View Full Version : aircraft control
meiam
2012-05-29, 03:27 PM
So I understand that the aircraft are now in beta, so can anybody shed some light on the actual control and how customizable they are?
I have 2 main worry:
1) Having to constantly pick up the mouse and putting it back to the center of the mouse pad. Not sure how to explain it, but some game have this weird things where you can't just roll/yawn in one direction and just have your aircraft keep the motion going forever, so instead you just push the mouse as far as you can they have to pick it up and they re-center it, then rinse and repeat. Tribes ascend does this and I can't use any vehicle because of that.
2) Lack of customization as far as the yawn and rotation goes. Some games don't let you customize anything so you can be stuck with yawning on the mouse and rolling on the keyboard, which I still don't understand how that even work. I usually do most of my control with rolling and pitching, and use yawning as fine tuning, so I like to bind it to something like Q and E.
Anyway excited about the game, shame on the F2P, but I'm sure it'll work out. Maybe by having some form of continent restriction :P
Razicator
2012-05-29, 03:35 PM
I don't know if anybody's played Freelancer, but it's a space sim with one of the most intuitive mouse flight controls I've ever played. Essentially, where your mouse is relative to the center of the screen is how much you are turning/rising. In other words, moving the mouse all the way to the right means maximum turning to the right. No need to constantly lift the mouse and place it back down.
Some people though might think it would be too easy for this type of game though. I don't know what to think. Freelancer was a single player game mostly, so it made sense to have the easiest most intuitive flight controls.
I think Totalbiscuit said the flight controls were comparable to those of the helicopter in the Battlefield games. In Battlefield, the mouse controls pitch and roll, and the keyboard controls vertical throttle and yaw. I don't know if there has been an announcement of whether you can customize the controls or not.
Warborn
2012-05-29, 03:59 PM
TotalBiscuit could stop on a dime and rotate fast enough to shoot down a scythe that was on his tail before it flew by him. I wouldn't worry about maneuverability. They're not jets, they're helicopters. Space helicopters. Even more agile and fast than helicopters from Battlefield games by the look of it.
Timey
2012-05-29, 04:39 PM
even if it would be the retarded way bf3 does things you could just always bind pitch up/down to space :)
LegioX
2012-05-29, 04:42 PM
Again. It should be a crime to fly with a mouse. Seriously A MOUSE? Learn to use a joystick.
LegioX
2012-05-29, 04:54 PM
Joysticks are so 1987.
No a mouse is for lazy people who don't feel like switching from mouse (inf combat) to joystick (air) in transition.
Whalenator
2012-05-29, 05:00 PM
I consider myself and excellent pilot and I always use the keyboard.
Just learn to time your turns, jesus people.
meiam
2012-05-29, 05:18 PM
I think joystick are better than mouse and keyboard, but there reputation is exaggerated because of how awful aircraft control sometime are, think of it like if the aircraft would only roll/pitch while you were moving joystick rather than in the direction you were moving it, that's how bad the control can be for MK. Also joystick cost money and take precious desk space, maybe if I really fall in love with the game and the air craft control are that awful.
Also are the air craft all helicopter? I was under the impression they were more like harrier, vertical take off, then switch to jet like control. Like if you want to move forward, I don't think you have to angle the craft. But o matter how maneuverable they are, dogfighting while having to take a pause every sec to re center the mouse would be frustrating.
I'd also talk about controller support for the air craft, but that usually kick the community into frenzy, so I won't.
In the end I think the most important is lot's and lots of customization option, so that every possible control scheme can exist
KTNApollo
2012-05-29, 05:21 PM
No a mouse is for lazy people who don't feel like switching from mouse (inf combat) to joystick (air) in transition.
A mouse is for people that don't want to spend money on a joystick.
ringring
2012-05-29, 05:40 PM
With a joystick you get a hat ...... how would you do that with a keyboard?
Also are the air craft all helicopter? I was under the impression they were more like harrier, vertical take off, then switch to jet like control. Like if you want to move forward, I don't think you have to angle the craft. But o matter how maneuverable they are, dogfighting while having to take a pause every sec to re center the mouse would be frustrating.
http://www.youtube.com/watch?v=hjsd5uouw9I#t=5m15
From the video it seems like you manage your forward momentum using the pitch of the Liberator similar to a helicopter. At the same time, in the footage I've seen of the scythe / mosquito / reaver it didn't seem like the pilot needed to manipulate the pitch to control his forward momentum so I really don't know.
xIIDeAdLyIIx
2012-05-29, 05:59 PM
Ill be using my game pad for all vehicle use (assuming that it is supported)
BOOM!!
maradine
2012-05-29, 06:07 PM
http://www.thrustmaster.com/sites/default/files/imagecache/media_large/product/HotasWarthog800x600.jpg
SKYeXile
2012-05-29, 06:15 PM
fuck i hate BF controls, some rebinding is inorder.
