View Full Version : News: TotalBiscuit Liberator Video
Mechzz
2012-05-24, 07:42 AM
True, but it's also true of a lib in ps1; when it's flying over it's just a shape in the sky until the bombs start falling or you put your weapons cross-hair over it and it goes red for enemy.
yeah, forgot that tbh. At least now we'll have some decent AA to penetrate the Loverator's defences :)
Mastachief
2012-05-24, 08:21 AM
Love the aircraft and love the humour of the cosmetic stuff.... MORE i say give us MORE!!!!!
SurgeonX
2012-05-24, 08:29 AM
I think all the wacky customisation is a great idea.
Anything that promotes individuality for me is a winner.
It's also affirming the fact that pay 2 win definitely isn't on the agenda here.
It's pay to look unique.
This gives Outfits the opportunity to have a really strong look and feel, and to be very distinct in appearance from each other.
I've seen some amazing sights in games like City of Heroes, when every member of a guild is bedecked in exactly the same attire, rampaging through the streets.
Plus it'll give an extra facet to the war stories that are bound to emerge from PS2.
You're never going to forget the guy who covers his Gal in pretty pink hearts, the one who always picks up on time and drops you exactly where you need to be.
Especially if the level of customisation allows that guy to look totally unique on the battlefield.
kaffis
2012-05-24, 08:34 AM
Does that mean the NC are not getting our Velociraptor gun anymore? :(
I feel so betrayed! :cry:
:p
MacXXcaM
2012-05-24, 09:01 AM
More personality is only a good thing. This is a game, after all, about purple armored guys firing lasers at red and blue armored guys on an alien planet.
If you want ~realistic~ military camo options then Battlefield of Duty: Modern Honor will be there offering you a mediocre gaming experience.
I tend to disagree. Scifi and modern military customs don't have to exclude each other. In "The return of the Jedi" the rebels were wearing camo smocks for example. I think I saw some floating ships in camo patterns elsewhere, too...
For me this modern day military stuff adds to the scifi scenario making it more believable and immersive.
I'd love to see some "elite" militaristic squads all covered in desert camo suits fighting along the "normal" guys in their faction colors.
JHendy
2012-05-24, 09:28 AM
The pink hearts on the outside of the cockpit screens do seem a little bit too much, but I think customisation has the potential to be a great thing overall, for the reason mentioned above. This gives outfits the ability to fully define the way they appear in person. That's a GOOD thing. You won't be recognising that highly capable outfit by name alone any more, but by the schlong and trollface decals on its members' shoulderplates. I think people are jumping the stripy, day-glo pink gun here just a wee bit.
I've imagined an assaulting platoon of Vanguards, all colored in some crazy colors/patterns, like "Hello Kitty" and shit... would look pretty damn stupid... i don't want that.
deltase
2012-05-24, 10:09 AM
I think it's a brilliant idea! The more unique skins the game has, the better i say. Why so?
Well cause:
1) It will give people choice how to look in the game.
2) It will bring $ to the devs.
Conclusion: it's a win- win situation here.
On personal note: I'd like to see a tank column, all with cool skins and paints. It will be a blast to fire at and get shot by them.
EVILoHOMER
2012-05-24, 10:27 AM
I think you all moan too much and I hope SOE doesn't listen to you lot and ruin the game based on whining forums like they did with SWG, EQ and PS. All the time all they do is listen and change the game based on the forums and not the stats they get back from people actually playing. Why I agree with Smedley and the Vocal Minority, though it didn't help that the changes they made sucked lol.
Being able to customise your ship is great and I cannot wait.
Gogita
2012-05-24, 10:29 AM
A thing I do hope that is retained in Planetside 2 is that there is at least still a reasonable amount of distinction between between different empires in coloring. If you look at TB's liberator, it's almost completely covered by the zebra print. Any empire can do that, which means that NS vehicles can look exactly the same even if it is owned by different empires. And I know that you can easily see if the vehicle belongs to your empire or not by looking at the icon above the vehicle (red or green), but there still needs to be some constant difference between different empire vehicles to keep the immersion.
Stardouser
2012-05-24, 10:33 AM
I think you all moan too much and I hope SOE doesn't listen to you lot and ruin the game based on whining forums like they did with SWG, EQ and PS. All the time all they do is listen and change the game based on the forums and not the stats they get back from people actually playing. Why I agree with Smedley and the Vocal Minority, though it didn't help that the changes they made sucked lol.
