View Full Version : Twitter Storm from Higby
That one noob
2012-05-14, 09:50 PM
http://a.yfrog.com/img876/2875/rtrid.jpg
Amit trying to find out how well Light Assault competes with a Lightning. Not very well.
http://a.yfrog.com/img860/904/w95tj.jpg
was it @XanderClauss what did the mowing?
http://a.yfrog.com/img863/9982/gpvez.jpg
haha @twothreesix got magmowed
From May 14th, 2012 as of 6:50 pm PST
Sorry if these series of pictures are useless.
Zulthus
2012-05-14, 10:00 PM
Nice pics. In the second one, could I suggest changing the vehicle damage meter color to green and the % of damage done to red? It was very easy to read in PS1 and I personally liked the way it looked.
Also, I think many of us liked the original squad bar... it showed health, armor, personal # in the squad (so it was easy to tell people what do to, 'yellow 5 there's one coming your way') and allowed for platoons to be formed.
I think that the current one looks pretty useless, but then again I haven't played the game so I wouldn't know. It just looks quite a bit familiar.
http://www.cghm.org/wow/wp-content/uploads/2011/10/bf3_in_ground2-450x253.jpg
Red Ketchup
2012-05-14, 10:01 PM
This is why it's taking so long to get to beta. They spend their time at work playing the game instead of developing it! :doh:
Warhound
2012-05-14, 10:05 PM
This is why it's taking so long to get to beta. They spend their time at work playing the game instead of developing it! :doh:
Isn't that part of the development process? :groovy:
NCLynx
2012-05-14, 10:15 PM
Awesome pic updates. Glad they keep putting those up.
MUST BE NICE TO PLAY PS2.
Furber
2012-05-14, 10:43 PM
Isn't part of the development process? :groovy:
I wanna be part of the development process!! BETA NOW!! :evil:
ArmedZealot
2012-05-14, 10:47 PM
Nice pics. In the second one, could I suggest changing the vehicle damage meter color to green and the % of damage done to red? It was very easy to read in PS1 and I personally liked the way it looked.
Also, I think many of us liked the original squad bar... it showed health, armor, personal # in the squad (so it was easy to tell people what do to, 'yellow 5 there's one coming your way') and allowed for platoons to be formed.
I think that the current one looks pretty useless, but then again I haven't played the game so I wouldn't know. It just looks quite a bit familiar.
http://www.cghm.org/wow/wp-content/uploads/2011/10/bf3_in_ground2-450x253.jpg
I honestly would prefer the vehicle indicator to be a bit smaller too be honest. It seems like a ton of screen real estate to throw at one indicator. Compare the size of the vehicle health indicator to the player health indicator.
I agree on half of the squad view point. Planetside's squad indicator took up way too much space for the information it offered. Also, I hate to be that guy but I agree that it looks exactly like BF3 here. Providing a unique and innovative interface is the easiest way to distinguish yourself from other shooters on the market. I beg you guys to rethink the indicators. I am an avid supporter of you developers and I go out of my way to defend you guys here. Please hear me out on this.
I feel that the screen is too cluttered and is starting to go back to PS1 too much in this aspect. It looks great aesthetically but it's just too busy. The goal of an interface it to provide as much information in as clean and understandable way possible.
Otherwise the graphics look as good as usual. Perfect. Keep up the good work and please hear me out on this!
EDIT: Oh god please not a red screen. You guys know better.
Pyreal
2012-05-14, 10:58 PM
A customizable HUD would be the way to go.
Customize the size and tone of the minimap, what indicators appear, what color they appear, and how large they appear.
Show health: on
Style a, b, [c], d
Show Ammo: on
Style a, [b], c, d
Show Squad health: off
Show Squad class: on
Stuff like that.
Edit: Way too much junk on that HUD!
Pyreal
2012-05-14, 11:02 PM
The first one suggests Amit is doing class/unit balance? Eh?
/Heavy accent Little man no good hitting tank!
Vancha
2012-05-14, 11:04 PM
Yup, pliz no red screen. I think the hit indicator would be a good enough indicator for if you're being hit.
