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View Full Version : Animations need a lot of work!


EVILoHOMER
2012-05-19, 09:09 AM
I want to bring this up because animations can really make a game attractive to new people and if they look bad then it doesn't give a great first impression. For example if you have a trailer and you see really poor animations, you tend to not want to give the game a chance if you don't know anything else about the game. They're often the one thing that are forgotten about, along with lighting and by the looks of it Planetside 2 has lighting well and truly covered, it looks amazing.

You don't have to do Team Fortress like animations which are so detailed, fluid and just amazing but they do need to be at least the level of Battlefield or call of Duty. These games haven't really done anything that stands out, but that is the point because they don't stand out and look natural. Right now Planetside 2's stand out because they look really bad and I just hope they're going to be given the work to bring them up to par.

I'm not complaining and saying the game looks crap and SOE suck or whatever. I'd just like to bring up the point about the animations as they do get forgotten about a lot, especially in FPS games where you don't see your character.

Goku
2012-05-19, 09:20 AM
One word. Alpha.

TheDrone
2012-05-19, 09:26 AM
What REALLY worries me are the "jumping" vehicles.

SuperMorto
2012-05-19, 09:34 AM
Guys come on, don't be so retarded. Its Alpha footage, and its been stated. Try and find something constructive to talk about. And not moan about known issues that SOE will be completely be aware of.

Your better than that.

Algo
2012-05-19, 09:41 AM
Animations are some of the things that really get perfect at the latest moments, everything else must be final before you get into really fleshing them out otherwise you're wasting time over and over again

JPalmer
2012-05-19, 09:45 AM
I forget what it was, but I think if the thing I am forgetting gets changed then all the animations need to be changed. To protect from that they put in placeholders. So the fact that they are doing animations for the minigun seems like a good sign.

EVILoHOMER
2012-05-19, 06:36 PM
I know it's Alpha, I made a point of that and made a point that they're also something that often gets forgotten about or ignored like lighting in games.

Furber
2012-05-19, 06:47 PM
http://img.printfection.com/14/257367/EQTN4.gif

Bags
2012-05-19, 07:17 PM
http://img.printfection.com/14/257367/EQTN4.gif

Irish
2012-05-19, 07:47 PM
Guys come on, don't be so retarded. Its Alpha footage, and its been stated. Try and find something constructive to talk about. And not moan about known issues that SOE will be completely be aware of.

Your better than that.

although its alpha i dont think its something to NOT to discuss, i never thought animations were a strong point for SOE, granted i have faith that they will rival the other strong aspects of this game. I think we can see the framework here, and from what ive seen, its looks.......kinda goofy. kinda got a bowlegged running style, and an interesting combat gait.

are these boards not to discuss? taking the disappointed parent approach to someones post is the opposite of "constructive"

Xyntech
2012-05-19, 08:11 PM
are these boards not to discuss? taking the disappointed parent approach to someones post is the opposite of "constructive"

The game isn't done yet. We know that. They know that.

This amounts to biting the hand that feeds you.

This is a place to discuss things, but I don't believe there is enough value in this particular topic to warrant it's own thread. It could be better discussed in one of the other TB footage threads.

Thread merge maybe?

Rbstr
2012-05-19, 09:22 PM
Guys come on, don't be so retarded.

I feel like every post I make in this forum has to be prefaced with this these days.

ArmedZealot
2012-05-19, 09:33 PM
While it may still be Alpha, the devs have shown that this is the stage that they are working on the animations. It would make proper sense to give them feedback on it now right while it still has the ability to be changed before the larger crowds see it?

I tend to agree. I think my first post on this forum was asking for more "umph" in gameplay and gunplay and the biggest way to do that is through their animations. They still have a bit to go in my opinion on this front.

But the other visuals are fantastic. Graphics and lighting are ace, just don't spoil it with bad animations.

MacXXcaM
2012-05-20, 07:21 AM
One thing about animations that I don't like is the slight comic look to it. If I compare running animations to BF3's I see the player models ducking down when running just like real soldiers in war would do. In PS2 the are running upright like in TeamFortress... same for jumping.

