PDA

View Full Version : How do the devs feel about "hard to reach" places?


AirFell
2012-06-02, 09:16 PM
Players (snipers)getting on top of towers and buildings that are hard to reach.

In BF3 it can be a problem on maps like Karkand (pre MAV-ride patch), due to lack of air vehicles, however other maps with towers and air vehics I personally see no problem where they go as long as its in bounds.

http://i857.photobucket.com/albums/ab135/AirFell/NotLegit.jpg

Do devs feel this to be legit play?
http://i857.photobucket.com/albums/ab135/AirFell/Legit.jpg

Off Topic: Why don't spoiler tags work on these forums?

RedKnights
2012-06-02, 09:19 PM
I don't think the recon class will be able to use boosters like the light assault class, so they won't be anywhere too crazy.

Also, Planetside is very air-cavalry heavy generally, and would easily mop up whatever is on top of that tower.

Stardouser
2012-06-02, 09:21 PM
It's not a problem in BF3 either, even on Karkand. People want to force other players into dueling situations because they don't like it when others play differently. There are always plenty of tools to kill people on rooftops, even in BF3 and even without aircraft. But because non-snipers can't just spray down a sniper on a rooftop easily, they want people to not be able to get on those rooftops.

I have actually seen BF3 servers that don't even let people get on rooftops with ladders, so this confirms that people want to force others to play the same way they do. Not admirable, in my opinion.

Conq
2012-06-02, 09:23 PM
Well, this is kind of relates to what I just posted in the sniper thread but I don't see a problem with people camping in "hard to reach" spots as long as sniping isn't as ridiculously easy and powerful as BF3.

Jet Packs, Ejection Seats, Squad Spawn Drops, Gal Drops... it won't be hard to get any where and kill anyone camping there assuming some gunner/pilot hasn't killed them already.

RSphil
2012-06-02, 09:27 PM
It's not a problem in BF3 either, even on Karkand. People want to force other players into dueling situations because they don't like it when others play differently. There are always plenty of tools to kill people on rooftops, even in BF3 and even without aircraft. But because non-snipers can't just spray down a sniper on a rooftop easily, they want people to not be able to get on those rooftops.

I have actually seen BF3 servers that don't even let people get on rooftops with ladders, so this confirms that people want to force others to play the same way they do. Not admirable, in my opinion.

i agree. iv given up on bf3 cus of all the restrictive servers. i cant see it being a problem in ps2 as this is a more tactics game and with anti snipers and aircraft about id say a sniper wont last long unless he kills then displaces.
its going to be a busy battlefield with such scale. i cant wait :)

Envenom
2012-06-02, 09:28 PM
Legitimate tactic. Man up.

SpcFarlen
2012-06-02, 09:29 PM
Not to pick on the OP but, there will be air vehicles everywhere. If there is a sniper on a rooftop they will be easy prey for any air vehicle. We dont get parachutes, light inf get a jetpack but cant use sniper riffles. So being up there isnt the "im never going to die" like in BF3 is. Even then, mortar.

Envenom
2012-06-02, 09:31 PM
Not to pick on the OP but, there will be air vehicles everywhere. If there is a sniper on a rooftop they will be easy prey for any air vehicle. We dont get parachutes, light inf get a jetpack but cant use sniper riffles. So being up there isnt the "im never going to die" like in BF3 is. Even then, mortar.

... and without the ability to go prone like in BF3, you will be a giant target for all to see miles around.

SpcFarlen
2012-06-02, 09:32 PM
... and without the ability to go prone like in BF3, you will be a giant target for all to see miles around.

Not to mention they made it so your torso is viable if you can shoot at a target. No head glitching.

Stardouser
2012-06-02, 09:36 PM
Not to mention they made it so your torso is viable if you can shoot at a target. No head glitching.

He meant that as a complaint that there's no prone. As it happens I think that even with prone, aircraft coming up on top of the roof you're on will see you easily.

