View Full Version : New screenshot detail questions
Deadlock
2003-03-10, 09:00 PM
ok, in this one, is this nc in the front dead or crawling on the ground?
http://www.planetside-universe.com/media/viewer.php?img_id=480
and in this one, i just think its funny the tr guys uniform resembles destro's from gijoe. either that or he broke his neck and is in a brace.
http://www.nvidia.com/docs/IO/4388/SUPP/ps_large1.jpg
ABRAXAAS
2003-03-10, 09:02 PM
took me a minute to find em ,I dont know looks like hes crawling but I didnt think you could do that so he's probably dead ? i dont know or sure
HRR Raven
2003-03-10, 09:04 PM
Is that second pic one of the poly additions you get as a commander? Only time will tell...
Deadlock
2003-03-10, 09:04 PM
*future viewers* he's in the bottom left corner, follow the eyes of the vanu max.
itd be nice if u could crawl, ambusing would be alot easier
OmnipotentKiwi
2003-03-10, 09:15 PM
Originally posted by Deadlock
*future viewers* he's in the bottom left corner, follow the eyes of the vanu max.
itd be nice if u could crawl, ambusing would be alot easier
Only other positition besides standing is crounching, there is no prone/crawling.
Prone is dead.
The second thing is most likely the TR collar piece for a commander. 1 of 5 of the rank distinguishing marks for CEP Ranks.
Deadlock
2003-03-10, 09:17 PM
oh yeah, theres no doubt the second ones a rank issue. i just thought he looked funny in it
Nightmare
2003-03-10, 09:19 PM
Now I dont want to advance in commanding ranks anymore :(
Hellsfire123
2003-03-10, 09:26 PM
Hes waiting for a medic. Death = coffin.
And its obviously commander addons. Read the caption. "A Terran Republic Commanderwearing an Agile Armor suit stands watch over his Advanced Nanite Transport"
RCB_Ghost
2003-03-11, 04:36 AM
:huh:
When does PS take place? the 80's? What's with the coller?
Like, new slogan:
"Planetside! The only game where the players do not want to advance through the ranks." :lol:
Zatrais
2003-03-11, 06:53 AM
Yup that NC guy is dead...
And that TR is a commander, can see the collar, armpads and shins...
Frozen-Monkey
2003-03-11, 11:36 AM
maybe when you die your guys falls in different was such as, spinning around then falling to the ground or falling down then crawling a foot then die and lay stiff
Hawklans
2003-03-11, 12:06 PM
Death animations would be good.... remember when UT2003 came out and it was more fun dying and looking at your dead body?
but i doubt there are that many if any animations for death...
FraBaktos
2003-03-11, 12:17 PM
What are you guys talking about?!?:eek: Thats the coolest damn... neck thing I've ever seen!
MindTrigger
2003-03-13, 12:14 PM
<xml>
<rant>
Well, I have to add the lack of Prone to my short list of items that pisses me off about this game. (it's a very short list).
I have to wonder who the hell makes a decision to leave out something as usefull as prone. Frankly, I am sick and tired of playing games that leave it out to make their programming easier.
I ask you, if you are in battle and someone is shooting at you, and you have no good cover, isn't prone the only real option? There is a good reason why it is used so widely in real life battle. Leaving it out of war games is nothing short of retarded.
</rant>
</xml>
Lexington_Steele
2003-03-13, 01:18 PM
Originally posted by Deadlock
and in this one, i just think its funny the tr guys uniform resembles destro's from gijoe. either that or he broke his neck and is in a brace.
http://www.nvidia.com/docs/IO/4388/SUPP/ps_large1.jpg
More importantly, does the command polygon additions increase the size of your hitbox?
NCG JMan
2003-03-13, 02:01 PM
Ya. I am a little bummed about the lack of the prone position, but from the developers interview (George...at least I think that is his name) said that they didn't do that becuase they wanted it to be a fast paced FPS and in a fast paced FPS, prone = dead. However, I feel the snipers should be able to go prone at the very least. Just my $0.02 worth.
NapalmEnima
2003-03-13, 02:44 PM
I hadn't noticed the dead/dying NC guy before. It makes the VS MAX in the foreground's aim make more sense.
Looks like the VS JUST waxed the NC, and is still firing at where he was standing.
One question about that shot though: WHAT are those two missiles coming from? It doesn't look like much of anything...
OmnipotentKiwi
2003-03-13, 04:33 PM
Originally posted by Hawklans
Death animations would be good.... remember when UT2003 came out and it was more fun dying and looking at your dead body?
but i doubt there are that many if any animations for death...
You are confusing two different things.
UT2003 had Death Physics. Each death sequence vaired by what hit you, were it hit you, and its velocity.
PS has death animations. You die, and an animation plays.
Sando138
2003-03-13, 05:57 PM
those missles are from Phoenix launchers. note the abrupt turn? self-guided missles don't change direction so suddenly. so there must be a human hand on a joystick aiming it.
Destroyeron
2003-03-13, 07:08 PM
Originally posted by MindTrigger
<xml>
<rant>
Well, I have to add the lack of Prone to my short list of items that pisses me off about this game. (it's a very short list).
I have to wonder who the hell makes a decision to leave out something as usefull as prone. Frankly, I am sick and tired of playing games that leave it out to make their programming easier.
I ask you, if you are in battle and someone is shooting at you, and you have no good cover, isn't prone the only real option? There is a good reason why it is used so widely in real life battle. Leaving it out of war games is nothing short of retarded.
</rant>
</xml>
lol, I love it how accuse them of trying to make it easier. Prone was in the game, then they took it out. They felt it slowed the combat down, and since it would only really be useful for snipers that it wasn't needed. You can live without prone.
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