View Full Version : News: Totalbiscuit Night Ops Footage!
Gonefshn
2012-05-19, 11:20 AM
http://img51.imageshack.us/img51/7941/indargifw.gif (http://imageshack.us/photo/my-images/51/indargifw.gif/)
It's interesting that on Indar each empire will sort of mainly be fighting in one sort of environment, forest, desert, rocky desert????
I'm just surprised the different types of environments are broken up into such defined sections. It might be pretty cool but it also could get stale who knows I guess. Still looking awesome.
Lonehunter
2012-05-19, 11:30 AM
Also is that pac man I spy on the right side? :p
I bet that's his countermeasure, release pacman and he gobbles missiles
Vancha
2012-05-19, 11:56 AM
cheers TB,
Just to let you know I will be stealing this footage for Planetside TV, and you have increased Planetside traffic by about 50% to all my sites!!
Good work, keep it up! <3
Morto.
Congratulations on your third visitor! ;)
sylphaen
2012-05-19, 12:29 PM
Awesome video.
I'm quite sad about the instant entry/exit for vehicles but I love the Scythe design with front/backwards thrusters and the plasma fire from VS weaponry looks nice (+1 to the art team).
Bases look awesome and launchpads/elevators were a nice surprise.
Edit: I also really love the nice attention to details: while on walls/bridge, there are arrow slits to make firing below easier while still keeping decent cover. Great improvement from PS1 and +1 to the map design team.
Stardouser
2012-05-19, 12:45 PM
Couple of other things I just noticed:
1. There is what I will call an Empire Force Strength indicator above the minimap. The question I have is, does that show the entire server's breakout, or the relative strength of the forces in your immediate area? If it shows the relative strength of enemies and friendlies near you, isn't that a bit of free info from the game that renders skills of situational awareness and scouting(scouting to determine the enemy force size near you) useless?
2. I see that there are A thru F markers showing the capture points of the base we're in. I see that they light up when you are on one, but what about when the enemy is on one? Can we possibly get a voiceover notification, something that might say "Capture Point B has been neutralized/lost!"?
Purple
2012-05-19, 12:55 PM
were going to see customization soon! at about 2:40 he clicks the customization button but then it cuts to more night fighting. so we know he has the footage.
Gonefshn
2012-05-19, 01:11 PM
2. I see that there are A thru F markers showing the capture points of the base we're in. I see that they light up when you are on one, but what about when the enemy is on one? Can we possibly get a voiceover notification, something that might say "Capture Point B has been neutralized/lost!"?
I am sure that will be in the final game, it's too simple not to be.
Aaron
2012-05-19, 01:12 PM
I think it was the first time Totalbiscuit died, did anyone see the "Custom Loadout 01" dropdown around 2:36? Does that mean we get to choose what's inside our inventory like PS1?
Now that I think about it, that's probably just gun type choice.
Stardouser
2012-05-19, 01:13 PM
I am sure that will be in the final game, it's too simple not to be.
Battlefailed 3 failed to put it in...
Also, what did you think of the other one? If that Empire Relative Strength indicator shows the people only with 1-2 kilometers, you'll instantly know how strong of an enemy force is approaching without even looking.
IF that is what that indicator is, would we really want that?
FireStormNova
2012-05-19, 01:15 PM
Thank you for this footage, It is !@#$%^ AWSOME and its still in ALFA!
When its ready it will blow the other online shooters out of the water!
Please get some great advertising for the game befor launch time! ;)
SniperSteve
2012-05-19, 01:48 PM
I was wondering if/when someone would notice that.
I noticed that too. The new design really is A+. Great job on that. ;)
Mechzz
2012-05-19, 01:59 PM
Oh, Oh, Squee!
Did anyone else notice the "Magburner". It looks like an afterburner for the Magrider! He mentions it too when he jumps on the cleggy's lightning.
That may change the picture a bit in terms of the survivability of the magrider?
Stardouser
2012-05-19, 02:00 PM
Oh, Oh, Squee!
Did anyone else notice the "Magburner". It looks like an afterburner for the Magrider! He mentions it too when he jumps on the cleggy's lightning.
That may change the picture a bit in terms of the survivability of the magrider?
I wouldn't be surprised if other vehicles have that. This, too, is something that Battlefailed 3 vehicles have. For ground vehicles, it's called, believe it or not : "sprint".
Mechzz
2012-05-19, 02:03 PM
I wouldn't be surprised if other vehicles have that. This, too, is something that Battlefailed 3 vehicles have. For ground vehicles, it's called, believe it or not : "sprint".
Didn't know that. I haven't managed to play BF3 for more than about 30 mins and not yet been in vehicle even.
tbh I can see the magburner being empire-specific and the TR and NC not having it.
Graywolves
2012-05-19, 02:04 PM
Battlefailed 3 failed to put it in...
Also, what did you think of the other one? If that Empire Relative Strength indicator shows the people only with 1-2 kilometers, you'll instantly know how strong of an enemy force is approaching without even looking.
IF that is what that indicator is, would we really want that?
In PS1 you could see what each empire's population was on the entire continent. It showed it in percentages but if you knew how much you had you could tell how many of the other empire there was.
There was also a tactical overlay you could put on the map which showed strength presence in each grid by color and its intensity.
Facilities would also have alert levels based on how many enemy platoons were inside the SOI.
I think it's good to have an idea if you have too small a force in an area so other players know that they are needed there. As long as sneaky people aren't instantly visible I think it's good to have some kind of an indicator.
captainkapautz
2012-05-19, 02:49 PM
Battlefailed 3 failed to put it in...
Also, what did you think of the other one? If that Empire Relative Strength indicator shows the people only with 1-2 kilometers, you'll instantly know how strong of an enemy force is approaching without even looking.
IF that is what that indicator is, would we really want that?
I'm NOT 100% sure, but I think that the empirebars show how much "control" each faction has of the base in the imidiate vicinity, unless I totally misunderstood what you meant, in which case I'm sorry and disregard what I said.
Stardouser
2012-05-19, 02:52 PM
I'm NOT 100% sure, but I think that the empirebars show how much "control" each faction has of the base in the imidiate vicinity, unless I totally misunderstood what you meant, in which case I'm sorry and disregard what I said.
It could be that, actually, but I have a feeling that it actually represents the number of players per empire in the hex you're standing in. i.e., if there are 100 VS and 10 TR, the TR bar will be at 1 tick, and the VS bar would be at 10 ticks/maxxed out.
The reason I think I'm right is because you can directly see who has control of what by looking at the A through F indicators, since we have them there would be no need for another base control indicator.
Gonefshn
2012-05-19, 02:59 PM
I'm NOT 100% sure, but I think that the empirebars show how much "control" each faction has of the base in the imidiate vicinity, unless I totally misunderstood what you meant, in which case I'm sorry and disregard what I said.
Im almost positive you are correct, those bars I believe indicate how close you are to either capturing or successfully defending a zone. I don't think it has anything to do with population.
Purple
2012-05-19, 03:02 PM
It could be that, actually, but I have a feeling that it actually represents the number of players per empire in the hex you're standing in. i.e., if there are 100 VS and 10 TR, the TR bar will be at 1 tick, and the VS bar would be at 10 ticks/maxxed out.
The reason I think I'm right is because you can directly see who has control of what by looking at the A through F indicators, since we have them there would be a need for another base control indicator.
if that is the case i wonder if clockers are counted? if your the only NC in a hex full of TR there going to know that your there.
