View Full Version : # Types Of Vehicles.
Noivad
2012-05-07, 04:00 AM
One of the great things Planetside 1 had over other FPS games where the number of Vehicle Types, and the fact thatmost of these vehicles required, 1, 2, 3, 5, 10, or 15 people to fill it up and operate it in its role.
PS2 seems to be removing a lot of vehicles from the game, and adding roles from these removed vehicles, to the new ones to replace them - there by cutting out the number of vehicles in game.
This of course cuts down on vehicle teamwork, another great thing that PS1 had the no other game has.
DO you want less vehicles and less teamwork to operate them, or do you perfer the orginal concept of PS1 with multiple vehicle types and vehicle teamwork. :evil:
MacXXcaM
2012-05-07, 04:07 AM
Pretty biased question :P
How about "more vehicles" or "other vehicles"?
I went with first option because PS1 vehicles were alright. Don't know if they'd fit into PS2 the way they were designed, though.
But I do want my buggy with multiple seats!
Brusi
2012-05-07, 04:07 AM
I want more types of vehicles than in Planetside! That said, i think they are doing a good job so far... and i am under the impression that we will be getting buggies later down the track anyway ;p
those options are terribly biased.
The Kush
2012-05-07, 04:30 AM
i like it how it is set up
CuddlyChud
2012-05-07, 04:37 AM
Planetside 2 is launching with more vehicle categories than PS1 did.
Original Vehicles:
ES Buggies
Harrasser
ES Tanks
Deliverer
Sunderer
Mossie
Reaver
Galaxy
ATVs (Basilisk and Wraith)
Lightning
AMS
Ant
In PS2 you have:
Lightning
Liberator
Sunderer
Gal
ATV
ES Tanks
ES Fighters
You're losing the category of the buggies/harrasser. The AMS and Galaxy have been consolidated. And you're losing the ant. But you're also gaining AA vehicles (both land based and air) and lodestar support (through the sunderer). Overall I think it makes sense to start off with the bare minimum and work your way up, so that balance can be maintained. I don't think we're losing anything, but rather starting off with a better selection of vehicle categories while consolidating the actual number of vehicles.
Ceska
2012-05-07, 04:43 AM
Actually, your missing point: the configuration of vehicules in PS2 can compensate the low number of vehicules.
And also, we should not forget that at launch, PS didn't have so much vehicules it has now.
Sabot
2012-05-07, 05:07 AM
Gief flail-like vehicle tbh... arty is fuuun! :D
CutterJohn
2012-05-07, 06:16 AM
A smaller number of customizable vehicles is better than a larger number of vehicles with zero customization.
For instance, the ESAV buggies could have easily taken the on the roles of the skyguard and harasser as well(really the harasser had no role). The ATVs could have easily been consolidated into 1 vehicle. The deli + variants + sunderer were all overlapping roles, and could have just as easily served as one vehicle with swappable weapons.
Your poll is also the most ridiculously biased thing I've ever seen.
Kipper
2012-05-07, 09:22 AM
A smaller number of customizable vehicles is better than a larger number of vehicles with zero customization.
I agree with this sentiment. If say, the lightning has swappable skyguard turret and an AV turret and an AI turret then it can be considered three separate vehicles, even if they're sat on the same basic chassis. Likewise, two players could pull ES air vehicles and arm them completely differently - one A/G and one A/A, same vehicle, two roles fulfilled.
I would have liked to have seen a separate air superiority and close air support air vehicle, with a 'fighter' tending to be something smaller and more nimble for dogfighting - but I think we actually have that with the new Liberator configuration. We'll have to see how well those ES air vehicles actually fly.
TheMozFather
2012-05-07, 09:35 AM
I believe it is best to focus on a lesser amount of vehicles, but with more opportunity for customization.
A lot of vehicles in the original Planetside seemed like clutter to me - the Thunderer made the Deliverer obsolete IMO. Plus, the Harasser and the ATV seemed to have no particular purpose other than getting around quickly - they weren't really EFFECTIVE against any medium, whether it be vehicular/infantry. With customization in mind, each vehicle can be used multipurpose-fully with tactics in mind, rather than pulling another vehicle suited for a particular situation, you can just swap your weapon rather than having all your current occupants dismount.
In summary, many of the vehicles we have seen in Planetside have been consolidated into one with a much more, as i believe, a focused vision in mind. Each vehicle will be just as effective as the last, therefore you would want to get the most out of each rather than cluttering the battlefield with useless vehicles.
Graywolves
2012-05-07, 02:25 PM
I'd prefer to have a variety of vehicles than a few general purpose ones.
That said I voted walking. I need to lose a few pounds.
IMMentat
2012-05-07, 02:42 PM
where's the option for
I want newer better vehicles, some that maintain the modular design seen so far plus a few specialist units.
Enough to cover a variety of roles without too much overlap
Neurotoxin
2012-05-07, 03:03 PM
Your poll results are weak. I want MORE vehicles than PlanetSide 1.
1 CP and 1 ES of each class (total of 4 per each class of vehicle) plus all the sidegrades and variations is a great start, and even then I'd love to see more. Things that are less for combat and more for tracking and reporting targets, specialized defensive and tactical vehicles like the lodestar, industrial vehicles to improve resource collection, boats for naval combat, etc.
Sirisian
2012-05-07, 03:22 PM
where's the option for
I want newer better vehicles, some that maintain the modular design seen so far plus a few specialist units.
Your poll results are weak. I want MORE vehicles than PlanetSide 1.
Same. I don't necessarily want the same vehicles, but I want a diverse platform of vehicles to choose from.
Enough to cover a variety of roles without too much overlap
I'm actually indifferent when it comes to overlap. You have some people with varying viewpoints when it comes to overlap. For instance saying that having any level of AA is overlap if one vehicle has it. There's definitely a ton of weapon systems and platforms that would create diverse vehicles with many options. I especially like vehicles with abilities. Deploying is an example we saw in PS1 that made the switchblade different from an ATV. That and damage points can really vary the designs.
NCLynx
2012-05-07, 03:56 PM
The chosen poll answers don't even encompass all that's asked in the question.
Do you want more or less?
-Same
-Less
-Less
-Durrrr
Wat.
Eventually I'd like to see around the same # of vehicles, but I do feel like there will eventually be a point where there are too many as well and PS1 was nearing that limit IMO
Ailos
2012-05-07, 03:56 PM
Your poll doesn't have the one option that I would select which is "I'm happy with the selection, for now."
We currently have most of the vehicles we had in PS1 already implemented into PS2 in some shape or form. The only two exceptions are the Deliverer and the Buggies (and the ES/role variants). The buggies is something that the devs have already discussed as something that will be part of the post-launch five year program and we WILL eventually see them. The deliverers were in the role of the amphibious vehicle in PS1, and that, too is something that we can look forward to in post-launch content - possibly as part of a more grand naval warfare expansion.
Vamp Hunter
2012-05-07, 10:28 PM
I think PS2 has a good selection of vehicles right now, and I'm sure there will be more as time goes on. Also I think the extra customization options will make up for any lack in vehicle types.
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