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View Full Version : How many boomers should be allowed per person.


Purple
2012-05-19, 12:50 PM
i was watching the night ops vid when i noticed that TB seemed to have 4 boomers that could all be placed at once. i was wondering what you guys think. should there be a limit of 1 boomer per life unless you resupply? or if they cosr resources can you carrie as many as you can buy? i personally think unless your certed to carry more that 1 should be the limit.

Stardouser
2012-05-19, 12:54 PM
People are going to buy the certs to carry them as a priority, no doubt.

They should cost resources and they should also take up space and/or displace the ability to carry something else, in order to discourage people from carrying them as standard procedure. We do not need a situation where 100% of infantry has them 100% of the time.

An interesting question arises. If these things cost resources, when are the resources charged? When you spawn with them or when you use them? If you have to spend resources just to spawn with these things, and this goes for grenades or anything else, dying will be quite expensive.

Gonefshn
2012-05-19, 01:13 PM
An interesting question arises. If these things cost resources, when are the resources charged? When you spawn with them or when you use them? If you have to spend resources just to spawn with these things, and this goes for grenades or anything else, dying will be quite expensive.

Interesting indeed though I am sure it will be when you spawn with them. I hope it is like that anyways. Allowing it to be charged when you use them makes having them on your person a no-brainer all the time. If you don't need them you don't use them, but in a tight spot it's there.

Taking grenades and other special items like C4 should be a playstyle choice you make in the load out screen before you spawn.

Stardouser
2012-05-19, 01:18 PM
Interesting indeed though I am sure it will be when you spawn with them. I hope it is like that anyways. Allowing it to be charged when you use them makes having them on your person a no-brainer all the time. If you don't need them you don't use them, but in a tight spot it's there.

Taking grenades and other special items like C4 should be a playstyle choice you make in the load out screen before you spawn.

Well, as far as whether or not you carry C4 instead of an ammo pack, for example, absolutely.

But let's not even think about C4, let's think about grenades to keep it simple since everyone will carry a couple of those. Let's say those cost 10 resource points each. Does that mean we're going to get charged a minimum of 20 resource points each time we spawn and if we die without using them it's still 20 down the drain?

I'm not saying I would disagree with this because it's a great way to crush the enemy. The idea of the enemy having limited resources to work with as they lose territory appeals to me but somehow I don't think it will work that way.

Being unable to spawn your own vehicles or advanced infantry weapons would make more sense if we could steal or loot enemy weapons but we know we can't steal vehicles and we don't even know if we will be able to loot infantry weapons. That way, at least an empire with less resource producing land could at least wage a guerrilla war, using stolen enemy stuff that they can't afford on their own.

Gonefshn
2012-05-19, 01:24 PM
To touch on the main point here. I think the number of C4 carried should have a limit and cost resources as a bundle. So that it's not X amount per C4, but X amount of resources to equip a C4 bundle which includes maybe 3 or 4

Stardouser
2012-05-19, 01:29 PM
Ah yes, on the main point - I would say that a single infantry's maximum C4 load should be the amount it takes to kill 1 tank, plus 1. So - if it takes 3 C4 to kill a tank, they should carry 4.

Another question. If spawning with c4 costs resources, how much resources will an ammo bag cost and how long will it last/how many people will it resupply? Will ammo packs provide a way of getting around C4 costs/be a much more efficient method of getting more than say, resupplying at a station?

Mechzz
2012-05-19, 01:31 PM
Ah yes, on the main point - I would say that a single infantry's maximum C4 load should be the amount it takes to kill 1 tank, plus 1. So - if it takes 3 C4 to kill a tank, they should carry 4.


That makes sense, loadout = tank kill + 1.

Hopefully they won't charge extra for the tape to strap it our quads :)

Purple
2012-05-19, 01:50 PM
Ah yes, on the main point - I would say that a single infantry's maximum C4 load should be the amount it takes to kill 1 tank, plus 1. So - if it takes 3 C4 to kill a tank, they should carry 4.

