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View Full Version : Playstyles and outfits...


PeteHMB
2012-05-11, 09:47 AM
So, there's plenty of different outfits out there that are primarily Air Assault, Infantry, MAX, Support, etc...Some of the bigger ones coordinate, but for the most part outfits tend to stick to one thing or another and will deviate just for fun when they get bored.

Am I the only one waiting to see how the game caters to each play style before choosing an outfit? I was a pretty damn good pilot/infil/armor gunner/CE, medium to good infantryman. However, that doesn't mean that I'll be a damn good pilot in PS2. I may end up enjoying the infantry battles far more, and role MAX/Rexo. Or I may swap to full time armor/CE. It seems like everyone else is already planning on a specifically defined role on the battlefield though...focusing in too much instead of looking around at everything the game has to offer.

Discuss...

edit - dammit, forgot to put the outfit part into the poll. Just post one of the following 3 options in addition to voting:

1. Yup, I'm dedicated to my outfit/future outfit no matter what happens.
2. Pretty good idea of outfit. They cater to my proposed style, but we'll see when the game starts.
3. No idea/don't care/rolling solo.


Personally, I'll likely be on NC Emerald, rolling Air Cav/MA/CE/Infil. More to be determined once I figure out my playstyle in this game.

Baneblade
2012-05-11, 09:53 AM
War Machine is going to focus on armorer ground combat, but we do plan to have one or two gunships flying cover and we will also have Jump Jet troopers filling up our Party Busses.

So while the Vanguard will be our signature vehicle, I will say definitively that we are not exclusive to it.

Stardouser
2012-05-11, 09:56 AM
Granted, I only played PS1 last month and it's down to not a whole lot of people. But from what I did see, travel to an enemy base is quick and at that point defenders are door camping. You need outdoor battles to justify Air Outfit existences, I wonder what they will be doing to prevent this so that people can actually have a need to specialize.

Otherwise even air outfits will need to practice throwing their bodies at camped doors.

Baneblade
2012-05-11, 10:04 AM
I suspect that infantry roles and vehicle specializations won't really override each other.

Ale
2012-05-11, 10:11 AM
Re-suck-cure.

Kipper
2012-05-11, 10:30 AM
I don't plan on restricting myself to one class/vehicle - I'll be doing whatever the mood/situation calls for.

Some nights I might exclusively fly, some nights I might exclusively play gunner, some nights I'll switch it up every time I die. As long as I'm having fun :)

kaffis
2012-05-11, 11:35 AM
I get the feeling that most of my cert points will be going towards one of three categories of things: Engineer-as-infantry stuff (deployable cover and turrets, baby!), Sunderer (particularly transport and convoy support enhancing certs), and Liberator.

Playtime-wise, when the above isn't called for, I expect MAX and LA to be my go-to backups.

None of that is especially solid, but it's based on what gets me excited and what I've enjoyed in the past.

ringring
2012-05-11, 11:51 AM
I don't agree that most outfits stick to one style.

Outcasters, primarily used to Gal Drop. However, when that didn't work, as it often didn't, we would resort to armour and then in base combat would be rexo+mcg.

I'm not sure how things will pan out in ps2, we will have to see. :)

BlazingSun
2012-05-11, 12:37 PM
Beeing flexible .. that's the best 'playstyle'.

Gonefshn
2012-05-11, 12:48 PM
Almost every outfit that was serious in PS1 had a division for every play style.

I know for a fact I will return to my trusty Magrider as soon as I jump in the game. I imagine I will spec into most infantry roles like Light Assault and Heavy Assault. However, whenever there is a need I imagine I'll be spending the majority of my time in a Magrider, hopefully as a dedicated Driver with a gunner using the main cannon (please allow this devs).

kaffis
2012-05-11, 12:51 PM
Oh. With regards to outfit, given what I stated for playstyle...

Unless there's a really fantastic allies or subdivisions of outfit system that allows for good levels of cooperation and organization amongst groups with different "outfit perks," I'll probably gravitate towards an outfit oriented towards combined arms infantry play with light vehicle support. Gotta find my passengers somewhere, right?

Redshift
2012-05-11, 01:12 PM
Beeing flexible .. that's the best 'playstyle'.

Got to agree here.

There were many dedicated outfits in PS1 but the ones that actually made a difference were the ones that just did whatever was necessary at the time.

atone
2012-05-11, 01:39 PM
yeah im not sure yet.
this is the first game that i am seriously considering an engineer type class. seems like they are going to have the greatest influence over the shape of a battle and also being able to repair vehicles, and since my other interest is in flying, wouldn't be a bad thing to have. i am also interested in seeing how the leadership turns out. Between those i will have plenty to do.

Satexios
2012-05-11, 01:44 PM
Gal pilot 4life. I've almost always played logistics support.. AMS driver/ANT driver/Gal Pilot and later on Lodestar pilot.

