View Full Version : Lodestar
Kipper
2012-05-06, 07:33 PM
I don't recall any mention of the Lodestar making an appearance in PS2. For those that don't know, that was the air vehicle which could carry a single ground vehicle and landed to unload it. (or it was when I was playing).
Do we need to be able to carry ground vehicles in the air?
Do we need the lodestar or can we cert the galaxy to carry a vehicle instead of ground troops (to keep the enemy guessing).
Can you hot drop a vehicle in a spectacularly cool special forces type of fashion, or should you be required to land and unload it?
Discuss please!
JPalmer
2012-05-06, 07:37 PM
The thing was a flying box. I think a upgrade for the galaxy for it to able to carry lightnings, atvs and sunderers would be good enough.
The Kush
2012-05-06, 07:40 PM
An upgrade for the galaxy to carry vehicles would be awesome. The galaxy in PS1 could carry a small vehicle like a lightening tank (if I remember correctly) but having the option to carry bigger vehicles and less troops would be cool
Purple
2012-05-06, 07:41 PM
The thing was a flying box. I think a upgrade for the galaxy for it to able to carry lightnings, atvs and sunderers would be good enough.
there is no way you could fit a sunderer in gal. those things are massive.
Kipper
2012-05-06, 07:49 PM
there is no way you could fit a sunderer in gal. those things are massive.
Maybe slung underneath it, chinook style? Awesome.
JPalmer
2012-05-06, 07:51 PM
I could see people using Sunderers as wrecking balls and bowling balls if they were hooked up Helicopter style.
Hell no, lol.
Brusi
2012-05-06, 08:01 PM
wait, did you just say hell no to using sunderers as gigantic wrecking balls?
Loadstars were used more for the repair function than the transport function anyway, which is now the role of the sunderer.
Figment
2012-05-06, 08:15 PM
Yes but that's because of how hard it was (effort) to get a lodestar and keep it alive. Risk vs reward: lodestar reward was higher at low risk; ie it paid much much much more to use it as a supply station than to mass hot drop tanks somewhere and jump in the gunner seat for instance. Plus people had to think of this and pay certpoints.
The biggest issue was that you could only get them at dropship centers: took longer to get one, fly it over, pick up a tank than to drive, unless you were still in sanctuary. Why? Because both pads were next to one another: little effort.
It could also be that the devs hate my sundy to the top cc at tech plant strategy and want to prevent things like tossing tanks on top of buildings.
Figment
2012-05-06, 08:21 PM
That said, lodestars would only be useful if there is need for airlifting. That means terrain obstacles that severely slow down driving or threats need to be circumvented (ANT-run), while getting lodestar support is effortless.
Not sure if the PS2 team made the maps and logistics such it requires airlifting. Tactically though, it provides a lot of options. If LLUs are back, airlifting in buggies would for instance be very useful. Mass lodestar/sunderer/mbt action was awesome though!
Shame it was so hard to organise...
Brusi
2012-05-06, 08:23 PM
It seems that they are going for less vehicles with more rolls that each vehicle can fill.
So, hopefully this means there is some sort of transport/airlift mod for the Galaxy, or even Liberator. I would still by far prefer that they created a whole new vehicle for the purpose...
(the loadstar was ugly anyway)
Sirisian
2012-05-06, 08:33 PM
there is no way you could fit a sunderer in gal. those things are massive.
Anything is possible.
http://sirisian.com/pictures/nanites.png
Naz The Eternal
2012-05-06, 08:34 PM
wait, did you just say hell no to using sunderers as gigantic wrecking balls?
I like this post and support the movement!
Knocky
2012-05-06, 08:37 PM
Chop the ass off a Gal and you get a Sky Crane....sorta.
http://singhose.marc.gatech.edu/FlyingCrane/images/SkyCrane.png
Sabot
2012-05-06, 08:43 PM
No lodestars in PS2... pretty sure they've said that they'll probably add somethin to the Gal... make it able to carry a smaller vehicle.
Mainly I think they removed it cause it was sooooo boring to pilot one. Take off, fly slowly, land, sit and stare while people repair around you.... maybe pop out and repair it from time to time. They were very useful, but boring to use...
Figment
2012-05-06, 08:56 PM
Strategy isn't always about action, 'boring activity A' can be exciting and fun by improving or making possible 'exciting Plan D: triple sunderer drop on top of building' or supporting 'recreational function E: random ANT shower'.