Being able to customise your ship is great and I cannot wait.
If you're talking about the people hating the cosmetic customization, sure.
But we need to fight against the low TTK and other issues of that nature. To be clear, I am not saying we need a Planetside 1 insane high TTK - but at least noticeably higher than the TB video.
FastAndFree
2012-05-24, 10:44 AM
If you look at TB's liberator, it's almost completely covered by the zebra print. Any empire can do that, which means that NS vehicles can look exactly the same even if it is owned by different empires.
I thought the purple on the leading edge was fairly visible, however looking at the craft from the rear would be problematic. But if it had some faction colors on the tail (and on the underside!) it would be fine
FireStormNova
2012-05-24, 10:45 AM
LOL the things people complain about : Hopefully it will not get to crazy but i also think the more options the better! :thumbsup:
There where some also complaining about how can i tell if friend or foe? lol easy : cross-hair over it and it goes red for enemy! :rofl: :jawdrop::cheers:
Timealude
2012-05-24, 10:49 AM
If you're talking about the people hating the cosmetic customization, sure.
But we need to fight against the low TTK and other issues of that nature. To be clear, I am not saying we need a Planetside 1 insane high TTK - but at least noticeably higher than the TB video.
like i have said before, im pretty sure they are going to balance that when beta comes out, seriously people need to let this go for now until we can call see the actual ttk in beta and until they can do some proper balancing
Sabrak
2012-05-24, 11:04 AM
A thing I do hope that is retained in Planetside 2 is that there is at least still a reasonable amount of distinction between between different empires in coloring. If you look at TB's liberator, it's almost completely covered by the zebra print. Any empire can do that, which means that NS vehicles can look exactly the same even if it is owned by different empires. And I know that you can easily see if the vehicle belongs to your empire or not by looking at the icon above the vehicle (red or green), but there still needs to be some constant difference between different empire vehicles to keep the immersion.
Wait...
A camo print that actually camouflages you, or at least confuses the ennemy for a few seconds...
Is that REALLY a bad thing?
Gogita
2012-05-24, 11:06 AM
Wait...
A camo print that actually camouflages you, or at least confuses the ennemy for a few seconds...
Is that REALLY a bad thing?
What I am talking about is that the vehicles of different empires will look too similar, I didn't even mention camouflage....
Sabrak
2012-05-24, 11:13 AM
What I am talking about is that the vehicles of different empires will look too similar, I didn't even mention camouflage....
Well, true, but the only partern we've seen so far is the zebra camo one.
(And it was a real question, actually. I wasn't trying to troll you)
PlaceboCyanide
2012-05-24, 11:59 AM
The only thing that bothered me in the video is that we didn't get to see the main gun fire off....and that the liberator didn't seem to bank at all when turning. Since it is a gunship I don't expect it to be able to do barrel rolls (despite how incredibly awesome that would be with the lib's main gun) but it should at least have some tilt. Here's to hoping it is simply an alpha "feature" :)
Jennyboo
2012-05-24, 12:05 PM
The level of customization you guys saw in this video is similar to what will be on all weapons and vehicles.
That was a placeholder reaver cockpit, the actual one is pretty badass.
The shadow from the Liberator on the ground is one of the most ominous things I saw in PS2. If you see that floating behind you.. you damn well better move. :lol:
I flew it around a bit myself I think it's going to be a REALLY fun aircraft.
I'd have to agree with Hamma the shadow of the Liberator is distinctive you see that above you head for cover :) very bird of prey looking:p
MrKWalmsley
2012-05-24, 12:53 PM
Even the best military commanders in history suffered casualties.
Tactical fighting just means maximising the effectiveness of outward force/weaponry while minimising return fire.
A main battle tank is a large vehicle designed to take and deal damage, not navigate a high velocity projectile (Turret/BFR/aircraft gatling gun), guided missile, air to ground rocket, land mine and vehicle permeated battlefield without a scratch. Maybe a VERY lucky cloaked ATV or scout aircraft could manage it but not a high visibility slow moving target.
The magrider could dance beautifully, but not well enough to avoid every projectile around and there was a time when those babies could glide like an ice dancer (youtube Virtue & Moir/Torvill & Dean).