SpcFarlen
2012-06-02, 09:38 PM
Its hard to get tone out of text. But yes even with it, it makes little difference.

SKYeXile
2012-06-02, 09:41 PM
... and without the ability to go prone like in BF3, you will be a giant target for all to see miles around.

Yea bro, i hear you need prone to hide your body, look at my prone tank:

http://t3.gstatic.com/images?q=tbn:ANd9GcQiIptELle5yF-rvkMxBI2RbjTr18CjzbApQKg1s-WY4sVK1ovQJFfBLowlGA

Toppopia
2012-06-02, 09:43 PM
Hmm. Do we know anything about where bullets exit the character? Do they actually exit out of the barrel or from our faces like most other games?

Stardouser
2012-06-02, 09:43 PM
Yea bro, i hear you need prone to hide your body, look at my prone tank:


We need shovels and deformable terrain so we can dig a hole to park our tanks in and cover them up!

SKYeXile
2012-06-02, 09:45 PM
Hmm. Do we know anything about where bullets exit the character? Do they actually exit out of the barrel or from our faces like most other games?

if its anything like PS1, the gun, snipers should be able to half scope the ground like in PS1 and only expose their head.

Envenom
2012-06-02, 09:46 PM
Yea bro, i hear you need prone to hide your body, look at my prone tank:

http://t3.gstatic.com/images?q=tbn:ANd9GcQiIptELle5yF-rvkMxBI2RbjTr18CjzbApQKg1s-WY4sVK1ovQJFfBLowlGA

E for effort.

SKYeXile
2012-06-02, 09:48 PM
E for effort.

I like how you think im trolling,

HIDE MY BODY WITHOUT PRONE??!?! BUT, BUT HOW?!?!

Envenom
2012-06-02, 09:49 PM
I like how you think im trolling,

HIDE MY BODY WITHOUT PRONE??!?! BUT, BUT HOW?!?!

There ya go bro. Now you're seeing it my way.

Purple
2012-06-02, 09:55 PM
a sniper will be able to get just about anywhere if they get a ride from a lib or gal. however if they are on top of the tower its ez picking for all air units.

bullet
2012-06-02, 10:16 PM
I don't see this as a concern in PS2. Other modern games you are pitted in an area so theres generally little to no flanking opportunities and no cloakers. Trust me, there are people who love sneaking up on those camping snipers and blowing their ass off or stabbing them in the face. If that doesnt happen, the other factions have snipers, the other factions have air, and we also have other routes.

DirtyBird
2012-06-02, 10:25 PM
I think with the sheer size of the game it wont be an issue.
There are so many counter measures available.
I hope they get some muzzle flash at night tho. :sniper:

AirFell
2012-06-02, 10:34 PM
Legitimate tactic. Man up.

I think you misunderstood my post. I completely feel that being ANYWHERE in the map is legit.

I'm curious as to the dev's stance on the subject.

Aside from BF3 and heavy ruleset servers, I've played other games where people freak out about all kinds of oddities. If the game allows it, its golden IMO.

Wow this whole thing got off topic quick.

bullet
2012-06-02, 10:42 PM
I think you misunderstood my post. I completely feel that being ANYWHERE in the map is legit.

I'm curious as to the dev's stance on the subject.

Aside from BF3 and heavy ruleset servers, I've played other games where people freak out about all kinds of oddities. If the game allows it, its golden IMO.

Wow this whole thing got off topic quick.

I guess no one can respond to your question then but the devs. Thread finished. GG guys.

AirFell
2012-06-02, 10:46 PM
I guess no one can respond to your question then but the devs. Thread finished. GG guys.

Thanks for being more understanding.

IMMentat
2012-06-02, 10:55 PM
Can't say I'm worried about snipers in "hard to reach" places. Ready the explosives men!
http://i49.tinypic.com/2yzles8.jpg
Pic is an edited screen cap from #Planetside 2 - Dual Commentary Livestream with Matt Higby and TotalBiscuit#

And if there's lots of AA you could always hit & run.

