View Full Version : Lets steal the lightning!!
SuperMorto
2012-04-28, 05:14 AM
Yes folks SOE have already made all the skins. So lets make it hackable.
Along with the sundy and the others...
http://c3333424.r24.cf0.rackcdn.com/3b4bc3ccc24c30fd8aea3e025eab761b0496389f.jpg__576x 480_q85.jpg
http://c3333424.r24.cf0.rackcdn.com/97d40fe933bb33795c5f4defad735f251509410d.jpg__576x 480_q85.jpg
http://c3333424.r24.cf0.rackcdn.com/30bf35932a8aa6b89229b10d89cd24dc6e3ef27b.jpg__576x 480_q85.jpg
http://c3333424.r24.cf0.rackcdn.com/436687311962b0c7f7bd0bcd11add4aa28430a8d.jpg__576x 480_q85.jpg
The Kush
2012-04-28, 05:18 AM
No. Unless all vehicles are available to hack. This is an all or nothing for me, and at this point before beta I'm going to trust the PS devs that hacking is not the best for this game
KTNApollo
2012-04-28, 05:25 AM
No. Unless all vehicles are available to hack. This is an all or nothing for me, and at this point before beta I'm going to trust the PS devs that hacking is not the best for this game
^^^Agreed 100%. I was playing PS1 last night and I spawned a Galaxy Gunship at TR sanctuary. As I proceeded to pick up gunners from various bases before heading into the fray I got chased down by a few Mossies+Reavers from the VS. After they got shot down I landed to repair, and I noticed I had forgotten my glue gun, so I ran inside the base to swap. When I came back outside a VS was hacking my vehicle, and before I could kill him he hacked it and deconstructed it. Really irritating. So yeah, no hacking in PS2.
Trolltaxi
2012-04-28, 05:36 AM
^^^Agreed 100%. I was playing PS1 last night and I spawned a Galaxy Gunship at TR sanctuary. As I proceeded to pick up gunners from various bases before heading into the fray I got chased down by a few Mossies+Reavers from the VS. After they got shot down I landed to repair, and I noticed I had forgotten my glue gun, so I ran inside the base to swap. When I came back outside a VS was hacking my vehicle, and before I could kill him he hacked it and deconstructed it. Really irritating. So yeah, no hacking in PS2.
That's exactly the reason why every veichle should be hackable! :)
Thoreaux
2012-04-28, 05:38 AM
^^^Agreed 100%. I was playing PS1 last night and I spawned a Galaxy Gunship at TR sanctuary. As I proceeded to pick up gunners from various bases before heading into the fray I got chased down by a few Mossies+Reavers from the VS. After they got shot down I landed to repair, and I noticed I had forgotten my glue gun, so I ran inside the base to swap. When I came back outside a VS was hacking my vehicle, and before I could kill him he hacked it and deconstructed it. Really irritating. So yeah, no hacking in PS2.
But.... that's exactly why hacking is awesome.
What brute force could not accomplish, subterfuge did instead. PS has always been a game that rewards smarts and I'd like to see that continue, personally.
Snipefrag
2012-04-28, 06:20 AM
I agree, if the troops in your gal let someone hack your gal then you need to get better/more alert troops.
Redshift
2012-04-28, 06:31 AM
^^^Agreed 100%. I was playing PS1 last night and I spawned a Galaxy Gunship at TR sanctuary. As I proceeded to pick up gunners from various bases before heading into the fray I got chased down by a few Mossies+Reavers from the VS. After they got shot down I landed to repair, and I noticed I had forgotten my glue gun, so I ran inside the base to swap. When I came back outside a VS was hacking my vehicle, and before I could kill him he hacked it and deconstructed it. Really irritating. So yeah, no hacking in PS2.
Better player won, tough shit :P
Shade Millith
2012-04-28, 10:04 AM
^^^Agreed 100%. I was playing PS1 last night and I spawned a Galaxy Gunship at TR sanctuary. As I proceeded to pick up gunners from various bases before heading into the fray I got chased down by a few Mossies+Reavers from the VS. After they got shot down I landed to repair, and I noticed I had forgotten my glue gun, so I ran inside the base to swap. When I came back outside a VS was hacking my vehicle, and before I could kill him he hacked it and deconstructed it. Really irritating. So yeah, no hacking in PS2.
I'm sorry, but you just described why hacking was an excellent part of the game.
You left the vehicle long enough in one place. You have no one but yourself to blame.
Baneblade
2012-04-28, 10:12 AM
They disabled hacking for the same reason they disabled looting. So one empire can't grief another by spawning shit with their resources and then 'stealing' it.
MonsterBone
2012-04-28, 10:58 AM
That's exactly the reason why every veichle should be hackable! :)
That VS performed a service by destroying your vehicle. Perhaps you should have left a guard.
stordito
2012-04-28, 02:30 PM
i'd like to see hacking back too...
hacking was a great diversion.
hacking a bfr standing between his legs for around 40 secs, hoping he does not hear the t-rek,or sees you,or stomp you...knowing each of those would be instadeath for you...it's not that easy, i cannot see why people thinks hacking is "just annoying" and not rewarding for patience,teamplay and cool blood.
