View Full Version : New Killcam
NCLynx
2012-06-01, 09:25 PM
http://yfrog.com/klmqzmij
http://a.yfrog.com/img741/7255/mqzmi.jpg
http://i.imgur.com/YevOI.jpg
Greeniegriz
2012-06-01, 09:27 PM
Posted image is dead on my end but I did see it on his twitter. Its excellent!
Edit: Also like the view you get of your own corpse.
Cheers,
GG
NCLynx
2012-06-01, 09:27 PM
I like what I (don't) see.
Fix't it sorry. Messed up the img tags lol
Ok first I like that NC max a lot better then the greenish one we saw in the vids. Looks like a good way to show who killed you at least.
Zulthus
2012-06-01, 09:29 PM
That is so much better. It looks perfect. Awesome job!
Graywolves
2012-06-01, 09:29 PM
Perfect imo.
Combines the above your corpse camera and the 'who/what' killed you. So now everyone's happy!
Well I'm content.
NCLynx
2012-06-01, 09:30 PM
That is so much better. It looks perfect. Awesome job!
Agreed
Rbstr
2012-06-01, 09:32 PM
Has Max-weapon damage been talked about yet?
That's nifty.
KnightHawk ECID
2012-06-01, 09:33 PM
Well played Matt, well played.
Has Max-weapon damage been talked about yet?
That's nifty.
It's alpha, weapon damage balance at this point makes little sense.
QuantumMechanic
2012-06-01, 09:34 PM
I daresay this is perfect.
I'm waiting for someone to find issue with it.
Timealude
2012-06-01, 09:35 PM
awesome work ps team!
ShadoViper
2012-06-01, 09:36 PM
http://yfrog.com/klmqzmij
http://a.yfrog.com/img741/7255/mqzmi.jpg
I love you devs!
NCLynx
2012-06-01, 09:36 PM
I'm waiting for someone to find issue with it.
Shouldn't be to long I'd imagine. There's always that one person.
I'm waiting for someone to find issue with it.
The character doesn't fit with the box, it's more like he's on top of it
:D
Gonefshn
2012-06-01, 09:39 PM
What an elegant solution I am SO glad that they listened to us on this one!
Vamp Hunter
2012-06-01, 09:39 PM
Very awesome, it shows you just the right amount of information. I really like it!
Baron
2012-06-01, 09:40 PM
This is a great example of the Devs considering and implementing community feedback. Thanks to the players who love the game and a huge thank you to a development team that cares.
Graywolves
2012-06-01, 09:42 PM
The Tip is too condescending. I know how to play the game! I don't need the game telling me what to do!
And on something a little bigger. The Falcon did most of the damage and the victim was infantry. While the Scattercannon did only 41% of damage.
Let's discuss how explosives are OP.
KnightHawk ECID
2012-06-01, 09:43 PM
I'm waiting for someone to find issue with it.
It doesnt say team kill even though it is!@!@#@!@!
:rolleyes:
DirtyBird
2012-06-01, 09:46 PM
Yeah that looks great.
Hey Matt if you are reading I asked in twitter about tthe Heavy Metal pic, is that a rank insignia on the shoulder?
Red Beard
2012-06-01, 09:49 PM
Youre always waiting for someone to have issue with it! ;P
Im on my phone so I cant really tell;but Im liking the onesided feedback!
Yeah that looks great.
Hey Matt if you are reading I asked in twitter about tthe Heavy Metal pic, is that a rank insignia on the shoulder?
Looks like the iconic NC logo.
kaffis
2012-06-01, 09:51 PM
I'm waiting for someone to find issue with it.
Without the scenery in the background, they won't see how awesomely my camo skin helped me blend into my surroundings!!! :cry:
Or, more likely, how my gaudy, loud skin that clashes bombastically with my surroundings can't possibly be used as an excuse for them not seeing me! :rofl:
Razicator
2012-06-01, 09:52 PM
There's a serious problem with that.
It shows an NC max victorious with a dead TR soldier. Should be the other way around!
Virulence
2012-06-01, 10:06 PM
That looks great. I'm guessing that blue bar above health isn't regenerating shields but engi-repairable armor?
The Kush
2012-06-01, 10:10 PM
Amazing thank you!!!
maradine
2012-06-01, 10:11 PM
I really like that. Bravo.
Vancha
2012-06-01, 10:27 PM
Good stuff. Happy time.
Death2All
2012-06-01, 10:30 PM
I think I'm in love :love:
Stardouser
2012-06-01, 10:30 PM
Complete victory over Robin Hood killcam.
Looks great. I wonder what it will look like in places with low ceilings.
GunslingerX
2012-06-01, 10:35 PM
Looks great! I think it's really up to the Vanu players to approve.. I mean they'll be spending the most time staring at it!
captainkapautz
2012-06-01, 10:37 PM
You should be able to buy emotes for the killscreen, so every time you kill someone he sees you doing /em cabbagepatch or V-V-B.
kertvon
2012-06-01, 10:50 PM
Looks awesome. I would love to see a vehicle to vehicle kill example. How does the camera work under those instances, and does it show a pic of the player or of the vehicle(I am assuming the vehicle as it involves weapon details)?
The weapon/rank details are great. What a great tool for tactical insertion. I know that PS1 had the scrolling kill stats as to who killed who killed with what weapons iirc, but loadout adjustments and battlefield re-entry is going to much more efficient with details clearly laid out like this, while still concealing the location of your slayer.
Great job! :)
Higby
2012-06-01, 10:51 PM
Glad you guys dig it. Thanks for all the suggestions and feedback to help us figure out what to do with this!
Glad you guys dig it. Thanks for all the suggestions and feedback to help us figure out what to do with this!
:love:
We should have all messed with higby and whined that we wanted a normal kill cam after this reveal.:groovy::groovy:
duomaxwl
2012-06-01, 10:54 PM
Glad you guys dig it. Thanks for all the suggestions and feedback to help us figure out what to do with this!
Nicely done! It's beautiful!
SKYeXile
2012-06-01, 10:55 PM
yea tells you what killed you without giving away position, good compromise. i cant fault it.
Dreamcast
2012-06-01, 11:06 PM
Is it going to show assist too like in League of Legends?
Rbstr
2012-06-01, 11:11 PM
:love:
We should have all messed with higby and whined that we wanted a normal kill cam after this reveal.:groovy::groovy:
If the original Cam had gone through, you could be absolutely sure that the unfortunate soul in charge of PS3 would have his mailbox inundated if he implemented this.
(I don't care what the kill cam as, as long as it tells me what killed me and I can quickly skip it to the class/customization select. Glad you're all happy)
Zekeen
2012-06-01, 11:13 PM
Glad you guys dig it. Thanks for all the suggestions and feedback to help us figure out what to do with this!
You guys did better than we could have suggested. It looks VERY nice. I might not feel any anamosity toward any Terran MAX that kills me while I admire the shine on the suit. If a Vanu kills me, I'm screaming in a fit!
arthurgca
2012-06-01, 11:20 PM
this is what i love in this game. nice work devs!
RedKnights
2012-06-01, 11:25 PM
This is EXACTLY how it needed to be, a rotating image of your corpse and now a detailed report of what killed you instead of a killspam, it's Planetside 1 with a major improvement.
I love you devs, thanks for listening!
Hmr85
2012-06-01, 11:40 PM
Way better than what it was before. I can live with this. :thumbsup:
SniperSteve
2012-06-01, 11:47 PM
http://yfrog.com/klmqzmij
http://a.yfrog.com/img741/7255/mqzmi.jpg
_THIS_ is excellent. WP Higgles. :D :love: <3
The other really cool thing is that you get to look at how HAWT the guy that killed you is. ^_^
Aractain
2012-06-01, 11:59 PM
This is what I wanted. Very good.
IceyCold
2012-06-02, 12:15 AM
Fantastic.
Thank you for this, much improved over dull kill cams.
