View Full Version : Water Based Bases
Levente
2012-05-14, 06:02 AM
Im not sure that we seen any sign of water on any screenshots that been released so far, im talkin about rivers, waterfalls etc. Would be very cool to have Water Based Bases. Also cant wait to see how forgelight renders the water. thoughts? :cool2::cheers:
Zekeen
2012-05-14, 06:06 AM
You're gonna have to wait on that. Since Vanu are the only ones really capable of full miltary force crossing bodies of water, this would set the other empires at a disadvantage, even if the amphibious deliverer returned.
On a good note, it's possible, as the devs HAVE mentioned their wanting to eventually add in naval units. So it's very possible. I for one am a fan of anything naval or aquatic, so let's hope for all the water goodies we can get.
Kipper
2012-05-14, 06:09 AM
I'm pretty sure there'll be some rivers or lakes to add some variety to the continent maps. After all, we need bridges with tactical value (ie, cutting minutes from travel times) so that we can fight over them!
We've seen a bridge in a screenie before, but it might have been over a canyon or something dry - if that's the case, I expect tanks etc to be able to drive in the bottom of the canyon.
I think we'll also see bridges over deep water so that forces fighting up there, or lots of swimming (and no tanks, except maybe mags).
A waterfall would be kick ass though, I want to see some huge variations in terrain height etc to make for some really interesting battles where tactics will play a big part.
Stardouser
2012-05-14, 06:11 AM
Waterfalls, dams, bridges, especially high ones(over water or not) I always like.
Sabrak
2012-05-14, 06:13 AM
You're gonna have to wait on that. Since Vanu are the only ones really capable of full miltary force crossing bodies of water, this would set the other empires at a disadvantage, even if the amphibious deliverer returned.
On a good note, it's possible, as the devs HAVE mentioned their wanting to eventually add in naval units. So it's very possible. I for one am a fan of anything naval or aquatic, so let's hope for all the water goodies we can get.
This.
And yes, I'm also curious to see how the amazing Forgelight renders water :)
Logri
2012-05-14, 06:16 AM
/Homer mode
Hmmm partially submersed bases... gaaaah
With viewing ports above and below water level...
nggg...
Kipper
2012-05-14, 06:16 AM
Can't help thinking that E3 will answer so many questions.
Even if Beta isn't announced or released then - I still think we're going to see a lot more pics and footage; including more of the units in action, and more of the world in general, and more explanation of the strategy meta-game.
Gandhi
2012-05-14, 06:30 AM
Two words: underwater bases.
cellinaire
2012-05-14, 06:37 AM
Very, very weird that we still haven't seen any water...
HellsPanda
2012-05-14, 07:29 AM
Well water base could easily be solved by having an island, with several bridges that go to
Levente
2012-05-14, 07:38 AM
Well water base could easily be solved by having an island, with several bridges that go to
perfectly fine for me i just want to see some water :confused::rofl::groovy:
PeteHMB
2012-05-14, 09:43 AM
Naval warfare would be awesome! I was actually thinking about the possibilities of that the other day...bear with me for a moment here:
Picture first a coastal base, similar to some of the bases back in PS1 where they were maybe 100-200 meters from the water with a nice big beach. Turrets are blazing away at aircraft, AMSs are trying to sneak up a wide open beach to setup at the back door, infantry and tanks are running everywhere. Now add in a coastal bombardment, with a carrier-type base/vessel spawning amphibious landing craft and aircraft. Maybe make each massive naval vessel only spawnable from a shipyard, and in order to spawn say, a battleship, you would need someone to spend roughly twice as many cert points as a galaxy pilot. To spawn a carrier, you would need someone to spend 3x what a gal pilot would, but they would gain XP from people getting kills, repairs, etc from their carrier, and they could drive it up and down the coast as they wished. Feel free to expand more on that one...
My next question is this - obviously they won't just leave water out of the game entirely, but FFS can we please SWIM?!! No more of this walking along the bottom of a river crap...maybe make someone sink faster in Rexo and float in an infil suit, but don't disable swimming completely.