Just looking at the stationary sitting in one spot would be narrowminded and largely the lode operators fault as he could also be gunning or fortifying his position and man a field turret, etc.
Sabot
2012-05-06, 09:01 PM
yeah but did they ever? I can probably count the times I've seen a lode pilot actually maneuvering that thing to where it's needed on one hand. Besides... the Gal will fill that role as well now.
NCLynx
2012-05-06, 09:03 PM
I'm going to miss lodestar bombing people. Or just landing on people with a lodestar in general.
Awesome ideas in this thread though, would be funny as hell to watch a sundy get dropped from the bottom of a galaxy and splat a couple enemies.
Lokster
2012-05-06, 09:06 PM
The lodestar was the most ridiculous vehicle in PS1. I hated how it looked and rarely saw them as valuable assets to the battlefield ...
Probably why they aren't being recreated for PS2 ;)
Brusi
2012-05-06, 09:20 PM
Having a dedicated, mobile repair point with more than one loadstar pilot was a very valuable asset Planetside if your empire was making a large scale armour push between bases with a large gap. If the mobile-loady-base was discovered, they would simply take off and land somewhere else to set up.
The new version of this 'mobile repair base' concept will now be a few Sunderers forming up in an old west, defensive caravan ring around a deployed galaxy or something. Instead of being able to relocate quickly and easily, they will at first have to defend the base using the galaxy weapons, and relocate only when the heat gets too much and they actually get a chance.
Atheosim
2012-05-06, 10:00 PM
The lodestar was the most ridiculous vehicle in PS1. I hated how it looked and rarely saw them as valuable assets to the battlefield ...
Probably why they aren't being recreated for PS2 ;)
Dude, it was a perfect forward base for vehicle advances.
Captain1nsaneo
2012-05-06, 11:13 PM
Lodestar's repair ability is now part of the Sunderer. I'm still in favor of having an ability to airlift heavier vehicles because rapid movement of MBTs is awesome.
Notser
2012-05-06, 11:21 PM
Lodestar doesn't make sense, a flat bed that can magnetically hold massive tons. Better option would be to add the chains like the image a couple posts before, I agree moving a massive vehicle can look cool but PS1 lodestar made it look stupid imo.
CutterJohn
2012-05-06, 11:35 PM
Just looking at the stationary sitting in one spot would be narrowminded and largely the lode operators fault as he could also be gunning or fortifying his position and man a field turret, etc.
Depends on how many lodes were out and if you had a dropship center or not. If you were the only lode on a push, that lode was probably the single most important vehicle out there, and it was imperative that you keep it alive. The very best way to keep it alive was to sit in the cockpit at the controls, as the largest threats to it were libs bombing and OSs. Ground vehicles and cloakers were not much of an issue, since you were generally surrounded by friendlies.
Just because gameplay is important doesn't mean its fun. That people will do it out of necessity doesn't mean they enjoy it, and there is nothing wrong with making such things more fun, or eliminating them entirely.
They could have, for instance, put a healing turret on top of the lode so you could perform a sort of triage and have a look around while sitting there in it. Maybe give it a 12mm as well so it could ward off a stray mosquito. That would have done a lot to reduce the tedium without really changing its role or effects much.
With the sundy having the vehicle repair job this time, theres little point for a dedicated lodestar replacement. I imagine if they see the need for vehicle transport, they will chop up a gal and make it a variant. The gals look hefty enough that I think all vehicles could drive underneath if the passenger box was cut away. Then just hold the vehicle in place with magical force fields, and done.
FPClark
2012-05-07, 12:02 AM
Wait...Does the sundy need to be stopped to be repairing or can you just get 1000000 sundies and drive close and have an invincible moving self repairing wall?
Brusi
2012-05-07, 12:07 AM
I expect that it needs to at least be stopped, as the old Loadstar had to be before it's repair point function kicked in... if not deployed like the new Galaxy must be if it is to become a spawn point.
EDIT: Mobile repairing would be cool though, wouldn't it!
Imagine rather than a wall though, a rotating swarm... fresh Sundy's enclosing the damaged sundy's. Kind of like the way penguins roatate who is warm in the middle, and everyone gets a turn on the outside taking the full brunt of the storm.
I watch a lot of nature documentary films, lol...
