View Full Version : WMD in the game, what do you think?
Hooah
2012-05-06, 04:32 AM
Would you like to see weapons of mass destruction in a game like this? It would be a weapon with strategical importance. And would be a high priority installation to capture, in form of a missile silo or an orbital strike command center?
I can see the problems with a WMD getting spammed, so it definetly should be on a empire cooldown. And to deny it to get into the hands of the wrong player, only high ranking specced commanders should be able to use it. Maby make a democratical vote in the area it will affect before it launches. People in the targeted area will get a message i.e "Orbital Strike inbound - accept/decline" with a 10 sec cooldown to answer with a default yes. this way friendly players get a heads up that a strike is imminent and can evacuate the area.
As a WMD is indisciminate it would be bad to just launch it blind into a battle. Another issue with the yes/no vote is that too much democracy can slow a launch/strike too much so it loses the strategical effect wanted. And a popup window can be devastating for the other players participating in the big battle.
Sabot
2012-05-06, 04:56 AM
I'd have to say no... Things like these are cool (in a video game;P) and all, but more often than not they just make game play boring for a lot of people. Maybe once or twice it'd be fun too see the effects of a WMD, but after that it just removes what's actually fun in the game.
I could maybe see something like a gas attack over a large area, where everyone affected have the option to put on a gas mask or something to not insta die from it. But a nuke or orbital strike that eradicates anything alive on a hex/base is a big nono for me.
Plus, all the fighting on a cont would be over control of this weapon... everything else would come second, which also isn't fun tbh.
Snipefrag
2012-05-06, 04:59 AM
I think orbital strikes should make a re-appearance but not in the same guise, it should be limited to only a few top level commanders per empire.. So that they have to be used strategically.. Not to pad their kill count. Regional EMP's would also be cool !
NCLynx
2012-05-06, 06:54 AM
The Vanguard is the only WMD I need. My vote would be no for now.
Death2All
2012-05-06, 07:00 AM
Sounds really stupid and gives players a need to exploit the already flimsy command structure in order to get access to it.
It would be people getting CR5s strictly for the OS all over again.
I don't think command should yield any special abilities other than tools to organize players. Otherwise the entire system deteriorates.
Snipefrag
2012-05-06, 08:08 AM
Sounds really stupid and gives players a need to exploit the already flimsy command structure in order to get access to it.
It would be people getting CR5s strictly for the OS all over again.
I don't think command should yield any special abilities other than tools to organize players. Otherwise the entire system deteriorates.
I guess you havent read the threads discussing the potential revamps of the command structure, the reason the command structure was flawed in PS1 was because players didnt need to actively command to maintain their command rank.. So in the end achieving Cr5 was a goal for people simply to pad their kill count every few hours via an OS.
Initially in PS1 the command structure worked when only a few people had the means to reach that rank (by being the primary commanders of their outfits etc), people took their commanding seriously.. Eventually over time every clown reached the rank and it descended into unrelenting global/OS spam.
If in PS2 orbital strikes and tactical abilities could be restricted to those who would use them for command purposes primarily, it could add a lot to the overall meta game. The devs might achieve this by making sure only people who are actively partaking in the meta game, producing good missions, maintain the top command ranks and gain access to these type of powers. If its just something you can thoughtlessly unlock by putting a load of time into a particular tree then certainly not.
Death2All
2012-05-06, 08:33 AM
If in PS2 orbital strikes and tactical abilities could be restricted to those who would use them for command purposes primarily, it could add a lot to the overall meta game. The devs might achieve this by making sure only people who are actively partaking in the meta game, producing good missions, maintain the top command ranks and gain access to these type of powers. If its just something you can thoughtlessly unlock by putting a load of time into a particular tree then certainly not.
That's some amazing armchair development you have there. Surely this will be implemented into the game :rolleyes:.
Snipefrag
2012-05-06, 08:49 AM
That's some amazing armchair development you have there. Surely this will be implemented into the game :rolleyes:.
Well, its a lot better than trying to use a statement like this to back up your point:
It would be people getting CR5s strictly for the OS all over again.
