View Full Version : Classes and Armor types.
Marinealver
2012-05-06, 01:08 PM
Just looking at the classes and noticed that the Engineers look like they are in the Reinforced Battle Armor the same with the Heavy Assault and the Medics are in what looks like Agile just like the Light Assault.
My question is the Armor Value/Ratting going to be the same or diffrent for these classes. Engineer/Heavy Medic/Light?
My guess if they are diffrent it would be like the following from Highest to Lowest.
MAX
Heavy Assault
Engineer
Medic
Light Assault
Infiltraitor
Standard (just Spawned)
Armor Types MAX/Vehicle, ReXo, Agile ,unarmored
NCLynx
2012-05-06, 01:29 PM
To me it looked like the Engi was wearing a rexo. Or possibily a tier in between rexo and agi.
ArmedZealot
2012-05-06, 01:32 PM
Just looking at the classes and noticed that the Engineers look like they are in the Reinforced Battle Armor the same with the Heavy Assault and the Medics are in what looks like Agile just like the Light Assault.
My question is the Armor Value/Ratting going to be the same or diffrent for these classes. Engineer/Heavy Medic/Light?
My guess if they are diffrent it would be like the following from Highest to Lowest.
I think the point of the class system is so that each class has its own value of shield.
So while they might look similar, it'd be hard to judge just what those values are at the moment.
TerminatorUK
2012-05-07, 06:28 AM
I think the shield will dictate the durability rather than the look of the physical armour as others have said.
I think in the original post, the medic would be at the same armour/durability as the engineer and the light assault would be lower than these two. Otherwise the list would is correct imho.
DviddLeff
2012-05-07, 07:00 AM
I think that perhaps the Medic/Engy will be able to customise their armour level to the situation.
Now I am not sure if medics should be able to utilise jump packs as a customisation option - should they be able to stick with a light assault squad or should that squad be forced have less survivability?
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