CutterJohn
2012-05-07, 12:09 AM
Wait...Does the sundy need to be stopped to be repairing or can you just get 1000000 sundies and drive close and have an invincible moving self repairing wall?
Last word on that from Higgles was they were still playing with it to see what they preferred.
Atheosim
2012-05-07, 12:19 AM
I doubt the repair effect would stack anyways,.
Atheosim
2012-05-07, 12:34 AM
Yep I'm TR as fuck dudes.
Malorn
2012-05-07, 12:46 AM
I don't recall any mention of the Lodestar making an appearance in PS2. For those that don't know, that was the air vehicle which could carry a single ground vehicle and landed to unload it. (or it was when I was playing).
Do we need to be able to carry ground vehicles in the air?
Do we need the lodestar or can we cert the galaxy to carry a vehicle instead of ground troops (to keep the enemy guessing).
Can you hot drop a vehicle in a spectacularly cool special forces type of fashion, or should you be required to land and unload it?
Discuss please!
The lodestar's primary function (vehicle repair & rearm) is now being fulfilled with the Sunderer.
The best vehicle to air-lift with the lodestar was an AMS, whose function is now moved to the Galaxy which can air-lift itself.
So there's really no use for the Lodestar of PS1 in PS2.
ArmedZealot
2012-05-07, 12:52 AM
The lodestar's primary function (vehicle repair & rearm) is now being fulfilled with the Sunderer.
The best vehicle to air-lift with the lodestar was an AMS, whose function is now moved to the Galaxy which can air-lift itself.
So there's really no use for the Lodestar of PS1 in PS2.
Not only that but it's role as the ugliest aircraft in the game has been taken by the new liberator.
Captain1nsaneo
2012-05-07, 01:35 AM
So there's really no use for the Lodestar of PS1 in PS2.
Ye of little creativity. There is always an use even for the most esoteric of vehicles.
NCLynx
2012-05-07, 01:40 AM
Ye of little creativity. There is always an use even for the most esoteric of vehicles.
Lode-Bombing, right? Yea you're definitely talking about lode-bombing.
Or at the very least landing on people with a Lodestar.
RodenyC
2012-05-07, 02:16 AM
Sad to say that the lodestar won't be coming back most likely. I don't get that they removed inventory because soldiers could be the jack of all trades which they are trying to get rid of, however they are making vehicles jack of all trades. I.E Tanks being able to be AA,AI,or AV.As well with they Sundy being a transport vehicle and a repair vehicle.That I will never understand.
Zekeen
2012-05-07, 02:32 AM
Sad to say that the lodestar won't be coming back most likely. I don't get that they removed inventory because soldiers could be the jack of all trades which they are trying to get rid of, however they are making vehicles jack of all trades. I.E Tanks being able to be AA,AI,or AV.As well with they Sundy being a transport vehicle and a repair vehicle.That I will never understand.
If you think about it, they are merely making it so a vehicle can be turned into another.
Lop the top off of the lightning and put a skyguard turret there instead and it no longer really resembles a lightning so much. The lightning can be turned into a skyguard. I'm hoping for a hoard of Galaxy mods to take the place of the lodestar and go even further. Really, it seems like all the vehicles and being homogenized, but the game allows for so many more strategic variables you'll see specialties EVERYWHERE. I'm sure we'll have a name for each classification of each vehicle come launch.
Brusi
2012-05-07, 03:42 AM
I don't get that they removed inventory because soldiers could be the jack of all trades which they are trying to get rid of, however they are making vehicles jack of all trades. I.E Tanks being able to be AA,AI,or AV.As well with they Sundy being a transport vehicle and a repair vehicle.That I will never understand.
With open freeform inventories, soldiers could be jack-of-all-trades - at the same time!
Vehicles with mods are forced to modify their vehicles to be good at a specific role. Such as an MBT gunner seat mod that is a tank destroyer, can defend against aircraft OR thrash infantry. Not all three at once!
The New lightning however, interestingly definitely IS a jack-of-all-trades!
Lop the top off of the lightning and put a skyguard turret there instead and it no longer really resembles a lightning so much. The lightning can be turned into a skyguard.
The new turret on the new lightning is powerful against all three types of enemies: Armour, Infantry and Aircraft. You don’t even have to modify it or swap it for a different turret to fulfil another specific role. In fact, they haven't actually hinted anywhere that it will even be possible to modify the lightning turret at all.