I don't know if that's a design decesion are just not yet been properly made...

Ruffdog
2012-05-20, 07:35 AM
I for one am not concerned one bit by how focused they are on detail. You only have to look at the cockpit screenshots to see the kind of experience they want to deliver.
Have faith.

JHendy
2012-05-20, 09:33 AM
Guys come on, don't be so retarded. Its Alpha footage, and its been stated. Try and find something constructive to talk about. And not moan about known issues that SOE will be completely be aware of.

Your better than that.

His post seems fairly constructive to me, and he made it clear that he wasn't whining for the sake of it. How do we know that the running animations aren't final?

I'm hoping that a lot of the animations that are in at the moment are merely placeholders, and that the PS2 team has yet to begin working on motion capture.

I feel like every post I make in this forum has to be prefaced with this these days.

I'd say that is more indicative of your shitty attitude than it is of the calibre of debate on this forum.

Timealude
2012-05-20, 12:35 PM
I'm hoping that a lot of the animations that are in at the moment are merely placeholders, and that the PS2 team has yet to begin working on motion capture.

I think we need to trust Higgles and the team a bit more then that, just cause its SOE doesn't mean the PS2 dev isn't good with animations..hell some of them came from games with very awesome animations. I don't think the OP is giving the Dev team enough credit.

headcrab13
2012-05-20, 02:33 PM
Actually, the animations are extremely well done for this stage of development. If you're referring to the stuttering sprint/reload/zoom animations of the first-person weapons, that is quite normal and will be fixed long before beta is complete.

Also in the most recent Night Ops footage by TB you'll notice that most of the animations are coming along nicely, and only the unfinished MAX weapons needed work (as they've stated before).

Just give it some time.

Ceska
2012-05-20, 04:17 PM
His post seems fairly constructive to me, and he made it clear that he wasn't whining for the sake of it. How do we know that the running animations aren't final?
Because beta hasn't even started ? Like someone said, improving animation, high res texture, etc... comes at the end of development

I'm hoping that a lot of the animations that are in at the moment are merely placeholders, and that the PS2 team has yet to begin working on motion capture.


I don't think motion capture is always the best option, and it certainly is the more expensive. I prefer they spent money on more essential issues, like gameplay issues.

IMMentat
2012-05-20, 04:24 PM
http://img.printfection.com/14/257367/EQTN4.gif

The explosions and animations are placeholders only atm, if you look at any explosion in game you will notice that they are walls of sprites not volumetric or 3d.

Why feedback something thats been clearly marked as temporary content?

Stew
2012-05-20, 05:12 PM
You don't have to do Team Fortress like animations which are so detailed, fluid and just amazing but they do need to be at least the level of Battlefield or call of Duty.

.

Dude please put ur glasses on u migth need it :O :cool:

Seriously did u just said that Team fortresse animation are better than Battlefield 3 ???

If the answer is yes u must put back ur glasses dude u really need it WOW just WOW

U compare this

Team Fotress 2 - Silenced L***39;etranger [X82] - YouTube

TO this ?
Battlefield 3 Reload Animations- Assault Guns - YouTube

Really ?

IMMentat
2012-05-20, 05:27 PM
Why did you just compare player made content to AAA game developer animations?
I do not know who this X82 person is but he is most certainy not a paid and registered member of Valve software.

cellinaire
2012-05-21, 03:05 AM
So,

Are you guys saying that you want this game to be successful or thinking the animation in TB's night ops footage was just unbearable like "Meh, I'm disappointed. Meh, not impressive at all" (which obviously isn't the case)?

@_@;;

Snipefrag
2012-05-21, 04:21 AM
Ergh, what's the point of this thread? Its a bloody alpha, you have two options:

1) Get early alpha footage and take it all with a pinch of salt that its got some way to go
2) Don't get footage and imagine the whole thing in your head

I sure know which one I would choose.