View Full Version : Out of Bounds Solution
KnightHawk ECID
2012-06-01, 03:58 PM
So it seems that many people are for being able to fly off the continent, but it seems that Higby is not in favor of unrestricted coastal flight to put it simply.
So how about giving a downside to flying out of the hexes,
I propose disabling the mini map and world map, say you are out of frequency range.
Thoughts and suggestions?
Biohazard
2012-06-01, 04:12 PM
Now I shall quote my self from page 1 of the original boundaries thread.
Perhaps rather than having "Get back to the battle soldier!!!" , we could have "Lost power connection; Reserve power failure in 3... 2... 1..." That way you could cert to increase Reserve power, or larger power reception array etc. One could even make it so the further you got from the continent, the faster your power reserves drain. This way we could outfit our Galaxy specifically for spec ops at the expense of speed or crew capacity.
Atheosim
2012-06-01, 04:15 PM
All good ideas. Anybody know specifically why Higby doesn't like unrestricted coastal flight?
Xyntech
2012-06-01, 04:16 PM
Mix and match maybe?
No navigation system, you lose power if you stay too long (with an option to upgrade this), you gain no continental resources while flying outside the hex zones, etc.
Just make it an unwelcoming place to spend a lot of time in, while still being a viable tactical avenue.
All good ideas. Anybody know specifically why Higby doesn't like unrestricted coastal flight?
I think he wants to keep people in the contestable areas. You are either in a fight, or in an area where there is a reasonable chance of a fight developing.
Stardouser
2012-06-01, 04:17 PM
All good ideas. Anybody know specifically why Higby doesn't like unrestricted coastal flight?
It's not actually an issue of coastal flight. It's an issue of denying sufficient flanking and sneaking space. Higby didn't explain but I assume he must think forcing people into fighting by using the out of bounds to artificially restrict flanking is a good thing(hint: it's not). It just so happens that the coast forms a sort of soft out of bounds, so that's why we refer to it that way. Even if there was simply no coast and the land beyond the out of bounds just became low rez sprites, the issue would still exist. It just wouldn't reference the coast.
The Kush
2012-06-01, 04:19 PM
I think air vehicles should have access to x amount of distance off the coast. No punishment required.
Atheosim
2012-06-01, 04:22 PM
I think air vehicles should have access to x amount of distance off the coast. No punishment required.
Agreed. I think it's rather disappointing that Higby has made this decision. Hopefully it will change soon.
So it seems that many people are for being able to fly off the continent, but it seems that Higby is not in favor of unrestricted coastal flight to put it simply.
So how about giving a downside to flying out of the hexes,
I propose disabling the mini map and world map, say you are out of frequency range.
Thoughts and suggestions?
I really don't like this idea. Disabling peoples ability to navigate once they are over terrain that is already landmark-free is just a recipe for frustration. The idea with the timer for how far you can fly is cooler, however at the risk of reigniting the arguments from the last thread I still prefer not being able to fly off continent at all. I hope that there is more to sneaking behind enemy lines than flying off shore and then back in when you are on the other side of the front lines.
Edit: Feel free to refute me but I won't be responding to this thread. I think it was pretty clear from last night's thread that yall aren't convincing me and I'm not convincing you. I only made this post to make sure my opinion on the matter is heard.
Gonefshn
2012-06-01, 04:25 PM
I don't see why people need to be restricted. Makes for more interesting gameplay. You can still stop flanking aircraft going around the map with a few of your own.
Strategic options shouldn't be stifled.
Anyways with the flight cieling so high going over is pretty much no different than going around.
I think the best solution as one mentioned in the other thread, is to halt XP or level progression when you are outside the main area instead of just blowing up.
This prevents having too many "idlers" as Higby points out, and allows outfits to go around the coast to attack a particular area without being seen.
Anyways with the flight cieling so high going over is pretty much no different than going around.
Considering that draw distance is about 4x that of the flight ceiling I really don't see how this is the case.
I vote for the idea of a "soft" border where there are no XP rewards, then a "hard" border farther out. It wouldn't really fix Higby's concern for people "idling" off the coast, but I really am not quite clear on why that's an issue. (Aren't they just going to idle some where else? Like the warpgate?
CidHighwind
2012-06-01, 04:34 PM
I think the best solution as one mentioned in the other thread, is to halt XP or level progression when you are outside the main area instead of just blowing up.
This prevents having too many "idlers" as Higby points out, and allows outfits to go around the coast to attack a particular area without being seen.
I agree with this - It makes little sense to remove the strategy aspect, but makes perfect sense to remove the 'bonus' of xp and leveling that people would be seeking by leaving the regular and desired combat zones.
Gonefshn
2012-06-01, 04:41 PM
Considering that draw distance is about 4x that of the flight ceiling I really don't see how this is the case.
I would assume it is the case because at that height you can only be engaged by other aircraft, same as out of bounds on the side. And the draw distance as we saw it in that video worked for terrain, but even the large bases were popping in when you got closer. Maybe they will fix it but I can't imagine you'll be able to see a small aircraft at max height halfway across the map. That's a crazy amount of stuff on screen for any game to handle.
Smokingrabbit
2012-06-01, 04:44 PM
borders are silly. We would have lost the korean war if this was in real life.
polywomple
2012-06-01, 04:44 PM
you should just instantly explode, in my opinion
Elude
2012-06-01, 04:47 PM
^ YES make it happen! One second everything is fine, the next guts are flying everywhere!
Virulence
2012-06-01, 04:48 PM
If it's really necessary, I like Hamma's idea of "soft no XP boundary, hard no travel boundary further out," but it's hard to say what the strategic metagame of PS2 will look like.
Razicator
2012-06-01, 04:50 PM
A lightning bolt strikes you down!
kaffis
2012-06-01, 07:17 PM
This isn't about flanking, people. If there's an undefended flank to exploit, you wouldn't need to fly over the ocean. If you need to fly over the ocean to get away from watching eyes, then it's not flanking, because the fight's flank extends all the way to the coast. It's simply exploiting different surface and air boundaries to pretend you're being innovative or sneaky.
Stardouser
2012-06-01, 07:19 PM
This isn't about flanking, people. If there's an undefended flank to exploit, you wouldn't need to fly over the ocean. If you need to fly over the ocean to get away from watching eyes, then it's not flanking, because the fight's flank extends all the way to the coast. It's simply exploiting different surface and air boundaries to pretend you're being innovative or sneaky.
As I said above, it's not about flying over the ocean really. That's why we only want to be able to fly 200m out. Hell - I'll settle for being able to fly over the waterline only(though that would be dumb and result in getting the out of bounds warning every 5 seconds). We are concerned that out of bounds might be more restrictive than even the waterline.
Higby suggested they might force people to overfly combats. What this means is that he might say, well, no one is going to bother to set up AA near the coast even though they can, so we'll have the out of bounds start before the coast, so that they are forced to fly where they can be seen.
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