Another question. If spawning with c4 costs resources, how much resources will an ammo bag cost and how long will it last/how many people will it resupply? Will ammo packs provide a way of getting around C4 costs/be a much more efficient method of getting more than say, resupplying at a station?

i dasagree about having the C4 to blow up a tank unless it is a high end cert or maby a clocker special. i say if it takes 3 to kill a tank then people should get 2. its all about teamwork.

Stardouser
2012-05-19, 01:52 PM
i dasagree about having the C4 to blow up a tank unless it is a high end cert or maby a clocker special. i say if it takes 3 to kill a tank then people should get 2. its all about teamwork.

I was assuming that there is a cert and that the player has it. Even with the cert, the maximum should be the amount of c4 to kill a tank + 1.

captainkapautz
2012-05-19, 01:53 PM
That makes sense, loadout = tank kill + 1.

Hopefully they won't charge extra for the tape to strap it our quads :)

If you check the Night Ops vid you'll notice that the satchelcharge sadly appears to work like boomers, i.e. you drop 'em on the ground and they don't stick to vehicles (or people :< ), which I personally hope will be change, but probably won't cause a lot of people seem to really mind Jihad-Jeeping, although it's so much fun. :(

Mechzz
2012-05-19, 01:55 PM
Terminology: we're saying Boomer because the detonator looked like the old boomer detonator from PS1. I also think TB used a boomer because it didn't stick to the tank, which I assume C4 would?

He seemed to lay 2 on the ground near the tank, did anyone see a higher number?

Stardouser
2012-05-19, 01:59 PM
Terminology: we're saying Boomer because the detonator looked like the old boomer detonator from PS1. I also think TB used a boomer because it didn't stick to the tank, which I assume C4 would?

He seemed to lay 2 on the ground near the tank, did anyone see a higher number?

I only saw 2 but I thought I saw his hand flick three times as if to deploy...hard to tell.

Mechzz
2012-05-19, 02:07 PM
I only saw 2 but I thought I saw his hand flick three times as if to deploy...hard to tell.

Yes. Hard to tell, agreed. I only see 2 indicators under the tank. And he says C4, so it's not clear to me what he used.

Gonefshn
2012-05-19, 02:17 PM
Yes. Hard to tell, agreed. I only see 2 indicators under the tank. And he says C4, so it's not clear to me what he used.

The explosive in question looks like the model for C4 they showed before in a tweet so I honestly think it's definitely the C4.

I don't mind people being able to carry enough C4 to one shot a tank for one reason. This isn't BF3 with one tank surrounded by tons of infantry. In BF3 it was not too hard to sneak up on the tanks. In PS2 there will be so many vehicles at once and such a huge fight going on you wont be able to just C4 tanks when they are in the open doing there thing. The only situation you might be able to approach a tank and C4 it would be in a situation that was dangerous for the tank anyway because it was in a tight area.

There will be plenty of room for "tank wars" and long range fire with the MBTs and getting C4d by surprise won't be a problem with your empire beside you watching your back and flanks.

captainkapautz
2012-05-19, 02:23 PM
I gotta admit, I only said satchel as a jab at people switching between boomer and C4. ;)

Let's just agree on Boomer for now, seems most appropriate for the way it seems to be handled.

BTT: Seemed to me like the actual "drop/place boomer"-animation wasn't finished at all, because it looked like his hand spazzed the fuck out when he dropped them, which made me do a doubletake cause I thought he just dropped like 7-8 at once.

But I do confirm the 2 icons on the ground behind/under the magriders rear.

Soothsayer
2012-05-19, 02:30 PM
I like the concept of limiting the max number of detpack explosive (whether the types we saw was a boomer or C4) based on the depth of specialization.

I'm still under the impression that C4 and boomer are two different things.

As a soldier generally, I'd say you should initially (without specialization into general soldier trees) be able to hold a small number of explosives, not enough to destroy a tank. With specialization into loadout efficiency or what have you the soldier would be able to carry additional C4, up to amounts that are in excess of what you would need to take out a tank.