Dairian
2012-06-02, 12:20 AM
Love it! Great Job! Much better than giving away your position after killing someone.
bullet
2012-06-02, 12:20 AM
Looks amazing! And theres a bit of PS1 in there from watching your dead corpse being trampled on by everyone else. Nicely done.
Oh, question. Will this show how many friendlies shot you in the back too? The assist log could get pretty messy.
Looks amazing! And theres a bit of PS1 in there from watching your dead corpse being trampled on by everyone else. Nicely done.
Oh, question. Will this show how many friendlies shot you in the back too? The assist log could get pretty messy.
I think Higby said it would show all the damage sources you took damage from recently, so maybe.
Might just get truncated to 2 - 5.
Pepsi
2012-06-02, 12:30 AM
I now see the merit in making completely silly paint-jobs on our vehicles.
Envenom
2012-06-02, 12:33 AM
http://yfrog.com/klmqzmij
http://a.yfrog.com/img741/7255/mqzmi.jpg
Well, according to this photo an NC MAX killed a fellow NC soldier.
Typical rebels. Should have expected as much.
SpcFarlen
2012-06-02, 12:38 AM
So glad it doesnt actually show who killed you in real time. Shows jsut want i want to know, what killed me. "NC MAX.... okay going to use that rocket launcher now.". Also means for recon you can actually kill someone with out a search party going DIRECTLY to where you were.
A player shouldnt be punished for finding a good spot with cover. A killcam can destroy that. So im very glad that was not implemented
Perfect
A close button could be useful on the panel so the user can view his corpse in clear view on the battlefield.
Hamma
2012-06-02, 12:55 AM
I love it! Kudos to the dev team for making this happen.
Pyreal
2012-06-02, 01:01 AM
Looks good!
Good job, Devs! :D
Atheosim
2012-06-02, 01:19 AM
This is absolutely perfect. I'm very, very impressed guys and gals.
Xaine
2012-06-02, 01:23 AM
Perfect. Love it.
Captain1nsaneo
2012-06-02, 01:35 AM
*Reads thread*
Yeah, I've got nothing to contribute here. Everything's already been said!
Grimster
2012-06-02, 01:47 AM
Glad you guys dig it. Thanks for all the suggestions and feedback to help us figure out what to do with this!
Hey Matt, stupid question maybe but if someone in a vehicle kills you will it show a image of the vehicle or the guy in the vehicle? :)
Anderz
2012-06-02, 01:50 AM
Phew, topic title had me worried.
I think "Kill Screen" is a better name for this.
Love it btw!
MacXXcaM
2012-06-02, 02:24 AM
Me gusta!
I suppose the camera is slowly moving away while rotating? Like in ArmA?
Purple
2012-06-02, 02:44 AM
Nice work!!
Higby
2012-06-02, 03:08 AM
Hey Matt, stupid question maybe but if someone in a vehicle kills you will it show a image of the vehicle or the guy in the vehicle? :)
Vehicle along with vehicle customizations!
Zhane
2012-06-02, 03:16 AM
That's perfect. Nicely done.
Lonehunter
2012-06-02, 03:21 AM
I'm lovin it, the lil stats of damage taken from each weapon interests me. I'm guessing with a normal soldier it could show the amount of damage taken from your grenade, and rifle, but what if someone else did damage?
Could it show the percentage of damage taken from each source from each person?
It would be really nice to know if I was shot by 10 different people.
Raymac
2012-06-02, 03:31 AM
To think of the heated discussions about kill cams on this forum, and then to see this kind of unanimous reaction is pretty amazing. It's said you can't please everyone, but this comes about as close as you can. I'm stunned. I never thought we would have gotten here, and yet here we are. Awesome job.
Higby
2012-06-02, 03:32 AM
I'm lovin it, the lil stats of damage taken from each weapon interests me. I'm guessing with a normal soldier it could show the amount of damage taken from your grenade, and rifle, but what if someone else did damage?
Could it show the percentage of damage taken from each source from each person?
It would be really nice to know if I was shot by 10 different people.
The middle panel shows assist data for the top 2 non-killing damage dealers.
xIIDeAdLyIIx
2012-06-02, 03:33 AM
I think the bes part is that you can see people around you and can make a decision on whether or not to respawn or wait for a medic.
The middle panel shows assist data for the top 2 non-killing damage dealers.
Figured as much, glad to have it confirmed:groovy:
Higby
2012-06-02, 03:37 AM
I think the bes part is that you can see people around you and can make a decision on whether or not to respawn or wait for a medic.
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
RedKnights
2012-06-02, 03:40 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
I think something similar to the PS1 Tap-Out timer would be in order.
You get an option to immediately respawn or you can stay on the ground for a set period of time waiting to be revived.
An awesome improvement would certainly be that medic count, or a mini-map that remains visible showing if there are any rushing toward your aid.
Zulthus
2012-06-02, 03:43 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
Of course! That would be great. Sometimes it's better to wait to be revived than to run all the way back from your spawn point. I liked the way PS1 did it.
Raymac
2012-06-02, 03:46 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
Sometimes it takes more than a few seconds for a medic to notice you, or have the immediate area be secure enough for a revive. It may not need to be quite as long as PS1, but you should have the option to wait for awhile.
I don't think we need a "wait" button, because often times I'll be waiting then lose patience and change my mind and choose to respawn then. I wouldn't want to be locked in to waiting, but I would appreciate having a good chunk of time to be allowed to wait if I want.
Nabeshin
2012-06-02, 03:46 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
Yes, I would personally like the options and the kill screen to stay until you are either revived, a timer expires, or you click to respawn now.
Snipefrag
2012-06-02, 03:47 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
Yeah, i think something similar to PS1. A timer before you fully die and are no longer revivable with the option to go ahead and respawn. It should also display the minimap with medics overlayed, its fine getting a count but its nice to be able to see the medics moving towards you on the map. If they arnt coming then you might as well just respawn anyway.
Irish
2012-06-02, 03:47 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
something like a enlarged minimap showing some red medic crosses running around. so you can chat up the player and relay them your location in accordance to them. eh?
Toppopia
2012-06-02, 03:50 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
That sounds good, and maybe a rangefinder of the closest medic that can revive so we know whether to bother waiting or not, because if a medic is say 100 metres away and we have 20 seconds left to respawn, we might be better off choosing to respawn instead of wait. But other people might have better ideas.
Coreldan
2012-06-02, 03:50 AM
It's great! Spot on!
Just make sure to have outfit listed in there somewhere, I'm pretty sure you realized that yourselves too, but the killer in question just doesnt have an outfit :D
And yeah, chance to opt out and wait for the medic is also a pretty much "must" for organized play, IMO.
Zekeen
2012-06-02, 03:57 AM
How about when the killcam happens and it zooms out, it zooms back in to a close up of your body as the respawn timer starts off? To keep the effect of the killcam and to remove too much information of where you died, keep a little mystery around after a moment, ya know?
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
Yeah, that with at least a 30 second timer would be good.
MacXXcaM
2012-06-02, 04:09 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
Yeah, I would like that. I believe it's quite similar in ArmA... You can lay around half an hour directing your comrad medic to you. Definitely adds to the immersion imo.
Tssha
2012-06-02, 04:15 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
That really depends on your revive system, now doesn't it? If you can be revived from the respawn screen, it doesn't matter. If you can't, it would make a good choice, but I know most people would "tap out" right away anyway and save themselves some time. As an Advanced Medic in Planetside, it was slightly annoying to get to a guy just to have him tap out before I can even start reviving him. Tends to discourage people to take the cert.
So, if you can revive from the respawn screen, that would probably be the best system for revives, and assuming you don't spawn any faster by choosing "respawn now", it doesn't matter if you put a "wait" button on the killcam.
If you can't revive folks from the respawn screen, then I'd suggest that be the case. At least, up until you respawn, anyway.