How can someone complain for a 20 sec vechile respawn time when a cloacker/hacker usually needs at least 10 minutes to get safely into action and start contribute the war?
In ps2 the empire specific vehicles will not be hackable, but common pool could be easily i don't see any problem with that.
AMS hacking was a great way of using enemy deployed AMS as a trojan horse and changing the course of a siege, do people prefer grunt face-to-face combact instead of trying to esploit enemy defenses?
Plus common pool mean everybody is able to drive them, so i can't see the problem.
Cloacker+ combact eng + hacker was the "role" i had most fun in,i can't imagine a PS2 without this role.
And i can't understand why the dumbed down the infil suit to be a sort of BF2 recon class...
Xyntech
2012-04-28, 04:31 PM
While needing to create a bunch of different skins is undoubtedly a concern, I suspect the devs are much more concerned with things like:
Will someone uncerted in AA turrets be able to drive a tank with an AA turret?
If a hacked vehicle had a custom TR skin, what skin will it have when it's hacked to be NC? What about if it's hacked back by the original owner?
Will it screw up balance to have a bunch of VS rolling in 20 hacked Vanguards?
What if the Lightning had an empire specific turret or piece of equipment?
I think it's just a lot of extra work and a big can of worms that the devs just don't even want to touch right now. I believe that most of the problems could have potential work arounds that would allow vehicle hacking to be a viable part of gameplay, but nothing about it would preclude it from being added down the road. Maybe during the 5 year plan, especially if the community shows enough interest in it, they will put the time and effort into thinking through all of the problems and doing the extra work to make it a reality.
Until such a time, I'm with The Kush, all or nothing. The lightning already having the different empire skins only solves a handful of the potential problems, and I'd much rather see a consistent and uniform system, either with hacking vehicles or without.
xSquirtle
2012-04-28, 05:07 PM
what ever side-grades a vehicle has upon hacking, remain with that vehicle during its immediate life. Even if the player is not certed in that particular instants(so long as he has the base of that vehicle certed). The likely hood of 20 hacked vangards is highly unlikely. Look at our current Planetside, when have you ever seen 20+ hacked vehicles on one empire(a side from special events)?
To me that's a lame excuse for not having the ability to hack vehicles, and still remains as another milestone that the dev's have stricken down.
headcrab13
2012-04-28, 05:16 PM
^^^Agreed 100%. I was playing PS1 last night and I spawned a Galaxy Gunship at TR sanctuary. As I proceeded to pick up gunners from various bases before heading into the fray I got chased down by a few Mossies+Reavers from the VS. After they got shot down I landed to repair, and I noticed I had forgotten my glue gun, so I ran inside the base to swap. When I came back outside a VS was hacking my vehicle, and before I could kill him he hacked it and deconstructed it. Really irritating. So yeah, no hacking in PS2.
Haha, I love that part of Planetside. Hacking is an awesome skill, and I really hope vehicle jacking/disabling is available in some form for PS2.
On a side note, what if only Nanite Systems vehicles were hackable? I understand the "all or nothing" mentality, but if they only have empire-specific skins for the NS vehicles, maybe there could be some backstory supporting that.
Xyntech
2012-04-28, 05:28 PM
The likely hood of 20 hacked vangards is highly unlikely. Look at our current Planetside, when have you ever seen 20+ hacked vehicles on one empire(a side from special events)?
Log in to enemy empire, pull a bunch of vehicles for your team, log back to your main empire.
Even easier with F2P.
We don't even know if TR player 1. will be able to pull a customized vehicle and let TR player 2. drive it, so it's a bit early to be talking about whether an enemy would be able to do so as well.
As for being certed, it's pretty safe to say that the vast majority of players will be certed in at least the base level of every vehicle within a short time of the games launch. This is balanced by the fact that you can't fill every role at once, but you will be able to at least nominally fill every role one at a time. This further calls into doubt whether a player who can drive an AA turret equipped tank will be able to give it to someone who can only drive a basic tank.
Saand
2012-04-28, 05:58 PM
What better way to get people to buy something off of the store than to get them to sample it while driving a hacked modified vehicle or picking up a modified gun, its not like they would get to keep it, once its destroyed its gone.
If someone is not certified for a mod and it is impossible to allow them to use it due to how the accounts are setup, they could make the vehicle, gun revert back to a basic version once hacked.
Leave your equipment unattended and I may fall into enemy hands, as annoying as it may seem it adds a layer to the gameplay I would miss, and I have been on the receiving an giving end of hacking.
Make hacking so it costs resources to take ownership of the vehicle, that should keep it from being too rampant.
Artimus
2012-04-28, 06:07 PM
I just hope hacking in general has a significant role still. Having someone with advanced hacking was always clutch in ps1. It kinda put a vip sense on that person cause he would be are lifeline at times to get equipment or to simply respawn.
xSquirtle
2012-04-28, 06:08 PM
Log in to enemy empire, pull a bunch of vehicles for your team, log back to your main empire.
Even easier with F2P.
That's so highly unpractical. Not to mention, all that would accomplish is generating default vehicles with no upgrades of any kind.