TeaReks
2012-05-29, 06:17 PM
That thing is awesome. I wanted the reaver in ps1 to be an A-10 so badly.
LegioX
2012-05-29, 06:22 PM
A mouse is for people that don't want to spend money on a joystick.
If you cannot spend 10 bucks on a thrustmaster top gun (only joystick i have ever used), with rudders/hatswitch/and more than 6 buttons. Well then sir u are cheap.
Meecrob
2012-05-29, 06:24 PM
My experience with BF is that joystick makes the flying less of a chore and is like 10 times more awesome, but in the end mouse wins because my accuracy while shooting is higher.
SKYeXile
2012-05-29, 06:24 PM
Joysticks are so 1987.
oh yes and this ^
time to let them go and get with the times ladies.
Troscus
2012-05-29, 06:26 PM
If you cannot spend 10 bucks on a thrustmaster top gun (only joystick i have ever used), with rudders/hatswitch/and more than 6 buttons. Well then sir u are cheap.
And you have no sense of objective opinions. I can fly just as well with a mouse/keyboard in EVERY OTHER GAME, why pay because the controls MIGHT be bad? And that's a pretty big might. Our definition of "bad" could be as different as night and day.
KTNApollo
2012-05-29, 06:26 PM
If you cannot spend 10 bucks on a thrustmaster top gun (only joystick i have ever used), with rudders/hatswitch/and more than 6 buttons. Well then sir u are cheap.
Okay, if there are cheap joysticks like that, some of us don't have a big enough desk to accommodate multiple accessories like gamepads/joysticks, and some of us just don't want to use them. No reason to force it on anyone.
LegioX
2012-05-29, 06:29 PM
Okay, if there are cheap joysticks like that, some of us don't have a big enough desk to accommodate multiple accessories like gamepads/joysticks, and some of us just don't want to use them. No reason to force it on anyone.
http://i787.photobucket.com/albums/yy153/nc11th/41T7VJT7RRL.jpg
best joystick i have ever used. It's simple, has alot of buttons, forced feedback, rudder controls for left hand, and a throttle. Last one i had lasted me 3 years and only paid 25 bucks for it. And i fly in alot of flight sims.
maradine
2012-05-29, 06:30 PM
Certainly doesn't need to be forced on anyone. But for those who are used to flying their virtual aircraft through real aircraft controls, the option would be nice. Especially in light of the fact that, in motion, the aircraft seem to have a reasonably realistic maneuver model.
Troscus
2012-05-29, 06:31 PM
best joystick i have ever used. It's simple, has alot of buttons, forced feedback, rudder controls for left hand, and a throttle. Last one i had lasted me 3 years and only paid 25 bucks for it. And i fly in alot of flight sims.
It's pretty, I'll give you that. I'm still not going to buy it, or any others.
Mice are better than sticks because in arcade flying you need to track and keep a lot of fire on target. That's it.
Sticks are only better than mice when maneuvering precision is life or death (stallfighting, energy fighting, etc blah blah blah)
I have both and i'll just use what works best.
maradine
2012-05-29, 06:35 PM
Mice are better than sticks because in arcade flying you need to track and keep a lot of fire on target. That's it.
I'm failing to understand how this is better done with a mouse. Preference is one thing - that's not what you're stating.
LegioX
2012-05-29, 06:36 PM
Maybe I'm old fashion, or could just be the real life pilot in me coming out, but i really wish they would take out 3rd person view. Lock people in cockpit. Really stinks when you try to fly like the real thing, only to be handicapped by "options" they place in games (and not just this one).
ie: You could stay in cockpit, but are still at a disadvantage on spotting when someone can see better in 3rd person.
I'm failing to understand how this is better done with a mouse. Preference is one thing - that's not what you're stating.
What i mean is that it depends on time to kill, if i have to keep firing at a plane for 15 consecutive seconds to blow it up it's far easier to control a mouse than a stick, if you can make 2 or 3 short passes and kill someone a stick is still viable.
maradine
2012-05-29, 06:45 PM
I think if that were true in the general case, you'd see very different real-world input models on both fixed wing and rotary aircraft. As long as we can have both, though, I guess everyone's happy.