Here you're presuming PS2 will be identical to PS1 which is wrong. Higby has even hinted that the command structure might work something like this in the future. Just because you cant see how a concept can be brought from an idea into fruition doesnt mean the developers wont be able to.
Kran De Loy
2012-05-06, 09:07 AM
I would love to see OS in the game. While not spamming the ability is a big issue I really would not want to see a vote system for it. They'd almost never get used when and where they're actually needed.
The idea I have is to really limit the OS availability would be to tie it to land ownership. Say something as simple as which ever outfit had the most points earned during a base capture would then belong to them. This would make it so zerg outfits would most likely be the ones to get these, but a smaller highly skilled outfit that spent more time trying to capture a base would still be very likely to be the ones to own it once captured. Open to other suggestions, of course.
While this capture mechanic could also limit the number of OS available at any one time to the number of bases (or bases with the specific ability to command OS) it could ALSO be used as an eventual stepping stone to outfits being able to upgrade and customize the defenses of bases using outfit resources.
Or you could just skip it all and make OS cost ridiculous amounts of resources so much so that combined with the long cool down only outfit leaders with access to the outfit resource pool would be able to call OS in.
headcrab13
2012-05-06, 11:03 AM
How about this:
Once a week, a nuke is assembled at a single base (only one base on the whole planet). This would really heat up the fight in the hours prior to nuke creation. All three empires would be gunning for that base and the surrounding region.
After the long fight for nuke control, the victorious empire would have to transport the nuke by ground convoy to a base on the other side of the continent. The other two empires would be free to plan ambushes and chase attacks on the moving convoy, and destroying the nuke vehicle before the weapon was armed would neutralize the threat.
Once secured in the second base, the nuke could be armed and launched after a 15-minute countdown. The opposition can break into the launch control room at any time and hack it back, if they're able to clear a path to the terminal and secure it.
If the other two empires fail to stop the nuke's arming sequence, the controlling empire can fire it at any point on the planet, killing everything in a massive area and allowing them to move in and take all the bases in that area without a fight.
Sledgecrushr
2012-05-06, 11:09 AM
No I win buttons.
ArmedZealot
2012-05-06, 11:12 AM
If they are removing artillery from the game on the basis of "We don't like players dying without a chance of fighting back" then it only makes sense to remove OS's and similar things, because they are the cause of the most pathetic of deaths.
How many times has a player spawned at an AMS only for it to be OS'ed, naked and running from the vehicle?
I hate OS's, and other WMD's would be just an OS under another guise.
headcrab13
2012-05-06, 11:34 AM
If they are removing artillery from the game on the basis of "We don't like players dying without a chance of fighting back" then it only makes sense to remove OS's and similar things, because they are the cause of the most pathetic of deaths.
How many times has a player spawned at an AMS only for it to be OS'ed, naked and running from the vehicle?
I hate OS's, and other WMD's would be just an OS under another guise.
I see from the poll that I'm in the minority here, but I still think it could be interesting if it was very limited (i.e. a weekly chance like I mentioned above that might only succeed once or twice a month).
I also see your point, though, and I dislike getting vaporized by a random OS or Flail blast as much as the next guy.
ArmedZealot
2012-05-06, 11:38 AM
I see from the poll that I'm in the minority here, but I still think it could be interesting if it was very limited (i.e. a weekly chance like I mentioned above that might only succeed once or twice a month).
I think a compromise could be found in super units. Something an outfit could pull once every couple months with enough resources and could be manned by 8-10 people. I wouldn't say a BFR but something like an outfit battleship or super galaxy.
It might be a death machine, and be hard to kill, but at least you can shoot back at it. And with 30-40 people shooting back at it, it wouldn't be so OP.
There have been discussions before on how to implement these to where they don't repeat OS behavior or BFR behavior.
Ruffdog
2012-05-06, 11:46 AM
Maybe a hex-affecting EMP-style weapon, but not an out-and-out killer.
(Only those pesky fly-boys would die :p )
headcrab13
2012-05-06, 11:48 AM
I think a compromise could be found in super units. Something an outfit could pull once every couple months with enough resources and could be manned by 8-10 people. I wouldn't say a BFR but something like an outfit battleship or super galaxy.
