View Full Version : Super Moon (SCREENSHOTS!)
basti
2012-05-07, 01:40 PM
http://a.yfrog.com/img619/7268/rl6zxc.jpg
http://a.yfrog.com/img619/7268/rl6zxc.jpg
Now notice that Terran planet. ;)
WiteBeam
2012-05-07, 01:42 PM
Weird hologram sights.
Hamma
2012-05-07, 01:45 PM
Rehosted:
http://www.planetside-universe.com/media.php?view=2083
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120507_4fa80a167e9f0.jpg
This looks like an in engine shot..
Sabot
2012-05-07, 01:49 PM
I approve like a boss
Oryon22
2012-05-07, 02:01 PM
Purple Bird ftw. Love that color scheme!
Nobel
2012-05-07, 02:04 PM
Some of the text was photoshopped blurred on the "planets" pic... SOMEONE ENHANCE!
bullet
2012-05-07, 02:10 PM
Some of the text was photoshopped blurred on the "planets" pic... SOMEONE ENHANCE!
Wow, they did photoshop out some text near the minimap lol. How lame, they even tried to cover it pretty well.
Garem
2012-05-07, 02:11 PM
Libby lost weight. Looks skinny- but pretty nonetheless.
Kipper
2012-05-07, 02:22 PM
Wow, they did photoshop out some text near the minimap lol. How lame, they even tried to cover it pretty well.
True. That's interesting innit :)
Weapon/Ammo/Armour/Health/Vehicle stuff is over to the right hand side but I can't make out what the symbols are supposed to be.
I wouldn't have noticed/cared if they hadn't photoshopped, now I want to know what they're hiding :P:huh:
BigBossMonkey
2012-05-07, 02:27 PM
True. That's interesting innit :)
Weapon/Ammo/Armour/Health/Vehicle stuff is over to the right hand side but I can't make out what the symbols are supposed to be.
I wouldn't have noticed/cared if they hadn't photoshopped, now I want to know what they're hiding :P:huh:
That is where squadnames are.
The symbols next to it are class icons for them
WHY ARE THEY HIDING NAMES?!
Sabrak
2012-05-07, 02:45 PM
WHY ARE THEY HIDING NAMES?!
Because they're names of people from the community? :-O
(Naaaah....)
BigBossMonkey
2012-05-07, 02:53 PM
Because they're names of people from the community? :-O
(Naaaah....)
It is possible.
Unlikely, but possible.
Kipper
2012-05-07, 03:09 PM
If you get secretly contacted and taken to the SOE mothership to test their latest game, and then you sign into it using your real/widely known name, you're an idiot :P
JPalmer
2012-05-07, 03:18 PM
They could be in friends and family stage of testing. This would make sense of why they are now blurring out names in pictures.
SGTalon
2012-05-07, 03:34 PM
Supermoon looks like Expansion #1 to me...
NCLynx
2012-05-07, 03:52 PM
Supermoon looks like Expansion #1 to me...
Expansion? Nahhh
Patch #1.
CuddlyChud
2012-05-07, 05:51 PM
That's no moon...
Brusi
2012-05-07, 09:11 PM
Glorious...
Loving the sparse cloud cover too. Very atmospheric. Can't wait to see some serious cloud cover dogfighting action!!!
ZeeGermans
2012-05-07, 11:14 PM
Well, this screenshot explains why the night is so bright on Auraxis. There are at least 3 other planetary bodies reflecting the light from the nearest star, it's like having 3 full moons.
Bittermen
2012-05-08, 12:39 AM
Super moon expansion bahh... Look behind it!
I see another human inhabitable planet...
Planet 2 Expansion?
Pillar
2012-05-08, 01:45 AM
If you look at the Modular Tower screenshot, you get a good idea of what the removed text would look like. This screen seems to be doctored as well though, and part of the writing is nearly impossible to read. I say nearly, because I think it might be possible to sharpen the shot using an image editor to the point where it might be legible, or at least to where an educated guess could be made.