Stardouser
2012-05-19, 03:06 PM
if that is the case i wonder if clockers are counted? if your the only NC in a hex full of TR there going to know that your there.
Good question. I noticed that at one point when there were only players from two empires, the third empire's line disappeared. Again, assuming that I'm right about what that thing was. That means if cloakers are counted, just being in a hex will cause your empire's line to appear. I think your line should always be there, and that it should take at least 5-6 guys to trigger that first hex mark to appear.
CyclesMcHurtz
2012-05-19, 08:23 PM
Good question. I noticed that at one point when there were only players from two empires, the third empire's line disappeared. Again, assuming that I'm right about what that thing was. That means if cloakers are counted, just being in a hex will cause your empire's line to appear. I think your line should always be there, and that it should take at least 5-6 guys to trigger that first hex mark to appear.
The bars at the time the footage was taken only shows who is actively capturing points. Sometimes in the play tests we only want two factions to check certain functions. I don't think the dirty Vanu listen, tho :)
Xyntech
2012-05-19, 08:31 PM
I don't think the dirty Vanu listen, tho :)
What was that? I couldn't hear you over the engines of my awesome and (currently) overpowered Scythe. ;)
basti
2012-05-20, 12:11 AM
The bars at the time the footage was taken only shows who is actively capturing points. Sometimes in the play tests we only want two factions to check certain functions. I don't think the dirty Vanu listen, tho :)
Aaannndd NC just raised another point on the "Must destroy for the sake of technology" chart. Well, you guys are all time number 1, leading with 1583 points (TR about 439 points), but i just cant stress it enough: YOu will die, violently, in a blast of purple explosions. :>
Anyway, good stuff with the bars. I was indeed afraid that random cloaking would be detected right away. And it is pure fun to sneak into a CC that is under attack by one enemy empire, and being defended by the other enemy empire. Then, place a boomer for laugh, or if possible break the hack for massive laugh. :>
PeteHMB
2012-05-20, 02:12 AM
Aaannndd NC just raised another point on the "Must destroy for the sake of technology" chart. Well, you guys are all time number 1, leading with 1583 points (TR about 439 points), but i just cant stress it enough: YOu will die, violently, in a blast of purple explosions. :>
Anyway, good stuff with the bars. I was indeed afraid that random cloaking would be detected right away. And it is pure fun to sneak into a CC that is under attack by one enemy empire, and being defended by the other enemy empire. Then, place a boomer for laugh, or if possible break the hack for massive laugh. :>
I used to camp out on rooftops and enjoy watching the battles, then OS the courtyard right when the attacking empire would start to gain ground and move their AMSs in. All of sudden the defenders would start pushing back out and get a second wind, and I'd get a bunch of hate /tells.
Mechzz
2012-05-20, 02:50 AM
The vid is now over 250,000 views :):):)
And the ratio of likes to dislikes is 100:1. Now, I'm no youtube expert but that seems very high compared to what I normally see. Maybe I just have poor taste in music?
Well, a lot of the views are from his subscribers, and if you like him enough to subscribe you probably won't dislike his vids~
I also noticed that on the capture bars, between the mini-map and A-F, at the start of the bar there was sometimes a more solid band of colour. The first few seconds of the video show it as an example.
Wonder if that means something in particular or if it is just a graphic hiccup/bug?
Stardouser
2012-05-20, 07:52 AM
The bars at the time the footage was taken only shows who is actively capturing points. Sometimes in the play tests we only want two factions to check certain functions. I don't think the dirty Vanu listen, tho :)
So no matter how many players are actually nearby those only show the strength of players who are sitting on the capture points? Does it show only when one empire is sitting on a capture point they don't hold(meaning, literally the players who are forcing the flag to change hands), or does it also show when they are defensively sitting on one they do?
Or does it show who is within the base perimeter, whether or not on a capture point?
And, more importantly, is this tool intended for full release?
Electrofreak
2012-05-20, 11:48 AM
Very cool.
It's weird; I knew TotalBiscuit from like 8 years ago when I was doing IRC scripting for PlanetSide Radio and he was a DJ. That was well before he exploded into the internet persona he is now.
Good to see TB revisiting his roots. :)
basti
2012-05-20, 12:48 PM
Just noticed something:
Whenever TB switches weapons, he seems to have 3. One of those, the first one actually, is a Knive.
Means, knive are equippable, and there seems to be no quick Kniving at all.
GOOD JOB GUYS! MUCH GODDAMN LOVE! <3 :D
Its painfully obvious that they really listen. Damn, beta will be fun. :)
Sotonian
2012-05-20, 01:04 PM
Just noticed something:
Whenever TB switches weapons, he seems to have 3. One of those, the first one actually, is a Knive.
Means, knive are equippable, and there seems to be no quick Kniving at all.
GOOD JOB GUYS! MUCH GODDAMN LOVE! <3 :D
Its painfully obvious that they really listen. Damn, beta will be fun. :)
Battlefield 3 has an equipable knife aswell as the "quick knife" attack
So much awesome! I only just got to this video as I'm on holiday traveling around USA!
You guys love us Aussie over here! :)
That was some great footage! The night is beautiful, and the lighting is so impressive.
captainkapautz
2012-05-20, 01:34 PM
Just noticed something:
Whenever TB switches weapons, he seems to have 3. One of those, the first one actually, is a Knive.
Means, knive are equippable, and there seems to be no quick Kniving at all.
GOOD JOB GUYS! MUCH GODDAMN LOVE! <3 :D
Its painfully obvious that they really listen. Damn, beta will be fun. :)
Huh?
Did we watch the same video?
Everytime I saw him switch weapons I didn't see a knife.
1st time I saw was LA, which had cyclercarbine, repeater, ammobox and boomer (great combo btw on a LA O.o ).
2nd time was HA with heavy gauss, magshot and launcher.
And 3rd was another HA with heavy lancer (?), beamer and launcher.
Please point me towards the knife if I missed it.
P.S.: I'd like a BF3-kinda knife.
P.S.: I'd like a BF3-kinda knife.
in the future one slash with the knife is completely lethal, while it takes mutliple shots to bring someone down
Logic~
Electrofreak
2012-05-20, 02:48 PM
in the future one slash with the knife is completely lethal, while it takes mutliple shots to bring someone down
Logic~
Well... there are bulletproof armors currently that can be penetrated without too much difficulty by a knife.
captainkapautz
2012-05-20, 02:53 PM
in the future one slash with the knife is completely lethal, while it takes mutliple shots to bring someone down
Logic~
Good that you noticed that it's logical, seeing as atm a knifewound is more dangerous than a gunshotwound.
Not to mention the fact that current bodyarmor does in no way protect against stabbing weapons unless equipped with armor plates or special materials that don't protect against bullets.
I don't get this whole butthurt over the BF3 knife of all things, atleast use the CoD knife, cause that's some straight up bullshit right there.
Zulthus
2012-05-20, 03:08 PM
Because quick knife is retarded. I found it amazing that you actually got to take out your knife in PS1 and could have some pretty awesome knife battles when everyone was out of ammo.
If quick knife is implemented, it should only do a third of the damage done by a regular knife stab, due to it being quick and inaccurate.
captainkapautz
2012-05-20, 03:25 PM
Because quick knife is retarded. I found it amazing that you actually got to take out your knife in PS1 and could have some pretty awesome knife battles when everyone was out of ammo.