Higby
2012-06-02, 04:44 AM
That really depends on your revive system, now doesn't it? If you can be revived from the respawn screen, it doesn't matter. If you can't, it would make a good choice, but I know most people would "tap out" right away anyway and save themselves some time. As an Advanced Medic in Planetside, it was slightly annoying to get to a guy just to have him tap out before I can even start reviving him. Tends to discourage people to take the cert.
So, if you can revive from the respawn screen, that would probably be the best system for revives, and assuming you don't spawn any faster by choosing "respawn now", it doesn't matter if you put a "wait" button on the killcam.
If you can't revive folks from the respawn screen, then I'd suggest that be the case. At least, up until you respawn, anyway.
Well, I guess my theory is in a big battle, knowing there were medics around that could help you out with teamwork would be pretty good reason to not just slam "RESPAWN" right away - 9 times out of ten if we can build mechanics that reward team work we're making Planetside 2 a better game. If there are no medics around you, then off to the respawn screen you go.
hypehype
2012-06-02, 04:44 AM
Very nice.
Spoof
2012-06-02, 04:47 AM
Wonderful example of the devs listening, and then topping it with something perfect.
Yes to the tap-out option, similar to PS1. You should be able to wait around 30+ seconds for a revive, but once at the generic respawn screen there should be no going back.
Winfernal
2012-06-02, 05:36 AM
Awesome!
Good job, devs!
Snipefrag
2012-06-02, 05:57 AM
Well, I guess my theory is in a big battle, knowing there were medics around that could help you out with teamwork would be pretty good reason to not just slam "RESPAWN" right away - 9 times out of ten if we can build mechanics that reward team work we're making Planetside 2 a better game. If there are no medics around you, then off to the respawn screen you go.
Yeah, i agree.. but i dont think just knowing medics are around goes far enough, it might be that they are pinned down, cant make it to you in time. If you can see a minimap with their current location and be able to disinguish if they are moving towards you then that gives you an indication whether of not there is any point sticking around. Dont you agree?
Alderego
2012-06-02, 05:57 AM
Nice job indeed devs.
Looks excellent.
The addition of the wait timer/respawn now button and some sort of info of any nearby medics would indeed be nice.
MacXXcaM
2012-06-02, 06:01 AM
Yeah, i agree.. but i dont think just knowing medics are around goes far enough, it might be that they are pinned down, cant make it to you in time. If you can see a minimap with their current location and be able to disinguish if they are moving towards you then that gives you an indication whether of not there is any point sticking around. Dont you agree?
Normally you'll be in a squad and you know the medics who are with you. I'd always rather wait 10-30 sec before respawn somewhere else.
Chrispin
2012-06-02, 06:04 AM
It would be great to know about nearby medics, maybe within 100 yards/meters. If they're within that specified range then there could be a rangefinder that has an arrow pointing off to the side of the screen with a number telling you how far away from your body each medic is. That way it's pretty easy to tell if a medic is headed your way or just passing by/being idle.
Ohaunlaim
2012-06-02, 06:05 AM
Instead of a "spawn now" option (which you could only do after the countdown anyway so is it really NOW?) I would rather have a "refuse revive" option so if any medics COULD get to me in time, but I'm out of ammo / need to switch classes / need to bring in a vehicle, they wont be able to revive me. Better yet just take me off their 'needs reviving' ui so they can ignore me.
Toppopia
2012-06-02, 06:07 AM
Yeah, i agree.. but i dont think just knowing medics are around goes far enough, it might be that they are pinned down, cant make it to you in time. If you can see a minimap with their current location and be able to disinguish if they are moving towards you then that gives you an indication whether of not there is any point sticking around. Dont you agree?
Maybe a rangefinder, or something that indicates whether someone is close, or maybe a medic can "lock onto you" so that you know someone is coming and will keep you as a little indicator on the medics HUD.
Edit: Took a bit long to reply. Didn't see last 3 comments.
MacXXcaM
2012-06-02, 06:10 AM
Instead of a "spawn now" option (which you could only do after the countdown anyway so is it really NOW?) I would rather have a "refuse revive" option so if any medics COULD get to me in time, but I'm out of ammo / need to switch classes / need to bring in a vehicle, they wont be able to revive me. Better yet just take me off their 'needs reviving' ui so they can ignore me.
In the old 45 gameplay vid we saw how Higby had to agree to being revived. I guess it's still in.
Shogun
2012-06-02, 06:28 AM
wow! if this really is a combination of the old corpsecam with the killershowcase, i am totally happy with this!
i loved the ps1 cam because it was needed for medic-awareness!
and a little showoff feature to have the feeling of teabagging your victim seems to be "modern mechanic" so it will stay. after all, a combination of both worlds is perfect!
and the big 3d model of the killer blocks the view a little, so the corpsecamĀ“s efficiency for spying is reduced as well. now just autospot every medic around the corpse and make medics and their distance to the corpse always visible with distance-marker-arrows and we are set!(minimap and 3d)
edit: just found higbys question in this thread. YES i would like to see a "wait for medic or respawn now?" kind of button. medics are reduced enough already. donĀ“t force them to revive within 10 seconds and take away their victims if they are not there fast enough! reviving will be the only purpose of medics, with autoheal in place, so corpses should be able to choose how long they want to wait for a medic.
Synnoc
2012-06-02, 06:50 AM
Well, I guess my theory is in a big battle, knowing there were medics around that could help you out with teamwork would be pretty good reason to not just slam "RESPAWN" right away - 9 times out of ten if we can build mechanics that reward team work we're making Planetside 2 a better game. If there are no medics around you, then off to the respawn screen you go.
I agree with everyone else that a wait would be ideal. My preference would be to wait by default and hit a respawn button when ready. This behavior is so ingrained in the PS1 player now that no one would look at it twice.
I also humbly suggest that you consider incentivizing the reviv-ee as well. Were there a benefit to offset the wait, it would encourage people to stay for a revive. In PS1, not having to run back was almost never a good enough incentive on its own, so I was imagining along the lines of minor XP or a bonus to implant longevity or something similar.
A reward doesn't seem like a stretch to me, as waiting for a revive could interpreted as "assisting" the medic.
EVILoHOMER
2012-06-02, 07:05 AM
Cannot say I hate it as I haven't played the game unlike all the forum whiners complaining about the last kill cam. Personally I like seeing the other player and how they killed me, it gives me feedback when I die of what I did wrong.
just pisses me off because if people keep whining on the forums for dumb changes then it'll get ruined like every other MMO. The developers should just make the game how they want it and not all the crybabies on the forums.
NewSith
2012-06-02, 07:13 AM
All I can say is that all I can do is: *respectful nod*
MacXXcaM
2012-06-02, 07:16 AM
just pisses me off because if people keep whining on the forums for dumb changes then it'll get ruined like every other MMO. The developers should just make the game how they want it and not all the crybabies on the forums.
You did realize how positively the new "kill cam" is received by a very large majority in this forum?
Obviously this "whining" made the game improve. I always love it when developers listen to the community. Afterall, we are the ones who'll play it.
Toppopia
2012-06-02, 07:16 AM
Cannot say I hate it as I haven't played the game unlike all the forum whiners complaining about the last kill cam. Personally I like seeing the other player and how they killed me, it gives me feedback when I die of what I did wrong.
just pisses me off because if people keep whining on the forums for dumb changes then it'll get ruined like every other MMO. The developers should just make the game how they want it and not all the crybabies on the forums.
There are times where its good, but i only want to see how i died in something like MW3 where i am 100% sure i pulled the trigger first and blew the enemies head off, then he turns and kills me or something. But here, if we have a kill cam that shows you where you died from, then sniping or shooting from nice far distances won't be very helpful because as soon as you kill 1 person, all the enemies will know where you are.
Immigrant
2012-06-02, 07:17 AM
Very nice.
