View Full Version : Weapon size
CutterJohn
2012-05-22, 11:55 PM
Anyone think the standard position for the guns seems a bit too large? They're positioned rather higher and closer to the reticle than is common for FPS games.
Compare:
http://www.planetside-universe.com/media/album/2x7d548n9q/planetside8.jpg
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120514_4fb192e1a7626.jpg
http://i.imgur.com/ulFWh.jpg
Some might prefer that, I think a 'Tiny weapon' toggle like Tribes Ascend has would be pretty cool though, if they don't want to make them smaller by default. The weapons being that large just feels weird.
Yeah, at least make it an option.
guess they wanna show off their pretty guns.
Zulthus
2012-05-22, 11:58 PM
You guys wanted modern, you got modern. That's how it is now, especially in the most influential FPS of all time, Battlefield 3.
I like it personally.
JPalmer
2012-05-23, 12:08 AM
I am holding a gun. Not a taser.
CutterJohn
2012-05-23, 12:09 AM
You guys wanted modern, you got modern. That's how it is now, especially in the most influential FPS of all time, Battlefield 3.
I wanted more like BF2/2142, which doesn't do it.
http://media.giantbomb.com/uploads/1/19300/716156-pic26_super.jpg
Pretty sure this is mostly a COD influenced thing, tbh. Or maybe a console FoV thing that they don't change for PCs.
Tribes:Ascend does it right imo. Not a huge fan of the game but they're huge on customization options.
How to Make Your Weapon Smaller in Tribes: Ascend - YouTube
SKYeXile
2012-05-23, 12:13 AM
yup thats the problem when you go with A(I)DS.
Graywolves
2012-05-23, 12:18 AM
Makes no difference to me.
CutterJohn
2012-05-23, 12:19 AM
yup thats the problem when you go with A(I)DS.
BF2(Note the screenshot) had ADS without large weapons.
TrenchcoatNinja
2012-05-23, 12:20 AM
I think there's still quite a bounty of FOV left with what they already have.
SKYeXile
2012-05-23, 12:30 AM
BF2(Note the screenshot) had ADS without large weapons.
I'm just going to continue to blame ADS anyway.
Rbstr
2012-05-23, 12:38 AM
Fun-fact: widescreen monitors weren't nearly as widespread back then and resolutions tended to be lower. Screen real estate was at a more of a premium.
Anyway, I like it up to the center. Makes it feel like it's actually on your shoulder instead of sort of down by your hip.
SKYeXile
2012-05-23, 12:43 AM
Fun-fact: widescreen monitors weren't nearly as widespread back then.
Anyway, I like it up to the center. Makes it feel like it's actually on your shoulder instead of sort of down by your hip.
i thought it was meant to be by your hip until you raise it to your shoulder to ADS? hence...hip firing.
Rbstr
2012-05-23, 12:47 AM
i thought it was meant to be buy your hip until you raise it to your shoulder to ADS? hence...hip firing.
Yeah "hip firing" is a misnomer. But you've gotta be pretty dumb to shoot a rifle not on your shoulder even if you aren't aiming carefully into the sights. You not only don't have sites but you've also got severe perspective issues.
Look at any other player in any game. Gun is on the shoulder when they're in "hip firing positon" with a few exceptions that are mostly intentional.
IMMentat
2012-05-23, 12:47 AM
Agreed a bit bit bigfor general running around.
i thought it was meant to be by your hip until you raise it to your shoulder to ADS? hence...hip firing.
This.
SKYeXile
2012-05-23, 01:13 AM
Agreed a bit bit bigfor general running around.
This.
well, for general running around id imagine the stock to be tucked into the person bicep for "hip" firing , since pointing the gun down while been tucked into a shoulder is simply impractical for gaming while moving...except for sprinting.
SniperSteve
2012-05-23, 01:14 AM
If they could shrink it by like 20% I think that would be good. It does seem to take up a lot of screen real-estate. (In quake I actually disable weapon drawing)
Fanglord
2012-05-23, 10:23 AM
I kinda like the look of them, substantial. As long as theres adequate FOV options to compensate, and whilst I like them I think there should be an option to reduce the size.
TheRagingGerbil
2012-05-23, 10:48 AM
Kind of along the same lines as the cockpit discussion, if they are there it shouldn't have the option to make tiny weapons or turn them off. Because then everyone will do it and it doesn't make sense for the time to be spent making those awesome skins. Weapon proportions is something that can easily be adjusted during beta. Personally, the only option I would like to see is left or right hand options.
Coreldan
2012-05-23, 11:35 AM
I dont mind BF3 at all for example, but the fact is that just about EVERY weapon model in Planetside 2 is way bigger than would be convenient or what you find in real life at the moment.
That said, I havnt really minded the gameplay videos of PS2 this far, but I have noted the overall monstrous design of the weapons. Your usual Gauss rifle magazine is the size of a .50 BMG magazine.
CutterJohn
2012-05-23, 01:31 PM
Kind of along the same lines as the cockpit discussion, if they are there it shouldn't have the option to make tiny weapons or turn them off. Because then everyone will do it and it doesn't make sense for the time to be spent making those awesome skins. Weapon proportions is something that can easily be adjusted during beta. Personally, the only option I would like to see is left or right hand options.
The skins will still be awesome if they are 33% smaller or so.
And along the same lines as the cockpit discussion, its a balance issue that nobody who is any good at FPSs actually cares about enough to make rules over it. Games that have a huge competitive scene allow you to customize them, and nobody cares, because its a non issue. And moot, besides, so long as FoV remains customizable.
The Kush
2012-05-23, 02:43 PM
Makes no difference to me.
This.
wasdie
2012-05-23, 03:24 PM
They show more detail (so the graphics look better) and they feel more satisfying to shoot. That's why they do it. A larger gun with more detail can be animated better.
Popper
2012-05-23, 03:55 PM
real world doesn't make much sense in game terms. But if you want real world, then there is no such thing as "hip firing" (disregarding machine guns). What any soldier in a hot combat zone would be running around with is a "low ready" type rifle position - the weapon would be point in approximately the traveling direction, stock in shoulder with muzzle pointing slightly downwards (about 3-10m in front of you).
Low and behold, that looks somewhat like what you see on those screenshots.
But as to the size, they seem about right, but are being carried too high for a soldier not looking down the sights.
SKYeXile
2012-05-23, 07:17 PM
Make it a toggle, all the way. Satisfies everyone.
Lol, wait, what am I saying? Someone, quick, jump in at the space underneath this post to make a silly argument about realism/balance/immersion/your inferiority complex.
My neck is longer, also i have a horse face, therefore my gun is positioned lower.
Gonefshn
2012-05-23, 07:51 PM
I like the look of the bigger guns, it's pretty.
Hamma
2012-05-24, 01:50 PM
Can't say I really noticed it that much when I played. It seemed just right to me.
Talek Krell
2012-05-24, 02:33 PM
Can't say I really noticed it that much when I played. It seemed just right to me.I'm in the same boat, I'm cognizant that there's an option for it in Tribes, but it's never occurred to me to bother changing it.
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