It might be a death machine, and be hard to kill, but at least you can shoot back at it. And with 30-40 people shooting back at it, it wouldn't be so OP.
There have been discussions before on how to implement these to where they don't repeat OS behavior or BFR behavior.
Yeah I remember some earlier discussions about outfit airships or massive ground tanks that would be very rare/expensive, and maybe take a squad or two to operate.
I agree with you that something like that could add some really unique fights to Planetside (as if it wasn't unique enough already, haha), and it does make sense that being able to use tactics and skill against it rather than just being nuked would probably be more interesting to most players.
DayOne
2012-05-06, 11:53 AM
I wouldn't mind some orbital strikes but with an extended area that also EMP'd? Even friendlies. All damage done to friendlies and friendlies EMP'd would count as grief points.
This means they would have to be use sparingly.
Also they should be disallowed near buildings due to the "massive structural damage" they would cause as your empire wants those bases. Sanctuaries within bubbles are, of course, invulnerable.
Kipper
2012-05-06, 12:33 PM
I don't mind if its rare and you get ample opportunity to get out of the way.
Artillery/OS shouldn't be about guaranteed kills, it should be about surpression - a screen to advance / retreat / regroup under.
That also makes it more of a teamplay tactic than a weapon.
Marinealver
2012-05-06, 01:02 PM
It will have to be an outfit type item that only founder/leader and certian officers can use. Also it must have a decient timer and tactical prerequesite in order to use. I can see say a superweapon stoping an anoying Tower of Death on a contenant that the loosers just need to leave and let the victors invade a diffrent cont.
Baneblade
2012-05-06, 01:03 PM
WMDs have no place in a perpetual war.
PS1 Orbital Strikes were not WMDs.
CutterJohn
2012-05-06, 01:12 PM
The only possible area I could agree to these being in game is if they were just a dev tool used during special events.
Sure, the tactical nukes were cool in Crysis, but nuking the base was how you ended the round. It was the entire point of the match. PS has no use for it other than killing a lot of people easily, and players have no need of the ability to kill a lot of people easily.
ArmedZealot
2012-05-06, 01:20 PM
WMDs have no place in a perpetual war.
PS1 Orbital Strikes were not WMDs.
http://www.youtube.com/watch?v=-zupGFNB4P4
yeah, not WMD's at all.
NCLynx
2012-05-06, 01:32 PM
http://www.youtube.com/watch?v=-zupGFNB4P4
yeah, not WMD's at all.
In a confined space, of course it's going to get a lot of kills. Does that mean shots fired from a vanguard should have a cooldown as well? I've seen one shot kill 15 soldiers all huddled around the back door one time.
ArmedZealot
2012-05-06, 01:33 PM
In a confined space, of course it's going to get a lot of kills. Does that mean shots fired from a vanguard should have a cooldown as well? I've seen one shot kill 15 soldiers all huddled around the back door one time.
You can do something about a vanguard. You can't do shit about a cloaker OS'ing.
NCLynx
2012-05-06, 01:43 PM
You can do something about a vanguard. You can't do shit about a cloaker OS'ing.
OSing was fine back in 03-04. If you mean how many can simply shoot off an OS nowadays yea it's insane overkill. Back in the beginning though, they were use pretty sparingly and for more strategic things. Not to see how many kills you could get in one go.
ArmedZealot
2012-05-06, 01:51 PM
OSing was fine back in 03-04. If you mean how many can simply shoot off an OS nowadays yea it's insane overkill. Back in the beginning though, they were use pretty sparingly and for more strategic things. Not to see how many kills you could get in one go.
I think that is more nostalgia speaking then actual reality. And 03-04 was only the first year that PS launched. As such OS's were only usable by people that grinded their way to CR5 ASAP.
The fact is, is that WMD's get you lots of kills. As such it will always be sought after for doing so, by as many people that want lots of kills, which is damned near every player.
If you limit the amount of OS's to each outfit. Players will just make their own outfits. Same goes for many other methods of doing it. It's easier and more fun to just not have them in the game.