Third scenario...
Floating base with both land bridges up top, and submarine bay entrances underwater. Infantry can drop into the ocean and swim up from beneath, come in across the bridges up top, or land at docking points in their amphibious/aquatic assault craft either spawned from a carrier or from the shipyard base(s). Larger, galaxy style transport submarines could be built at a shipyard only, while smaller, deliverer-type transport subs could be spawned from carriers. Multiple sub bays would ensure the underwater entrances didn't get clogged, and maybe have smaller hallway entrances that would only allow a few infantry through at a time but would give infils and others a back way in besides the sub bay.
Additional caveats - Maximum 3 shipyards per continent, and DON'T put them near an Empire's sanctuary. Put the shipyards halfway in between on the coastsides, so that empires would be forced to defend them as a major asset if they wanted stronger forces against naval bases. Naval bases would also have tower/landing pads for aircraft of course, and their own submarine/small watercraft/landcraft spawning facilities.
(cough-modified biodome+tech plant combos half submerged/stacked on top of each other-cough)
What do you guys think?
Kipper
2012-05-14, 09:53 AM
I think naval combat - including submarines, is only a matter of time.
Maybe not super-huge capital ships - or at least not pilotable ones, but I'd definitely like to see torpedo launches, mini subs comprising of two or three people, and RIBs with machine guns - or modules for fitting various types of weapon.
Surface docks, submarine docks, offshore platforms and underwater biolabs all sound like excellent places to fight over.
PeteHMB
2012-05-14, 10:29 AM
I think naval combat - including submarines, is only a matter of time.
Maybe not super-huge capital ships - or at least not pilotable ones, but I'd definitely like to see torpedo launches, mini subs comprising of two or three people, and RIBs with machine guns - or modules for fitting various types of weapon.
Surface docks, submarine docks, offshore platforms and underwater biolabs all sound like excellent places to fight over.
Yeah, the capital ships may be going overboard a bit :lol: but I'm full of ideas on naval bases. I'll see if I can't work on some sketches in my spare time here and send them to SOE.
headcrab13
2012-05-14, 10:30 AM
Here's hoping we see some awesome water effects at E3. Just imagine fully-reflective lakes and oceans to compliment the amazing map design we've seen already:
From this...
http://www.planetside-universe.com/media/album/hkz6go2jw/planetside_6.jpg
To this...
http://img157.imageshack.us/img157/833/uberwatersm9.jpg
http://madbrewlabs.com/wp-content/uploads/2011/09/rdrlandscape.jpg
Xaine
2012-05-14, 10:37 AM
As i understand it, reflective water taxes the hell out of a GPU. Every time i use it in a game my frame rate dive bombs.
As cool as it would be, performance > aesthetics.
Johari
2012-05-14, 10:58 AM
Well water base could easily be solved by having an island, with several bridges that go to
So you want Gunuku. Alright you heard him boys we're making Cyssorside again! :P
headcrab13
2012-05-14, 11:06 AM
As i understand it, reflective water taxes the hell out of a GPU. Every time i use it in a game my frame rate dive bombs.
As cool as it would be, performance > aesthetics.
Yep, but since it's all done client-side, there's no reason not to have scaling water detail.
On a high-end machine you'll be able to take some amazing screenshots and video, while older computers will be able to ratchet down the water settings to enjoy a smooth frame rate as well.
Sledgecrushr
2012-05-14, 11:16 AM
In defense of capital ships, they would only have to be as large as one of those modular towers we have seen earlier. Thats pretty big but nowhere the size of what a carrier or battleship is today.
Sabrak
2012-05-14, 11:31 AM
Need characters that can swim.
Need light assaults changing their jump packs for a back-mounted diver propulsion vehicle.
Xyntech
2012-05-14, 12:33 PM
So you want Gunuku. Alright you heard him boys we're making Cyssorside again! :P
But I actually want this.
