View Full Version : News: TotalBiscuit MAX Footage
duomaxwl
2012-05-25, 11:37 AM
Not sure if I should put it in the other thread since it's a new source.. so I won't. If it gets moved it's fine.
Planetside 2 - The MAX Unit - YouTube
MyMeatStick
2012-05-25, 11:37 AM
Planetside 2 - The MAX Unit - YouTube
Enjoy!
bjorntju1
2012-05-25, 11:42 AM
Woo! More footage!
EVILPIG
2012-05-25, 11:49 AM
Who's drooling now?
Stardouser
2012-05-25, 11:50 AM
well, at least totalbiscuit realizes the problem of MAXs on jump pads. Though we still need to get jump pads as a whole reviewed.
Roy Awesome
2012-05-25, 11:55 AM
I still remember Higby responding to a max crash question at gdc, saying "Max crashes are dynamic as fuck"
Shogun
2012-05-25, 12:00 PM
BACON MAX!!!!!!!!!!!!!!! YESSS!!!!!!!! time for a the manly bacon outfits that have all bacon customizations!
Logri
2012-05-25, 12:01 PM
"We need repairs!" still haunts me till this day, I wonder how that will work out this time around, suffice to say, the MAX simply looks awesome!
kaffis
2012-05-25, 12:02 PM
Huh. I guess those might not be exhausts on the TR MAX. Or maybe they're just better-protected exhausts than the NC have.
More importantly -- I wonder if going out of the way to indicate there are two MAX spots on the Galaxy, but not mentioning a limited number on the Sunderer is significant... *Sunderer driver trails off into manic, gleeful cackling*
I liked the VS crab max the best!
mmmm Bacon makes everything better.
CutterJohn
2012-05-25, 12:05 PM
I really hope thats a 'jog' mode and not as fast as the MAXs can move..
Biscuit
2012-05-25, 12:05 PM
do or die gotta finish my model!! D:
ArmedZealot
2012-05-25, 12:06 PM
More importantly -- I wonder if going out of the way to indicate there are two MAX spots on the Galaxy,
If i remember correctly the galaxy no longer differentiates maxes from normal infantry.
JPalmer
2012-05-25, 12:10 PM
He was shooting at a NS structure there and getting a hit marker. Any idea what it was?
Lonehunter
2012-05-25, 12:10 PM
Huh. I guess those might not be exhausts on the TR MAX. Or maybe they're just better-protected exhausts than the NC have.
I thought they where some kind of generator, power source, or battery
If i remember correctly the galaxy no longer differentiates maxes from normal infantry.
I remember that being mentioned a couple times as well
Knocky
2012-05-25, 12:11 PM
ROFL @ Bro Gun
duomaxwl
2012-05-25, 12:13 PM
I really hope thats a 'jog' mode and not as fast as the MAXs can move..
It's not nearly as fast as their auto run is on PS1. Though, I think that's a good thing.
Shogun
2012-05-25, 12:13 PM
great footage!
but the flamethrower is disappointing, if this is the final version :(
i was hoping for a slim long range stream that ignites the ground where it hits. this ps1-like short range cloud of fire doesn´t look useful at all.
ichebu
2012-05-25, 12:24 PM
great footage!
but the flamethrower is disappointing, if this is the final version :(
i was hoping for a slim long range stream that ignites the ground where it hits. this ps1-like short range cloud of fire doesn´t look useful at all.
For the flame effects: if you look at the footage from TB's night ops video, compare those explosions from the ones we saw yesterday on the massive air combat. I would imagine that the flamethrower either got or will get a visual upgrade in the beta.
For the distance: While I also would love to see a realistic approach to the flamthrower distance, I wouldn't be too disappointed if they leave it as a high powered short-range sort of weapon for clearing infantry as most current games do.
( When I think flame thrower, I think this: )
http://28.media.tumblr.com/tumblr_l1zm0zIPwF1qzowqso1_400.jpg
KTNApollo
2012-05-25, 12:29 PM
Agree on the flamethrowers. I wish we'd see a realistic approach to the distance they can actually reach.