Sabot
2012-05-07, 03:48 AM
Lets just hope it's visually very clear what specializations gals/sundys have... gonna suck if you have to drive or fly around, pulling over at every single gal or sundy and ask for directions if they dont serve what you need...
"Hey, do you guys repair? Nah this is a rearm station mate.. try a bit further down the blown away road... ask for Mike in the pink Sundy."
Zekeen
2012-05-07, 09:21 AM
The new turret on the new lightning is powerful against all three types of enemies: Armour, Infantry and Aircraft. You don’t even have to modify it or swap it for a different turret to fulfil another specific role. In fact, they haven't actually hinted anywhere that it will even be possible to modify the lightning turret at all.
That's assuming you're against light armor, low numbers of infantry, or stationary aircraft. The weapon fires 6 shots in 2 seconds, so you can assume it's got a gun like a BTR or BMP, a smaller fast firing tank gun. Generally those don't work so well against heavier armor, and when is the last time you've taken down an aircraft with a burst fire weapon, or even fully auto. The skyguard turret will replace the light-AP/AI rounds with flak shells, letting you hit aircraft on the move. That's assuming we get PS1 skyguard, for all we know it ends up being anti air lock on missile systems. Really, "jack of all trades" in PS is like it means for most things, jack of all trades, but not really all that good at most of those things.
Kipper
2012-05-07, 09:28 AM
Lightning isn't going to do all of those roles simultaneously is it? I know that impression was kinda given but it doesn't make sense. You should have to equip for the role you want to fill.
Anyway.... Please revert back to the topic of being able to carry ground vehicles on an air transport :) It doesn't have to be a Lodestar, I was more questioning the capability (or lack of) than the craft itself.
In PS1 it was an ugly box thing, but that doesn't mean it would be in PS2, pretty sure the graphics team could improve on it somewhat :doh:
Brusi
2012-05-07, 09:37 AM
Yeah, thats what i think the new lightning will be. Master of none.
I'm not holding my breath for a designated anti-air vehicle like the old skyguard either, as all MBT's will be able to fill this role now as well as them actually naming the new turret on the lightning the "Skyguard Turret".
You do understand that right? It uses the one ammo against Infantry, Armour and Air. At least that's the way i read it.
Zekeen
2012-05-07, 09:45 AM
Anyway.... Please revert back to the topic of being able to carry ground vehicles on an air transport :) It doesn't have to be a Lodestar, I was more questioning the capability (or lack of) than the craft itself.
I've already made a suggestion for this in the idea section almost a week ago http://www.planetside-universe.com/showthread.php?t=40939
I pretty much suggested we have a mod for a Galaxy to haul heavy (but not Sunderer sized) vehicles by latching on from above. There's a lot that is done to balance it, but it can work in my opinion. Other than that, Galaxy will already be able to carry a light vehicle in a mod or so. I think I've heard that the dev's confirmed there to be infantry, max, and vehicle Galaxy transport mods.
Kipper
2012-05-07, 09:46 AM
You do understand that right? It uses the one ammo against Infantry, Armour and Air. At least that's the way i read it.
Yeah, thats the way I read it too - but it doesn't make sense, sounds a bit overpowered - even if it has weak armour, a squad of lightnings could face down any threat.
Xyntech
2012-05-08, 03:39 AM
Yeah, thats what i think the new lightning will be. Master of none.
I'm not holding my breath for a designated anti-air vehicle like the old skyguard either, as all MBT's will be able to fill this role now as well as them actually naming the new turret on the lightning the "Skyguard Turret".
You do understand that right? It uses the one ammo against Infantry, Armour and Air. At least that's the way i read it.
The new Lightning has at least 2 guns mentioned so far. The default is the 75mm cannon that can fire more than 6 rounds in 3 seconds. The Skyguard is the alternative 40mm cannon, which has been called the most powerful AA gun in the game.
Presumably the first gun will be a decent anti vehicle cannon, while not being ideal for hitting fast moving aircraft. Then the Skyguard turret will be the PS2's version of it's namesake, awesome against aircraft but pretty terrible against ground vehicles. I would guess that both guns would be decent against infantry in their own way, but I doubt either of them will be the greatest AI guns ever.
Kipper
2012-05-08, 05:20 AM
The new Lightning has at least 2 guns mentioned so far. The default is the 75mm cannon that can fire more than 6 rounds in 3 seconds. The Skyguard is the alternative 40mm cannon, which has been called the most powerful AA gun in the game.
