View Full Version : Liberator cockpit.
EVILPIG
2012-05-14, 05:40 PM
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120514_4fb17c6fd8cfc.jpg
Hamma
2012-05-14, 05:43 PM
http://www.planetside-universe.com/media.php?view=2089
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120514_4fb17c6fd8cfc.jpg
SniperSteve
2012-05-14, 05:44 PM
reminds me of a bomber from the WW2 era. Good styling.
Hamma
2012-05-14, 05:47 PM
Also
Thats the morning view, the fog burns off in the late morning
CrystalViolet
2012-05-14, 05:48 PM
Pretty nice. Looks like the instrument displays aren't in yet though.
Timealude
2012-05-14, 05:49 PM
looks like the lib will still be a 3 person gunship
Bravix
2012-05-14, 05:49 PM
Looks goooood.
CrystalViolet
2012-05-14, 05:51 PM
Is that the throttle on the right? Used to seeing it on the left.
MyMeatStick
2012-05-14, 05:56 PM
http://yfrog.com/ocy3bppj
:D
Oryon22
2012-05-14, 05:58 PM
Love the throwback to the glass of WW2 bombers.
NCLynx
2012-05-14, 05:59 PM
Looks awesome, also the fog dispersing as the day progresses confirmation is sweet. Day night cycle is going to make things damn fun.
NewSith
2012-05-14, 06:09 PM
That's exactly how I want it. I imagined it differently, but this is one of those ocassions when what you see surpases what you expect.
Levente
2012-05-14, 06:26 PM
Also
fockin awesome :cool:
Captain1nsaneo
2012-05-14, 06:36 PM
I like the nose gun hanging off of the front of the lib in that other picture. Though I'm not sure I recognize the rifle T-Ray is holding. The Lib cockpit looks like the seat is really far back. Really hard to see just under the nose but as long as we can look left and right it should work out just fine.
Hmm... I'm looking a the little man above the ammo count. It changes based on the class it seems and indicates the class's special ability cool down and such.
Attackmack
2012-05-14, 07:17 PM
Tie fighter!!!
Tapman
2012-05-14, 07:31 PM
Lib looks great. I also notice at the bottom that there is a 2-D directional compass in the lesser-used HUD space, I'm not sure if this has been seen before but regardless I'm glad.
On a separate note, RAWRMG FOG! The dynamic weather systems seem to be coming along well, I'm glad to see a solid example of an instance when the weather can have a distinct effect on a battle. It does make me wonder how far they are planning on taking it though. Would it be possible to do lightning, winds, and/or rain with varied frequency/thickness? Combinations of all of them? Thick fog generally comes after a bit of rain...
Brusi
2012-05-14, 08:31 PM
The Lib cockpit looks like the seat is really far back. Really hard to see just under the nose but as long as we can look left and right it should work out just fine.
It think this also gives it a real sense of size, in comparison to the more compact ESF's :)
Hmr85
2012-05-14, 08:41 PM
Awesome, it looks great. I can't wait to get in one.
headcrab13
2012-05-14, 08:42 PM
http://yfrog.com/ocy3bppj
:D
Nice, the Lib is looking epic. Details like those labels, LEDs, dirt and damage really make the vehicles look believable.
http://i.imgur.com/U8Klp.jpg
xSquirtle
2012-05-14, 09:52 PM
ugh! the GUI hurts meh eyes!
Pyreal
2012-05-14, 11:08 PM
The detail on the weapon in the pic of the exterior of the lib is nice! Me likes!
CutterJohn
2012-05-14, 11:11 PM
Just to note, you left some of the screen uncovered. You may want to fix that, wouldn't want people to be able to see anything.
Oh well. At least the quality is nice, even if the design is ridiculous. Apparently we forgot how to mold polycarbonate into complex shapes 500 years from now.
kertvon
2012-05-14, 11:40 PM
Hot diggity dog! Amazing. :)
Baneblade
2012-05-14, 11:43 PM
The Liberator is definitely going to be my alternate vehicle of choice.
TerminatorUK
2012-05-15, 03:38 AM
Hawt! Really like this :)
Looks like a Tie Bomber cockpit ;)
Figment
2012-05-15, 05:30 AM
Mostly interested in the fog. That's got early morning strategic potential written all over it. :)
ringring
2012-05-15, 05:46 AM
So I think we're seeing that the pilot controls the chin gun. The chin gun moves indepenently of the aricraft. So how does he control the aircraft, the chin gun and simply looking around the cockpit at the same time.
Maybe the look around is that joystick hat and that can toggle between look around and chin gun..... idk
Kipper
2012-05-15, 05:51 AM
Maybe the front gun has a 20-30 degree range of movement and automatically tracks stuff, so you can switch targets and just hit fire...
Auto-aim tho, it would probably have to make the gun a bit weak to compensate....
Figment
2012-05-15, 11:00 AM
So I think we're seeing that the pilot controls the chin gun. The chin gun moves indepenently of the aricraft. So how does he control the aircraft, the chin gun and simply looking around the cockpit at the same time.
Maybe the look around is that joystick hat and that can toggle between look around and chin gun..... idk
I would imagine that what you look at with the mouse is what you fire at. :/ That would demand different rotation buttons. But since A and D are strafing normally, would for instance Z and X be used for strafing and A and D for turning? (Ofc. Q for max speed, E and C for elevating/descending). Or perhaps aiming is done while holding the right mouse button, though that'd significantly impact your performance as a pilot.
Seems a bit tricky. Perhaps the easiest would be if the rear gunner can switch between rear and frontal view? That'd too often would remove your rear situational awareness though...
Tatwi
2012-05-15, 11:10 AM
Love the throwback to the glass of WW2 bombers.
I second that emotion!
SuperMorto
2012-05-15, 01:40 PM
Just to note, you left some of the screen uncovered. You may want to fix that, wouldn't want people to be able to see anything.
Oh well. At least the quality is nice, even if the design is ridiculous. Apparently we forgot how to mold polycarbonate into complex shapes 500 years from now.
This is a war ship not a glider. Ever heard of Armour?
Graywolves
2012-05-15, 04:03 PM
I love it.
Hope the ball-turret returns.
TheBladeRoden
2012-05-16, 12:55 AM
It's getting ever closer to being my main
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