LegioX
2012-05-29, 06:52 PM
Okay, if there are cheap joysticks like that, some of us don't have a big enough desk to accommodate multiple accessories like gamepads/joysticks, and some of us just don't want to use them. No reason to force it on anyone.
With a mouse you have a lot more fine control than with a joystick because it divides a larger surface into smaller segments. Your fingers also have a lot more control sensitivity than your arm/wrist. In PS1 and Freelancer, mice were so superior it wasn't even funny. Flying with a joystick was like playing soccer with wooden legs and 2 eyepatches.
The key questions are whether you will yaw/pitch with the mouse, and what kind of acceleration will be in place for mice. If you can't yaw with the mouse, joysticks will be better because they offer analogue control (keyboard doesn't). If you can, mice will probably be better.
Stop thinking about this game as a flight simulator. It shouldn't and won't be one.
Never thought i see the day where mice are considered better for flying than joysticks....LOL
LegioX
2012-05-29, 06:56 PM
I'm not asking this game to be a flight sim either. If i was arguing for a flight sim you would need to go through a 3-4min checklist just to takeoff.
All I wish (which i know they will not do) is force cockpit and take out 3rd person for aircraft.
maradine
2012-05-29, 06:57 PM
I think the argument is largely based on "what I'm good with" vs. any actual objective metric. It makes me smile. :D
Bringing it back to the OP, I think what he's worried about is "drag, recenter, drag, recenter" in a turn fight, vs. the mouse input being positionally similar to a stick position. Which he's asking for I am unclear on.
SKYeXile
2012-05-29, 06:58 PM
With a mouse you have a lot more fine control than with a joystick because it divides a larger surface into smaller segments. Your fingers also have a lot more control sensitivity than your arm/wrist. In PS1 and Freelancer, mice were so superior it wasn't even funny. Flying with a joystick was like playing soccer with wooden legs and 2 eyepatches.
The key questions are whether you will yaw/pitch with the mouse, and what kind of acceleration will be in place for mice. If you can't yaw with the mouse, joysticks will be better because they offer analogue control (keyboard doesn't). If you can, mice will probably be better.
Stop thinking about this game as a flight simulator. It shouldn't and won't be one.
if thats the case i plan to invest in some foot pedals for Z axis, no fucking way am i using a joystick.
SKYeXile
2012-05-29, 07:00 PM
They're not "better" per se, it just depends on the game. This isn't real life by the way. The reason pilots use joysticks in jet fighters is because it allows them to keep their arm in one position, so all the turbulence and g-forces wouldn't suddenly affect the mouse and send them into an uncontrollable spin. In video games this is not an issue because you are not moving with the virtual aircraft.
I always love the real life arguments, but they use joystick in planes so they MUST! be better...
SKYeXile
2012-05-29, 07:03 PM
I'm pretty sure they won't do it because it would be horrendously stupid, but if they will, you could probably also just use your mouse side buttons for yawing.
i plan to use them for flight elevate and lower like in PS1, A and D for that shit?...people are high.
RSphil
2012-05-29, 07:12 PM
i have flown in alot of sims and also all the bf games. for helicopters i use mouse and keyboard. For jets i always use the x52 joystick i have. the main reason is the helo is better with the mouse. you done need as much control or do the mad maneuvers that you do in a jet.
jets need joysticks in my opinion for the maneuvers, especially so you can barrel roll. this is hard to do with a mouse.
as the aircraft in PS 2 are Vtol and can roll id be interested in how they control. they are the jets of today i cant wait to try them out. if i use the joystick i can see alot of key customization needed. Which is fine. when i played aces high i never touched the keyboard once as everything was bound to my stick and throttle controls. woukd like to see a vid from the guys about the aircraft control just out of curiosity.
LegioX
2012-05-29, 07:22 PM
^^^Same.
P.S never got into Aces High, got owned way to much when i started out. Raged quit and finally found a spot in ww2ol...haha
Sledgecrushr
2012-05-29, 07:25 PM
Definitely, I would love to watch the devs as they fly about in there jets. Would tell us a lot about how these things fly. Now as far as flying quite a it, we have seen tb crash like a drunk football player.
