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View Full Version : Suicidal Maxes!?


ZeroOneZero
2012-05-30, 07:56 AM
I can't recall which thread it was, but there was some talk that you could attach boomers to yourself or other players. Well..if that's the case; I can see players attaching boomers to maxes during a max crash. See where I'm going with this....Boomers have a pretty big AOE damage and a max can probably take one detonation (They might be able to take a lot more, seeing how they activate shields as well), but it'll definitely kill off any nearby enemy softies.

This wasn't a problem in PS1 though, but after seeing TB placing explosives on the mag(night fight video), it could possibly mean you can place some on ally or enemy troops.

But hopefully I'm just paranoid and wrong about the whole thing. Otherwise we're in for some explosive FUN! NOT!!!! :(

Dreamcast
2012-05-30, 07:59 AM
It would be fun...I can imagine a max with the fast run rushing to some troops or tank to blow up.

I think boomers should be able to be attached to a friendly vehicle at least.

SKYeXile
2012-05-30, 08:10 AM
boomer loaded ATV, just for lawls :O

Sledgecrushr
2012-05-30, 09:00 AM
Would be fun unless you can detonate boomers with gunfire.

Fuse
2012-05-30, 09:21 AM
Would be fun unless you can detonate boomers with gunfire.

I'd say this is required if we allow people to stick boomers on vehicles and players. If a MAX can charge at me covered in bombs I want to be able to shoot him and make the mess clear of my shiny armor.

Kipper
2012-05-30, 09:22 AM
I say that if its anything like TV tells me C4 is:

C4 Cook-Off [MythBusters] - YouTube

After they cook it, burn it and drop heavy objects on it, they start shooting it and it still doesn't go off - it seems you need to actually detonate it properly with a blasting cap.

Sooo... I'd say, go for it, let people attach it to whatever they want, but make sure that it only goes off in response to being detonated remotely (or maybe another massive explosion - dunno if that would even work?).

That way, it should be less open to abuse, if you detonate it attached to a friendly, you at least do friendly fire damage if not get a TK. If the vehicle its on explodes and that causes a chain reaction, fair enough.

From some of the footage we've seen, 'blowing up' a vehicle isn't even a given, I'm pretty sure what I saw was tanks more realistically setting on fire and being knocked out, that violently exploding....? IMO, this is good - vehicles should only explode if the fuel tank or ammo goes.

Fuse
2012-05-30, 09:24 AM
No, shooting C4 does not make it explode. My suggestion was not a move towards realism but adequate risk v reward in the game.

EDIT: Besides, if you've ever played a game like this you know it is a lot of fun trying to get him before he gets close. I don't know if a couple guys with carbines could down a MAX running at them full speed before it was too late, and that's no fun.

Kran De Loy
2012-05-30, 09:29 AM
From some of the footage we've seen, 'blowing up' a vehicle isn't even a given, I'm pretty sure what I saw was tanks more realistically setting on fire and being knocked out, that violently exploding....? IMO, this is good - vehicles should only explode if the fuel tank or ammo goes.

I would love that, it would make the times that a tank does go completely up that much more rewarding and fun.

Sinx
2012-05-30, 09:29 AM
Attaching boomers to maxes sounds like a fun idea to me.

Caveat - I'd like the max to die too and enable jammers to blow them up prematurely.

Kipper
2012-05-30, 09:32 AM
I would love that, it would make the times that a tank does go completely up that much more rewarding and fun.

Me too, I hope that vehicles will be destroyed somewhat less violently, aircraft will be shot down and spit out of control toward the ground (at this point you can bail, if you're too low, tough!) ... this is what should happen most of the time.

And as you say, if you hit it in the sweet spot with something very explosive, THEN you get a big boom.

ZeroOneZero
2012-05-30, 09:47 AM
You're forgetting one thing guys, if I'm not mistaken, pretty much all maxes have access to shields. NC max running towards you with explosives and a shield on, good luck trying to take him out.

Fuse
2012-05-30, 10:10 AM
You're forgetting one thing guys, if I'm not mistaken, pretty much all maxes have access to shields. NC max running towards you with explosives and a shield on, good luck trying to take him out.

Very good point. I'm even more concerned now, thanks. :lol:

Xyntech
2012-05-30, 10:20 AM
An easy solution would be to just disallow attaching C4 to friendly units.

I for one welcome our new jihadi overlords.

laelgon
2012-05-30, 10:23 AM
The only thing I can imagine people being allowed to attach explosives to is vehicles they spawned. Otherwise you open the door for tons of potential griefing. The suicidal MAX thing could be fun if the people involved are in agreement, but think how quickly people are going to get fed up with having some asshole strap explosives to their max/vehicle and blowing them up for kills.

ZeroOneZero
2012-05-30, 10:36 AM
Might as well start a outfit called the "Angry Infidels".
Main purpose of outfit: Makes things go BOOM!
Life expectancy: Not long.

Xyntech
2012-05-30, 11:16 AM
Another potential exploit would be if C4 stayed active even after the soldier it was attached to died.

You could send in a MAX or an Infiltrator or any class, with a few bricks of C4 stuck to it. Then just have them rush into an enemy barricade shooting wildly at everything, wait until they are killed, then blow the C4. You wouldn't even have to worry about grief points.

So I am really thinking that C4 will only be able to stick to enemy infantry/vehicles and neutral objects like walls/trees/rocks.

Reapter
2012-05-30, 12:01 PM
Big problem with the entire thing is grief points, or putting them on a max in order for it to go die short range to detonate after seems like a ton of wasted effort especially if there is any chance you may just die before getting close enough.

Its possible when units die the c4 dies with it also. I doubt it will be any issue even if it works at all due to very low number of players being certed just to do this.

Xyntech
2012-05-30, 12:22 PM
Well, like with anything, the proof is in the beta, one way or the other.

As far as speculation goes, I do think it could easily become a problem if left completely unchecked, but it's not the hardest thing in the world to fix. Like I've said, just removing the ability to stick them to any friendly units at all would be an extremely easy fix if this ended up becoming a huge problem at any point.

Kipper
2012-05-30, 01:17 PM
Its not so much maxes you have to worry about since they might be slow enough as to be easy to take out if they are charging a group of people.

Its fast vehicles like the buggy, or super heavy vehicles like the MBT that won't be destroyed by one brick of C4 that have potential to be annoying.

In the case of the buggy, if friendlies attach C4 to you and detonate you then they should be getting grief points for it, and if you attach it to yourself then the only way you should be able to detonate is by getting out of the vehicle and using a remote trigger (probably getting shot beforehand), it should not blow just by virtue of the vehicle you're in being destroyed.

In the case of the MBT, people should get grief points for doing heavy damage to friendly vehicles when it can be considered to be on purpose; though not sure how you'd distinguish that from an accidental rocket strike.

I think it would be legitimate to attach C4 to a vehicle and retreat to a safe distance and blow it as a booby-trap though, so you should be able to attach to friendly (or maybe just your own) vehicles.

wraithverge
2012-05-30, 01:22 PM
or cloakers.

Fuse
2012-05-30, 01:43 PM
So it's confirmed that PS2 uses the same grief system as PS1?

wraithverge
2012-05-30, 04:11 PM
So it's confirmed that PS2 uses the same grief system as PS1?

It's implied that there's no grief system in place yet and not the grief system as we know it due to the free accounts, watch the higby interview.