, 07:39 PM
Since we have to pay for each vehicle, they had damn well stay in the world until I CHOOSE to get rid of it....or the enemy destroys it of course.
The Kush
2012-04-21, 07:52 PM
Good points
Once I start piloting a different vehicle, the old one should become unlocked to everyone in the Empire.
I like this idea too, that way you could purchase vehicles for your empire/outfit/squad to use
EVILPIG
2012-04-21, 11:21 PM
"Never" simply is not an option.
The Kush
2012-04-21, 11:57 PM
"Never" simply is not an option.
Sorry your right I should have been more clear.. I meant never until you logout or something along those lines. I didn't mean litteraly lol thanks for pointing that out
PlaceboCyanide
2012-04-22, 07:48 AM
-1 to vehicles deconstructing spontaneously - no matter the game. It is ruinous to gameplay and breaks immersion. I've had white knuckle fights where I'm using an abandoned vehicle for cover, sticking my head out every now and then to take shots at the enemy -- only to have it suddenly *Poof* into thin air, leaving me with my pants down.
Since vehicles have to be bought I think everyone would feel cheated if they lost their vehicle every time they walk too far away. If it is a necessary evil in order to support the player count and desired visuals then I say the spent credits need to be refunded to the individual -- and to prevent abuse, provide X% returns if it is damaged at all.
+1 to the idea of making vehicles empire-wide. With the resource system this would be great. Players that manage to frugally spend their resources and keep a stockpile can fund a small advance and become a boon for their empire, or at least outfit.
Talek Krell
2012-04-22, 01:04 PM
The player paid for it, it should stay for as long as they want it regardless of whether they're sitting on it. The system of vehicle ownership from PS1 is the best approach I think let it stay until you deconstruct or disown it. Unowned vehicles could deconstruct in a minute or two, for the sake of keeping server load down, but be available to the whole empire. Or just stay for a minute or two, if the more complex nature of certs causes an issue with vehicle swapping.
I've had white knuckle fights where I'm using an abandoned vehicle for cover, sticking my head out every now and then to take shots at the enemy -- only to have it suddenly *Poof* into thin air, leaving me with my pants down.How I hate those moments. Maybe if there was a warning noise before it went away that would at least give you a heads up?
The Kush
2012-04-22, 02:03 PM
-1 to vehicles deconstructing spontaneously - no matter the game. It is ruinous to gameplay and breaks immersion. I've had white knuckle fights where I'm using an abandoned vehicle for cover, sticking my head out every now and then to take shots at the enemy -- only to have it suddenly *Poof* into thin air, leaving me with my pants down.
Good point.
I hope some more vets bring attention to this issue. It will completely change the feel of the game in my opinion if you lose your vehicle every time you get out. I will be understanding as I mentioned before if it creates too much stress on the server, but if it is simply a gameplay choice I would definitely fix this.
Xyntech
2012-04-22, 02:11 PM
One vehicle per player is fine. If you abandon your vehicle (by taking ownership of another vehicle, not just exiting the original vehicle), it is fine if it deconstructs a while later.
Sure it is a cool thought to have random abandoned vehicles all over the place, but that would be a resource and network hog and would be extremely easy for players to abuse (20 players keep pulling vehicles and piling them in one spot to lag everyone out).
It's fucking nanites. At least it makes more sense why it deconstructs more so than in other games.
Maybe a vehicle could start having a nanitey kind of effect for like 30 seconds before it actually deconstructed so that you would know to abandon it as a source of cover.
As for having vehicles deconstruct just because you weren't inside them for a couple minutes, that's a terrible idea. Vehicles cost resources now, and you may have paid a lot for a heavily modded vehicle. Just because you left your tank to go fight inside to capture a base shouldn't mean your ride is automatically gone when you get back. Maybe it will be destroyed in the meanwhile, but if nobody happens to blow it up it should still be there waiting for you.
The Kush
2012-04-22, 02:24 PM
One vehicle per player is fine. If you abandon your vehicle (by taking ownership of another vehicle, not just exiting the original vehicle), it is fine if it deconstructs a while later.
Yes, as I said I prefer your vehicle to deconstruct if you pull a new vehicle or enter a new vehicle. This will help with server lag and unneeded vehicles
Sure it is a cool thought to have random abandoned vehicles all over the place, but that would be a resource and network hog and would be extremely easy for players to abuse (20 players keep pulling vehicles and piling them in one spot to lag everyone out).
Thats why I didnt suggest this as my choice, but I like to give everyone the right to voice their opinion whether it is possible or not. Also keep in mind vehicles cost resources so that would be impossible.