Satexios
2012-06-02, 07:19 AM
http://rlv.zcache.ca/me_gusta_face_text_postcard-p239986862933170582baanr_400.jpg
Stardouser
2012-06-02, 07:24 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
To be honest, here's what Battlefield 2 does and it seems to work well:
Your spawn selection screen can be accessed both dead and alive. You can spawn on your squad leader or at a flag that your team owns. So long as the squad leader is alive at the moment you respawn or your team still owns the flag you last selected, you will automatically spawn there on your next respawn. You can stop this from happening by simply bringing up the spawn map, and clicking elsewhere to deselect all spawn options, after which you will simply not spawn until you select a spawn point.
I happen to hate it when you must hit the respawn button every time to spawn, such as Bad Company 2.
Now, the complication with Planetside is this: Battlefield 2's respawn timer, 15 seconds, also happens to be the maximum revive timer after which you can no longer be revived. We don't know what your respawn timers or medic timers are, but, under the assumption that the medic timer will be longer than the respawn timer, there does need to be a way to stop this.
What if there was simply an option where you could choose to always automatically respawn at your last spawn point when your respawn timer has counted down, as long as it remains available?
Figment
2012-06-02, 07:31 AM
Excellent. Especially with the assist and what did what damage, that should clear up a lot of "CHEATORH4X!" accusations.
I take it they show if they've not been spotted too? Regardless, looks a lot better.
PS: funny how the Falcon did more damage. Must have been at range. :)
Figment
2012-06-02, 07:33 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
I'd say yes to both options.
Options that give players an active choice in what happens are always good as they provide a sense of control.
Myomoto
2012-06-02, 07:33 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
Maybe just extend your current timer untill it forces you to respawn to like a minute, with an option to go directly to the respawn screen after like 5 seconds.
NewSith
2012-06-02, 07:36 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
Just "Respawn now" button. "Wait" button can cause some discomfort if accidentally pressed.
SurgeonX
2012-06-02, 07:45 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
I think something like that would be great Higby.
As a downed player, you need to be able to determine whether or not someone is coming to revive you.
Number of medics and whether or not someone is incoming would be really handy.
What about trajectories of those meducs too, so you could see if someone is making a beeline for you.
As a medic, if there was someway of committing to a revive, that could also feed into informing a downed player.
An indication of how long you have available to get to a player would be very useful too.
Charging across the battlefield, risking your own life, to revive and then having that player respawn just as you get there is very frustrating.
A timer on your HUD or above the players head would certainly help with that.
xSquirtle
2012-06-02, 07:50 AM
I like this kill cam. This is exactly what the game needed.
JHendy
2012-06-02, 08:15 AM
Fucking. Sweet. Matthew Higby is a man of his word.
Jonny
2012-06-02, 08:17 AM
This looks perfect. Nice layout and lots of useful information so people can't say, "what the smurf just killed me?"
A respawn now button would be good so you can take the information in at your own pace.
If you friendly fire, will you be able to type sorry on that screen? :)
Also i'm guessing the camera will stop at the ceiling when you're in a base...?
Talented Maori
2012-06-02, 08:20 AM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
MAG on the PS3 had a skill tree where you could use skill points to 'extend' your 'bleedout' time, this would leave the option to press "X" and instantly bleed out or wait until your timer extinguished (2min max), it was a very good way to 'stay in battle' and act as a spotter for any potential medics as the camera was still free (after a brief sway towards your killers location). This allowed for you to get revenge on your killer if a medic so happened to stroll by and pick you up :D, and as mentioned, 'keep you in the battle', fast, fast, fast!!!.
My Idea: Overlay your 'death screen' at exact time of kill/death as you have done, leave for two-four seconds then minimize to a corner, or put an option to 'minimize' the screen to a corner (So you can leave it for the entire bleedout time with free camera at full screen if you wish to), and allow the dead soldier time to make the decision "do I want to run from the respawn or do I want to wait and call out intel through my comms to ensure my medic is safe so as to get my ass up SAFELY". What fun is being a medic only to run in to SAVE A LIFE just to die? What type of player will spec to be a medic when everyone killed is taken back to spawn before they can be reached? Sometimes the path has to be cleared of enemies and that takes time. After all, who likes looking at a respawn screen, I say leave us in battle to make our minds up if we would serve our side better respawning or waiting for that much valued member of our Faction......., The Medic!
IMMentat
2012-06-02, 08:29 AM
Looks great, similar to the original planetside with the floaty view but also has the big image of the person who put in the final shot so if they use custom skins and the battle is smaller a revenge trip will be easier to manage.
Also, whoever mentioned taunts for this screen had an interesting idea, I would prefer to avoid anything insulting, it should be a celebration of victory not a calculated attempt to belittle your target.
A respectful bow, various salutes, waves "bye bye", fistpumps, some basic dance moves, break-dance poses, etc.
p.s.
Originally Posted by Pyreal
A 'Wait / Respawn' option would be sweet. But give us a few minutes for the rez window.
If a player has a window in which he can be revived a Medic will be much more useful in the thick of things. Giving the downed player a few minutes will give the Medic time to get to him.
Teamwork FTW!
A wait/respawn botton sounds good, let the button show for 5-15 secs before forcing the respawn screen, if they choose wait, keep a "respawn now?" button near the edge of the screen (I dislike mid-screen pop-up options).
It would also reduce the chance of a ninja AFK from wasting a medics time, the failure to make a choice within that time period would result in standard respawn, letting the medics know the player is not available/worth rezzing.
Pyreal
2012-06-02, 08:30 AM
A 'Wait / Respawn' option would be sweet. But give us a few minutes for the rez window.
If a player has a window in which he can be revived a Medic will be much more useful in the thick of things. Giving the downed player a few minutes will give the Medic time to get to him.
Teamwork FTW!
Talented Maori
2012-06-02, 08:33 AM
A 'Wait / Respawn' option would be sweet. But give us a few minutes for the rez window.
If a player has a window in which he can be revived a Medic will be much more useful in the thick of things. Giving the downed player a few minutes will give the Medic time to get to him.
Teamwork FTW!
I like this idea, the longer the better :D
Redshift
2012-06-02, 08:39 AM
Looking good, anyone know if the avatar is animated? good chance to add in taunt animations to sell ^_^
Oryon22
2012-06-02, 08:45 AM
Love it devs!
shadow58
2012-06-02, 08:51 AM
Looking good, anyone know if the avatar is animated? good chance to add in taunt animations to sell ^_^
As long as they don't add custom annoying soundclips that play on this screen too like in APB. :doh:
Mechzz
2012-06-02, 08:54 AM
Wow. This thread has the highest K/D of "likes" to "hates" I've ever seen on this site. It's like 120/0 :groovy::groovy:
Nice job Devs, you've made a lot of people, me included, very happy!
Redshift
2012-06-02, 09:00 AM
As long as they don't add custom annoying soundclips that play on this screen too like in APB. :doh:
Yea that's annoying.
Maybe chuck on some outfit decals/stats on it too?
"Redshift has handed your scumbag NC arse to yourself 15 times in the last 10 minutes" ^_^
Shamrock
2012-06-02, 09:02 AM
Looks great, doesn't give away location which is key.
A wait key for re-spawning would be helpful if its linked to mini map indications of nearby advanced medics. This would be particularly useful indoors in the larger bases, where you would rather wait for a revive in order to:
(1) Hold a key position in a contested base where your squad is under fire.
(2) Avoid the travel time from running back to your squad from an out doors spawn point where you may come under fire, e.g running through a contested court yard before you can link back up with your squad.
sylphaen
2012-06-02, 09:08 AM
I like this iteration better BUT:
- no positional information about the closest medic who can revive you.
- no information on spawn cooldowns (e.g. is squad leader spawn available ?)
- no preview on available spawn locations before choosing to release or wait for a medic.
A bit more stats about your life from last spawn to killcam could be nice too (e.g. how much time since last spawn, how many times revived, damage dealt, damage received (from how many people), assists, etc...). Some of the stats could be class specific too in order to reinforce the idea of a role being played.