Gonefshn
2012-05-25, 12:30 PM
WOWOWOW.
I barely used a MAX in the first Planetside but now I REALLY want to in PS2.
Might be more fun to blow them up though who knows ;)
Meecrob
2012-05-25, 12:39 PM
VS Max? Why not zoid berg?
http://i.qkme.me/4pbz.jpg
Canaris
2012-05-25, 12:43 PM
MAX terror :D
SniperSteve
2012-05-25, 12:46 PM
I think he said the flamer max was WIP. I too have never seen a game where the flame-thrower approaches realistic flamers. Would be cool to see it implemented properly and perhaps have a useful role in the game.
Xyntech
2012-05-25, 12:56 PM
I'd love a long(er) range flamethrower, especially if the flame spread to fill a room when fired into smaller closed spaces. As long as it didn't do too obscene an amount of damage per second, I think it would be pretty awesome as a way to make enemies want to clear out of a room you were about to enter.
Awesome footage. Cool to see the MAXes even though they still need quite a bit of work.
I hope that they do remove the ability for MAXes to use jump pads.
Maybe they could have it where only Light Assault could use something like the jump pads, maybe altering them slightly to be a temporary overdrive for the LA jump packs, allowing them to burst forwards across the distance at high speed.
Then to replace the jump pads, do some sort of thing like the ziplines from the caves, only better implemented, more like the zip lines in the new Bioshock. Everyone except for MAXes could use the ziplines (infiltrators, engi's, medics, HA, even LA), while only LA could use the jump pads.
I think this would make the game flow a lot better and feel a lot more "right." Maybe I'll start a post in the idea section later.
Kurtz
2012-05-25, 01:39 PM
TB's max disclosure was more informative than MMO Report exclusive.
Shogun
2012-05-25, 01:44 PM
TB's max disclosure was more informative than MMO Report exclusive.
yep, totalbiscuit really knows how to make informative videos! didn´t know him before, but i think there is a reason for his huge amount of followers and supporters ;)
hope he can throw some more footage at us!
Aractain
2012-05-25, 01:47 PM
TBs been high rolling since he quit WoW. Best move he made.
I love the new MAXs, exactly what I wanted them to be.
Johari
2012-05-25, 01:51 PM
Needs more Bro Gun and VS crab walk. Freaking LOVE the MAXs and I can't wait to see more of them and more of PS2 in general. I agree with TB's videos being so much more informative than the G4 exclusive.
Geist
2012-05-25, 02:07 PM
I hope those aren't the final animations for the TR MAX. MAXs should stand straight up, towering over the battlefield as Gods of Death and Destruction, not squating like he just can't hold it in anymore.
Other than that, they really do look great, <3 that the TR MAX has a full helmet instead of the open one he had in the Concept Art.
PeteHMB
2012-05-25, 02:10 PM
Am I the only one who's really, really hating the angle of the weapons compared to point of impact/target reticle? It's damn near 45 degrees off, the animations look like he should be shooting the sky at the top of the screen. Seriously fucks up the immersion for me.
Kurtz
2012-05-25, 02:21 PM
first thing I noticed.
Am I the only one who's really, really hating the angle of the weapons compared to point of impact/target reticle? It's damn near 45 degrees off, the animations look like he should be shooting the sky at the top of the screen. Seriously fucks up the immersion for me.
I noticed it as well, and it bugged the hell out of me. Hopefully that is what TB is referring to when he says that the animations are not final.
CrystalViolet
2012-05-25, 02:25 PM
Holy crap, this has been quite the week.
DOUBLEXBAUGH
2012-05-25, 02:52 PM
Big robotic exo suits? They just wont stop copying battlefield!
Gonefshn
2012-05-25, 02:54 PM
Am I the only one who's really, really hating the angle of the weapons compared to point of impact/target reticle? It's damn near 45 degrees off, the animations look like he should be shooting the sky at the top of the screen. Seriously fucks up the immersion for me.