Presumably the first gun will be a decent anti vehicle cannon, while not being ideal for hitting fast moving aircraft. Then the Skyguard turret will be the PS2's version of it's namesake, awesome against aircraft but pretty terrible against ground vehicles.
Yeah, I just think the way some people (myself included) read it was that it has these turrets / capabilities all at the same time, so it can switch between fighting air and fighting vehicles effectively just by aiming from one to the other.
That doesnt fit in with what was already said about the ES air vehicles - as in "You can choose to fit them for air to air, or air to ground."
I was hoping that when you pull a lightning, its not just "I'll take this because I can fight anything", its more "We're going to be attacked by air, so I'll fit this out with a skyguard and hope that the prowlers/vanguards/mags protect me from the ground attacks, while I protect them from the air attacks".
Coreldan
2012-05-08, 05:47 AM
Looking at the screenies, it really doesn't look like it can effectively do both at the same time.
But if so, I really hope it gets changed into a matter of what you fit in it. I'd also like to see an AI setup for it..?
Sabot
2012-05-08, 05:48 AM
Yeah, I just think the way some people (myself included) read it was that it has these turrets / capabilities all at the same time, so it can switch between fighting air and fighting vehicles effectively just by aiming from one to the other.
That doesnt fit in with what was already said about the ES air vehicles - as in "You can choose to fit them for air to air, or air to ground."
I was hoping that when you pull a lightning, its not just "I'll take this because I can fight anything", its more "We're going to be attacked by air, so I'll fit this out with a skyguard and hope that the prowlers/vanguards/mags protect me from the ground attacks, while I protect them from the air attacks".
I think that is exactly how they are designing the game. Nothing can do everything at the same time. You have to unlock and then chose what is best for the situation. An MBT is probably always going to be the main counter to enemy armor, but vehicles like the lightning have to be specced to fit the role it's currently need for. Same with the bang bus... Smash through front lines or enemy base defenses? Fit armor and mine protection. Support friendly vehicles with re-arm and repairs? Fit.. whatever it is that makes that happend. And the same thing applies to ES fighters... that's how I understand it at least.
Vash02
2012-05-08, 06:13 AM
Any vehicle that doesn't have a gun attached to it in PS1 the devs have tossed out in PS2.
A poor attitude to take IMO.
Xyntech
2012-05-08, 09:18 AM
Any vehicle that doesn't have a gun attached to it in PS1 the devs have tossed out in PS2.
A poor attitude to take IMO.
Considering how the populations suffered in the first game over time, as well as how underused some vehicles and weapons were, I can't blame them for trying to radically change things up in some of those areas. They may have gone a bit over zealous in some regards, but I think the sentiment is coming from a good place.
Really, the Lodestar was a make due solution to PS1 being very limited. I would much rather see a heavy lifting version of the Galaxy, with reduced passenger capacity and the ability to carry any vehicle hanging underneath it.
No reason it couldn't have guns either, same as the ordinarily galaxy has. A couple of defensive guns and the capacity to carry a few passengers (as gunners) wouldn't really ruin the concept of the original Lodestar.
The Lodestar was a good solution considering all of the problems that the PS1 post launch development guys had to deal with, and I even kind of liked its ugly boxy shape, but I don't think the game would suffer without it, as long as we eventually get something to fill the role. Let's not forget that the Lodestar wasn't in at launch of the first game either, and the early game wasn't broken because of the absence. It was just a nice option to have.
Maybe they can name a modification after it for the Galaxy. The Lodestar variant, or something like that.
Hamma
2012-05-08, 10:34 AM
Honestly we don't know what the playstyle is of the game yet. We didn't have the lodestar in original PS1 and we got along just fine. Whether we need a Lodestar or not for me can't be answered till we see how the game flows.
MrBloodworth
2012-05-08, 01:38 PM
The lodestar was the most ridiculous vehicle in PS1. I hated how it looked and rarely saw them as valuable assets to the battlefield ...
This is incorrect.
Figment
2012-05-08, 02:36 PM
Something like this?
http://i211.photobucket.com/albums/bb180/HanSime/Planetside%20Vehicle%20Concepts/PS2_Galaxy_Skyscrane.jpg
http://i211.photobucket.com/albums/bb180/HanSime/Planetside%20Vehicle%20Concepts/PS2_Galaxy_Skyscrane.jpg
Kipper
2012-05-08, 02:42 PM
Cool. I just sort of imagined you'd roll tanks into the back of an enclosed bay, but I like sky crane gal more!