Stardouser
2012-06-02, 09:10 AM
- no preview on available spawn locations before choosing to release or wait for a medic.
I think we should be able to access our spawn choice AND player customization windows BOTH alive AND dead. What say you? I often spawn as something and realize that I need to choose something else for the next respawn. I like to be able to do that the instant I think of it.
sylphaen
2012-06-02, 09:11 AM
I think we should be able to access our spawn choice AND player customization windows BOTH alive AND dead. What say you? I often spawn as something and realize that I need to choose something else for the next respawn. I like to be able to be able to do that the instant I think of it.
I did not think about that. If it's possible then it's not a concern, good point.
:)
Edit: they may need to beef up the map menu. New screenshot, Matt ? :p
Garem
2012-06-02, 09:28 AM
Thank you for listening, Devs!
Grimster
2012-06-02, 10:53 AM
Vehicle along with vehicle customizations!
Awesome!
Thank you very much for your reply. :)
SniperSteve
2012-06-02, 12:00 PM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
Yeah, for BWC we often scream "DON'T TAP OUT!" if we have a medic nearby that can rez everyone.
Being able to wait is an important tool for the organized outfits.
Eyeklops
2012-06-02, 12:03 PM
Looks perfect. Great job Dev team
RSphil
2012-06-02, 12:03 PM
loving he new kill cam. great job
Xyntech
2012-06-02, 02:34 PM
Nice. Shit like this keeps my level of trust of the devs pretty high. That and the fact that they seem prepared to change stuff if needed in beta.
Looking good.
Canaris
2012-06-02, 03:04 PM
I like it!
RedKnights
2012-06-02, 03:36 PM
Well, I guess my theory is in a big battle, knowing there were medics around that could help you out with teamwork would be pretty good reason to not just slam "RESPAWN" right away - 9 times out of ten if we can build mechanics that reward team work we're making Planetside 2 a better game. If there are no medics around you, then off to the respawn screen you go.
I think you should certainly have the option to 'not tap out' even if there aren't any in range. Because say you have a squad leader still up, and someone notices people down and "drop=pods" in as a medic. Definitely make it a choice to go to the respawn menu or wait it out for a few moments.
That said, I think there should also be a "do you want to be revived" message like in BF3, in PS1 you didn't have much choice in the matter sometimes, and I really think that was a good idea on the part of the BF3 devs.
WebCole
2012-06-02, 03:49 PM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
I think that most medic revive mechanics are a very satisfying interaction in games, not just for the medic but for the person getting revived. It would be nice to see that whole interaction encouraged, and even incentivised in more than just the "getting revived is quicker than walking back to the fight" which often is not enough.
Coreldan
2012-06-02, 04:31 PM
@Higgles. Pretty much take a look how BRINK did medicing/ressing people. It is by far the nicest implementation (both functionally and visually) of it I've ever seen in a game.
Blackwolf
2012-06-02, 04:35 PM
I'm waiting for someone to find issue with it.
I'd rather not see who killed me as I have anger management issues. I want the ability to turn it off and just see my corpse on the ground.
Happy?
Kran De Loy
2012-06-02, 04:42 PM
I think that most medic revive mechanics are a very satisfying interaction in games, not just for the medic but for the person getting revived. It would be nice to see that whole interaction encouraged, and even incentivised in more than just the "getting revived is quicker than walking back to the fight" which often is not enough.
Just got here (to the thread). Wouldn't getting revived give XP and possibly resources as well while in a contested area? Should be for both dead dude and medic, more of the medic of course.
Anyway I love the new kill cam. I would shag it if I could, but only thing really I would change is offset the information screen so that it's not covering up your body.
Moving the information boxes off of the body would do to useful things:
1) People (new and vets) can better tell exactly where they were when they caught that lucky slug thus better able to tell what went wrong.
2) Obscure the edges of the screen (boxes should still be transparent) to what miniscule amount of time and space they can use the kill cam to call targets over voice chat.
@Higgles. Pretty much take a look how BRINK did medicing/ressing people. It is by far the nicest implementation (both functionally and visually) of it I've ever seen in a game.
Actually good point. I second this.
Shogun
2012-06-02, 04:48 PM
about the incentive to get revived...
do we already know if grenades and other consumables die with your char? do you buy them on spawn and lose them when you die? or do you chose your consumable item but only pay for it when you hit the use button?
if you have to buy them on spawn, you would certainly want to wait for a revive to retain your precious ressources used to buy your sonsumables.
Kran De Loy
2012-06-02, 04:53 PM
@Higgles. Pretty much take a look how BRINK did medicing/ressing people. It is by far the nicest implementation (both functionally and visually) of it I've ever seen in a game.
To expand on this,
The Medic would toss a syringe to the a near by downed teammate and that team mate would then resuscitate themselves. In Brink the each class including the medic would have 3 resource points that recharged over time. For the medic these were targeted heal, the resser syringe or a resurrection grenade.
Not gonna try to tell you to do it exactly the same way, but the resource management style of sharing the heal with the res sticks forced a Medic to play intelligently and the regenerating resource system forced the medic to stay and active part of the front line while the speed of the heal (over time effect one used) and the way they just threw the res sticks are their downed team mates allowed the medic to stay an active part of the front line as well.
Also of course being able to murder your opponents after you've knocked them out was fairly satisfying thing to do.
Graywolves
2012-06-02, 04:55 PM
Light up medics on the minimap and put arrows on the edge of the screen pointing to nearby medics a long with however many meters they are away.
If I didn't know of any medics around when I died but then I saw 5 arrows pop up I'd at least check how close they were and what my immediate surroundings looked like before hitting respawn.
Reviving people on the respawn screen would be annoying if you really wanted to respawn/reform somewhere and then suddenly someone brings you back to the fight that you just died in.
Kran De Loy
2012-06-02, 04:55 PM
about the incentive to get revived...
do we already know if grenades and other consumables die with your char? do you buy them on spawn and lose them when you die? or do you chose your consumable item but only pay for it when you hit the use button?
if you have to buy them on spawn, you would certainly want to wait for a revive to retain your precious ressources used to buy your sonsumables.
As much as I like this idea, I believe the TTK is too high to support it. Not at least when combined with the massive loads of scrubs that will be joining us.
(scrub in this case being people new to Planetside)
Light up medics on the minimap and put arrows on the edge of the screen pointing to nearby medics a long with however many meters they are away.
If I didn't know of any medics around when I died but then I saw 5 arrows pop up I'd at least check how close they were and what my immediate surroundings looked like before hitting respawn.
Reviving people on the respawn screen would be annoying if you really wanted to respawn/reform somewhere and then suddenly someone brings you back to the fight that you just died in.
Another excellent point. Also one that imo supports res sticks that the medic gives the downed player so it's the downed player's choice to use it or not.
PlaceboCyanide
2012-06-02, 05:16 PM
Exactly what a killcam should be in PS gameplay. Thank you guys!
Saintlycow
2012-06-02, 06:01 PM
PErfect
Kebabanimali
2012-06-02, 07:04 PM
dis is nice
Mastachief
2012-06-02, 07:20 PM
This Deathcam is purrrrrfect
Thanks
Coreldan
2012-06-02, 07:26 PM
To expand on this,
The Medic would toss a syringe to the a near by downed teammate and that team mate would then resuscitate themselves. In Brink the each class including the medic would have 3 resource points that recharged over time. For the medic these were targeted heal, the resser syringe or a resurrection grenade.
Not gonna try to tell you to do it exactly the same way, but the resource management style of sharing the heal with the res sticks forced a Medic to play intelligently and the regenerating resource system forced the medic to stay and active part of the front line while the speed of the heal (over time effect one used) and the way they just threw the res sticks are their downed team mates allowed the medic to stay an active part of the front line as well.
Also of course being able to murder your opponents after you've knocked them out was fairly satisfying thing to do.