The screenshot i cropped was the result of 3-4 engagements with a scrappy base fight but the point stands.
Most storytellers have enough sense to know the difference between a pretty idea where the hero walks out of a battle untouched leaving fallen foes in their wake and one where the carnage of a good fight soaks into his or her fibers. Any action, martial art or wartime movie can showcase this brilliantly, even games protagonists get increasingly damaged as the plots progress.
AAAanyways.
Variety is the spice of life and so as long as any skins/recolours and decal is quality tested enough to apply to the vehicle properly, i'll accept it as a brightly lit potential target.
Tactically avoiding damage does not mean dancing about, that is ridiculous talk in an environment where weapon velocity is so high. Tactically avoiding damage can be down to team work and battlefield positioning. After all you don't need to be dancing around to minimise damage, for this I have two words: Hull Down.
And in your paragraph about storytellers, that is done for dramatic effect, it shows a real struggle by the protagonist by bringing them to hell and back. But that's just it, it is for entertainment and to add drama. Naturally the man who comes out of the same battle having faced the same threats but is in much better shape IS the better soldier. If you could run two identical battles where the end result is the enemy is utterly wiped out but the only things that change is the numbers of troops remaining, which would be more impressive and seem more professional and capable? A force that comes back with 25% losses, or the force that returns with 50% losses? Less losses and damage taken means that force is superior, and I don't see why that does not apply to individuals to.
This is an old favourite said in the dog fighting industry:
"When I'm looking to make a bet, I don't bet on the dog covered with scars and whose looking mean, I bet on the dog with the same win record who is clean as a whistle, because it shows he is so good that he doesn't even give 'em a chance to deal damage."
Serpent
2012-05-24, 01:20 PM
Balance>Skins.
^I hope most people will agree with that.
Tcakes
2012-05-24, 01:23 PM
I think im enjoying myself far too much watching people lose their shit over stuff that is has been labelled "no where near ready" "alpha" however you wish to describe it. I think the customization level seen so far is pretty great. I actually hope they do go overboard with it. I cant wait until someone gets creative enough to actually make the crazy customs stuff work. Either way, if you dont like what folks have made you can always shoot it.
from what little ive seen, at the core of the game, to me it looks like its going to be great. I also know its not ps1. Ive already that go. Dont get me wrong. I love ps dearly but im fully aware this is a whole new animal and im going to cook it eat it and shit it and throughout that whole process i know im going to love it
Tatwi
2012-05-24, 01:35 PM
lol... that was awesome!
Shogun
2012-05-24, 01:48 PM
the custos we got to see are ok. i haven´t seen anything too stupid yet, and being able to build custom outfit-looks is great! it has to be a big number of options, to prevent too many double uses, like we had with the outfit logos in ps1. you couldn´t distinguish outfits by their logo, you had to check the name because too many outfits had the same logo. with the high number of players in ps2, that will exceed the best populations ps1 ever had, the chance of double use is very high, so having choices of different animal style skins, different camos or show-off mascot skins are great. also decals like the pinup girls on old us bombers, flames or the open yaw with sharp teeth (like some fighter planes had) are a good thing. and it´s ok to have custom windshields as well. ok the hearty cockpit is the upper limit of stupidity i think ;) but after all we get female chars, and a girl piloting a gunship deserves this option ;)
Hamma
2012-05-24, 01:48 PM
As much as you guys hate the skins it's the nature of the beast. SOE will sell things like this otherwise none of us will be playing PlanetSide 2. :lol:
PlaceboCyanide
2012-05-24, 01:58 PM
As much as you guys hate the skins it's the nature of the beast. SOE will sell things like this otherwise none of us will be playing PlanetSide 2. :lol:
QFT
Shogun
2012-05-24, 02:06 PM
if they want to do it right, they have to sell cosmetics cheap. and this is only possible when they offer a huge amount of options, so everybody finds something he likes and would spend money on. so the more options, the better.
that there is a heart window doesn´t mean we will see it every day. someone has to like it enough to spend money on it, so i don´t think it will be a too common sight ;)
edit: except for the bangbus of course. every dedicated bangbus driver will buy the heart windshield, the fluffy dangling dices and a sexy hood ornament ;)
Purple
2012-05-24, 02:10 PM
As much as you guys hate the skins it's the nature of the beast. SOE will sell things like this otherwise none of us will be playing PlanetSide 2. :lol:
i like the skin. i just think it needs a little more evidence of what empire it is.