Baneblade
2012-05-06, 02:35 PM
Orbital Strikes are still not WMDs.
ArmedZealot
2012-05-06, 02:41 PM
Orbital Strikes are still not WMDs.
Denial. OS's got more kills than anything else in game could at one time. I don't have a rifle that could get 40 kills in one shot, nor a tank, nor a bomber, nor a flail.
Ruffdog
2012-05-06, 04:24 PM
Denial. OS's got more kills than anything else in game could at one time. I don't have a rifle that could get 40 kills in one shot, nor a tank, nor a bomber, nor a flail.
Although a bombing run on a packed bridge can be pretty tasty.
Duncan
2012-05-06, 04:50 PM
If ever there was a cautionary tale against this sort of thing, it's Modern Warfare 3. Out of curiosity I was playing during the free weekend that just happened on Steam, and not having played the COD franchise since the original title, I was shocked at how constantly I was being assailed by unblockable missiles raining down from the sky. There's even a nuclear bomb that just kills the entire remaining team to reward you for getting a certain length of killstreak. It's a weird sort of "punish-the-losers" mentality that I found pretty disturbing.
Granted, the OS in Planetside had its tactical use and wasn't nearly as heinous, but given the choice between having that sort of thing or not, I lean towards leaving it out.
Baneblade
2012-05-06, 05:23 PM
Denial. OS's got more kills than anything else in game could at one time. I don't have a rifle that could get 40 kills in one shot, nor a tank, nor a bomber, nor a flail.
It's not denial, if an OS was an actual WMD it would be able to kill everything within the area of an SOI or more. Targeted orbital artillery does not a Weapon of Mass Destruction make.
ArmedZealot
2012-05-06, 05:26 PM
It's not denial, if an OS was an actual WMD it would be able to kill everything within the area of an SOI or more. Targeted orbital artillery does not a Weapon of Mass Destruction make.
Oh well if that is how you qualify it. Sure.
Still I'd rather not have "targeted orbital artillery" when artillery isn't even making it into the game.
Baneblade
2012-05-06, 05:31 PM
I don't want OSes either, which is why I pressed the distinction.
ArmedZealot
2012-05-06, 05:33 PM
Ah I took your distinction to mean that you didn't want WMD's but wanted OS's. My bad lol.
Bluecewe
2012-05-06, 06:05 PM
I'm pretty sure it would end up like titans in Eve Online. Titans are the largest ships in the game and use a "Doomsday" weapon. They have become the primary weapon of many major alliances meaning battles no longer require as much strategical skill, and instead rely on how many titans your alliance can field.
In short, it would be used as frequently as possible, removing the importance of it.
ArmedZealot
2012-05-06, 06:08 PM
I'm pretty sure it would end up like titans in Eve Online. Titans are the largest ships in the game and use a "Doomsday" weapon. They have become the primary weapon of many major alliances meaning battles no longer require as much strategical skill, and instead rely on how many titans your alliance can field.
In short, it would be used as frequently as possible, removing the importance of it.
Pretty much.
CutterJohn
2012-05-06, 11:23 PM
If ever there was a cautionary tale against this sort of thing, it's Modern Warfare 3. Out of curiosity I was playing during the free weekend that just happened on Steam, and not having played the COD franchise since the original title, I was shocked at how constantly I was being assailed by unblockable missiles raining down from the sky. There's even a nuclear bomb that just kills the entire remaining team to reward you for getting a certain length of killstreak. It's a weird sort of "punish-the-losers" mentality that I found pretty disturbing.
The counterpoint to that is the tactical nuke in Crysis, which, if you got three shots off on the enemies base, ended the match. But rather than a killstreak reward, it was a designed method of ending the match, and you had to have done certain things in order to gain access to it. Plus when you pulled the nuke launcher or nuke tank, everyone on the map was alerted, and an icon pointed out its position.
It was, imo, a far superior method of ending a match. Very satisfying, far more so than tickets running out and the match just randomly ending.
IMMentat
2012-05-06, 11:42 PM
I'd like some form of tactical missile/OS to take down a single well defended target (e.g. a galaxy parked just the other side of a ridge crawling with maxes and snipers and AV).