If quick knife is implemented, it should only do a third of the damage done by a regular knife stab, due to it being quick and inaccurate.
So you don't like the CoD quickknife, that's fair, cause it's bullshit.
But last time I checked they weren't going for the CoD approach.
I'd wager a guess and say they go the route of BF3.
The only thing you could discuss as being wrong with BF3s knife is maybe the quickknife-button, which does not instantly kill you, if you are playing normal and not hardcore.
The only "instantkill" knife in BF3 was if you took your knife in hand, snuck up behind someone and then got the raised knife "killprompt", and that wasn't instant either, because it locked you into an animation that you couldn't abort till you killed the enemy, which meant that with luck and speed another enemy could shot you in the face and save his friend.
duomaxwl
2012-05-20, 03:42 PM
So beautiful.
I really can't wait to see some traditional cloaking though.
But man, all the tracers going off in that night sky. It's just fantastic.
Mechzz
2012-05-20, 04:00 PM
More potential for back-hacking?
Just watched the base defend sequence that happens around 12-13 mins in the vid.
At the point where the VS capture bar fills, there are 2 NC-owned capture points. They both flip to purple when the bar fills and TB gets a 500pt "Base defended" bonus because he's Vanu at that point.
So far so good.
But then, within seconds the capture bars are filling again from zero as one control point gets flipped back to blue.
With the open base design, I think there is too much potential for nuisance back-hacks if flipping just one control point sets the capture bar back to zero.
At the "base Defended" point, should the capture bar not start counting back slowly down to zero rather than flipping straight to zero necessitating a five minute recapture sequence just because one capture point got flipped?
Methinks the infil community will love the setup we saw, but frustrate the heck out of the rest of us.
Thoughts?
captainkapautz
2012-05-20, 05:08 PM
More potential for back-hacking?
Just watched the base defend sequence that happens around 12-13 mins in the vid.
At the point where the VS capture bar fills, there are 2 NC-owned capture points. They both flip to purple when the bar fills and TB gets a 500pt "Base defended" bonus because he's Vanu at that point.
So far so good.
But then, within seconds the capture bars are filling again from zero as one control point gets flipped back to blue.
With the open base design, I think there is too much potential for nuisance back-hacks if flipping just one control point sets the capture bar back to zero.
At the "base Defended" point, should the capture bar not start counting back slowly down to zero rather than flipping straight to zero necessitating a five minute recapture sequence just because one capture point got flipped?
Methinks the infil community will love the setup we saw, but frustrate the heck out of the rest of us.
Thoughts?
Meh, seeing as it's probably still highly WiP, because alpha, I'll wait till beta until I take a shot analysing that.
P.S.: Wait a second, nowhere does it ever say anything about actually capturing the base, the only thing TB gets is a "base defended", so we kinda still don't know crap about the actual proper procedure for a basecap.
I mean from what Higby and the others said it's kinda like conquest in BF were you have to hold more points then the enemy and get a specific amount of points.
I for one did not see any kind of counter going anywhere, but I could've missed it and can't check atm.
So yeah, I'll hold judgement till I have a proper grasp on what the fuck we exactly have to do to cap a base, start to finish.
Pyreal
2012-05-20, 05:32 PM
Chainmail is knife resistant, and its been around a while. In 2642 they have synthetic nano-mesh that renders conventional blades useless, thus the advent of the Mark IV Laser Rapier.
(remember System Shock 2? cool wep)
Pyreal
2012-05-20, 05:34 PM
The one with the most points at the end of the time limit wins?
Sounds like a round of a BF3...
What the hell have you done, Higby?!
captainkapautz
2012-05-20, 05:44 PM
The one with the most points at the end of the time limit wins?
Sounds like a round of a BF3...
What the hell have you done, Higby?!
Jesus christ, stop acting like every single thing that ever came out of BF is some kind of affront against nature, it's getting rediculous.
This whole train of thought that any kind of feature previously seen in BF in any way, shape or form is bad is beyond inane.
Please be more objective.
Zulthus
2012-05-20, 05:47 PM
Jesus christ, stop acting like every single thing that ever came out of BF is some kind of affront against nature, it's getting rediculous.
This whole train of thought that any kind of feature previously seen in BF in any way, shape or form is bad is beyond inane.
Please be more objective.
Well, not every thing to come out of BF3 is bad, but there's a reason I play Planetside and BF3, not just BF3. Because they're different games. PS2 is taking a bit too many aspects from BF3 for comfort though TBH.
Stardouser
2012-05-20, 06:03 PM
Actually, it IS looking a bit like BF conquest, with those A-F capture indicators, only different being, there's no limit(well, you know) on how many people can pour into the same battle.
That particular similarity isn't a bad thing. Curious, how close do you have to get to a base area before the capture point indicators are shown to you? Are those hex-wide?
captainkapautz
2012-05-20, 06:04 PM
Well, not every thing to come out of BF3 is bad, but there's a reason I play Planetside and BF3, not just BF3. Because they're different games. PS2 is taking a bit too many aspects from BF3 for comfort though TBH.
I, nor anyone of us for that matter, can objectivly say at this point, without a proper hands-on, that taking more hints from BF is a good thing or not.
What I find highly unproductive though, is the current trend that whenever any feature gets revealed, or an idea posted, that has some BF influence, that it gets instantly dismissed as bad with a reasoning of "because Battlefield".
We all know, or should know, that PS2 will NOT be a success if it's just a carboncopy of PS1 just with added fapworthy graphics, the same way we know that just blindly copying BF is NOT a surefire way to success.
I just hope that people would stop denying features on a pure "because Battlefield"-stand point.
Edit:
Actually, it IS looking a bit like BF conquest, with those A-F capture indicators, only different being, there's no limit(well, you know) on how many people can pour into the same battle.
That particular similarity isn't a bad thing. Curious, how close do you have to get to a base area before the capture point indicators are shown to you? Are those hex-wide?
Probably.
But don't forget the main difference between this in PS2 and this in BF.
You HAVE to manually hack the capturepoint, just standing next to it doesn't do jack no matter how many people there as, which makes, to me atleast, a pretty big difference.
Mastachief
2012-05-20, 06:08 PM
We all know, or should know, that PS2 will NOT be a success if it's just a carboncopy of PS1 just with added fapworthy graphics, the same way we know that just blindly copying BF is NOT a surefire way to success.
.
Why not?
Stardouser
2012-05-20, 06:15 PM
Probably.
But don't forget the main difference between this in PS2 and this in BF.
You HAVE to manually hack the capturepoint, just standing next to it doesn't do jack no matter how many people there as, which makes, to me atleast, a pretty big difference.
Did I miss something? Aren't the capture points physical proximity? I didn't see any hacking in the video?
Don't know but I looked at that vid again and the mosquito could see them from altitude and were even seen through it's dashboard.
Actually, go to 20:15 in the video and wait about 10 seconds as he flies - they poof! Whether that's because he flies out of the base's range or because it faded for some other reason can't be confirmed but there we are.
IMMentat
2012-05-20, 06:19 PM
Looked like a first to fill the bar 100% wins, more capped points = faster bar filling (plus whatever %bonus cap rate that facility has).