Shogun
2012-05-24, 02:19 PM
i like the skin. i just think it needs a little more evidence of what empire it is.
that´s a point.
but maybe we should check in beta, if this is a problem. we could still ask for empire specific blinking lights on planes or vehicles then.
Kipper
2012-05-24, 03:06 PM
As much as you guys hate the skins it's the nature of the beast. SOE will sell things like this otherwise none of us will be playing PlanetSide 2. :lol:
I think most people have reacted positively looking over this thread.... I trust the debs will find the balance, and if they don't, I trust the players will. It's democratic - you don't like? You don't buy.
LostAlgorithm
2012-05-24, 05:41 PM
As much as you guys hate the skins it's the nature of the beast. SOE will sell things like this otherwise none of us will be playing PlanetSide 2. :lol:
I simply think they could stick with customizations that don't vary much from the original empire colors and still be able to make a ton of money. They'd just have to put more effort into it than just throwing a bunch of zebra stripes on a vehicle.
I think it would it benefit the experience is all. Some disagree with that, and I accept that, but I feel it's wrong to say that zebra stripes, tiger stripes, heart cockpit windows are really specifically what's necessary if Planetside 2 wants to survive. They most definitely could have taken another route and still have been successful.
Corax
2012-05-24, 10:20 PM
I really am looking forwards to seeing the wide array of skins that the Devs are putting together.
wekabear
2012-05-25, 06:36 PM
I just wanted to say that TB took it to the very pinnacle of 'Extreme' customisation, i guess it was to show just to what extent you could customise your aircraft. I'm sure most of them will be much more toned down.
And TB said that they were focusing much more on gameplay and balancing more than decals and all that. I would imagine they'll add in the majority of that stuff at the end of the beta, when they're just fixing cosmetics and their monetisation model.
Mechzz
2012-05-26, 02:57 AM
I just wanted to say that TB took it to the very pinnacle of 'Extreme' customisation, i guess it was to show just to what extent you could customise your aircraft. I'm sure most of them will be much more toned down.
Not so sure. I can see a lot of the militaristic/bossy/I'm better than you outfits deciding on a striking camo as their look. Every member will have the same camo. And you will see 20-30 zebra reavers coming your way. And much as some peeps may say they're not for weird camos, they will be awestruck at that sight. I know I will be.
Warborn
2012-05-26, 04:19 AM
Every single custom paint job I've seen in the game has looked terrible. It's easily the weakest part of the game so far that I'm aware of. I thought the paintjobs would be new mixes of the existing faction colours, so that the overall visual theme of the models isn't wrecked, but they're all just so strange and jarring and ugly.
HeatLegend
2012-05-28, 06:37 PM
Thanks for sharing!
LostAlgorithm
2012-05-28, 07:34 PM
Every single custom paint job I've seen in the game has looked terrible. It's easily the weakest part of the game so far that I'm aware of. I thought the paintjobs would be new mixes of the existing faction colours, so that the overall visual theme of the models isn't wrecked, but they're all just so strange and jarring and ugly.
Exactly this.
WNxThentar
2012-06-13, 10:03 AM
This seems like a weird thing to get hung up on. If someone feels like having squads with tiger stripes, or zebra stripes, or snow camo, or whatever to make yourself or your squad distinct - it's totally up to you. There are dozens of different texture variants like that to put on your vehicles and armor, just because zebra stripes were the one shown doesn't mean that's all we're making.
There are tons of real world examples of this stuff for those saying its not "realistic"
http://www.eliteukforces.info/images/gallery/helicopters/puma-tigerstripe.jpg
Now, maybe those are show planes or "mascot planes" like the blue angels, but who's to say we shouldn't let people customize their vehicles to be like that in Planetside? I want to have a blue angel plane. Whats wrong with a squadron deciding they wanted to be the screaming zebras or the wailing walruses.
Customization isn't 100% freeform, we're going to be sure that everything that goes in fits into the world and it doesn't turn into giant mecha-cupcakes shooting lamprey eels at eachother or something.
What Matt said! Like I've said before...you might think it is crazy but it adds a bit of psychological warfare into the game. Constantly getting killed by the out fit with Zebra patterned vehicles with pink head lights? You'll react different when you see them coming at you.
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