In terms of Devs, anything that did not move/rotate was a legit area to occupy in PS (partially the engine, partially to prevent ppl from surfing on air/ground vehicles), I doubt that will change in PS2, though the new bailing & billing fopr aircraft may mean encourage snipers to land the plane one side of a cliff/rock/tower/tree and shooting from another.

Zekeen
2012-06-02, 11:25 PM
Galaxy dropship - you can get anywhere. Jetpacks also assist this. Then there's the idea of gliding jetpacks, dropped from up high for tactical insertion.

You can stand on that tower and shoot people all you want. It's all game, and transporters are the ones who get ya there!

Serpent
2012-06-02, 11:32 PM
We'll have to see just how long battles play out... snipers may not like using a one time use air vehicle (ejector seat required for certing as well!) to get up on a building that may be useful for a half hour... A flash driven to the enemy's flank can be a great way of escaping in time. (Air vehicle problems with a flash? Find some overhead cover, or the crest of a hill!)

It'll be fine, there's no saying this will be ridiculous, but... the cost might make it less frequent than you may think.

Hamma
2012-06-03, 11:28 AM
There are very few "Out of bounds" type places in a game like PlanetSide since the entire continent is playable. You can't really think of it in terms of a round based shooter with a confined map.

That being said I am sure players will find their way into one or two "Unintended" places due to bugs or something.

wraithverge
2012-06-03, 11:39 AM
I have a backscratcher for that IRL, I have a liberator for that in game.

Coreldan
2012-06-03, 12:10 PM
I personally would instantly ban anyone who uses MAV-ride-kinda exploits.

That said, its different in PS2 cos there are no "maps without aircrafts". I played a lot of Grand Bazaar and I simply TKed every single friendly who I noticed trying to MAV themselves up somewhere where they arnt suppose to be.

Johari
2012-06-03, 12:31 PM
There are very few "Out of bounds" type places in a game like PlanetSide since the entire continent is playable. You can't really think of it in terms of a round based shooter with a confined map.

That being said I am sure players will find their way into one or two "Unintended" places due to bugs or something.

Like with the router pad placement indoors that would glitch you through into the basement =D Good times

I personally would instantly ban anyone who uses MAV-ride-kinda exploits.

That said, its different in PS2 cos there are no "maps without aircrafts". I played a lot of Grand Bazaar and I simply TKed every single friendly who I noticed trying to MAV themselves up somewhere where they arnt suppose to be.

While definitely a pain in BF3 I really can't see how to stop this in Planetside. With the new physics engine and a calm pilot I can see people jumping ontop of an aircraft and being elevated onto lots of structures. Didn't Higby or TRay post something along the lines of "hitching a ride on top an aircraft" or something?

Coreldan
2012-06-03, 12:50 PM
While definitely a pain in BF3 I really can't see how to stop this in Planetside. With the new physics engine and a calm pilot I can see people jumping ontop of an aircraft and being elevated onto lots of structures. Didn't Higby or TRay post something along the lines of "hitching a ride on top an aircraft" or something?

And I don't really mind this. It's a whole different thing in Planetside 2, really. Unlimited aircrafts and all that, meanwhile in BF3 certain maps the only way to get up there was to glitch using a Recon. Very different things, IMO.

Planetside 2 is sorta much "open ended" game, so tbh I think this is almost part of the game when baseline no roof is inaccessible for the majority.

JHendy
2012-06-03, 02:35 PM
This is only an issue on Karkand (pictured) because there are no air vehicles on that map and only the one class is able to get up to those rooftops, via the MAV. There isn't a single outdoor location in PS2 that can't be absolutely hammered by air assets or orbital strikes, nor will there be any locations that snipers can get to that other classes can't.

Should be fine!

Dear god I can't wait...