Only downside of winning a defence seemed to be that within 10 seconds you are back to square 1 again with some git flipping all the switches again. I'm not sure a lock-out is sensible but the defenders should get some form of respite, watching the tiny XP bonus repeat during successive defences would be kinda nice (500XP doesn't really seme like much reward for holding a resource production center when one troop nets you 100XP).
3:20 to see TB capping a point using a 10? second timer.
I'm guessing the expolosions were reaver rocketspam if the minimap is anything to go by.
captainkapautz
2012-05-20, 06:24 PM
Why not?
Why not what?
Did I miss something? Aren't the capture points physical proximity? I didn't see any hacking in the video?
No, you have to manually hack them, and I'd love to tell you exactly when it happens in the video, but can't check atm.
Look for the part when TB goes into the 1st capturepoint at the beginning.
You gotta look closer, but you'll see an icon in the middle of the screen at one point showing the hacking.
It's kinda hard to see because of the whirly globe-thingymajig, that is apparently the capturepoint, being brightly colored.
The hackicon shows itself first in the color of the faction owning it, purple for VS, and the progress gets shown in the color of the faction hacking it, red for TR.
Edit:
3:20 to see TB capping a point using a 10? second timer.
Thanks for providing the info I couldn't. :)
Mastachief
2012-05-20, 06:30 PM
Why not what?
Why would a re-skinned updated technology, improved netcode 2000player version of planetside not work.
captainkapautz
2012-05-20, 06:33 PM
Why would a re-skinned updated technology, improved netcode 2000player version of planetside not work.
For the same reason that the current PS is dead?
I don't think that's soley because of "bad" graphics.
Not to mention that Carl CoD and Billy Battlefield would loath the "snailpace" of combat, and you kinda need those 2 on board, because it doesn't matter that your game supports 2000 people when you're only have 600 old PS1 vets to shoot at.
CyclesMcHurtz
2012-05-20, 06:34 PM
When developers say things like "Hey, it's Alpha" what we mean is:
There a bunch of stuff in here that we're trying to fit all together into a whole game. Some of these things don't fully work yet, some are just for testing, and others may never be intended for the final game. Sometimes we need parts A, B, and C - but you may only be seeing A & C so it's not going to make a lot of sense. Occasionally The New Guy might make a change and forget to add something that just completely breaks a system (animation, capturing, flying, etc). Sometimes we add or miss a decimal point, flip a check box the wrong way and end up tossing rifles at people instead of something else (check higby's twitter feed for that one). It's a big construction zone, but we're proud of the hard work we're putting into this game and you're anxious to see what we're up to so here a sneak peek at where the game is. Hopefully you won't see vehicles bouncing around like beachballs (yea, that was a great bug) or door shields turned 90-degrees off where they should be (yup, in the footage) or invincible Lightnings and ATV's (because SOMEONE gave them ten times too much health) - but we're human and %#$# happens.
Or something like that. I'm just a coder, what do I know, right?
Edit: Oh, and don't forget the Clegg Ups.
captainkapautz
2012-05-20, 06:38 PM
Spot on, thank you.
Toppopia
2012-05-20, 06:39 PM
When developers say things like "Hey, it's Alpha" what we mean is:
Sometimes we add or miss a decimal point, flip a check box the wrong way and end up tossing rifles at people instead of something else
You should keep the throwing weapons glitch in the game, what else do we do when we run out of ammo?? Would love to see 100 people start throwing rifles at eachother then charging with our knives.
captainkapautz
2012-05-20, 06:40 PM
You should keep the throwing weapons glitch in the game, what else do we do when we run out of ammo?? Would love to see 100 people start throwing rifles at eachother then charging with our knives.
I second this notion!
Mastachief
2012-05-20, 06:42 PM
For the same reason that the current PS is dead?
I don't think that's soley because of "bad" graphics.
Not to mention that Carl CoD and Billy Battlefield would loath the "snailpace" of combat, and you kinda need those 2 on board, because it doesn't matter that your game supports 2000 people when you're only have 600 old PS1 vets to shoot at.
The current planetside is dead due to:
Bad graphics
Shocking (by todays standards) net code
BFR's
Hackers
Lack of updates
The movement of servers
Bugs
Exploits
And to still have 100's playing on maps after 9 years in still very impressive.
While yes the combat is slow that is easily fixed.
I am however not for one minute saying that we should have planetside:next, but i dislike the broad sweep aside of the original game that is to the day un-matched.
What i am saying is that we do not need to take x y and z feature from callofbattlefelcher because "the kids like it".
Also to add if you release a AAA+ looking fps with 2000players on a map regardless of quickknife/classes/perks and other "modern fps crap" for free you will fill many many many servers
sylphaen
2012-05-20, 06:46 PM
edit: pm
CyclesMcHurtz
2012-05-20, 06:47 PM
You should keep the throwing weapons glitch in the game, what else do we do when we run out of ammo?? Would love to see 100 people start throwing rifles at each other then charging with our knives.
Nooooo - just think of the CPU cycles, the CYCLES! Nooooo!
:)
Yeah, someone made the vehicle weapons physics objects once as well - ended up with turrets and rocket pods littering the landscape. Mossy isn't so powerful will all the weapons falling off the wings ...
captainkapautz
2012-05-20, 06:48 PM
The current planetside is dead due to:
Bad graphics
Shocking (by todays standards) net code
BFR's
Hackers
Lack of updates
The movement of servers
Bugs
Exploits
And to still have 100's playing on maps after 9 years in still very impressive.
While yes the combat is slow that is easily fixed.
I am however not for one minute saying that we should have planetside:next, but i dislike the broad sweep aside of the original game that is to the day un-matched.
What i am saying is that we do not need to take x y and z feature from callofbattlefelcher because "the kids like it".
Also to add if you release a AAA+ looking fps with 2000players on a map regardless of quickknife/classes/perks and other "modern fps crap" for free you will fill many many many servers
I still stand by my opinion that it'll be more of a success being going "modern fps crap" than by going the PS:Next route.
captainkapautz
2012-05-20, 06:51 PM
Nooooo - just think of the CPU cycles, the CYCLES! Nooooo!
:)
Yeah, someone made the vehicle weapons physics objects once as well - ended up with turrets and rocket pods littering the landscape. Mossy isn't so powerful will all the weapons falling off the wings ...
Man you guys shoulda filmed all those crazy awesome bugs and glitches and sold 'em later as a making-of kinda DVD.
I would've thrown so much cash your way.
Purple
2012-05-20, 06:51 PM
Nooooo - just think of the CPU cycles, the CYCLES! Nooooo!
:)
Yeah, someone made the vehicle weapons physics objects once as well - ended up with turrets and rocket pods littering the landscape. Mossy isn't so powerful will all the weapons falling off the wings ...
Please tell me your recording all of the fun bugs and plan on releasing a clip of them sometime after PS2 launch and success.
IMMentat
2012-05-20, 07:11 PM
Seconded, we dem. . . .would very much appreciate, youtube clips of the fun bugs.
Thanks for the voice of experience BTW. It's nice to see the wall from the other side sometimes.
Vancha
2012-05-20, 07:55 PM
Someone at SOE needs to start a "development bug of the week" video series.
PeteHMB
2012-05-20, 08:22 PM
Hahahaha. Behind the scenes footage of all the weird/random/funny bugs is always entertaining. I wouldn't put it on youtube necessarily, because people may make the mistake of taking it for game footage as opposed to early development (yes, even if labeled as such). But as a little extra something, like with the T-shirts, hats, etc., I think a little $5 DVD full of tidbits and extras would be fun.