It's fucking nanites. At least it makes more sense why it deconstructs more so than in other games.
True but the rate in the alpha footage was ridiculous, I liked leaving my vehicle outside a base when everyone was running in on foot, after we took the base I would come out and find my vehicle still there (as long as it wasn't destroyed).. now you would come back out and your vehicle is gone and you have to purchase another vehicle=SUCKS
Maybe a vehicle could start having a nanitey kind of effect for like 30 seconds before it actually deconstructed so that you would know to abandon it as a source of cover.
Good idea!
As for having vehicles deconstruct just because you weren't inside them for a couple minutes, that's a terrible idea. Vehicles cost resources now, and you may have paid a lot for a heavily modded vehicle. Just because you left your tank to go fight inside to capture a base shouldn't mean your ride is automatically gone when you get back. Maybe it will be destroyed in the meanwhile, but if nobody happens to blow it up it should still be there waiting for you.
Exactly.
ArmedZealot
2012-04-22, 02:38 PM
I'm happy with one vehicle per player. I shouldn't be able to spawn a bunch on mags and crowd them on the backdoor of the base.
The Kush
2012-04-22, 02:43 PM
I'm happy with one vehicle per player. I shouldn't be able to spawn a bunch on mags and crowd them on the backdoor of the base.
agreed but everyone is kinda losing focus about the original topic. this isn't about how many vehicles you can pull (as I mentioned earlier you should only be able to have one) instead this is about how soon your vehicle deconstructs after exiting.
ArmedZealot
2012-04-22, 02:45 PM
agreed but everyone is kinda losing focus about the original topic. this isn't about how many vehicles you can pull (as I mentioned earlier you should only be able to have one) instead this is about how soon your vehicle deconstructs after exiting.
Which would mean it would stay active until I spawn another vehicle, disconnect, or leave the continent.
However it isn't that big of a deal to me. If it gets in the way of performance and can be abused it should be tossed out for time based despawns.
The Kush
2012-04-22, 02:52 PM
Which would mean it would stay active until I spawn another vehicle, disconnect, or leave the continent.
However it isn't that big of a deal to me. If it gets in the way of performance and can be abused it should be tossed out for time based despawns.
agreed:D
Xyntech
2012-04-22, 03:22 PM
agreed but everyone is kinda losing focus about the original topic. this isn't about how many vehicles you can pull (as I mentioned earlier you should only be able to have one) instead this is about how soon your vehicle deconstructs after exiting.
It's still pretty on topic based on the poll options.
One poll option is "never," implying that a vehicle wouldn't auto deconstruct even if you pulled a new vehicle. Another option is "until the player enters a new vehicle," which I find a bit of a misnomer, since entering as a passenger of a galaxy shouldn't remove ownership of your own vehicle, but wording aside let's just take it to mean that pulling a new vehicle would allow your old vehicle to auto deconstruct.
I am of the opinion that it should never deconstruct. It could still cause clutter, but it is limited to one vehicle per person. If that person logs out, the vehicle is treated as if it has no owner and will auto deconstruct after the allotted time. But as long as a character is logged in and hasn't pulled another vehicle, they should get to keep their vehicle no matter how long they are away for it.
As for how long a vehicle can have no owner without deconstructing, I don't know. It doesn't matter to me very much. Maybe 5 minutes maximum, but much shorter if the server load is high in the area.
Tamas
2012-04-22, 03:27 PM
Vehicles should disappear:
After logging off.
~15 mins after not being used.
After a player spawns a new vehicle.
At the deconstruction command from the player.
The Kush
2012-04-22, 03:55 PM
Vehicles should disappear:
After logging off.
~15 mins after not being used.
After a player spawns a new vehicle.
At the deconstruction command from the player.
Agreed
It's still pretty on topic based on the poll options.
One poll option is "never," implying that a vehicle wouldn't auto deconstruct even if you pulled a new vehicle.
If you look in my original post you will find details about what this means, ill post it here for reference.
Yes this option is giving you the choice to never have your vehicle self deconstruct unless it is destroyed. As far as if the server could handle that is another story. By never I would say until you logout/change continents/ect something along those lines, already apologized for not being specific, just wanted some general options. As I told you before, I wanted to give everyone the right to vote for what they wanted, regardless of if I wanted that or it was possible.
Another option is "until the player enters a new vehicle," which I find a bit of a misnomer, since entering as a passenger of a galaxy shouldn't remove ownership of your own vehicle, but wording aside let's just take it to mean that pulling a new vehicle would allow your old vehicle to auto deconstruct.