:D
SniperSteve
2012-05-14, 12:39 PM
just imagine - underwater combat...
Geist
2012-05-14, 01:07 PM
Need characters that can swim.
I always thought it was pretty realistic in PS1 that you sank to the bottom. No one should be able to swim in heavy armor(besides Infiltrators). That said, a water-breathing apparatus would be an awesome option for amphibious assaults. Hell, there could even be underwater options for guns, allowing for battles done completely underneath the surface of the water.
I can see it now, an epic bridge battle is occuring between the TR and the NC. The TR decide that this is turning into a stalemate. They call upon one of the outfits, an outfit known for it's amphibious specialty. All members have options selected to breath underwater, guns that can be used underwater and special gear that allows them to move underwater easier. They are directed to go underneath the bridge and make a raid upon the NC's AV assets, a few Vanguards and Pheonix equiped soldiers keeping the TRs tanks from crossing. They head into the river.
The NC however have premptiely prepared for a strike from the water and have their own amphibious team in the water. The 2 forces meet and a underwater battle heated battle rages. Bubbles begin to surface on the water of the river, and the bodies quickly follow. Soon, neither bubbles nor bodies come up and it is clear one side stands the victor. A NC Engineer surfaces on the NC side, but is quickly cut down as a mixed force of MAXes and other classes come up behind him. They quickly destroy NC nearest to them and quickly find their targest, cutting down the Pheonix Soldiers quickly than focusing on the Vanguards. They are however severely outnumbered, and just as they destroy the final Vanguard, the last of the brave amphibous soldiers die to an Engineers turret.
But it was already too late for the NC. Prowlers were moving forward and it was clear Vanguard reinforcements would not be here quickly enough.The last of the NC resistance is quickly destroyed, the bridge secure thanks to the outfit specialized in assault from the water.
I hope that's an option. :cool:
Kipper
2012-05-14, 01:29 PM
I always thought it was pretty realistic in PS1 that you sank to the bottom. No one should be able to swim in heavy armor(besides Infiltrators). That said, a water-breathing apparatus would be an awesome option for amphibious assaults. Hell, there could even be underwater options for guns, allowing for battles done completely underneath the surface of the water.
I like this idea actually, you shouldn't be able to swim unless you're lightly armoured, and breathing apparatus to allow you to stay under for longer (not indefinately) could be a trade-off for something else - maybe there's a special slot which is either night vision IR/thermal/flashlight, underwater swimming/breathing apparatus or grenades of various types.
It would be amazing to have identified a defended target which has AA, tanks and foot soldiers... So an outfit arranges an amphibious attack to take out the AA, calls in a strike to take out the tanks, and then footzergs it over a bridge to clean up the troops.
Mechzz
2012-05-14, 02:06 PM
I always thought it was pretty realistic in PS1 that you sank to the bottom. No one should be able to swim in heavy armor(besides Infiltrators). That said, a water-breathing apparatus would be an awesome option for amphibious assaults. Hell, there could even be underwater options for guns, allowing for battles done completely underneath the surface of the water.
It's a neat idea, but will the TR not be a bit OP? Both VS and NC have weapons that rely on electrical effects, so they may just fry themselves rather than shoot the enemy :lol:
Pyreal
2012-05-15, 12:51 AM
Naval units will have to come with a place to use them.
/insert appropriate Water World picture
cellinaire
2012-05-15, 12:55 AM
Need moar water. Need moar bullets. period
/giggle
Marinealver
2012-05-15, 12:22 PM
I actually had fun fighting in the water. Had to watch for bolt driver shots and only blades worked in water. I was hopeing you could deploy boomers underwater.
But yeah I can think of mabey 3 types of bases for literoal, oceanic combat. Dock which is the land based naval facility, Platform (AKA oil rig) which is the open water base, and a submerged ocean floor facility.
RodenyC
2012-05-15, 01:44 PM
If I remember correctly we will "float" on the water.
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