Red Beard
2012-05-20, 09:46 PM
"All Clegged Up: The Development Anthology"
:rofl:
Purple
2012-05-20, 09:56 PM
i doubt that they want some of the first youtube clips out to be all the bugs lol. we at the very least need launch first.
basti
2012-05-20, 10:49 PM
Nooooo - just think of the CPU cycles, the CYCLES! Nooooo!
:)
Yeah, someone made the vehicle weapons physics objects once as well - ended up with turrets and rocket pods littering the landscape. Mossy isn't so powerful will all the weapons falling off the wings ...
Ohgod, i hope you guys have loads of Screenys and Videos of those bugs. I LOVE that stuff. :D
Knocky
2012-05-20, 10:54 PM
289,064 views.....holy crap.
Xyntech
2012-05-20, 10:59 PM
i doubt that they want some of the first youtube clips out to be all the bugs lol. we at the very least need launch first.
Compile them, save them, show us after launch? lol
I hope they do something like that.
IMMentat
2012-05-21, 12:55 AM
289,064 views.....holy crap.
I think 64 of those are me doublechecking info while i'm posting.
NCLynx
2012-05-21, 01:33 AM
Any chance the rest of the footage TB has will be released today? The 21st was his day to show all of it IIRC.
Patek
2012-05-21, 01:42 AM
no idea but hopefully its soon :) prolly 6 in the morning where he lives, dunno
Mechzz
2012-05-21, 01:46 AM
When developers say things like "Hey, it's Alpha" what we mean is:
There a bunch of stuff in here that we're trying to fit all together into a whole game. Some of these things don't fully work yet, some are just for testing, and others may never be intended for the final game. Sometimes we need parts A, B, and C - but you may only be seeing A & C so it's not going to make a lot of sense. Occasionally The New Guy might make a change and forget to add something that just completely breaks a system (animation, capturing, flying, etc). Sometimes we add or miss a decimal point, flip a check box the wrong way and end up tossing rifles at people instead of something else (check higby's twitter feed for that one). It's a big construction zone, but we're proud of the hard work we're putting into this game and you're anxious to see what we're up to so here a sneak peek at where the game is. Hopefully you won't see vehicles bouncing around like beachballs (yea, that was a great bug) or door shields turned 90-degrees off where they should be (yup, in the footage) or invincible Lightnings and ATV's (because SOMEONE gave them ten times too much health) - but we're human and %#$# happens.
Or something like that. I'm just a coder, what do I know, right?
Edit: Oh, and don't forget the Clegg Ups.
No worries Cycles, I believe quite a few peeps who post here have some idea of what it takes to develop and then debug/optimise something of this scale. We do tend to over-analyse, but that's only because we're not yet logged in and playing the game. If we go off-beam and someone "official" like you comes by to put us straight then we really appreciate that. It helps even to hear "well yeah, it's gonna be like that" about something we may not personally like since it helps us get over it and move on to the next thing to worry about in our favourite game.
Thanks!
Mechzz
2012-05-21, 01:48 AM
Nooooo - just think of the CPU cycles, the CYCLES! Nooooo!
:)
Yeah, someone made the vehicle weapons physics objects once as well - ended up with turrets and rocket pods littering the landscape. Mossy isn't so powerful will all the weapons falling off the wings ...
hahaha! Like a Tom and Jerry cartoon in space.
lmao
Mechzz
2012-05-21, 02:57 AM
...
P.S.: Wait a second, nowhere does it ever say anything about actually capturing the base, the only thing TB gets is a "base defended", so we kinda still don't know crap about the actual proper procedure for a basecap.
...
I for one did not see any kind of counter going anywhere, but I could've missed it and can't check atm.
So yeah, I'll hold judgement till I have a proper grasp on what the fuck we exactly have to do to cap a base, start to finish.
I know it's base defence, not base capture (that's why it says "base defended" above), but I don't see why the mechanics would be different for the two? Also, there was a long discussion a few weeks back about base capture mechanics. This was the first time any of us have seen it in action.
The counters are the horizontal bars for each empire in the bottom left of the screen. Or did you mean a "counter-attack"? The NC hack one of the control points back to blue within seconds of the "Base defended" signal. And by the time TB leaves the base about 7-8 mins later, it still hadn't been recapped. The counter going back to zero was something I hadn't considered earlier, and I believe was not considered in the earlier discussions of capture mechanics. (Malorn, where are you when we need you!)
*chill filter on*
And yes, I know this is fapping over alpha. Does anyone have a better suggestion on what to discuss on the main planetside 2 discussion site? There may have been a couple of other discussions of alpha-related gameplay going on over the last couple of days. At least I didn't make a poll about it :)
*chill filter off*
Edit: link to one of the earlier discussions:
http://www.planetside-universe.com/showthread.php?t=40416&highlight=base+capture+mechanic
ringring
2012-05-21, 05:01 AM
I still stand by my opinion that it'll be more of a success being going "modern fps crap" than by going the PS:Next route.
You're entitled but I have to say the feedback (in general) on Outcasters outfit forums is:
a) looks wonderful
b) can't wait
c) why all the Battlefield crap?
Karrade
2012-05-21, 05:26 AM
Many are inventing a lot of things that don't exist. Best to concentrate on what is there otherwise it's a waste of your energy. - Good rule for life NOW is all that exists.
Thank you for the video and experience.
For me: Stairfights and bottlenecks were fun in PS1 but overdone, as they became expected and too frequent and lost their fun.
Jump Pads are interesting for me, as if you don't want to be pinned down you won't be. Will there still be bottlenecks at points, not common perhaps but at points for a last stand defense? There was a great sense of wow factor when you held something you were expected to lose :).
Vancha
2012-05-21, 01:20 PM
You're entitled but I have to say the feedback (in general) on Outcasters outfit forums is:
a) looks wonderful
b) can't wait
c) why all the Battlefield crap?
By "outfit forums", you mean people who played and enjoyed the original Planetside long-term?
CardiffGreens
2012-05-21, 02:07 PM
Well, loved the video - my excitement for it was only surpassed this morning after I forwarded the video on to my brother - he then texted me back with his plans to go off and buy a new PC to play it on =D
The jump pads reminded me of ut2004 straightaway - I'm still undecided whether I like that or not - but when I did play ut2k4 onslaught I was doing it thinking "it's not as good as PS!".
But apart from that there wasn't anything I wasn't really in love with (Even the in-your-face, flight interface) =D
ringring
2012-05-21, 05:14 PM
By "outfit forums", you mean people who played and enjoyed the original Planetside long-term?
Yes, well of various lengths of time... most are no longer playing.
ps the 'bf crap' comment was perhaps a little ott ...... but the overall sentiment is similar to what is often posted on these forums, and people are excited by what the devs are doing but not without reservation on some aspects.
The latest allusion on the forums was to Tribes.....
captainkapautz
2012-05-21, 05:58 PM
Yes, well of various lengths of time... most are no longer playing.
That was the point I was making.
The latest allusion on the forums was to Tribes.....
What? Because of the jumppads?
Heaven
2012-05-22, 03:32 AM
Great footage and the lighting effects are beautiful!