Ummm...? no wording aside, it means exactly what I said. If you enter a galaxy, or gun someones tank, your vehicle is no longer needed and it should deconstruct. This will save server space as well. It doesnt matter if you pull your own vehicle or enter someone else's, by doing this you are stating you no longer require your vehicle.
I am of the opinion that it should never deconstruct. It could still cause clutter, but it is limited to one vehicle per person. If that person logs out, the vehicle is treated as if it has no owner and will auto deconstruct after the allotted time. But as long as a character is logged in and hasn't pulled another vehicle, they should get to keep their vehicle no matter how long they are away for it.
exactly, except i added that entering ANY vehicle deconstructs a vehicle you currently have. Reason being is to save server space, if the game has enough room to allow someone to leave their tank somewhere and jump in a gal or gun for someone, that is fine. But since it seems that server space is an issue, I decided that this wasn't as important. The main idea is as long as you have your vehicle and don't enter another one, yours shouldnt self deconstruct.
As for how long a vehicle can have no owner without deconstructing, I don't know. It doesn't matter to me very much. Maybe 5 minutes maximum, but much shorter if the server load is high in the area.
yea I agree
CTheRain
2012-04-22, 07:14 PM
Planetside 2: Parking Lot the game.
Saintlycow
2012-04-22, 07:21 PM
15 minutes after the owner leaves the area and does not return.
It will not self deconstruct if another player is using it, which bumps the timer to 5 minutes after his exit.
Mastachief
2012-04-22, 07:26 PM
Keep the original concept.
The Kush
2012-04-22, 08:01 PM
Keep the original concept.
I assume by original concept you are referencing to planetside 1? I agree if so, but currently at least alpha footage shows vehicles deconstructing rather quickly upon exit
ArmedZealot
2012-04-22, 08:04 PM
I assume by original concept you are referencing to planetside 1? I agree if so, but currently at least alpha footage shows vehicles deconstructing rather quickly upon exit
I think it can be safely assumed that it is that way for alpha testing. I don't think the devs have anything concrete down for how empty vehicles behave in terms of physics or ownership.
I think this issue will crop up again with beta and we will be able to have a much more appropriate grasp on what can be done with them.
Mechzz
2012-04-22, 08:06 PM
I assume by original concept you are referencing to planetside 1? I agree if so, but currently at least alpha footage shows vehicles deconstructing rather quickly upon exit
I don't recall that? In fact, Higby spawns at the Gal and runs past his Vanguard quite a few times in the courtryard section.
headcrab13
2012-04-22, 08:12 PM
I'd prefer that vehicles stay until you log out or buy another one. If that isn't possible, then maybe a proximity solution would work -- that way your vehicle would stay while you were capping a base or defending a bridge or tower, but if you got really far away it would despawn.
Mastachief
2012-04-22, 08:31 PM
I assume by original concept you are referencing to planetside 1? I agree if so, but currently at least alpha footage shows vehicles deconstructing rather quickly upon exit
yeh pside1 style because........... it works.
Aside from an ams that has lost its owner i seem to recall that pside vehicles would stick around for hours provided you hadn't spawned another
The Kush
2012-04-22, 08:49 PM
I don't recall that? In fact, Higby spawns at the Gal and runs past his Vanguard quite a few times in the courtryard section.
Watch the full video. It deconstructs shortly after his arrival at the base.
Rocknoise
2012-04-22, 08:50 PM
in my opinion it was good how it was in ps1. If u log off or get another vehicle all other owned should deconstruct. U cant use 2 vehicles at the same time. And as i know there are no vehicles u can connect to each other. So there is no need for more than 1 vehicle per player.
15 minutes is totally unacceptable ... 15 minutes is nothing in this game. If u die and spawn a bit away from ur vehicle. It could be vanish in that moment u arrive at it xD
When i parked my van somewhere, it was very useful i could enter it again after a small sidemission, even it was 2 hours ago i left it there.
Imagine u try to get your 100 people ready to start as team, it will take a time... believe me i did alot of times. 30 minutes is nothing while squads are assigned and all got their roles. 15 minutes would end up in very long queues at vehicle pads. The first vehicles would disappear before the last one has it own. Missions take hours... some with less nme contact have vehicles lasting for hours. So 6 hours would be a neccessary minimum.
Fenrys
2012-04-22, 10:30 PM
"Never" simply is not an option.
I think I remember an interview where Higby said vehicles currently did not deconstruct.
You could park your tank somewhere, and when you log off it would become available to anyone in your empire. If nobody takes it or blows it up, you could log in next week and jump back into that same tank.