Boomers on the other hand should be way more potent and limited to combat engineers.

Gonefshn
2012-05-19, 02:34 PM
I was under the impression they only have mentioned C4. I thought C4 was pretty much replacing the boomer. Did they mention the boomer as we know it from PS1 making it into the game at all?

captainkapautz
2012-05-19, 02:41 PM
I was under the impression they only have mentioned C4. I thought C4 was pretty much replacing the boomer. Did they mention the boomer as we know it from PS1 making it into the game at all?

Seems like people jumped to that conclusion after seeing the ACE, because ACE = Boomer in PS1 so gotta be in PS2 aswell, which could be true I guess, but kinda doubt it.


P.S.:
detpack explosive

IT'S CALLED A DEMOCHARGE!
:rofl:

Gonefshn
2012-05-19, 02:56 PM
Seems like people jumped to that conclusion after seeing the ACE, because ACE = Boomer in PS1 so gotta be in PS2 aswell, which could be true I guess, but kinda doubt it.

Yea, see I really thought the "boomer" of planetside 2 was the C4, not that there would be both.

I guess the only reason it might make sense to have both is because C4 can be thrown and a boomer is like a remote Mine meaning more damage but also more settup, not just run in and throw and boom.

captainkapautz
2012-05-19, 03:03 PM
Yea, see I really thought the "boomer" of planetside 2 was the C4, not that there would be both.

I guess the only reason it might make sense to have both is because C4 can be thrown and a boomer is like a remote Mine meaning more damage but also more settup, not just run in and throw and boom.

I gotta admit, I'd much rather have the ACE turn into a Boomer, the Boomer working like C4, i.e. actually sticking to vehicles, and only Engineers being able to use it, that way it'd be limited in that not every single guy packs 5 kgs of explosives AND you'd actually have to think before using it, because do I put down some mines, or maybe a turret would be better OR do I blown that goddamn barney in his overglorified Roomba with a gun skyhigh?

THAT, imo, would be, pardon the pun, bang on concerning balance.

Mechzz
2012-05-19, 03:11 PM
I was under the impression they only have mentioned C4. I thought C4 was pretty much replacing the boomer. Did they mention the boomer as we know it from PS1 making it into the game at all?

T-Ray hinted that the boomer would return in a tweet he made after C4 was revealed and we all went mental :rofl:

capiqu
2012-05-19, 03:23 PM
People are going to buy the certs to carry them as a priority, no doubt.

They should cost resources and they should also take up space and/or displace the ability to carry something else, in order to discourage people from carrying them as standard procedure. We do not need a situation where 100% of infantry has them 100% of the time.

An interesting question arises. If these things cost resources, when are the resources charged? When you spawn with them or when you use them? If you have to spend resources just to spawn with these things, and this goes for grenades or anything else, dying will be quite expensive.

You mean I'm gonna have to dust off my old economics book?

capiqu
2012-05-19, 03:32 PM
So if we get charged for resources by spawning with equipment instead of by the use of the equipment, Wouldn't outfits then kick out bad players that die too much in order to save outfit resources?

Stardouser
2012-05-19, 03:34 PM
So if we get charged for resources by spawning with equipment instead of by the use of the equipment, Wouldn't outfits then kick out bad players that die too much in order to save outfit resources?

Remember, I wasn't suggesting that it be this way, but instead, wondering if it will be this way. I could have SWORN I heard that grenades would cost resources though, so it's a very valid question.

And...we just don't know enough about resources yet. Do resources even apply on an outfit level or only on a personal and empire-wide level?

But if they DO apply on an outfit level in some way, I can indeed imagine people getting the boot for wastefulness.

captainkapautz
2012-05-19, 03:39 PM
Man, and here I thought the resource to equipment system would be like "Pay 50 dirt, 10 mud and 3 stones to unlock the use of C4"

Not at all a fan of having to pay continuously for the use of rather standard equipment, because that leads to the rich getting richer and the poor getting curbstomped.

Still think making Boomer/C4/satchel/detpack/democharge/thegoddamnexplosivewithtomanynames Engineer-only would pretty much fix the issue that people seem to have with it atm.