Looking forward to the game more now from just seeing this, and I'm not a pilot as I suck when using aircraft so cant wait to blow some up with my AA MAX :D
NC looking badass as ever ;)
ringring
2012-05-22, 05:39 AM
That was the point I was making.
Don't get it? Are you saying because they're not currently subbed their opinion is invalid? I doubt you are but it sounds like it.
What? Because of the jumppads?
Yes and jumpjet light assault (potentially).
In general folk see things that worked perfectly well in PS being dropped for stuff that sounds like a backward step. It often gets called modernisation but in fact it isn't, it's following a convention which is good when it's good but not good when it's not.
Calcifer
2012-05-22, 11:07 AM
Some of you guys have some raging BF3 hard ons. Tons of FPS games have similar things in common. I wish everyone would stop comparing things to BF3 or COD, this game doesnt even come close to either of those games. The only thing it has in common is its a shooter thats pretty much it. They didnt invent the killcam, the slowknife/quickknife, tribes didnt invent jump pads. Just take it at face value. Also just cuz it might be similar to some other shooters doesnt mean its going to be as horrible as them i.e. COD/BF3.
They are doing a brilliant job with PS2, the game is going to be amazing i cant wait for beta. been waiting a long time for this game.
IMMentat
2012-05-22, 06:55 PM
Regarding battlefield.
Please remember there was a time where it had a lot of things right.
BF2142 was a downscaled, rebalanced and prettier version of Planetside.
BF2142
No harm in learning from the competition as long as you take back lessons and not just chunks of their systems.
Battlefield 2142 demo titan mode - YouTube
This second clip shows the Planetside similarities well (especially if you pretend that instead of shooting the terminals they are hacking them for players to pull MAX suits with, and the genroom's similar to an amp station control console).
Stardouser
2012-05-22, 06:59 PM
Regarding battlefield.
Please remember there was a time where it had a lot of things right.
BF2142 was a downscaled, rebalanced and prettier version of Planetside.
No harm in learning from the competition as long as you take back lessons and not just ****** of their systems.
Are you saying to SOE: "if you're going to take inspiration from BF, take it from 2142, not BF3", I say that's exactly what they should do and you're right.
Athanasios
2012-05-22, 07:12 PM
Are you saying to SOE: "if you're going to take inspiration from BF, take it from 2142, not BF3", I say that's exactly what they should do and you're right.
This.-
BF2142 = BF Epitome.
Graywolves
2012-05-22, 07:14 PM
Are you saying to SOE: "if you're going to take inspiration from BF, take it from 2142, not BF3", I say that's exactly what they should do and you're right.
Was my favorite BF.
Xyntech
2012-05-22, 07:43 PM
Are you saying to SOE: "if you're going to take inspiration from BF, take it from 2142, not BF3", I say that's exactly what they should do and you're right.
Well I think we've found something that most of us can agree on.
inb4 BF2142 mancannons :groovy:
Gonefshn
2012-05-22, 07:48 PM
I am also on the train of BF2142 superiority. Hail!
sylphaen
2012-05-22, 07:56 PM
Agreed with BF2142. However, I hated and still hate its vehicle mechanics along with a few other "minor" things that frustrated me immensely.
captainkapautz
2012-05-23, 02:30 AM
Don't get it? Are you saying because they're not currently subbed their opinion is invalid? I doubt you are but it sounds like it.
No, I'm not.
SKYeXile
2012-05-23, 02:57 AM
I am also on the train of BF2142 superiority. Hail!
anybody who badmouths BF2142, isn't worth listening to, its clear they're morons.
captainkapautz
2012-05-23, 10:00 AM
Can someone explain what makes BF2142 the Messiah and BF3 the Antichrist?
Stardouser
2012-05-23, 10:09 AM
Can someone explain what makes BF2142 the Messiah and BF3 the Antichrist?
The following is a description of why BF3 is the antichrist, but it's based on BF2. I haven't played 2142 enough to comment, so someone else would have to speak about that.
Annoying "immersion" features like vaulting that fails half the time even on 6 inch obstacles, explosions that rock you from 100 meters away, etc
Too low TTK
3D spotting, audio spotting, killcam
Disabling
Suppression
small meatgrind maps, flags packed tight
lack of in game VOIP
squads shrunk to 4, allspawning instead of leader spawning, and can only issue orders to go to flags, cannot issue waypoint orders to any other spot, and the squad menu is in the OPTIONS window instead of conveniently hitting tab
Jets were nerfed from BF2, and yet at the same time stingers are useless, but then we have the extremely unrealistic SOFLAM locking onto jets. Not that we have to have realism but SOFLAM should work like actual lasers, not be a deus ex machina. Angers both jet pilots AND infantry.
JAvelin lock on weapons instead of skill-use wire guided AT, angering tank drivers, but if the tank uses IR smoke, its reuse time is so short it renders all javelins useless(no matter how many are trying to lock), angering infantry
Health regen and vehicle regen
unlimited ammo
Minimap fire control system for mortars allowing solo use with no teamwork
Vehicle unlocks forcing things like basic smoke to be customizations, such things should be standard
Or you can just read this:
http://forums.electronicarts.co.uk/battlefield-3/1468894-lords-minions-mordor-you-summoned-council.html
Mastachief
2012-05-23, 10:40 AM
..... Origin.
MrBloodworth
2012-05-23, 10:47 AM
Planetside is about working with others on the squad, outfit and empire level to accomplish a goal.
Battlefield series is about playing alone, together, with little need for others to gain more kill counts. Then it resets.
One is in the vein of a strategic teambased shooter, the other is a thinly veiled death-match that resets.
The BF series are fantastic, but they are not Plantside. Very little, other than the quality level the BF has, should be used in a game based on the planetside franchise.
Its like turning a game of chess in to a game of dodge-ball.
CuddlyChud
2012-05-23, 12:27 PM
I think for a large majority of players, aka the "zerg," Planetside was very much an individual game. It was individuals, even if they were in a pub squad, who acted towards the empire goal in the way they thought best giving it the illusion of mass teamwork. I think the teamwork aspect was more of a reality from those in organised outfits.
captainkapautz
2012-05-23, 12:34 PM
The following is a description of why BF3 is the antichrist, but it's based on BF2.
Gotta say some of those "issues" are bullshit, some are false (pretty sure you had "unlimited ammo" in BF2 as well), some are partially valid and some even true.
But I was asking why you (not you specifically, you PS1 vets) think why BF2142=Messiah and BF3=Antichrist.
..... Origin.
That has nothing to do with actual gameplay, so doesn't really matter.
Planetside is about working with others on the squad, outfit and empire level to accomplish a goal.
Battlefield series is about playing alone, together, with little need for others to gain more kill counts. Then it resets.
One is in the vein of a strategic teambased shooter, the other is a thinly veiled death-match that resets.
The BF series are fantastic, but they are not Plantside. Very little, other than the quality level the BF has, should be used in a game based on the planetside franchise.
Its like turning a game of chess in to a game of dodge-ball.
Sorry, but you completely misread the question.
Edit:
I think for a large majority of players, aka the "zerg," Planetside was very much an individual game. It was individuals, even if they were in a pub squad, who acted towards the empire goal in the way they thought best giving it the illusion of mass teamwork. I think the teamwork aspect was more of a reality from those in organised outfits.
Yeah, but it's the same, on a smaller scale of course, in BF, so I can not understand this blind hate.
Atleast hate CoD, that I could understand, but BF3 is, even after all the casualization, still more one of the better teamgames.