So whatever outfit is going to do that I am in.

(Also sniper, depending how fun that is)

Gonefshn
2012-05-11, 01:54 PM
(Also sniper, depending how fun that is)

Planetside 1 sniping was the funnest sniping in any shooter I have ever played. I hate sniping in every other shooter.

If planetside 2 sniping works anything like PS1 sniping I'll definitely do that a lot. Sadly the chances of it being anything different than modern shooters like COD or BF3 are almost nonexistent :(

Neurotoxin
2012-05-11, 02:12 PM
That's what I liked best about Raging Primates actions - we did EVERYTHING well. Air raids, armor columns, gal drop to gen or CC or tower holds, battlefield support... really everything.

NCLynx
2012-05-11, 02:12 PM
I change my playstyle as the battle progresses really.

Except for interfarms. I always just end up running in getting a kill or two and then I'm dead. Rinse, repeat.

KiddParK
2012-05-11, 02:27 PM
we always had divisions of labor for specialized units. The tank dudes would hang out in their channel, the infiltrator squad would chill in their's waiting for their orders and tearing up advanced position. We didn't really have a dedicated air squadron.. Just Kenwayy, he was all we needed, lol.

In the end though, feet on the ground, close visual combat infantry is how i always envisioned us in the fight. We nearly always did too. And will again I'm guessing.

kp

Xyntech
2012-05-11, 03:00 PM
Pretty sure I'm going to be piloting a scythe or jumping around on rooftops as Light Assault most of the time.

I tend to mix it up a lot, but aircav was my mainstay in PS1 and I don't think it is likely to change in PS2, especially considering how fun the Scythe sounds.

But I plan to do a little of everything as well, and certain play styles may end up appealing to me even more so than flying, so I can't be too sure at this point.

Soothsayer
2012-05-11, 03:49 PM
My favourite playstyle is to do something that's fun until it isn't fun anymore and then do something else.

It takes a deep game to support this playstyle. Planetside and Eve Online are some of the few that do.

Graywolves
2012-05-11, 04:25 PM
I've mostly leaned towards a Mobile Infantry style of play with Gal Drops and other transport.



But overall I do what is necessary to get the jerb done.

ArcIyte
2012-05-11, 04:49 PM
Of course :)

http://img.photobucket.com/albums/v734/ArclytePS/THEENCLAVE.png

Blackwolf
2012-05-11, 07:16 PM
Planetside 1 sniping was the funnest sniping in any shooter I have ever played. I hate sniping in every other shooter.

If planetside 2 sniping works anything like PS1 sniping I'll definitely do that a lot. Sadly the chances of it being anything different than modern shooters like COD or BF3 are almost nonexistent :(

My biggest fear is that sniping in PS2 won't be anything like PS1.

Will most likely pilot a Scythe and stick to aerial combat. I'll definitely try sniping out, otherwise I'll probably be mainly a jump trooper.

Duddy
2012-05-11, 07:48 PM
My biggest fear is that sniping in PS2 won't be anything like PS1.
A sentiment shared.

Not sure what I'll take to primarily otherwise, couldn't honestly say knowing what we do.

Synical
2012-05-11, 08:46 PM
I pretty much stick to one playstyle. Not just in PS1 and PS2 but with most FPSs, I always play the Engineer class. I enjoy playing the supporting role and helping out my squad. With that being said, Engineers aren't always useful during assaults, though they are good for keeping MAXs alive, so if needed I will switch it up, depending on the needs of my outfit.

Stardouser
2012-05-11, 08:53 PM
Of course :)

http://img.photobucket.com/albums/v734/ArclytePS/THEENCLAVE.png

Oooh...now there's a sight I can't wait to see...invasion force sneaking in by moonlight...

Papscal
2012-05-11, 08:55 PM
Ignorant poll. Playing to win is the only "style".

Xyntech
2012-05-12, 09:55 AM
Ignorant poll. Playing to win is the only "style".

You are one of them fellas who drops the gen as soon as possible aren't ya?

Now playing to have fun, there's something I can drink to.

Good thing there will be room enough for both of those play styles, since Planetside 2 will have populations large enough to support it.

Sabot
2012-05-12, 10:02 AM
You are one of them fellas who drops the gen as soon as possible aren't ya?

Now playing to have fun, there's something I can drink to.

Good thing there will be room enough for both of those play styles, since Planetside 2 will have populations large enough to support it.

Another good thing is that on most hexes there will be no gen to drop, and by extesion, no killing the fun.

Xyntech
2012-05-12, 11:20 AM
Another good thing is that on most hexes there will be no gen to drop, and by extesion, no killing the fun.

And multiple generators and spawn rooms in bases, so dropping gens will actually be a big part of the fun, not killing it.

Mechzz
2012-05-12, 11:26 AM
Another good thing is that on most hexes there will be no gen to drop, and by extesion, no killing the fun.