Sometimes the only kill that will work is overkill.
1-2 uses per day, range limited to within 2-3hexes of a friendly base, only pre-requisite should be a laz pointer or CUD and a middling BR.
More of a bunker buster than area effect instakill.
I'm praying that vanguards dont get their former #splash damage troop instakill# shells they had in PS1, as a vanu tanker they were an object of intense jealousy and annoyance, and far more dangerous than the flail ever was (especailly with that tight turning circle). The magrider main(gunner) cannon took 3 direct hits to kill a grunt, and post nerf both the driver and gunner weapons lost a lot of their ability to swat air from the sky. The driver PPC was a well disguised supression weapon, if used for anything but spray and pray you were going to die horribly, because if your pointing directly at the enemy you are not dodging their AV and mines. It will make the driver = main gunner magrider an interesting prospect as unless it has meaningfull manueverability advantage (specifically strafe) its just a big target with 3 sides it cant shoot from.
IMMentat
2012-05-06, 11:50 PM
That said i think i'd rather make it so that it is more like calling in off-map (or even player initiated) suppory/bombing runs/cruise missiles, artillery will always have its place in warfare, but the limit should be in the logistics (where is all this ammo/energy coming from? and how often should it be allowed) not in who can use it.
A simple map/quest interface for setting up gunship/explosives (I really hope there's a C4 option for the infiltrator) requests could yeild the same results. But have it so anyone can request a mission to be created, but only a squad-leader-spec can authorise it as a public/outfit goal.
Originally Posted by Duncan
If ever there was a cautionary tale against this sort of thing, it's Modern Warfare 3. Out of curiosity I was playing during the free weekend that just happened on Steam, and not having played the COD franchise since the original title, I was shocked at how constantly I was being assailed by unblockable missiles raining down from the sky. There's even a nuclear bomb that just kills the entire remaining team to reward you for getting a certain length of killstreak. It's a weird sort of "punish-the-losers" mentality that I found pretty disturbing.
The titans bubble of death was nerfed into single target deathray a while back. Big guns will always be popular, but the problem with eve is that the small faster ships have too hard time getting in close enough to do their damage, those titans cant touch the smallesr ships due to the turret mechanics CCP has in place. EVE is also a strange example to call from, as its built around the concept of economics, the aim is to have more money, more ships, more pilots and more land than anyone else, while trying not to piss off too many people. Thsi is mostly accieved by posing as an unassailable threat or as someone willing to destroy yourself as long as the other guy dies before you. In EVE, being anything less than ruthless you killed.
Planetside is built around a military triad, deliberately uneven to break any potential stalemates while trying to keep all contenders on a mostly even footing to prevent one side from getting shut down on a regular basis.
biertrappist
2012-05-07, 12:43 AM
Like most object to the OS outright.
We must remember how it was used in PS1. It stopped many base attacks dead from the AMS perspective. (On rare occasions we all had a laugh when a gal drop was fried by their own guys. LFS for the win, Werner.)
So without the AMS is it still a big issue? Well galaxies in flight would certainly be harder to knock out. But if door fights are significant choke points as it appears, then the OS may well be game saving and frankly that is just too much leverage.
As for the EMP. Well let me cry harder - having numerous occasions planted mines in rexo, easily spending 20 minutes or more building up a proper? thorough base defence, expecting a great wall and turret fight all the way back to the base doors, pfffttt here come a few sunderers and within 4 secs they're at the door.
We all talk about great bridge battles and how they disappeared but perimeter wall battles where infantry had a chance against armour fizzled out with the OS and EMP.
The decline of effective wall defences (even with upgraded turrets) and the multi-layered battle is in no small part due to the OS/EMP.
Brusi
2012-05-07, 12:50 AM
They could really be a massive outfit resource sink. As long as they are balanced to be something as rare to see as once every 24hrs... (not on a timer)
Perhaps it could also cause a scorched earth thing and stop resources production in that region for a duration after the strike ;)
PlaceboCyanide
2012-05-07, 03:38 AM
I think the idea has merit, but a lot of restrictions would be needed to keep it from becoming anti-fun. The would-be victims of it should ALWAYS have the opportunity and ability to prevent or avoid it. Mostly everyone hates I win buttons, but if it is implemented in a way that gives fair warning and time to react, it could be a very fun and interesting wild card. I'm going to try and add on to what we have here, tell me what you guys think.