LegioX
2012-05-29, 07:26 PM
Definitely, I would love to watch the devs as they fly about in there jets. Would tell us a lot about how these things fly. Now as far as flying quite a it, we have seen tb crash like a drunk football player.
His loveerator video was pretty bad...lol
maradine
2012-05-29, 07:56 PM
I always love the real life arguments, but they use joystick in planes so they MUST! be better...
If the flight model is even remotely physics-based, I think that's a pretty compelling argument. I don't deal death from a cockpit for a living, so that's just an opinion, but I suspect you don't either.
SKYeXile
2012-05-29, 08:10 PM
If the flight model is even remotely physics-based, I think that's a pretty compelling argument. I don't deal death from a cockpit for a living, so that's just an opinion, but I suspect you don't either.
Yea i dont, but the arguments not if a mouse is better in RL, but if a joystick is better than a mouse in gaming, and i think when it comes to gaming Elcyco and myself would be the most qualified here in discussions on flight.
If the flight model is even remotely physics-based, I think that's a pretty compelling argument. I don't deal death from a cockpit for a living, so that's just an opinion, but I suspect you don't either.
I believe joysticks are used in real life because they are easier to use at high g-forces. Most civilian aircraft use yokes because they are more precise. Basically, unless you are planning to play Planetside from the backseat of your F14, the real life argument doesn't hold much water.
LegioX
2012-05-29, 08:20 PM
Yea i dont, but the arguments not if a mouse is better in RL, but if a joystick is better than a mouse in gaming, and i think when it comes to gaming Elcyco and myself would be the most qualified here in discussions on flight.
only reason why.....even remotely......a mouse MIGHT be better in flying for arcade shooters is b/c physics ie: movement of plane along the Vertical/Longitudinal/ and lateral axis is not truly represented. You put even a smuggin of those force acting factors into the physics of the plane, your mouse would be useless.
SKYeXile
2012-05-29, 08:26 PM
only reason why.....even remotely......a mouse MIGHT be better in flying for arcade shooters is b/c physics ie: movement of plane along the Vertical/Longitudinal/ and lateral axis is not truly represented. You put even a smuggin of those force acting factors into the physics of the plane, your mouse would be useless.
a mouse is just more accurate and far more responsive than a joystick will ever be.limiting movment because of physics or a turn rate is a factor for a mouse, but it wont render it useless, you just need to know those factors and up the sensitivity and play with a mouse with no Z axis issues.
LegioX
2012-05-29, 08:29 PM
you forget to mention that a mouse is more accurate and far more responsive than a joystick.
I understand that. But a mouse would be nowhere near accurate if you always had to compensate for g-force, wind, and other things i will not get into b/c its no point in arguing anymore on something they will not change:D
SKYeXile
2012-05-29, 08:32 PM
I understand that. But a mouse would be nowhere near accurate if you always had to compensate for g-force, wind, and other things i will not get into b/c its no point in arguing anymore on something they will not change:D
we're not talking about some flight sim, where a joystick probably is better, we're talking about PS2.
LegioX
2012-05-29, 08:50 PM
I rarely use joysticks so I can't be entirely sure how accurate a really good player would be with them, so I'm guessing at best. It entirely depends on how the input works. Physics are irrelevant since they can be manipulated at will, what matters is how input is translated.
For example, a joystick's thrust control can be set at a fixed point in a single motion. With a keyboard you have to hold down the key until it's there, then release. Whether the keyboard player is able to do this with the same amount of control and speed depends on how the constant signal of the key being held down translates to the aircraft's thrusters (i.e. on top of the aircraft accelerating, there could be another layer of acceleration based on how long the key has been held down).
With roll/rotation it's the same thing. If you use a joystick you can roll at a constant speed by twisting the stick to the desired angle and holding it there. If you want to rotate at 50% of max speed, you twist the stick to 50%.
With a keyboard you can either have a fixed constant speed of roll, or you could make it accelerate at some point, or simulate momentum (/mass) by implementing a delay in stop of rotation after key has been released. Here also, not necessarily physics. If the aircraft even have a mass value that affects input, you could simply adjust the force of the lateral thrusters to compensate for inertia and still have an aircraft that pitches and rolls tightly enough to make mice the preferred input.
By the way, g-forces on the pilot are never an issue in video games because you're not actually in the plane. You're sitting at a desk, unaffected by the movement of the virtual plane you're controlling. This one should have been quite obvious.