And multiple generators and spawn rooms in bases, so dropping gens will actually be a big part of the fun, not killing it.

Oh man, I'm getting giddy again. Had been feeling a bit burnt-out after convincing myself a week or two back that we were close to beta. Now the TB thing has got me all excited again.

And these posts just make me giggle. Totally opposite yet both true, such is the size and scope of this amazing game! And night-fights and floaty yet substantial magriders. And an amazing enormous world to explore and fight in. We are truly fortunate to be observing this, seeing it come slowly to life.

Cannae wait!

Pyreal
2012-05-12, 05:40 PM
I love vehicles and really don't plan on playing any sort of ground pounder, but we'll see.

When I played PS in '06 I had a crappy comp and rural dial-up, so about the only thing I could do was mine roads and harass towers in a Mossie. Can't remember liking the flyers due to latency and all but I want to try them out again. My passion is the MBT though. I love blowing stuff up. :D

I want to be a member of a dedicated tank corp that employs dynamic strategy and tactics.

Hmr85
2012-05-12, 09:07 PM
Infantry/Armor is more my play style. I have always excelled with my boots on the ground and a Gauss Rifle in my hand. I never cared to much for flying, imo its for the birds. I can't wait to get in PS2 and give everything a go. Who knows maybe I'll choose a different path this go around.

Lonehunter
2012-05-12, 10:46 PM
My guys fly, so I know we'll get as many perks with that as possible.

Noivad
2012-05-13, 04:19 AM
1. Yup, I'm dedicated to my outfit/future outfit no matter what happens.

Dangerous Operations Group {DOG}, and its Sister Unit Special Operations Group SOG, Did whatever needed to be done in PS1. We had guys and girls who had certs for almost everything available in PS1. We did require Mosquito for transportation as we did a lot of Resecures and needed a vehicle that was fast. All other certs were your own that you could use during non outfit times.

We will more then likly be in PS2 a, Air Mobile, Fast Responce, Light Infantry Unit. To mix things up we will have scheduled event nights where everyone pulled the same type of vehicle, or class/role toon. We also have training nights, and both a very active, and reserve/casual player component of the unit. We will play on other servers as VS and NC so members could learn how the enemies weapons work. In addition we work through an alliance with many other outfits, some big, some small.

But no matter what time you logged on in PS1, we had people playing in a team oriented, Military Style, game enviroment.

In PS2 beta we will be looking at all the options available for Outfits and decide as to what specialization we will settle into for primary operations.

DarkSkyes
2012-05-13, 01:55 PM
Anyone that decides to stick to one or 2 roles is extremely single minded and most likely will not succeed not in this game but pretty much any game they play.

You need to be able to adapt to any situation, ie: what's the point of rolling your vanguard up to abase when all the fight is inside? you then become useless because you have not practised inside combat or rarely do it because you are mostly in your vanguard. You then die and re-spawn constantly until you log off.

You need to be at least "decent" at 90% of the games roles so that you can adapt and get kills/BEP in any given situation, be an all round player.

It would be actually nice to see hordes of vanguard drivers running at me inside a base when I have superior close combat skills just makes you an easy target.

Adapt or fail.

ringring
2012-05-13, 02:37 PM
The thing we used to do mostly was tactical gal drops and then with an alternately of tanking. I know a lot of the people who will come back want to continue in the vein.

But not all.

Every now and then the outfit would do 'Events' I'd like to think we could do those again prowler/lightning/Flash/aircav.

So, I don't know really. I'd like to try out quite a few roles for myself before I find a main. I didn't get into aircraft apart from the gal until later in my ps career so that may be one of the routes I'd want to take.

Baneblade
2012-05-13, 07:25 PM
Anyone that decides to stick to one or 2 roles is extremely single minded and most likely will not succeed not in this game but pretty much any game they play.

You need to be able to adapt to any situation, ie: what's the point of rolling your vanguard up to abase when all the fight is inside? you then become useless because you have not practised inside combat or rarely do it because you are mostly in your vanguard. You then die and re-spawn constantly until you log off.

You need to be at least "decent" at 90% of the games roles so that you can adapt and get kills/BEP in any given situation, be an all round player.

It would be actually nice to see hordes of vanguard drivers running at me inside a base when I have superior close combat skills just makes you an easy target.

Adapt or fail.

Being specialized as an outfit doesn't mean you have to forgo other playstyles. War Machine will do it all, but will still use armor as our signature specialty, because someone has to. Combined Arms for the win.

RawketLawnchair
2012-05-13, 11:20 PM
Whenever I join a group before a game comes out, I am always... ALWAYS disappoint.
Why?

Because of the leadership in place. Either we don't end up being very big at all or it completely dies out. And as for the larger ones like DevilDogs?(just an example, never been a part of them) I have always been against joining a larger group because I always feel like an unimportant grunt and never get any recognition for my accomplishments.

So I totally agree with you on waiting to join one until after beta releases.