As for the UI, it does look like it can get quite cluttered, but it depends whether information could be removed or presented in a better way. We can nag them about that once we get to beta.
ArmedZealot
2012-05-14, 11:13 PM
We can nag them about that once we get to beta.
Honestly on another topic like balance, vehicle handling, or iron sights I'd be the first to say we should wait for beta to see. Stuff like that requires thorough testing and data to give proper feedback.
But something like the interface is something we can give feedback on now. It just takes a picture from a dev to give enough information. This can be nipped in the butt and perfected before beta.
From what I played of T:A, the interface in game didn't change at all in open beta. At least the in game interface didn't, not the main menu.
Vancha
2012-05-14, 11:29 PM
Honestly on another topic like balance, vehicle handling, or iron sights I'd be the first to say we should wait for beta to see. Stuff like that requires thorough testing and data to give proper feedback.
But something like the interface is something we can give feedback on now. It just takes a picture from a dev to give enough information. This can be nipped in the butt and perfected before beta.
From what I played of T:A, the interface in game didn't change at all in open beta. At least the in game interface didn't, not the main menu.
We can to an extent, but I was about to ask whether the "mission indicators" were needed, but then I realized we have no idea.
As far as Tribes, so what?
ArmedZealot
2012-05-14, 11:39 PM
As far as Tribes, so what? You are right that it isn't a big deal.
With that being admitted, I'm just saying from my experience, it's a good idea to have a complete interface before the larger crowds can see your game. It's something that a player will see 100% of the time inside the game and will often be the first thing potential customers see when catching what the press releases of game play. Messing around with it after players have gotten familiar with it is a good way to show that your game isn't ready for launch.
Vancha
2012-05-14, 11:52 PM
So do you think the mission indicators are needed or not? ;)
Zulthus
2012-05-14, 11:54 PM
Oh shit... I didn't even notice the red jam... say it ain't so...
ArmedZealot
2012-05-15, 12:07 AM
So do you think the mission indicators are needed or not? ;)
I avoided commenting on it because I don't quite know what you mean. I'm going to assume the capture point indicators for the bases just above the radar?
Not really. They are already shown as a 3D indicator, having them displayed again in the menu over the radar seems redundant.
EDIT: Oh, unless you mean the indicators which tell a squad where to go and what to do from the mission system? The screen is already cluttered enough in the screenshots, adding more just makes it worse. Something like that that is relatively static compared to the rest of game play can be moved to the map menu. I don't think players need a constant reminder what their goal is every second of play.
Oh shit... I didn't even notice the red jam... say it ain't so...
Higby has mocked it in the past; I think it's just a red damage indicator flash ala PS1.
cellinaire
2012-05-15, 12:50 AM
Moar like 'beestorm from Higby'....? Lol
That one noob
2012-05-15, 01:16 AM
Moar like 'beestorm from Higby'....? Lol
I do not understand. Is this a reference to how there was not actually a shit ton of pictures, but rather a slight pinch of information?
Noivad
2012-05-15, 03:54 AM
Please make all indicators adjustable for position and size.
Hamma
2012-05-15, 09:56 AM
Thanks for posting these - I also added them to the PSU library.
Graywolves
2012-05-15, 03:11 PM
Moar like 'beestorm from Higby'....? Lol
I do not understand. Is this a reference to how there was not actually a shit ton of pictures, but rather a slight pinch of information?
I thought he was referring to the Light Assault vs Lightning.
Shamrock
2012-05-16, 09:55 AM
I think one of the things they got right with the PS1 UI is that many parts of it you could toggle on/off or reposition, having these kind of options helps keep people happy as some will want a clean minimal interface while others will want to pack it out with as many information indicators as they can fit in.
TerranTitan
2012-05-16, 04:11 PM
Why is every dev always playing in windowed mode?
ArmedZealot
2012-05-16, 04:31 PM
Why is every dev always playing in windowed mode?
Not everyone plays at the same resolution.
Xyntech
2012-05-16, 06:28 PM
Why is every dev always playing in windowed mode?
That's the way to play when developing. It allows you to switch between all of your tools and programs without needing to alt-tab constantly.
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