Look its no point in going into this in more depth. I have already stated in the post above that there is no point in discussing it anymore. I realize PS 2 is arcade and also that mouse movement along entire 3 axis of plane movement is considered better due to planes not acting like what a real plane should feel like. (mainly in flight sims)
maradine
2012-05-29, 08:52 PM
Yea i dont, but the arguments not if a mouse is better in RL, but if a joystick is better than a mouse in gaming, and i think when it comes to gaming Elcyco and myself would be the most qualified here in discussions on flight.
How does one even make that claim with a straight face?
(sorry LegioX!)
LegioX
2012-05-29, 08:53 PM
what claim?
Serpent
2012-05-29, 09:24 PM
TotalBiscuit could stop on a dime and rotate fast enough to shoot down a scythe that was on his tail before it flew by him. I wouldn't worry about maneuverability. They're not jets, they're helicopters. Space helicopters. Even more agile and fast than helicopters from Battlefield games by the look of it.
Yeah... so about the Scythe being the most maneuverable aircraft out there...
I was afraid of this, and it looks like it has happened. The Scythe was nerfed so hard that it really doesn't matter nearly as much anymore, since the other helicopters can easily turn (as you said).
This is just what it feels like. I don't think TB should have been able to do what he did.
Kirotan
2012-05-31, 10:41 PM
Yeah... so about the Scythe being the most maneuverable aircraft out there...
I was afraid of this, and it looks like it has happened. The Scythe was nerfed so hard that it really doesn't matter nearly as much anymore, since the other helicopters can easily turn (as you said).
This is just what it feels like. I don't think TB should have been able to do what he did.
I wonder what they will give in exchange if they don't have the most maneuverability anymore. Even as a VS fan this sounded imbalanced; speed and toughness for TR and NC don't help TOO much if your opponent can make tighter turns and always keep you in their sights. (I'm not a flying expert so feel free to correct me if I'm wrong on this).
SKYeXile
2012-05-31, 11:07 PM
I wonder what they will give in exchange if they don't have the most maneuverability anymore. Even as a VS fan this sounded imbalanced; speed and toughness for TR and NC don't help TOO much if your opponent can make tighter turns and always keep you in their sights. (I'm not a flying expert so feel free to correct me if I'm wrong on this).
no you pretty much got it, if you can stay on their tail and outmanoeuvre them, you win in theory anyway.
meiam
2012-05-31, 11:21 PM
Well that would be true in 1 on 1 battle, but I doubt there'll be a lot of time when you only have to worry about just one aircraft, but that doesn't sound like it's going to happen a lot, without even taking the ground troop into account.
Plus if you have a faster craft, the way to deal with this is to speed up in one direction and then turn back and go face to face with the enemy, the more maneuverable ship will usually be less armored so you have a good shoot at this. Plus you can use the terrain to your advantage to put the enemy in a situation were it's just not possible to outmaneuver you.
FastAndFree
2012-06-01, 04:43 AM
Maybe I'm old fashion, or could just be the real life pilot in me coming out, but i really wish they would take out 3rd person view. Lock people in cockpit. Really stinks when you try to fly like the real thing, only to be handicapped by "options" they place in games (and not just this one).
ie: You could stay in cockpit, but are still at a disadvantage on spotting when someone can see better in 3rd person.
I was concerned about this too, but yesterday's video showed that there is freelook in the cockpit. I figure that would be better for keeping your eyes on the other plane.
Fingers crossed for trackIR but I guess worst case I still have the mouse stick on my X52 throttle
kadrin
2012-06-01, 05:02 AM
no you pretty much got it, if you can stay on their tail and outmanoeuvre them, you win in theory anyway.
This only holds true if they all go the same speed. Do we know if the Mossie, Reaver and Scythe all go the same speed?
Noivad
2012-06-01, 05:07 AM
In PS2, like PS1, Aircraft will be able to stop and rotate like a harrier. Overshoot your target AC and he will rotate on you shooting all the while you are trying to fly back at speed and line up for the shot. Happened in PS1 alot with inexperienced flyers.