Yeah, it was beautifully animated too. As the "victim" you would see the medic coming to you and throwing you the ress syringe, which you then decided if you want to use it or tap out and the character would "stab" himself with the syringe and get himself up the ground.
I'm not necessarily saying they should replace that "from the sky" perspective with the FPS wounded perspective Brink has, although its not necessarily a bad thing either. As said, I think it looked beautiful and in Brink you had the option to get a "cert" that allowed you to use your secondary with bad accuracy when downed. The downside was that the person who killed you would often be able to just incap you on the ground if you tried shooting them still in teh ground, but still allowing you to occasionally get the kill.
http://www.youtube.com/watch?v=QFqFu3FuPGw&feature=player_detailpage#t=90s
1:30 or so. It also gives you this big medic icon to the HUD for all nearby medics. I also recall that medics saw fallen friendlies as possible objectives on their HUD which they could highlight, if a medic highlighted ressing a wounded friendly as an objective, the victim would see the medic icon as bigger/different color to indicate someone is coming for help.
When on the ground you were also allowed to look around at certain angles (sorta as the "man down" position allows)
likwidneo
2012-06-02, 07:52 PM
not sure if anyone posted this or not, didnt read all the posts, but one of the more annoying problems in PS1 is adv meds wud have their macros shouting "ADV MED. DONT TAP" or what, but most greenies wouldnt pay attention and tap anyways.
I think something that would be good wud be a "tap delay radius" whereby any dead within say 15 meters of a medic get like a 10 second delay before the option to tap pops up. something like that shud definitely be optional and the players shud have an option to turn it off, but at least it kinda forces dead players to at least recognize there is an adv med nearby, instead of mindlessly hitting the respawn button instinctively.
u cud even turn it into a medic class cert or something. and you could also negate some of the respawn timer penalty in exchange for having been affected by a tap delay radius to balance it out so newbie players dont feel penalized with extra respawn time just cuz there happened to be a medic nearby. kind of a complicated idea, but it would be kool.
Dullard
2012-06-03, 03:02 AM
A huge thank you to the Planetside2 team for listening to the community on this particular subject.
A few questions:
Is it possible to move/default the kill screen to the side to better see our body?
The way it's placed currently (and even more so once the middle screen is populated) it will be really difficult to see a Medic attempting to revive you.
Is the killer's profile animated?
If so, would it be their current action ie. running or standing still, or would it be a default walking motion or something to that effect?
Will the killers profile show their currently equipped textures/weapon add-ons (like zebra camo or a scope)?
If so, I assume active station items like hats or beards will show? tl;dr Will it be real time?
What about showing your killers stats for their current play session?
K/D ratio, times they've killed you, times you've killed them, times they've died?
Some kill cam elements are good for competitive play in my opinion, so I would love to see if the person that killed me is on a rampaging kill-streak or just a scrub with a lucky shot.
How about an Audio cue from/to nearby Medics when a player goes down?
In PS1 you could make a macro that said in chat "ADV MEDIC DON'T TAP OUT!" but people usually ignored it. Is it possible to give Medics an audio prompt and a UI element that alerts them to killed players nearby? If they had something to click that sent an audio response back to the downed player it would alert them that a Medic has noticed their condition and would attempt to respond.
Tssha
2012-06-03, 03:45 AM
Well, I guess my theory is in a big battle, knowing there were medics around that could help you out with teamwork would be pretty good reason to not just slam "RESPAWN" right away - 9 times out of ten if we can build mechanics that reward team work we're making Planetside 2 a better game. If there are no medics around you, then off to the respawn screen you go.
The key thing will be not costing the player any time if he doesn't spam that respawn button. If he respawns 15 seconds after his death regardless of how quickly he hits "Respawn Now", that'll go some way to easing the pressure to respawn as quickly as possible.
But yeah, if you can see how many medics are around you, I think a lot of folks would stick around knowing there's a friendly medic around, based on experience from Battlefield or similar games. But don't forget, the Planetside player is an opportunistic beast, and if it behooves him to respawn as quickly as possible, he'll slam on that respawn button first and ask questions later.
I'm also thinking of Wolfenstein: Enemy Territory's respawn system, where you could be revived but, while that was happening, your respawn timer was ticking down in plain sight. Thus, you could always wait until the last second for a revive. If it didn't look like it was coming, you could tap out and lose no time. Remember though that the number one consideration of any player who has died is to choose whatever option gets them the most benefit for themselves. If that means tapping out right away so you can shave a few seconds off your respawn, then that's gonna be every player's go-to option.
Since there's a more unified timer this time around, it might be a good idea to display that timer in the kill-cam, so the player knows he isn't being penalized for waiting around a little. If he has to choose within a certain time frame whether to respawn or wait around a little, that timer would also be a good idea to display.
Toppopia
2012-06-03, 04:00 AM
They could make it so that you always have a default timer of 20 seconds or something, and even if you wait for 21 seconds it won't reset back to 20, because Wolfenstein did that and it was annoying. So make it so that even if people press respawn, they still have to wait for the counter to finish, so medics get a chance to revive.
headcrab13
2012-06-03, 07:14 AM
This killscreen is PERFECT! Looking forward to seeing more of this at E3! :)
Death2All
2012-06-03, 07:17 AM
Wow. This thread has the highest K/D of "likes" to "hates" I've ever seen on this site. It's like 120/0 :groovy::groovy:
Nice job Devs, you've made a lot of people, me included, very happy!
lol Seriously. I saw the thread reach multiple pages and thought to myself "Oh God, someone actually found something to bitch about with them" but to my surprise it was just the community giving suggestions on how to further improve upon the system.
Sigh, if only all threads could go this way.
Sabot
2012-06-03, 07:37 AM
This is the most awesome news I've seen in a long time. Everything about the game already looked perfect imo... only the kill cam that bugged me. But this has made me love the devs even more. And no, im not exaggerating... kill cams that give away position is the dumbest thing i've ever seen in a FPS game. So easily avoided, still its there for some idiotic, vain reason... so this is pure porn to me.
Crator
2012-06-03, 08:29 AM
New killcam is boss! Nice work SOE devs!
lol Seriously. I saw the thread reach multiple pages and thought to myself "Oh God, someone actually found something to bitch about with them" but to my surprise it was just the community giving suggestions on how to further improve upon the system.
Sigh, if only all threads could go this way.
It lasted 5 pages with 0 complaints!
Electrofreak
2012-06-03, 02:08 PM
Looks good, but personally I'm happy to see that APATEL is SLITESTING. :)
NCLynx
2012-06-03, 07:34 PM
It lasted 5 pages with 0 complaints!
The next thread we'll see with that record (and likely able to break that record) will be the thread stating that beta has begun. Probably the open beta thread because I'm sure we'll see people complaining within the first 5 pages of a closed beta thread about how they didn't get in lol.
Toppopia
2012-06-03, 11:23 PM
How would people feel about taunts, like your character strikes a pose so the enemy looking at the killcam sees your chosen taunt, and maybe have him say something. Or a message that shows up that people can type in and displays on the victims screens, would have to be moderated to stop bad language.
This isnt a killcam for me its just a killer image !
Sadly this can lead to exploits because when you can see your killer in BF or in cod killcam you can also see if the kill was fair !
with this the killcam is useless and will lead to maybe wall hack and all sort of thing like thats and there willl be no way to catch those sicne u cant be sure from where he just kill ya he can be stuck into a wall and killing people no ones will be able to see thats he is actually gliched into a wall !
thats my concerne here i tough the BF like killcam was Better !
SuperSchnecke
2012-06-04, 12:46 AM
Something special can be done here! I can feel it -.-
Thx devs and PS community !!
This isnt a killcam for me its just a killer image !