Another comparison between the two is that there is a similar structure nearby displayed on the mini-map of the Supermoon shot, as there is in the Modular Tower shot. At first I thought it may have been the very same location, until I realized the layout of the facility wasn't consistent with regards to the cardinal directions of their respective mini-maps.
Though even this point may be contestable, as the perspective we have in the Modular Tower shot doesn't seem to depict the same facility layout in its field of view as it does the mini-map hud - it seems all turned around, buildings extend in almost 90 degree off shoots of how I'd expect them to.
Other smaller details seem to connect the two screens as well. For example, in the Super Moon shot, a straight highlighted line can be seen just a short distance from the circular structure on the mini-map, extending from about 8 o'clock. In the modular tower screen the exact same line extends from roughly 10 o'clock, and remains positioned consistently with the rest of the structure's layout.
It could be that this line represents some sort of details that is present every time this cookie cutter structure is used. But other possibilities include that they are actively testing and repositioning this site, and that the mini-map isn't necessarily a live feed based off terrain data, but a pre-rendered prop that must be edited or updated to reflect accurate positioning of assets. Perhaps they're playing with the modular nature of the tower, and the blurred screen is to prevent us from seeing any information that is likely to change while they lock down it's final form. Or, perhaps if the structure will dynamically change in game depending on the resources spent on it by the controlling faction, they don't want us spotting inconsistencies between the two shots that might tip their hand. OR! Maybe it's 1:30 in the morning, and I should stop staring at these screenshots and go to bed.
Xyntech
2012-05-08, 04:33 AM
I wonder if the lighting/reflection of the moons will be dynamic and accurate. Realistic moon cycles would be awsome.
Some nights nearly as bright as day with all moons fully/nearly fully lit up, other nights pitch black with no moons in the sky, with varying levels of brightness/darkness in between.
This could be one of the first games where I like night fighting as much as if not more than day fighting. Normally nights are always too dark (which is fun, but gets old fast), or are just uglier versions of daytime. Forgelight seems to be delivering the best of all possibilities as far as night fighting goes.
Kipper
2012-05-08, 04:54 AM
I wonder if the lighting/reflection of the moons will be dynamic and accurate. Realistic moon cycles would be awsome.
Some nights nearly as bright as day with all moons fully/nearly fully lit up, other nights pitch black with no moons in the sky, with varying levels of brightness/darkness in between.
Pretty sure its official that there is a lunar cycle, obviously(?) it won't be 30 real days - so people will get to fight on supermoon and moonless nights often. I look forward to it.
Yeah, usually, "night mode" is the day graphics with the colour and brightness turned down - but I love the fact that they haven't gone down that route here and actually made it look as awesome as everything else. Of course, this is all just a tester for EQ3 :)
I especially look forward to the tactical opportunities. "We attack at dawn, from the direction of the sun!".
Canaris
2012-05-08, 09:44 AM
Now notice that Terran planet. ;)
They are all Terran planets/moons, we dibbsed the whole universe ;)
Three moons and three factions, at least we know where the Sancs should be built.
Vash02
2012-05-08, 08:15 PM
Take me to the moon baby.
TheBladeRoden
2012-05-10, 03:45 AM
How come the planets/other moons aren't being hit from the front by the same light source that is lighting up the moon?
Unless the moon is actually a dwarf star or I dunno
Snipefrag
2012-05-10, 04:18 AM
I have to say.. that is one sexy screenshot.
DDSHADE
2012-05-10, 04:22 AM
How come the planets/other moons aren't being hit from the front by the same light source that is lighting up the moon?
Unless the moon is actually a dwarf star or I dunno
Good point. I hope when the game is released the Auraxian moons are lit up correctly!
Though I think they may have just put the moon huge in the sky there for the point of a supermoon to coincide with Earth's supermoon weekend! lol
The sights on that beamer look sweeeet
Marinealver
2012-05-10, 06:46 AM
Could we fly there?
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