View Full Version : News: Totalbiscuit and Matt Higby Live Stream Discussion!
Arkanakaz
2012-06-01, 06:48 PM
Ah I see I overlooked that you said BFRs, sorry.
I think the quicker TTK will make having two different weapons more effective because even with 1 AI weapon you can still kill quite fast. In PS1 you could really feel the increased damage, but if people die quicker you get to a point where more could be simply overkill.
Good point. Gives some light that it could work out.
IMMentat
2012-06-01, 08:05 PM
I have watched movies shorter than that cast.
I regret nothing.
GhettoPrince
2012-06-01, 08:08 PM
Took me awhile to catch all of it, but I liked it a lot. I remember I heard about this only last summer, but it's a nice surprise to see it's already so far along and looking so good.
outsider
2012-06-01, 10:11 PM
that was really good.
It was good to see the game crash as much as it did. The whole "when is the beta?" issue has been bugging me of late. it was good to see not only the great stuff going for it, but also to be reminded at how much further this game has to go before it is ready. I get the feeling that when we get to play with the beta, it will be a true beta, bugs and all, not some modern beta that is just a glorified marketing process. Still looking forward to the beta, but not so worried as to when it comes out now.
I'm hoping that the graphic settings were set a bit low for the stream. It is a beautiful game but I found the draw distance for foliage to being a bit too close. Same concerns with the game elements just popping in when in the aircraft looking around. Still very pretty, I'm just hoping that I can set those draw elements to much further away ( even if I have to pour more money into the box ).
I think the targeting reticules are a bit dominating on the screen, hoping there are alpha settings for those.
The scythe seems a bit quiet, I'd really like the VS aircraft to make noises similar to the alien spacecrafts in Stargate Atlantis or Babylon 5. The thing really needs to scream in a very unnatural way.
I'm really not worried about the raised concerns for spec ops teams to sit in a gal for 15 minutes flying over nothing but water to go blow some gen somewhere. It was fun the first 20 times but I think that kind of strat is a bit dated now. With the ability to set missions points, I don't see why the spec ops gal team can't make an air cav mission to punch a hole through the enemies defenses so they can slip through. It's a much more interactive way to get the same job done, decreases downtime and creates a more interesting environment for everyone than a bunch of outfits doing their own thing in private.
The main issue I have of miles of empty ocean is it becomes such an easy exploit for afker's to sit in the middle of nowhere and stock up on resource, gained from the actions of the active members, while at the same time pop locking the continent. I want the big fights and an enthusiastic community of everyone, to the best of their ability, actively trying to win. And if that impinges on others people rights to play the game they want to, well then thats why I play TR! :P
I noticed when the magrider TK'd there was no red screen or audio warnings that it was a TK. Hope that will still gets in.
Saerain
2012-06-02, 06:02 AM
The factionist banter was highly amusing. Both TB and Higby were really good at slipping in jabs, catching and retaliating very playfully. Though Matt almost let one slip by him at 0:49:00 (http://www.youtube.com/watch?v=onvySU5NkFo&t=49m0s). :lol:
I appreciate Matt's point that the zebra and giraffe prints are a small part of otherwise less disruptive camo, as I think a little bit of silliness goes a long way, I just kind of worry about them being used... let's say disproportionately.
Toppopia
2012-06-02, 06:10 AM
The factionist banter was highly amusing. Both TB and Higby were really good at slipping in jabs, catching and retaliating very playfully.
I appreciate Higby's point that the zebra and giraffe prints are a small part of otherwise less disruptive camo, as I think a little bit of silliness goes a long way, I just kind of worry about them being used... let's say disproportionately.
I could see the giraffe camo working in the desert. So some camo would be good in some circumstances and ridiculous in most others, like zebra would blend with clouds.
xXGumpXX
2012-06-02, 07:17 AM
where is the special assult class ?
Toppopia
2012-06-02, 07:22 AM
where is the special assult class ?
I wonder what that random person means by that. Do they mean, stealthy person with silenced weapons and such? Or someone who can do everything and has a jetpack and sniper rifle and such?
Sheppe
2012-06-02, 07:36 AM
I wonder what that random person means by that. Do they mean, stealthy person with silenced weapons and such? Or someone who can do everything and has a jetpack and sniper rifle and such?
my sarcasm detector is AFK at the moment, but I believe he was referring to dual thumper loaded with plasma with additional plasma nades hidden in that pocket
Shade Millith
2012-06-02, 08:10 AM
I wonder what that random person means by that. Do they mean, stealthy person with silenced weapons and such? Or someone who can do everything and has a jetpack and sniper rifle and such?
I think he'd mean more like a situational class/weapons.
Like the Scorpion or Radiator. Both were surprisingly useful if you know what to do with them.
Would love to see the Scorpion make a come back.
xXGumpXX
2012-06-02, 08:19 AM
I wonder what that random person means by that. Do they mean, stealthy person with silenced weapons and such? Or someone who can do everything and has a jetpack and sniper rifle and such?
the special assult class had two weapons , the Thumper and rocket
CuddleMeLoki
2012-06-02, 12:14 PM
$5 dollar why?
To stop people just trolling the chat and it works.
Electrofreak
2012-06-04, 12:14 AM
the special assult class had two weapons , the Thumper and rocket
2 of my favorite weapons in the first PlanetSide... I would love to see them return in some form. I played almost exclusively a sniper with explosive weapons as my secondary loadout; either a Rocklet, Thumper, or AV.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.