Sadly this can lead to exploits because when you can see your killer in BF or in cod killcam you can also see if the kill was fair !
with this the killcam is useless and will lead to maybe wall hack and all sort of thing like thats and there willl be no way to catch those sicne u cant be sure from where he just kill ya he can be stuck into a wall and killing people no ones will be able to see thats he is actually gliched into a wall !
thats my concerne here i tough the BF like killcam was Better !
They said they can track things on the backend to figure out if it's a legit action and flag that person to be observed. So if a shot originates from the center of a rock, that person's cheat score may go high enough for a GM to watch them.
NCLynx
2012-06-04, 02:06 AM
This isnt a killcam for me its just a killer image !
Sadly this can lead to exploits because when you can see your killer in BF or in cod killcam you can also see if the kill was fair !
with this the killcam is useless and will lead to maybe wall hack and all sort of thing like thats and there willl be no way to catch those sicne u cant be sure from where he just kill ya he can be stuck into a wall and killing people no ones will be able to see thats he is actually gliched into a wall !
thats my concerne here i tough the BF like killcam was Better !
I think you might have been the only person to like the BF cam more than the one posted.
Winfernal
2012-06-04, 03:06 AM
This isnt a killcam for me its just a killer image !
Sadly this can lead to exploits because when you can see your killer in BF or in cod killcam you can also see if the kill was fair !
with this the killcam is useless and will lead to maybe wall hack and all sort of thing like thats and there willl be no way to catch those sicne u cant be sure from where he just kill ya he can be stuck into a wall and killing people no ones will be able to see thats he is actually gliched into a wall !
thats my concerne here i tough the BF like killcam was Better !
Do we need a "kill-cam" now to check exploits?...
I'd rather have one shooting at me from a glitched spot, rather than having a "cheat-cam" ingame. It kills immersion, and it kills the action...
Imagine sneaking inside a base, as a group. Only to get spotted by the kill-cam after the first kill.
Let the devs handle the exploiters, there's no need for a BF-like kill-cam here.
Kran De Loy
2012-06-04, 03:07 AM
It's Stew. If you guys havn't figured out he's a troll by now...
It's Stew. If you guys havn't figured out he's a troll by now...
I thought so too, but he makes legitimate points enough for me to humor him. Kill cam -does- help catch cheaters faster.
Not like I'm getting mad over here.
2coolforu
2012-06-04, 03:10 AM
Killcams like BF3 and CoD 4 are stupid, they just encourage the most stupid and douchey gameplay. You don't have to worry about checking your surroundings because if you get killed you instantly know the hiding place and tactics of that guy who spent 10 minutes getting into a good position or stealthing past troops.
If you got killed and don't know where the guy was or are unsure of how he hit you then it's your own fault. Killcams just encourage 'revenging' which kills games, people just constantly set out to avenge their own deaths and it just gets silly. It also makes stealth worthless, positioning worthless and gives reckless gameplay too much of an advantage.
Winfernal
2012-06-04, 03:11 AM
It's Stew. If you guys havn't figured out he's a troll by now...
Damn...
I need my troll-detector fuel, the morning coffee...
Kran De Loy
2012-06-04, 03:18 AM
Damn...
I need my troll-detector fuel, the morning coffee...
Not really. It's like what Bags said. Stew is rather good at keeping a balance between trolling people and being legit just enough to not get ignored.
Personally I stopped reading anything he posts because I literally get eyestrain trying to do so.
Also, back to topic, how's the idea of taking notes about downed players and medics from Brink, eh? Pretty good, imo. Allows the medic to stay in the fire fight, downed players were able to track medics easily, gave the downed player the option to get up or tap out, limited the downed player's PoV drastically (wouldn't let them turn around or move much at all), downed players wouldn't always be able to be ressed if they took enough damage both before they were killed (died by explosives) or after they were downed (shot a little bit extra).
Winfernal
2012-06-04, 03:22 AM
Not really. It's like what Bags said. Stew is rather good at keeping a balance between trolling people and being legit just enough to not get ignored.
Personally I stopped reading anything he posts because I literally get eyestrain trying to do so.
Well, thanks for the heads-up, though :p
Coreldan
2012-06-04, 04:13 AM
I doubt Stew is actually even a troll, just on the slower end of the spectrum.
Antivide
2012-06-04, 04:47 AM
Killcams like BF3 and CoD 4 are stupid, they just encourage the most stupid and douchey gameplay. You don't have to worry about checking your surroundings because if you get killed you instantly know the hiding place and tactics of that guy who spent 10 minutes getting into a good position or stealthing past troops.
It's less because of that and more because kill-cams encourage a "revenge" instinct in the person that died.
In a team based game like PS2 the last thing we need is for some angry idiot to go off on a revenge quest to kill some Infiltrator cloaking in tower somewhere.
MrKWalmsley
2012-06-04, 05:57 AM
It's less because of that and more because kill-cams encourage a "revenge" instinct in the person that died.
In a team based game like PS2 the last thing we need is for some angry idiot to go off on a revenge quest to kill some Infiltrator cloaking in tower somewhere.
That reminds me of an interesting point actually. If a sniper a few hundred metres away gets a head-shot, one-shot kill, and is not already detected by someone will it go into kill cam and reveal their location?
I mean think about it, your a pretty good shot and manage to take out a medic in an enemy section heading towards an objective. If they are communicating (whatsoever, in chat or in ventrillo) then the killed person would be able to tell the section exactly where the sniper is! That could ruin dedicated snipers fun, and once again bring us a tad further out of our immersion.
Winfernal
2012-06-04, 06:02 AM
That reminds me of an interesting point actually. If a sniper a few hundred metres away gets a head-shot, one-shot kill, and is not already detected by someone will it go into kill cam and reveal their location?
I mean think about it, your a pretty good shot and manage to take out a medic in an enemy section heading towards an objective. If they are communicating (whatsoever, in chat or in ventrillo) then the killed person would be able to tell the section exactly where the sniper is! That could ruin dedicated snipers fun, and once again bring us a tad further out of our immersion.
There would be no way to prevent this :p Except banning the use of VOIP and TS/Ventrilo.
They could implent Jay zapping us with an "neuralyzer" after deaths, though! :lol:
It's Stew. If you guys havn't figured out he's a troll by now...
if for ya havving concerne is been a troll so be it but its all in your own head !
I have these concern because the game is Big and i was thinking the exact same thing as most people in here ive hate kill cam at first so ive play (( no kill cam )) servers and also hard core servers to not get killcam in COD of BFBC and BF3 and ive been kills by exploiters and in those modes ive found like at least 50 % more cheaters and exploiters so ive start to like killcam to actually see whats really happen !
I understand the concern of many people !
But in a huge game like planetside 2 exploits and cheaters are going to be LEGIONS especially thats this game is a free to play
So every single tools available to figth agains this is a must !
I also dont like to be spot by (( killcam view )) but ill prefere this over been kill by a glichers or a cheaters whiout even know whats happen it will lead to a way more frustration than been spot by a killcam i can deal with that !
this is actually a video of me ive been kill by a mass murder cheater and whiout the killcam i wouldnt been able to proove thats he is actually a cheater and how and from where he actually 1 shot me with an AR No headshot 2 times whiout the killcam the admin and myself woulnt been able to spot him and banned him from the servers !
How it feel to get kill by a mass murder cheater - YouTube
Winfernal
2012-06-04, 06:35 AM
if for ya havving concerne is been a troll so be it but its all in your own head !
I have these concern because the game is Big and i was thinking the exact same thing as most people in here ive hate kill cam at first so ive play (( no kill cam )) servers and also hard core servers to not get killcam in COD of BFBC and BF3 and ive been kills by exploiters and in those modes ive found like at least 50 % more cheaters and exploiters so ive start to like killcam to actually see whats really happen !
I understand the concern of many people !
But in a huge game like planetside 2 exploits and cheaters are going to be LEGIONS especially thats this game is a free to play
So every single tools available to figth agains this is a must !