Stardouser
2012-05-23, 12:47 PM
Gotta say some of those "issues" are bullshit, some are false (pretty sure you had "unlimited ammo" in BF2 as well), some are partially valid and some even true.
But I was asking why you (not you specifically, you PS1 vets) think why BF2142=Messiah and BF3=Antichrist.
Because 2142 is better in those aspects.
Also, have you even played BF2? There is no unlimited ammo. None of them are bullshit, if you happen to like Disabling for example that's great but I think most people are tolerant of it at best.
captainkapautz
2012-05-23, 12:57 PM
Because 2142 is better in those aspects.
Also, have you even played BF2? There is no unlimited ammo. None of them are bullshit, if you happen to like Disabling for example that's great but I think most people are tolerant of it at best.
It's been literally years since I played BF2, and I had the hazy memory of dropping ammoboxes back then, too.
And disabling is really a none issue to me, actually do like it a lot.
It's a hell of a lot better then the sudden existance failure in other games.
P.S.: FYi, BF2142 had unlimited ammo.
Athanasios
2012-05-23, 01:09 PM
It is not unbased why BF3 is called "Call of Battlefield 3"; EA just wanted a share of COD cake, and put many cod elements in bf (disclaimer: i loved cod4 - not the rest of course -, so, i'm not against cod), turning it more to a cod than bf.
The main issues is the removal of Commander and the removal of Squad Leaders. The MOST important is the Commander.
Other stuff such as hp regen, TDM maps, useless CommoRose and Minimap also add to the downhill of BF franchise; but the core gameplay, aka TEAMplay, was butchered by the removal of the Commander and the SLs.
2142 on the other side had everything polished; Commander functions, Squad Leader importance (with extra gadgets available only for him), tactical maps, the legendary TITAN mode that was a whole new object-oriented mode, classes done correctly... and if it wasn't overpriced (cause we're talking for a polished BF2), it would dominate up to date.
Truth to be told is that the majority of the current generation players are TDM console kids. And this is not personal biased opinion, it's a fact based on sales and the orientation of the developers/publishers.
Like it or not, the PC community that pushed the boundaries (technologically + gameplay) is currently the niche. I just hope PS2 stays true to our standards and from the look of it till now, it does.
2142 wasn't just overpriced, it ran like shit in the first weeks in Titan mode and it killed itself. I don't even know if that ever improved, you can guess why.
Also i clearly remember spamming grenades out of portable ammo boxes in BF2 for laughs but i might be misremembering.
captainkapautz
2012-05-23, 01:32 PM
It is not unbased why BF3 is called "Call of Battlefield 3"; EA just wanted a share of COD cake, and put many cod elements in bf (disclaimer: i loved cod4 - not the rest of course -, so, i'm not against cod), turning it more to a cod than bf.
BF3 is still a hell of a lot closer to BF in general than CoD.
And there was no CoD after 4, cause you can't really call the same game released like 4 times with miniscule differences a new game.
The main issues is the removal of Commander and the removal of Squad Leaders. The MOST important is the Commander.
See, that's actually something I can agree with, the commander-part, but you still have squadleaders in BF3, granted so special gadgets though.
Other stuff such as hp regen, TDM maps, useless CommoRose and Minimap also add to the downhill of BF franchise; but the core gameplay, aka TEAMplay, was butchered by the removal of the Commander and the SLs.
Saying that added content (TDM) is bad is kinda grasping at straws, noone is forced to play it.
Minimap as useless is a first for me.
And teamplay being "butchered", because of removed commander, is really pushing it.
2142 on the other side had everything polished; Commander functions, Squad Leader importance (with extra gadgets available only for him), tactical maps, the legendary TITAN mode that was a whole new object-oriented mode, classes done correctly... and if it wasn't overpriced (cause we're talking for a polished BF2), it would dominate up to date.
Polished isn't the first word for me that comes to mind when thinking of BF2142.
Shit, I still remember when early on whenever the Titan moved that you couldn't even do anything on it anymore, because it would just fuck up.
Edit:
2142 wasn't just overpriced, it ran like shit in the first weeks in Titan mode and it killed itself. I don't even know if that ever improved, you can guess why.
Also i clearly remember spamming grenades out of portable ammo boxes in BF2 for laughs but i might be misremembering.
I remember grenadelaunchers being pretty much the only weapon being use near the end.
Athanasios
2012-05-23, 01:37 PM
See, that's actually something I can agree with, the commander-part, but you still have squadleaders in BF3, granted so special gadgets though.
SLs in BF3 are the little green star next to their names. Just that.
Saying that added content (TDM) is bad is kinda grasping at straws, noone is forced to play it.
Minimap as useless is a first for me.
And teamplay being "butchered", because of removed commander, is really pushing it.
I meant that all the maps are played as TDM, i was not referrring to TDM mode...
And i said removal of Commander + SLs butchered gameplay. There's no team orientation as of now, only TDM thinking (aka get kills), unless we're playing different games.
Polished isn't the first word for me that comes to mind when thinking of BF2142.
Shit, I still remember when early on whenever the Titan moved that you couldn't even do anything on it anymore, because it would just fuck up.
Polished in gameplay, not on technical level.
As for EVERY single BF, until you get 3-4 patches the game is still in beta.
captainkapautz
2012-05-23, 01:50 PM
SLs in BF3 are the little green star next to their names. Just that.
As a SL in BF3 I can give attack and defend orders, sure it's reduced compared to before, but saying that SLs got remove is a lie plain and simple.
I meant that all the maps are played as TDM, i was not referrring to TDM mode...
And i said removal of Commander + SLs butchered gameplay. There's no team orientation as of now, only TDM thinking (aka get kills), unless we're playing different games.
That is just outright false thinking, it doesn't really matter if you have a commander or not, when people just don't care about it.
I stopped counting how often I joined matches were the commander was either nonexistant, a complete derp or was just a troll.
Same with playmode, if people play conquest and rush as TDM then it'll only end in their side losing, that isn't the fault of the game, especially not when it gives them a proper playmode to their tastes and they're just to retarded to use it.
P.S.: But I digress and this is getting totally OT. :/
Stardouser
2012-05-23, 01:55 PM
As a SL in BF3 I can give attack and defend orders, sure it's reduced compared to before, but saying that SLs got remove is a lie plain and simple.
That is just outright false thinking, it doesn't really matter if you have a commander or not, when people just don't care about it.
I stopped counting how often I joined matches were the commander was either nonexistant, a complete derp or was just a troll.
Same with playmode, if people play conquest and rush as TDM then it'll only end in their side losing, that isn't the fault of the game, especially not when it gives them a proper playmode to their tastes and they're just to retarded to use it.
The only thing that makes squad leaders a "lie" to say they were removed, is because the game technically designates a SL. Functionally, they were removed. "Reduced" makes it sound like the devastation was small, it was not, it was functional removal.
As for commander, well....that's why the FPS industry needs to go all out MMOFPS, so it can have such positions. You may not be able to find a good commander out of 32 players but out of 2000 I think you can.
Also, people play Conquest as TDM at least partly because of killcam, 3D spotting and audiospotting which weren't present in BF2, because those things are a constant reminder that push you to pursue players instead of objectives. And with no automatic VOIP it's difficult to organize random players to do anything but play TDM in conquest.