You'd be able to see what it was carrying AND the sight of a squadron of friendlies flying overhead to a front line each carrying MBTs would be something to behold. You might even want to give a little cheer :)
Figment
2012-05-08, 02:48 PM
See, I'd imagine you could hook up one MBT, or two buggies, for instance. >.>
Xyntech
2012-05-08, 03:25 PM
See, I'd imagine you could hook up one MBT, or two buggies, for instance. >.>
This would be awesome.
Maybe a couple of lightnings to hold us over until we get buggies, if we get a Lodestar Gal before buggies that is.
Sabot
2012-05-08, 06:18 PM
Or.... OR! Or, we can have cages dangling there, full of NC and TR POWs, being shipped off to work the mines on Esamir.
Atheosim
2012-05-08, 06:19 PM
Something like this?
http://i211.photobucket.com/albums/bb180/HanSime/Planetside%20Vehicle%20Concepts/PS2_Galaxy_Skyscrane.jpg
http://i211.photobucket.com/albums/bb180/HanSime/Planetside%20Vehicle%20Concepts/PS2_Galaxy_Skyscrane.jpg
Epic. As. Fuck.
IMMentat
2012-05-08, 06:39 PM
Or.... OR! Or, we can have cages dangling there, full of NC and TR POWs, being shipped off to work the mines on Esamir.
This.
Retrograde
2012-05-08, 11:35 PM
Based on the staggering size, it should be able to hold multiple vehicles as is.
However, it's not hard to make the same model 20% larger overall or 20% longer without breaking too many things.
I like the Sikorsky sky crane concept, but new models with new coding/animations takes a lot more work. I have not seen if the new galaxy will carry a vehicle at all (my read is no).
I posted this suggestion in this thread (http://www.planetside-universe.com/showthread.php?t=41115) on what the Galaxy should be able to "load out":
A: 15 people / Max
B: 5 light vehicles (any combination)
C: 3 MBT's
D: 1 Sunderer
More you carry D>A, the slower you fly.
My stated preference is to combine the AMS, Sunderer and repair/rearm from lodestar. Then give the Sundy add some cool new command center stuff like regional radar.
Put the lodestar vehicle transport on the galaxy to make it a pure transport craft. You can reward support players with mission system or a slice of xp gained from their passengers (like healer xp in pvp).
CutterJohn
2012-05-09, 03:47 AM
My stated preference is to combine the AMS, Sunderer and repair/rearm from lodestar. Then give the Sundy add some cool new command center stuff like regional radar.
Put the lodestar vehicle transport on the galaxy to make it a pure transport craft. You can reward support players with mission system or a slice of xp gained from their passengers (like healer xp in pvp).
I'd have no issues with both vehicles being multi use, personally.
Give them each two, umm, slots, I guess, and let them choose between a variety of support equipment or transport slots.
Choose 2 of the following
-Spawn
-Veh repair
-Cloak field
-10 slot infantry transport
-Shield dome(a relatively flat shield dome with huge hitpoints that blocks attacks from above, but not the sides)
-radar
-cloak interference field
-etc
Would be pretty sweet, imo.
Sabot
2012-05-09, 07:02 AM
Personally I want it to stay the way it is. The sundy should stay a repair/re-arm point, or it should be used to drive straight in a CY, open fire on everything that moves while unloading a squad. It somehow feels like we wouldn't see that very often if all sundys are used as spawn points or repair points, and the Gal would be the only thing used to deploy squads behind enemy lines.
If it stays the way it is now, and give the Gal the option to carry vehicle(s), it'd be, I think, much more variation among the gal/sundy drivers in what role they fill with their vehicle.
Xyntech
2012-05-09, 09:23 AM
Personally I want it to stay the way it is. The sundy should stay a repair/re-arm point, or it should be used to drive straight in a CY, open fire on everything that moves while unloading a squad. It somehow feels like we wouldn't see that very often if all sundys are used as spawn points or repair points, and the Gal would be the only thing used to deploy squads behind enemy lines.
If it stays the way it is now, and give the Gal the option to carry vehicle(s), it'd be, I think, much more variation among the gal/sundy drivers in what role they fill with their vehicle.