I also dont like to be spot by (( killcam view )) but ill prefere this over been kill by a glichers or a cheaters whiout even know whats happen it will lead to a way more frustration than been spot by a killcam i can deal with that !
Troll or not. I believe SOE got their tools to handle cheaters/exploiters. :)
Troll or not. I believe SOE got their tools to handle cheaters/exploiters. :)
I also have the rigth to have my concern my gaming experience proove me thats sometime killcam can be good to catch cheaters !
I also dislike to be spot so maybe having Replay battle or something like this could be good if your suspicious and the delay of those make the spotting thing impossible !
i think thats Battle replay could be really interesting if someones is cheating and your suspicious you just get into the achive and play the battle replay to catch this cheater :) and report him rigth away
this could be another interesting way to do it no ?
Winfernal
2012-06-04, 06:47 AM
I also have the rigth to have my concern my gaming experience proove me thats sometime killcam can be good to catch cheaters !
I also dislike to be spot so maybe having Replay battle or something like this could be good if your suspicious and the delay of those make the spotting thing impossible !
i think thats Battle replay could be really interesting if someones is cheating and your suspicious you just get into the achive and play the battle replay to catch this cheater :) and report him rigth away
this could be another interesting way to do it no ?
Yeah. Like the "battle recorder" for (the old) BF games?
But considering the fact of matches lasting for days in PS2... those recordings would be huge. And it sounds hard to implent.
But basicly, anything ruining the immersion and gameplay experience shouldn't be implented. (Like the BF style killcam). I do understand your concerns though!
Yeah. Like the "battle recorder" for (the old) BF games?
But considering the fact of matches lasting for days in PS2... those recordings would be huge. And it sounds hard to implent.
!
Yeah kinda thing like thats ! but i would like to have fragments of battle like lets say 24 / 4 = 6 hours some 6 hours block or some 1 hours block but always release whith a delay so for video montage it will be awesome but also to catch cheaters !
If your really suspicious about someones youll be able to catch him with those video if he was legit or not !
Also matt said thats SOE are going to release every single piece of data so why not the video record of the continents as well ? like avaiable for donwload in a ZIP files or something like thats or each hours of gameplay or 30 minute block no matter how are available for a certain amount of time for download so they will not have to store tons of video data
after few days or weaks the previous are not available anymore and will be deleate !
MrBloodworth
2012-06-04, 09:57 AM
I'm waiting for someone to find issue with it.
Outfit is not listed from what I can tell. :)
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
I think, yes. Though I do like seeing the overall map like PS1, but I believe that was AFTER you hit re-spawn. So, yes.
Yeah, that with at least a 30 second timer would be good.
Way to short.
Well, I guess my theory is in a big battle, knowing there were medics around that could help you out with teamwork would be pretty good reason to not just slam "RESPAWN" right away - 9 times out of ten if we can build mechanics that reward team work we're making Planetside 2 a better game. If there are no medics around you, then off to the respawn screen you go.
YES, to showing if there are medics. No to shot forced respwn timer.
And I agree with others who said BRINK had a great system.
.
The Kush
2012-06-04, 10:03 AM
I also have the rigth to have my concern my gaming experience proove me thats sometime killcam can be good to catch cheaters !
I also dislike to be spot so maybe having Replay battle or something like this could be good if your suspicious and the delay of those make the spotting thing impossible !
i think thats Battle replay could be really interesting if someones is cheating and your suspicious you just get into the achive and play the battle replay to catch this cheater :) and report him rigth away
this could be another interesting way to do it no ?
Cheating is a huge concern not only to us as a community but the developers of the game as well.
The killcam is perfect how it is now. We complained with valid points, they listened.
As far as cheating goes, lets leave that job up to SOE. We have a job to do, play the game. I would imagine anyone clearly cheating will receive a swift ban from the server mods. A /report system will also help. But until we start seeing cheating, we don't need to be able to see our deaths.
Alduron
2012-06-04, 10:46 AM
Absolutely amazing!
Killer is front and center, you can see his customizations, you can see what he damaged you with, you can see your corpse and the surrounding area, and you get tips. It really is splendid.
Any idea what the middle box is for? Assist damage?
Striker KOJ
2012-06-04, 11:20 AM
If your really suspicious about someones youll be able to catch him with those video if he was legit or not !
Yeah, and if you're super duper suspicious, we should have a "Time-out" function, where everybody stops shooting at each other and the referees run out in striped shirts to review the footage while we all watch your death on instant replay from multiple angles, and we draw circles on the screen with the Fox-skidoodle.
Sometimes you die. Sometimes it sucks. Sometimes you can't explain it. But at the end of the day, you gotta get up and keep playing. I don't know how some people enjoy games if they are so worried about cheaters, and are suspicious of every death.
Cheating sucks, and we all don't want it to happen, but reign in that ego a bit.
As far as this "kill cam" goes, it is awesome. The information displayed can be tweaked here and there, but I love how it keeps the old school PS1 cam, and adds in the costume cam so we can show off our digs. Now I just hope that the avatar is animated, and we can get some cocky emotes to fuck with people.
Quovatis
2012-06-04, 12:27 PM
Looks good!
MrKWalmsley
2012-06-04, 01:44 PM
There would be no way to prevent this :p Except banning the use of VOIP and TS/Ventrilo.
They could implent Jay zapping us with an "neuralyzer" after deaths, though! :lol:
Don't be silly! I would never suggest that the communication was the problem. What I meant to discuss (unsuccessfully by the looks of it) is whether snipers at that distance who have one-shot killed a guy and weren't detected should actually activate a kill cam. My position is that when you are killed by a person who has not been detected, and who has only fired one shot, your kill cam should not activate to reveal the persons position, otherwise being a proper sniper will just be less immersion.
Oh and when I say sniper I mean sniper, not a combat marksman like the type of sniping in CoD ect, but more like the sniping in Project Reality.
Outfit is not listed from what I can tell. :)
I think, yes. Though I do like seeing the overall map like PS1, but I believe that was AFTER you hit re-spawn. So, yes.
Way to short.
YES, to showing if there are medics. No to shot forced respwn timer.
And I agree with others who said BRINK had a great system.
.
Notice the "at least". Means >=
NCLynx
2012-06-04, 08:42 PM
Notice the "at least". Means >=
At first I thought that was a sad face. Then I realised it was Greater than or Equal to lol.
TerminatorUK
2012-06-05, 06:07 AM
The new kill cam is excellent!
I'm guessing the percentages represent the breakdown of the total damage by each weapon that lead to your demise?
The only thing that could be added is weapon stats (damage per shot / per second / rate if fire etc...) so that you can use the death experience to educate yourself about the weapon(s) that juat killed you.
DDSHADE
2012-06-05, 01:27 PM
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
I think this would be the best system next to being able to be revived while on the spawn screen. I guess this is what beta is for, to find the answers to questions like these.
I would be fine with either, but I think the Wait/Respawn buttons would do the trick nicely. Medics will want the XP for reviving players, and I'm sure players would want to come back to life.
The only thing with buttons, is it becomes habitual to quickly click the 'spawn now' button so you sometimes may find you have pressed it before realizing there were 3 medics nearby who could just get you back up!
Guess it will just take team work and communication to remind players they can be revived and clicking wait will be beneficial in most cases. Spectating the medics near to you would be a cool feature too.
Heaven
2012-06-05, 01:31 PM
Looking good, just get used to seeing my max on your screen you TR scum :)
Talek Krell
2012-06-05, 04:31 PM
I'm waiting for someone to find issue with it.I suppose it maintains the ability to die in a room and then provide live intel to your squad at no further risk, but I'd say this version of the killscreen is well within limits.
I wonder if it can show damage from multiple sources, or just the last guy to kill you?
And yes, I just read the first page and posted a response to the end of the thread. :p
MrKWalmsley
2012-06-06, 01:03 PM
Ah! Seems like the kill cams at E3 do not reveal the position of the killer. Brilliant!
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