WMDs or Super weapons would be massive resource sinks. Because of the huge expense it would probably need to allow multiple players to pitch in resources. The person initiating the construction of the WMD should have to pony up 30-50% of the total cost. Whenever the WMD donation thermometer reaches full it should give all bases/players on the continent a message saying that faction has developed a WMD at that specific location. If that faction can hold onto that base/silo long enough then it launches at an area designated by the person who initiated the construction for the WMD. The enemy factions should be aware of the presence of the super weapon, but not of the target until the moment it is launching. The further it is from the origin point, the longer it takes to get there, giving the enemy more warning. You could even drop the EMP on your own base if you finish construction but are completely overrun with enemy vehicles.
X1 - EMP - Disabling base defenses, door locks, and vehicles on a base-wide scale until an engineer whacks it a couple of times with a wrench lol.
X2 - ICBM/anti-matter warhead or w/e - Deals Z-dmg to all players, vehicles, and defenses on a base-wide scale.
X3 - Area Denial bombardment - Continuous barrage of missiles over a large area to deny enemy advances or to wear down base defenses.
X5 - ICBM/anti-matter warhead or w/e - Deals Z-dmg to all players, vehicles, and defenses on a hex-wide scale.
X# being the resource expenditure, whatever it is, should be high enough to prevent seeing them appear too frequently. I'm thinking no more than once a week and absolutely not more than once every 24hr. A hard-cap in the form of a cooldown should be avoided to give outfits and players more flexibility. To offset the number of people that would simply grind out these super weapons and do nothing else, the kills that would be made by any of these should simply be given to the Faction itself, as is done with base turrets in Tribes Ascend.
Sabot
2012-05-07, 03:55 AM
Nooo nothing that can kill... fine, an EMP perhaps that disables everything electronic, friendly stuff included, in an area. That's as far as I'll go....
Don't you realize that talk of "super weapons" is probably how BFRs made it into PS in the first place... don't F this up for us now!
Minor
2012-05-07, 11:37 AM
Orbital strike is planned to return.
Also, I don't want to see the US army in planetside 2 looking for the bomb, k tx.
However, one of the base bosses could resemble Dick Chenery with a bent pipe. I would enjoy shooting that in my Vanguard.
IMMentat
2012-05-07, 03:03 PM
I would rather any future EMP disable local devices (including mines) for a set period of time, rather than instakilling a lot of hard CE work in an instant. If people want to destroy mines safely, give some vehicles a minesweeper/bulldozer as seen on WW2 crocodile tanks.
OTOH there's little info on CE thus far, the ACE has been confirmed as have manned deployable turrets and mines but anything else yet?
kaffis
2012-05-07, 06:49 PM
I support non-player-controlled WMD-style orbital strikes as the culminating climax of special events.
Like a New Year's battle where, at midnight, server local time, the game assesses the "winning" empire (based on whatever criteria were announced for the event), and all territory (or, at least, the areas immediately surrounding structures) held by losing empires is obliterated from on high by high command of the winning empire.
It's a one-time shot, not something that ever gets spammy (though it could be repeated for the next big event 6 months down the road, or whatever), it's not being used by players to grief, and it's not being fought over to simply rack up killcounts for anybody. As a nice bonus for the winners of the event, they get a brief head start on taking the devastated territory, as there are no defenders present until they arrive from their foothold.
Perhaps some kind of building damage that can (and must) be repaired to begin reaping resource benefits again from the obliterated regions could be instituted, too.
Stormhall
2012-05-07, 08:46 PM
I support non-player-controlled WMD-style orbital strikes as the culminating climax of special events.
Like a New Year's battle where, at midnight, server local time, the game assesses the "winning" empire (based on whatever criteria were announced for the event), and all territory (or, at least, the areas immediately surrounding structures) held by losing empires is obliterated from on high by high command of the winning empire.