Yeah, I'd like to try the current system before considering changing it. It sounds like it could work out pretty decently. Obviously the devs are currently playing with it that way, so if it was obviously broken they would probably chance it themselves. Of course it may not be apparent if it's broken or not with the current player numbers, but that's part of what beta is for.
Retrograde
2012-05-09, 06:09 PM
IMHO using a galaxy to hot drop is foolish in PS2. Just imagine the chatter:
"where the **** are you taking our spawn point?"
"land so we can start zerging"
"they'll down the spawn point if you fly over the base like that"
"just land away from the base over that ridge."
"hey pilot, go move the spawn point closer to the base"
I may be getting ahead of myself, but I'm not excited about spending certs to fly for 5 minutes every two hours. Fly to safe area, land, deploy, hang out next to galaxy while everyone runs off having fun. No thanks.
*PS. Maybe this is designed for farming passive xp while you watch netflix.
Figment
2012-05-09, 06:14 PM
True. The Galaxy will most definitely become more like the old Lodestar in terms of use (or rather, not using it for its full potential), since it'll be too valuable as a spawnpoint... :/
Think of all those Deku Nuts and Deku Sticks in Zelda you never used "since you might run out"... That, two-hundred-thousand times worse. :P
Xyntech
2012-05-09, 07:44 PM
Galaxies probably aren't going to be limited to only spawning at something like a dropship center anymore, so they will be more plentiful than Galaxies were in PS1. They will also be easier to get around, so they won't be so hard to replace as AMS's in PS1. Also, the AMS in PS1 had no alternative functions, so using it for anything else was, well, pretty pointless.
The Galaxy will still get used for hot drops at least some of the time. Perhaps more often than seems readily apparent.
Will I land my Galaxy right outside the enemy base so that they can easily blow it up? Or will I hotdrop the passengers, then go land further away so that more passengers can spawn to be hotdropped?
I think flying a Galaxy could end up being a lot more fast paced and engaging if played right, not less.
Besides, if you do decide to just deploy it and sit around, that's no different than an AMS driver in PS1. Get off your lazy ass and at least set up some deployables while you're there.
And if players bitch at you for flying the Galaxy differently than how they want, you can always eject them over the ocean. :evil:
Kipper
2012-05-09, 08:02 PM
If it has a Blackhawk style config, hot drop followed by suppression from above would have offensive value.
Raka Maru
2012-05-09, 10:57 PM
I'm imagining now that Gals will be terrors when they show up. Full of troops, lots of armor and firepower from the sky. Half a dozen would mean the attack has begun, and 2 dozen means the base is lost.
Xyntech
2012-05-09, 11:02 PM
I'm imagining now that Gals will be terrors when they show up. Full of troops, lots of armor and firepower from the sky. Half a dozen would mean the attack has begun, and 2 dozen means the base is lost.
That's when you need to roll out 60 Lightnings with Skyguard turrets.
To which the enemy will respond with a massive MBT tank column.
And it shall be glorious.
I'm finally starting to expand my view of the mission system a little I think. Leaders using missions to call for specific types of troops or vehicle, to counter what the enemy is throwing at you.
Raka Maru
2012-05-09, 11:38 PM
That's when you need to roll out 60 Lightnings with Skyguard turrets.
To which the enemy will respond with a massive MBT tank column.
And it shall be glorious.
I'm finally starting to expand my view of the mission system a little I think. Leaders using missions to call for specific types of troops or vehicle, to counter what the enemy is throwing at you.
Ah yesssss....
Too bad you're a VS coolaide guzzler, you have vision. Come back to the fold.
:trrocks:
Figment
2012-05-10, 04:21 AM
@xyntech: they are limited to spawning at tech plants and on cont sanctuaries, there are no DSCs in the same way as ps1: they seem to have combined the function with tech plants.
So it will be MUCH harder to get a spawnpoint near to your target that is not fixed in place by means of a structure... About as hard to get a unit with AMS functionality as it was to get a Galaxy...
Tbh I see that as a step back. Less sandbox and more limited.
DDSHADE
2012-05-10, 04:40 AM
The Lodestar will not make a return in PS2. I think the bloody Air Brick was redonculous to begin with.
However, a shiny new QUAD-APULT would do nicely to get vehicles into the action faster :lol:
Seriously though, it'd be badass to swap out the spawn functionality of a Galaxy to transport lightnings into the fray alongside hotdrop troops!
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