It was unclear whether a deconstruction system was not finished being coded yet, or if there was no intention to create such a system.
Skitrel
2012-04-22, 10:39 PM
Use battlefield's method but expand it. Battlefield's vehicles start taking damage 10 seconds after the owning player (someone that's recently been inside) leaves the vicinity of the vehicle. The vicinity being 10-25 metres. If anyone interacts with the vehicle (eg repairing) they become an owning player.
Start damaging vehicles after someone gets in the region of 200-300 metres away from it. This allows people to leave their vehicles outside a facility (such as a galaxy) attack, take advantage of a spontaneous need to jump in a nearby empty tank should the need arise and still return to their old vehicle when all is said and done.
Distance is a much better measure for whether someone still wants to use the vehicle than getting in something else or a timer.
Bravix
2012-04-22, 11:52 PM
Use battlefield's method but expand it. Battlefield's vehicles start taking damage 10 seconds after the owning player (someone that's recently been inside) leaves the vicinity of the vehicle. The vicinity being 10-25 metres. If anyone interacts with the vehicle (eg repairing) they become an owning player.
Start damaging vehicles after someone gets in the region of 200-300 metres away from it. This allows people to leave their vehicles outside a facility (such as a galaxy) attack, take advantage of a spontaneous need to jump in a nearby empty tank should the need arise and still return to their old vehicle when all is said and done.
Distance is a much better measure for whether someone still wants to use the vehicle than getting in something else or a timer.
Might need to tweak the distance, but sounds good.
Talek Krell
2012-04-23, 06:56 PM
Start damaging vehicles after someone gets in the region of 200-300 metres away from it.I'd still prefer something more like the original ownership system. PS2 will be vast and vehicles will be paid for, so if I'm out tanking and get called to be part of a MAX drop with my outfit I'd like to know that I can hide my tank away somewhere and have a reasonable chance that it will still be present when we're done. It's essentially just allocating a bit of extra system resources per player. Enough for myself and one vehicle.
You could park your tank somewhere, and when you log off it would become available to anyone in your empire. If nobody takes it or blows it up, you could log in next week and jump back into that same tank.
I'd love that if their system can handle it. Generally an abandoned vehicle probably won't last long and pulling huge numbers would be prohibitively costly, so maybe it would work.
This Kind of Question is something i Asked myself , too.
I just dont want to Buy a really Expensive Unit, that destructs it self after Time.
So Iv´e Voted for hours After a Player Exits, the Vehicle.
Why ? B/c I dont know if there is a possibility, To lock or Steal Vehicles.
I would be Happy if there is a Way to Steal a Enemy Vehicles, its Fun to steal the Flash, or a Prowler from someone ;)
Hacking would be okay for me, too.
Thoughts ?
super pretendo
2012-07-07, 02:58 AM
XxdAkUsH420xX
maddoggg
2012-07-07, 06:29 AM
You should of added an option of hours if left unattended OR if a player enters a new vehicle.
I deffinetly like the idea of vehicle not blowing up after a few minutes,but if they dont disapear and you are able to call one vehicle after another,than 1 man can buy vehicles for the entire army and it's too exploitable.
Klockan
2012-07-07, 06:29 AM
I think that was just for their alpha testing where everyone spawned their own vehicles all the time. In the E3 demo I never saw a vehicle despawn and they were everywhere.
NoDachi
2012-07-07, 07:07 AM
It'll be what ever the game can handle performance wise in the beta.
This is not an opinion choice.
MrKWalmsley
2012-07-07, 08:06 AM
This is a tough one, I had to say after a few hours. I think having bases cluttered up with flashes might make people take more consideration into their transportation methods, and travel in groups. Although obviously, it entirely depends on what the system can take.
However the concept of only removing previous vehicles when the previous owner enters another vehicle leaves the whole system open to having vehicles out there for even longer than just a few hours, if the person suddenly decides to go on an infantry campaign. What about getting into the passenger seat of a Sundie or Gal? Would that count?
Also what about like 50 player fast attack teams who use flashes to get to a target, attack it then mount up? What if they get on someone else's flash? Suddenly there would be 1 less flash for the person who's flash you got on to ride on, and so momentum is lost. And I can see this happening with at least a third of a group unless the group is extremely organised and parks in rows and columns with precision and knows their place in that formation. Gotta hope a few missiles don't land in the parking area during the ensuing fight or you'll end up with flashes all over the place!
GhettoPrince
2012-07-07, 09:40 AM
I like the idea of being able to recycle them for resources if they survive a long fight. (it probably wont happen often enough to be an issue though)
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