It's a one-time shot, not something that ever gets spammy (though it could be repeated for the next big event 6 months down the road, or whatever), it's not being used by players to grief, and it's not being fought over to simply rack up killcounts for anybody. As a nice bonus for the winners of the event, they get a brief head start on taking the devastated territory, as there are no defenders present until they arrive from their foothold.
Perhaps some kind of building damage that can (and must) be repaired to begin reaping resource benefits again from the obliterated regions could be instituted, too.
+1
Pyreal
2012-05-07, 11:23 PM
Micro Warp Drives are the bomb! Can I have one for my Magrider? :D
Garem
2012-05-08, 01:13 AM
Aside from that specific storyline exception mentioned, WMDs should absolutely not play any part of this game.
Without delving into the deep political science of it, WMDs are the ultimate weapons of peace. I'll use a simple illustration: give one man a gun and another a knife, and turmoil will happen as soon as the knife-wielder believes he stands on even ground. Give both men guns, and the same basic principle applies- eventually, real or not, when they quarrel one will take advantage of the other when they're on even or unfair terms. But put both men in a position of mutually assured destruction upon quarreling and they will live in peace unless madness takes over them.
Think about it this way- with however many thousand nuclear bombs in the world, why is it that only the very first and the very second were ever actually used?
WMDs are the ultimate weapon of peace in the hands of rational actors.
So if WMDs exist, they can only be in the context of preventing the actual decimation of their owners; a storyline tool, but not an actual device capable of mass destruction. Otherwise, they'd either (1) ensure peace which is obviously bad for PS2 or (2) play no role at all and this discussion isn't worth having because the story is out of our control. So we don't want (strategic) nukes.
Yay political science!
If what you actually mean is tactical nukes, then just address big bombs as a whole. But we've already got OS's, as has been extensively discussed. Maybe stylistically the TR could have daisy cutters, the NC could have tac-nukes, and the Vanu could have orbital strike lasers. But this isn't the point of the OP, I digress, and I'll leave it at that.
Sabot
2012-05-08, 05:00 AM
I'm all for a discussion on WMDs and their impact on the world and it's societys, people and politics. However... I believe most people who want something like this in the game just want to hear the big boom, see the bright light and feel that overwhelming sense of achievment when pushing the "I win" button to detonate a hydrogen bomb up the butts of oposite factions.
Garem
2012-05-08, 11:16 AM
I'm all for a discussion on WMDs and their impact on the world and it's societys, people and politics. However... I believe most people who want something like this in the game just want to hear the big boom, see the bright light and feel that overwhelming sense of achievment when pushing the "I win" button to detonate a hydrogen bomb up the butts of oposite factions.
And that's exactly why 61% of voters are saying Hell No.
Because they know this is a game and the feeling of "achievement" of pushing a big red button (lol) is significantly worse when someone else can hit the button back at you and you can't do a damned thing about it.
If you want to hit big red buttons for fun, go find this one. Big Red Button in Belgium
SixShooter
2012-05-08, 12:46 PM
I didn't mind the OSes too much in PS but the nukes in COD were pretty lame. At least you could run from an OS or hide in a stairwell and they did not really cover that much area.
Canaris
2012-05-08, 12:56 PM
If they were making WMD it should be designed after the Deaths Hand missle of House Harkonnen from the Dune series, Oh you might be able to build a giant death dealing doom machine weapon of mass destruction but buddy there's no way to aim it :D
Roll the dice and launch one today! You may or may not live to regret it
http://t0.gstatic.com/images?q=tbn:ANd9GcSwEE8VBsWwHWTSdt2t20ibxDYu9a4WA EzrYV6hF9OPcMaEJWt3g0AC_NXysg
that's my round about way of saying No with a but ;)
laelgon
2012-05-08, 01:45 PM
I think the idea of super weapons is cool, but I don't see a way to properly implement them into Planetside 2. The main problem is that they can end a fun fight way too quickly. We all remember having some good fights at a base only for someone to drop the gen and ruin the fight. While taking a base is important, the lack of a victory condition means that the priority needs to be on providing fun combat.
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