No I noticed this too it looks pretty bad I hope they fix that.
PeteHMB
2012-05-25, 02:55 PM
Big robotic exo suits? They just wont stop copying battlefield!
DoubleX! Long time no see, but there's a name I remember....
FireStormNova
2012-05-25, 03:10 PM
( When I think flame thrower, I think this: )
http://28.media.tumblr.com/tumblr_l1zm0zIPwF1qzowqso1_400.jpg[/QUOTE]
I think most of us do think that is more of a real flame thrower :evil: but don't for get one of the main things they are trying to do is game balance.
If they do give the flame thrower longer range they will probly then make it lower damage then the short range verson.
I am just happy they will have them this time around and looks like alot more weapon types to pick also!
party::wantbeta:
DOUBLEXBAUGH
2012-05-25, 03:14 PM
I am just happy they will have them this time around
They were added into PS1 way after launch, wanna say 05. Also as TB mentioned in the vid they had flame throwers in PS1 alpha. It was the original NC HA weapon, but it caused too much lag, and thus the Jackhammer was born.
I think he said the flamer max was WIP. I too have never seen a game where the flame-thrower approaches realistic flamers. Would be cool to see it implemented properly and perhaps have a useful role in the game.
Have you played Return to Castle Wolfenstein or Enemy Territory? After years of watching many attempts at flame throwers I have yet to experience anything that compares to the look, sound and feel of those flame throwers. If you've never played it's worth just downloading ET to mess around with the flame thrower which makes me think the forge light engine wasn't designed with a built in flame thrower effect.
Biggest problem I've seen in attempt after attempt is sputtering....in engine after engine it's almost as if the game engines were never designed around flames that do anything but explode in balls....so to force the engine to simulate a streaming flame you string a bunch of small balls into a compressed stream of balls and what you get doesn't look real, it doesn't feel real and from what I've seen in this early attempt in PS2 it's got the same sputtering effect.
Although the engine is dated when you fire an ET flame it's nice and smooth like a jet of hot compressed gas and you can almost feel the heat as it balls up when it slides off of things it hits. I've literally seen 50 guys on the beach at night during warm up running around just shooting flames up in the air...it's hypnotic. I think they called it a beach BBQ...have also seen one guy get into a spawn bunker and empty his tank while spinning around insanely causing flame to pour magically out of gun slits and doorways...no one gets out...it's blindingly beautiful...you can't see anything as you burn.
Rbstr
2012-05-25, 03:52 PM
Am I the only one who's really, really hating the angle of the weapons compared to point of impact/target reticle? It's damn near 45 degrees off, the animations look like he should be shooting the sky at the top of the screen. Seriously fucks up the immersion for me.
Yeah, I think that's bug/artifact of some kind. Bothered me too.
ichebu
2012-05-25, 03:58 PM
I think most of us do think that is more of a real flame thrower :evil: but don't for get one of the main things they are trying to do is game balance.
If they do give the flame thrower longer range they will probly then make it lower damage then the short range verson.
I am just happy they will have them this time around and looks like alot more weapon types to pick also!
party::wantbeta:
I don't disagree - maybe 2 versions (or a "sidegrade")?
1) Default short range with higher damage
2) Longer range with decreased damage
I understand why most games go with a shorter version, but it could be very interesting if they added some range - even at the expense of some damage. It would be awesome to see it in game either way :D
Red Beard
2012-05-25, 04:09 PM
Vanu Sovereignty:
We have crabs!
:lol:
Sledgecrushr
2012-05-25, 04:27 PM
I'd love a long(er) range flamethrower, especially if the flame spread to fill a room when fired into smaller closed spaces. As long as it didn't do too obscene an amount of damage per second, I think it would be pretty awesome as a way to make enemies want to clear out of a room you were about to enter.