Again looking at Planetside 1, we had free trails and again it was so unlikely for that to happen, and when it did... Who cared? kill the vehicle and let them whine for wasting all that time.
We don't even know if TR player 1. will be able to pull a customized vehicle and let TR player 2. drive it, so it's a bit early to be talking about whether an enemy would be able to do so as well.
As for being certed, it's pretty safe to say that the vast majority of players will be certed in at least the base level of every vehicle within a short time of the games launch. This is balanced by the fact that you can't fill every role at once, but you will be able to at least nominally fill every role one at a time. This further calls into doubt whether a player who can drive an AA turret equipped tank will be able to give it to someone who can only drive a basic tank.
Simple fix is to reset everything back to default settings for a AA or ground type of vehicle. Without all the special side grades from the previous player.
I think your over complicating this WAY to much.
Red Beard
2012-04-28, 07:04 PM
Quote:
Originally Posted by KTNApollo
^^^Agreed 100%. I was playing PS1 last night and I spawned a Galaxy Gunship at TR sanctuary. As I proceeded to pick up gunners from various bases before heading into the fray I got chased down by a few Mossies+Reavers from the VS. After they got shot down I landed to repair, and I noticed I had forgotten my glue gun, so I ran inside the base to swap. When I came back outside a VS was hacking my vehicle, and before I could kill him he hacked it and deconstructed it. Really irritating. So yeah, no hacking in PS2.
I'm sorry, but you just described why hacking was an excellent part of the game.
You left the vehicle long enough in one place. You have no one but yourself to blame.
Yes I got a warm feeling just reading this...the game is better like this because it makes you PROTECT YOUR ASSETS, like you would in a real war (or game for that matter!)
Baneblade
2012-04-28, 07:12 PM
That's so highly unpractical. Not to mention, all that would accomplish is generating default vehicles with no upgrades of any kind.
Yeah... until The Enclave spawned 50 Fully upgraded Prowlers and then switch to VS on nub alts for the hell of it.
It goes both ways.
NCLynx
2012-04-29, 03:45 AM
Like others have said before me: I'd like to hack and steal vehicles, but if we're only limited to the cross faction vehicles it just kinda feels dumb.
Xyntech
2012-04-29, 09:33 PM
I think your over complicating this WAY to much.
I'm not complicating it, I'm pointing out possible reasons why it may be a problem.
The dev team has said that hacking vehicles is out for now. I personally want vehicle hacking to be in, but I'm being realistic that they may know some reasons why it would be problematic in PS2's new paradigm. My reasons are just some possible examples.
Make no mistake though, I'd much prefer to have hacking of vehicles to be included if at all possible. I'd like to have hacking of vehicles way more than I want to have vehicle entry animations, which I also would prefer to have.
Adding in vehicle hacking shouldn't be too difficult either if it turns out to be viable in the new scheme of things. Maybe not right away, but part of the 5 year plan at least if the players demand it. Let's play beta before worrying about it too much. At least then we will be able to decide for ourselves if we think it would imbalance things too much or cause any other difficult problems.
Maybe the devs are right, maybe they are wrong, but for the time being they know more than us. This really isn't a core gameplay issue that needs to be sorted out asap. Discussing it abstractly now is fine, but let's wait until beta to really worry about it is all I'm really thinking.
Kipper
2012-04-30, 12:00 PM
I hope hacking makes it in at some point.
I don't see an issue with modifications and upgrades - to me it's simple. To hack a vehicle, you have to be certed to drive it, as well as hack - in the same way that in real life, I have to know how to drive a truck before it makes sense to steal one (not that I do that).
So Vanu guy comes along and spots an unattended Reaver... He's certed for the Scythe, so he can fly any ES aircraft, and he's certed to hack, so he takes it. (You could have it so that you can hack, but only decon if you're not certed to fly/drive the vehicle).
This particular Reaver is loaded with an advanced weapon, lets say a Flamethrower, which again, might have ES variants (Plasma-thrower!) but its essentially an archetype with different stats. Our Vanu is not certed for the Plasma-Thrower on his own faction, so he can't fire it - obviously in a game its point and click, but a real life scenario would be someone who simply couldn't find the arming controls.
The value of his hack is that through the carelessness of the original owner, he was denied his flamethrower reaver and many people in the advancing Vanu infantry squad are thankful. The VS player could even fly the thing back and re-cert, or hand/trade to someone who does have the relevant in-game skills to use it.... but when it blows up or decons, then its gone.
As for paint jobs, or custom skins, reset them or let them stay - it would add a personal incentive for people to want to get their vehicles back if they kept their personalization for the life of the vehicle! (think of the shit you'd get if your outfit mate was blown up by YOUR Reaver in VS hands).
The only thing that might be tricky is essentially, hacking is stealing resources - but then, if you decon the vehicle and don't get them back, its the same, if you blow up, you lose them and its the same. Heck, if you lose territory, you're losing resources - it IS a PVP game is it not?
Baneblade
2012-04-30, 12:52 PM
Address the unique exploitability in PS2 or you can pretty much be certain jacking won't be back.
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