Gonefshn
2012-05-19, 04:09 PM
Man, and here I thought the resource to equipment system would be like "Pay 50 dirt, 10 mud and 3 stones to unlock the use of C4"

Not at all a fan of having to pay continuously for the use of rather standard equipment, because that leads to the rich getting richer and the poor getting curbstomped.

Still think making Boomer/C4/satchel/detpack/democharge/thegoddamnexplosivewithtomanynames Engineer-only would pretty much fix the issue that people seem to have with it atm.

This would be a problem except you gain resources based on your empires held territory not your own performance. I'm sure you wont have many issues being able to get the gear you want

Block
2012-05-19, 04:27 PM
The old system worked well enough didn't it..or did it? (been a long time)...load up what you want but you have limited space to do so.

Load up with pure boomerage if you like but at the cost of not being able to load up on more versitile/other weaponry..or am I missing the point/something?

Mechzz
2012-05-19, 04:39 PM
Man, and here I thought the resource to equipment system would be like "Pay 50 dirt, 10 mud and 3 stones to unlock the use of C4"


There are 3 resources in the game. 1, Auraxium is used to pay for unlocks in the cash shop. The other 2 determine which vehicles/equipment you can use when spawning. The rate at which you earn them depends on which regions you hold on the map.

Interesting you mention "the rich get richer". Malorn had a big thread on this a while back. Once the CL final is over I may look it out :-)

Block
2012-05-19, 04:47 PM
Do we know if there is an inventory system or not? (i've not been following as close as some)

However if I pay 50 dirt - 10 mud - 3 stones to use the boomers...should I be able to fill my boots with boomerage if I so desire?

Pyreal
2012-05-19, 04:50 PM
C4? Shouldn't it be like F5 by now?

Soothsayer
2012-05-19, 04:51 PM
IT'S CALLED A DEMOCHARGE!
:rofl:

hah Detpack is the broader category of an explosive with a detonator :)

capiqu
2012-05-19, 04:51 PM
There are 3 resources in the game. 1, Auraxium is used to pay for unlocks in the cash shop. The other 2 determine which vehicles/equipment you can use when spawning. The rate at which you earn them depends on which regions you hold on the map.

Interesting you mention "the rich get richer". Malorn had a big thread on this a while back. Once the CL final is over I may look it out :-)

The rich get richer is anti Terran Republic, that sounds like NC speach.

Block
2012-05-19, 04:53 PM
everyones F5 key is worn out from waiting for the TB footage...

captainkapautz
2012-05-19, 04:55 PM
There are 3 resources in the game. 1, Auraxium is used to pay for unlocks in the cash shop. The other 2 determine which vehicles/equipment you can use when spawning. The rate at which you earn them depends on which regions you hold on the map.

Interesting you mention "the rich get richer". Malorn had a big thread on this a while back. Once the CL final is over I may look it out :-)

Haha, I know about the resources, was just a figure of speech. ;)

Do we know if there is an inventory system or not? (i've not been following as close as some)

However if I pay 50 dirt - 10 mud - 3 stones to use the boomers...should I be able to fill my boots with boomerage if I so desire?

Current word is bird...erm...no, no inventory like PS2, but classes and kit-choices like in BF3, i.e. take ammobox or rubber duck, but not both.

Block
2012-05-19, 05:03 PM
Current word is bird...erm...no, no inventory like PS2, but classes and kitchoices like in BF3, i.e. take ammobox or rubber duck, but not both.

Ok cheers, shame... as it seems a good way to be able to balance all this stuff. Personally think rubber ducks are inherently overpowered and don't fit within the PS universe ...but what do I know!

Mechzz
2012-05-19, 05:45 PM
Ok cheers, shame... as it seems a good way to be able to balance all this stuff. Personally think rubber ducks are inherently overpowered and don't fit within the PS universe ...but what do I know!

It would be cute if you could fire rubber ducks using the man-cannons.
(sorry, that must be the Vanu in me speaking)