And those things are all the fault of DICE for putting them in, so yes, they are responsible for the increased occurrences of people playing TDM in Conquest.
Athanasios
2012-05-23, 01:55 PM
As a SL in BF3 I can give attack and defend orders, sure it's reduced compared to before, but saying that SLs got remove is a lie plain and simple.
That is just outright false thinking, it doesn't really matter if you have a commander or not, when people just don't care about it.
I stopped counting how often I joined matches were the commander was either nonexistant, a complete derp or was just a troll.
Same with playmode, if people play conquest and rush as TDM then it'll only end in their side losing, that isn't the fault of the game, especially not when it gives them a proper playmode to their tastes and they're just to retarded to use it.
Being a SL and Clan Leader and having played ~100 matches in 2142 ladders, imho i have some experience to say whenever a SL actually exists or is a cosmetic thing. And having some hundreds hours of playtime in previous BFs, i can also imho say whenever a BF is no more a BF.
Of course, to the common 14-years old pub player who never actually played the game it was meant to be played... well, i might say "lies", we can agree on this.
Anyway, i rest my case mate, for me it's "RIP BF", i hope PS2 living up to *my* expectactions.-
LtCarman
2012-05-23, 01:57 PM
Similar to Elvis in the mid-late 70s, the BF series is now just a shadow of its former self. The teamplay elements that made the BF series memorable are gone entirely.
First and foremost, there's no commander. The reason? Well, according to DICE, they had to "lower the complexity threshold."
Then we have the "squads." In BF2/2142, there were 6 person squads. The SL served as a mobile spawn point and could issue orders. Besides the obvious "attack" and "defend" commands, the SL could send out demolition commands (which would've worked great with the destruction) and way points. What do we get in BF3? A 4 person squad with the ability to spawn on ANY squad member. The SL has been reduced to a person with a star next to their name. No longer can the SL issue waypoints or demolition orders. Instead, he can only issue "attack" and "defend" orders. That's it. The SL does nothing more, nothing less in BF3.
Of course, we also have the lack of in-game VoIP. The above issues would be somewhat bearable if we had in-game VoIP. Instead, we have VoIP via Battlelog. Why is this a hassle? Well, if you're playing pubs, you have no way to communicate via VoIP. To do so, you'd have to alt+tab, send a friend request to the pubbies in your squad (and wait for the to accept), and make a party. Then finally, you would have to invite them to the party you just formed. Now you can use VoIP! When asked about this, DICE responded with, "Well, Battlelog VoIP works in-game. Therefore, there is in-game VoIP." Not an exact quote, but that was the general gist of the Tweet.
Conquest, which is arguably the "signature" Battlefield game mode, has devolved as well. Now, it's pretty much just a glorified TDM, except with flags that you can cap for fun. Coupled with the lack of most teamplay elements as mentioned above, just makes it all that much worse.
And again, I'm not saying that BF3 is a bad game in and of itself. It certainly isn't when compared to all the crap that is out there today. But when compared to past Battlefields, it is clear how it is disappointing. It's just sad to see the direction that this once great series is heading in.
And completely off-topic, but as I was lurking on PSU (finally decided to make an account), I couldn't think of why "Stardouser" looked so familiar and then I remembered...Mordor.
captainkapautz
2012-05-23, 03:52 PM
The only thing that makes squad leaders a "lie" to say they were removed, is because the game technically designates a SL. Functionally, they were removed. "Reduced" makes it sound like the devastation was small, it was not, it was functional removal.
A lie is a lie no matter how small or big, saying BF3 has no SL is false, plain and simple.
Neither was it "functional removal", you still give orders, doesn't matter that it's not as much as before, core function is still there.
Also, people play Conquest as TDM at least partly because of killcam, 3D spotting and audiospotting which weren't present in BF2, because those things are a constant reminder that push you to pursue players instead of objectives. And with no automatic VOIP it's difficult to organize random players to do anything but play TDM in conquest.
And those things are all the fault of DICE for putting them in, so yes, they are responsible for the increased occurrences of people playing TDM in Conquest.
Blaming DICE because your average player is a derp is not a valid arguement at all.
On a sidenote, this whole "I can't do proper teamwork with randoms" is, atleast in my opinion, a complete non issue, simply because if you want teamwork then you just play with your friends, which pretty much solves all the problems you posted.
IMMentat
2012-05-23, 07:39 PM
Agreed.
Remember, in planetside1 the casual/new/unoffiliated players affectionately titled "the zerg" were the blunt force instrument a skilled commandteam (how few of these there were, stupid command rank system rewarded grinding rather than leadership skill) pointed and released when possible and took advantage of when they were entrenched in a good fight (or tried to).
It was individual squads, outfits and co-operating teams that generally cracked the shell or provided the distraction that finally weakened the enemy just enough to be over-run.
captainkapautz
2012-05-23, 08:11 PM
Agreed.
Remember, in planetside1 the casual/new/unoffiliated players affectionately titled "the zerg" were the blunt force instrument a skilled commandteam (how few of these there were, stupid command rank system rewarded grinding rather than leadership skill) pointed and released when possible and took advantage of when they were entrenched in a good fight (or tried to).
It was individual squads, outfits and co-operating teams that generally cracked the shell or provided the distraction that finally weakened the enemy just enough to be over-run.
And you gotta admit those "SpecOps" missions were awesome fun.
IMMentat
2012-05-23, 08:55 PM
Game defining. Its why PS1 has veterans as well as former players. #nods#
kadrin
2012-05-28, 12:23 AM
So is no one else bothered by this ridiculously low TTK at 15 minutes?
The light assault dropped him as a heavy assault in roughly 1/4th of a second, you can watch as he takes 4 hits in that time from one source.
He claims it was a nasty headshot but still, I personally think TTKs are far too low if it allows headshots to drop someone that quickly, it's equal to Battlefield 3, not higher like we were told.
Then there is the netcoding to think of, Battlefield 3s is absolutely horrid, easily the 2nd worst I've ever seen in a video game (and quite possibly the 2nd worst in video games period), and with their low TTKs it REALLY shows how bad the netcoding is. All I can hope is that Planetside 2s netcoding is good, especially when they're trying to shoot for 2,000 people when most games fail miserably with 32.
Purple
2012-05-28, 12:39 AM
So is no one else bothered by this ridiculously low TTK at 15 minutes?
The light assault dropped him as a heavy assault in roughly 1/4th of a second, you can watch as he takes 4 hits in that time from one source.
He claims it was a nasty headshot but still, I personally think TTKs are far too low if it allows headshots to drop someone that quickly, it's equal to Battlefield 3, not higher like we were told.
Then there is the netcoding to think of, Battlefield 3s is absolutely horrid, easily the 2nd worst I've ever seen in a video game (and quite possibly the 2nd worst in video games period), and with their low TTKs it REALLY shows how bad the netcoding is. All I can hope is that Planetside 2s netcoding is good, especially when they're trying to shoot for 2,000 people when most games fail miserably with 32.
please remember that TTK is currently not set. As Higby said somewhere (twitter i think?) that if he went on another day that could have been very long. it may take a few months of beta to get the TTK just right.
kadrin
2012-05-28, 01:02 AM
please remember that TTK is currently not set. As Higby said somewhere (twitter i think?) that if he went on another day that could have been very long. it may take a few months of beta to get the TTK just right.
That is excellent to hear. Hopefully concerns voiced now will be taken into consideration then.
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