In PS1, and hopefully PS2, you had the option to use the mouse or the joy stick, and to make profiles for aircraft types, vehicle types, and even Infantry types for either of them
What would be nice to see, and where cert points could be added to enhance flight, would be to have different flight varients respond differently to controls, based on their loadout configuration like they do in real life. A heavy aircraft responds differently then a lighter one within the same class of Aircraft. That would really make skill a factor in Aircraft encounters. :evil:
SKYeXile
2012-06-01, 05:25 AM
This only holds true if they all go the same speed. Do we know if the Mossie, Reaver and Scythe all go the same speed?
it goes something like this
speed: skeeter > scythe > reaver
manoeuvring: scythe > skeeter > reaver
firepower: reaver > scythe > skeeter (not sure on the last 2 here, reaver def first though.
hp: reaver > skeeter > scythe
tanks are prettymuch the same as that. it will be interesting to see how it all works, you think they will be able to make it balanced though. but given that the scythe can turn on the spot and seems to not be effected by physics as much as the others it could be very dangerous.
kadrin
2012-06-01, 05:34 AM
it goes something like this
speed: skeeter > scythe > reaver
manoeuvring: scythe > skeeter > reaver
firepower: reaver > scythe > skeeter (not sure on the last 2 here, reaver def first though.
hp: reaver > skeeter > scythe
tanks are prettymuch the same as that. it will be interesting to see how it all works, you think they will be able to make it balanced though. but given that the scythe can turn on the spot and seems to not be effected by physics as much as the others it could be very dangerous.
Yeah I can see the Mossie and the Scythe holding a definite advantage over the Reaver if it comes down to a 1 on 1 dogfight. Despite the game not being realistic you can still expect results being similar to how it would play out in reality. Speed trumps all, Maneuver is 2nd best, and the poor Reaver is dead last in both.
Though considering PS2s scale, 1 on 1s should not be the norm.
Xyntech
2012-06-01, 06:26 AM
I look to the WWII Hellcat when thinking about how the Mossie and Reaver will be competing with the Scythe. Superior maneuverability is usually king in a dogfight, but speed and raw firepower/armor can trump it every day if used right.
So hopefully the Scythe won't be too under or overpowered. Properly balanced, I'm thinking that the Scythe will be both the easiest aircraft to pick up and fly, as well as having the highest skill cap. The other two fighters will probably be fractionally harder to pick up and fly and still have somewhat high skill caps due to the more advanced flight physics, but I think they will still be easier to master than the Scythe.
kadrin
2012-06-01, 06:36 AM
I look to the WWII Hellcat when thinking about how the Mossie and Reaver will be competing with the Scythe. Superior maneuverability is usually king in a dogfight, but speed and raw firepower/armor can trump it every day if used right.
So hopefully the Scythe won't be too under or overpowered. Properly balanced, I'm thinking that the Scythe will be both the easiest aircraft to pick up and fly, as well as having the highest skill cap. The other two fighters will probably be fractionally harder to pick up and fly and still have somewhat high skill caps due to the more advanced flight physics, but I think they will still be easier to master than the Scythe.
I thought similarly, more directly comparing the P40 and A6M with the Mossie and Scythe. Used correctly one will always trump the other. Though I'm more hoping the comparison is closer to the F4F and A6M where the difference in speed and maneuver is enough to notice but not so much that one so severely dominates the other.
Runlikethewind
2012-06-02, 10:51 PM
Joystick or mouse......how 'bout NEITHER!!!!
http://www.keyboardco.com/keyboard_images/kensington_orbit_optical_trackball_small.jpg
Trackball FTW. Seriously though, I been using one for years and you never have to pick it up and move it around.
SoNaR
2012-06-02, 11:25 PM
I'm hoping the aircraft handle something like the 2142 gunships, although without the auto correct.
Zulthus
2012-06-02, 11:37 PM
Mouse over joystick any day for games other than flight sims; Joysticks are bad at accuracy and keeping a bead on a target compared to a mouse. I can maneuver with a mouse just as well as someone with a joystick, it isn't hard. They're just for looks and taking up desk space.
Saintlycow
2012-06-02, 11:44 PM
Mouse, because my skill needs to be handicapped or I'd never get shot down
TeaReks
2012-06-03, 12:06 AM
A proper joystick may be needed with the new flight model. I know mapping my rudder pedals to side strafe is going to be fun.
Kaelius
2012-06-04, 12:01 PM
I'm surprised no one has mentioned used a Xbox 360 controller for flight. Yes you can argue it lacks percussion but that's only if you have fat fingers or unable to have a fine touch in your thumb movement. Practicing control is key.
Right thumb-stick for standard joystick pitch / roll
Left thumb-stick for side strafe / vertical strafe
I think having a thumb-stick for vertical strafe would be handy for scythes from the comment on the live-stream about it has as much vertical strafe as it does forward and backwards movement (unless i misheard it)
Right trigger weapon
Right bumper switch weapon / flares
Left trigger throttle
Left bumper Air brake / Reverse
Map the other buttons for other uses
====
Also would really want trackIR support.