Awesome footage. Cool to see the MAXes even though they still need quite a bit of work.
I hope that they do remove the ability for MAXes to use jump pads.
Maybe they could have it where only Light Assault could use something like the jump pads, maybe altering them slightly to be a temporary overdrive for the LA jump packs, allowing them to burst forwards across the distance at high speed.
Then to replace the jump pads, do some sort of thing like the ziplines from the caves, only better implemented, more like the zip lines in the new Bioshock. Everyone except for MAXes could use the ziplines (infiltrators, engi's, medics, HA, even LA), while only LA could use the jump pads.
I think this would make the game flow a lot better and feel a lot more "right." Maybe I'll start a post in the idea section later.
Ziplines would suck ass. Would be appropriate in south american resort, not appropriate in a sci fi shooter.
duomaxwl
2012-05-25, 04:47 PM
Ziplines would suck ass. Would be appropriate in south american resort, not appropriate in a sci fi shooter.
It seemed appropriate in Planetside 1, why not in Planetside 2?
KiddParK
2012-05-25, 04:52 PM
when do they release the action figures for this... i have a empty desk that I'm sure would love a VANU Max staring at me on it. This is not a joke... if there are action figures, I'm so on board it's embarrassing for a 40 year old man...
Shogun
2012-05-25, 05:30 PM
please build wearable max suit costumes for convention walk acts!
and make a competition to let us win one! ;)
ichebu
2012-05-25, 05:56 PM
when do they release the action figures for this... i have a empty desk that I'm sure would love a VANU Max staring at me on it. This is not a joke... if there are action figures, I'm so on board it's embarrassing for a 40 year old man...
I have a Darth Malgus statue from SWTOR sitting on my desk at work, why not a TR MAX? (Ahh yes, the life of a graphic designer - I can get away with this sort of thing)
Graywolves
2012-05-25, 06:19 PM
I want to see more Bro-Gun. Maybe a Bro-Cannon?
Also someone pointed out that the VS are fish people. Crab MAX confirms this.
Rozonus
2012-05-25, 07:04 PM
After seeing the new VS MAX footage, I'm going to stop calling them Barneys and start calling them Zoidbergs!
Red Beard
2012-05-25, 07:05 PM
After seeing the new VS MAX footage, I'm going to stop calling them Barneys and start calling them Zoidbergs!
'Crabs' is what will stick to them, lol.
Turdicus
2012-05-25, 07:08 PM
Why not Zoidberg? >_>
Xyntech
2012-05-25, 07:18 PM
Crabs, bugs, but what about the NC?
Cans?
PeteHMB
2012-05-25, 07:34 PM
please build wearable max suit costumes for convention walk acts!
and make a competition to let us win one! ;)
One of the videos said they'll have some for sale at E3.
Shott
2012-05-25, 08:28 PM
One of the videos said they'll have some for sale at E3.
Preeeeeeetty sure that video said they would have MODELS at E3. I'd bet my firstborn's firstborn they'll never sell life-size, wearable MAX suits.
DirtyBird
2012-05-25, 08:43 PM
Nice work yet again TB.
Thanks for putting the footage of your visit together for the rest of us to enjoy.
You sound genuinely impressed with what you have seen first hand.
Luckily for us you also played PS1 and can get a message across to your thousands of subscribers about how good PS1 was and more importantly, how epic PS2 will be.
FireStormNova
2012-06-03, 10:45 PM
I don't disagree - maybe 2 versions (or a "sidegrade")?
1) Default short range with higher damage
2) Longer range with decreased damage
I understand why most games go with a shorter version, but it could be very interesting if they added some range - even at the expense of some damage. It would be awesome to see it in game either way :D
Well with all the weapon customization I have seen so far in the game i cant see why they could not do that with the flamethrower. I would personaly take longer range with decreased damage over the short range verson.
Short range is usely more of a inside weapon or in tight places but not very usefull out in the open field of combat.
So i think you dead on target = It should be a sidegrade! :cheers:
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