And dump 3rd person in Aircraft completely. If the reasoning behind letting aircraft be the only 3rd person available vehicle is for people to be able to see what they can fit into, let people learn by trail and error what they can and cannot fit into. Just like tanks and other vehicles are going to have to.
Landtank
2012-06-04, 01:03 PM
Saying that speed trumps all doesn't really have any merit whatsoever, especially considering that 99% of flyers won't understand how to manage the momentum of their aircraft, especially in a heated battle. Each of these aircraft require a different skill set, and each is capable of destroying the other in a 1v1 fight, regardless of maneuverability or speed.
The Reaver's heavy weapons and armor will allow it to outlast its enemy, and destroy them if they make even one mistake. The Mosquito can take advantage of its speed and attempt to keep the enemy where the pilot wants them. The Scythe looks like it will be the most versatile flying platform, but the weakest.
I shall laugh as I annihilate your puny aircraft will my Reaver, just as I did in planetside 1.
TeaReks
2012-06-04, 01:13 PM
Take Aces High for example. Its a WW2 online combat sim. There are planes that can fly 100 mph faster than others, some that can turn tighter or climb higher.
I am a decent pilot, but because of how different the planes are I can take on a great pilot if I am in the plane that I am most comfortable in and he is not. Certain bombers such as the A-20 when flown light can rip apart fighters because of how heavily armed and armored they are.
Speed is great for running but when you get into the meat of a battle how often are you able to keep top speed and the cross-hairs on the target? I expect with the new flight model there to be a change so drastic that most of the better PS1 pilots will be unprepared for air combat in PS2.
That being said, some of the best sim pilots I know still use mouse and keyboard. We all know they wont go full sim, but imo the closer they get to that and the further from arcade the longer the game will be playable.
Sledgecrushr
2012-06-04, 01:29 PM
I am so looking forward to swooping around in a ps2 reaver. Just being above all of the shit thats going on the ground. Turning and diving, ultimate speed control with my hota joystick... This is gonna rock!!!
Satexios
2012-06-04, 01:37 PM
http://www.saitek.com/uk/imgs/product/X65_product.png
Proud owner of this one ^
I hope I can make good use of it in PS2 as it works wonders in flight sims and WWII Online.
Tatwi
2012-06-04, 01:41 PM
After I broke my second joystick (and didn't fly for a couple of years), I used the mouse to fly in Star Wars Galaxies. The default controls, so I ended up with the following, which seemed natural,
Left Mouse: Roll Left
Right Mouse: Roll Right
Middle Mouse: Booster
Mouse Look: Yaw and Pitch (not inverted)
W: Speed UP
S: Slow Down
Q: Fire All Weapons
Space Bar: Fire Missiles
E: Fire and then cycle to the next weapon
I am not sure why, but sticking the roll on the right and left mouse buttons was awesome. I have no idea what made me think to do that, but I am happy I did. I am hoping that the PS2 key mapping will be open enough to enable a mapping similar to this, because it "felt" as good as using a joystick.
TeaReks
2012-06-04, 01:51 PM
http://www.saitek.com/uk/imgs/product/X65_product.png
Proud owner of this one ^
I hope I can make good use of it in PS2 as it works wonders in flight sims and WWII Online.
I have the x52 pro and combat rudder pedals. I tried that one but couldn't get used to the stick not moving. That thing felt awesome in my hand though. I wish they made one with a moving stick.
maradine
2012-06-04, 02:13 PM
Will probably be bolting the Hawg back onto the desk for this, but I have no idea how I'm going to arrange everything. Maybe ditch the whole keyboard for a G13 or something?
meiam
2012-06-05, 08:16 PM
So shameless bump since maybe some people that were at E3 and got there hand on the game can shed some light on aircraft control?
Dunno if anybody had a look at the option menu (if it was even possible), but I'm mostly interested in what the default control are for the mouse? Do you have to pick up the mouse and put back in the middle?
RSphil
2012-06-06, 11:43 AM
after seeing the E3 footage im stull curious about the flight controls with the aircraft. what where the controls for ps1 via mouse and keyboard? i assume they will be close in ps2. i have an x52 and always use it for flight sims but as these are vtol aircraft mouse and keyboard might be easier.
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