View Full Version : Real laser weapon?
meiam
2012-06-04, 02:35 PM
It's the future! Shouldn't there be a few laser weapon, especially for the VS since they're tech and science and all.
I mean a real laser (laser weapon in most sci fi make as much sense as explosion sound in space) so essentially:
1) hit scan, no projectile (or a projectile that goes at speed of light).
2) Fire straight ahead, no flight decay.
3) You either don't see the light beam in flight (you could have a large flash once the beam hit an object/person) OR you see the entire stream, from mouth of the gun to the point of impact, you can argue that the laser would cause the air to emit light, but this stream of light appear after the target has been hit.
4) The attack would be partially or completely blocked by smoke.
You could just balance this by making the gun weaker or have a very long reload time. Would make for good sniping.
BigBossMonkey
2012-06-04, 02:39 PM
Give the Liberator some ES weapons for the main gunner, and this would be pretty cool as one.
BZWAP! Laser Bugzapper!
Atheosim
2012-06-04, 02:40 PM
Sounds like tons of fun.
Top Sgt
2012-06-04, 02:42 PM
Balance
One faction with laser beams that do not deviate in flight at all vs 2 others that have much less powerful bullets which drop and deviate in flight?
Atheosim
2012-06-04, 02:47 PM
Balance
One faction with laser beams that do not deviate in flight at all vs 2 others that have much less powerful bullets which drop and deviate in flight?
He just said that you could balance it by making it weaker. So it would be weaker than projectile based, but would be hitscan.
SpcFarlen
2012-06-04, 02:47 PM
Unfortunately giving one faction hitscan would unbalance things really fast. Not bullet travel times means you dont have to lead. TR and NC need to lead targets at a distance. Even if it were for all factions, then it becomes the go to weapon because of that.
Interesting idea, but i feel it does more harm than good.
Edit: even damage aside it makes you able to have more shots hit the target. So thus there is more damage being done regardless.
DviddLeff
2012-06-04, 03:16 PM
They had the continuous laser for the VS BFR in PS, but to compensate for the instant travel time it was very weak.
Even so, it was cool to see - but not on a BFR that often tried to use them when it was running; making lasers randomly thrash about and look ridiculous.
basti
2012-06-04, 03:29 PM
While Sci-Fi Laser weapons ala star wars dont seem to make much sense, they do make more sense than those real physics laser weapons you may imagine.
Thing is, lasers are pointless on a planet. The atmosphere itself steals away a great amount of the energy. Besides that, its still just light, and it seems to be physically impossible to directly transfer electricity to Light (We have a step in between. Those old Lights we used for ages were just a tiny piece of metal that we heated up. Most of the energy went into heat. Those new Energy saving lights are actually a chemical reaction.), and if it is indeed impossible to do the direct transfer, then its pretty much impossible to build a actual laser that doesnt have a hour long preperation time.
Kilmoran
2012-06-04, 03:35 PM
While Sci-Fi Laser weapons ala star wars dont seem to make much sense, they do make more sense than those real physics laser weapons you may imagine.
Thing is, lasers are pointless on a planet. The atmosphere itself steals away a great amount of the energy. Besides that, its still just light, and it seems to be physically impossible to directly transfer electricity to Light (We have a step in between. Those old Lights we used for ages were just a tiny piece of metal that we heated up. Most of the energy went into heat. Those new Energy saving lights are actually a chemical reaction.), and if it is indeed impossible to do the direct transfer, then its pretty much impossible to build a actual laser that doesnt have a hour long preperation time.
We use lasers right now for defense systems... and there are also combat versions... though they seem to primarily blind people which is for some reason more cruel and unusual than killing them with explosives.
Furret
2012-06-04, 03:37 PM
Yeah I think we can agree we're not going for the super-realistic side if we want lasers in the game. I think this weapon would be really great to use, especially from a liberator or something. Here's my interesting take on the idea.
Flying from a liberator, you can use this 'laser bomb' if you are a certain minimum hight of the ground. You fire a sort of rope/grappling hook down to the ground, which is projectile, not hit scan, and it releases a huge amount of energy through the wire into the ground, creating a sort of light and energy explosion at the target. This ability could easily be an add-on modification that uses all of the current afterburner energy (if liberators have afterburners) to create an explosion at the target, with the amount of afterburner energy obviously changing the energy of the explosion (preferably a sort of exponential equation to make it close to useless to spam it, and its really best once you have full burners. It would also be a cool effect if they showed the charge flow through the wire like a sort of godly lightning strike coming from the liberator. This would also make for super cool effects during night combat, and also would show where the lib is when it makes each laser strike.
meiam
2012-06-04, 03:46 PM
Awwwww yeah, a disco lamp bomb weapon!
As for the science behind those laser, the atmosphere taking away energy is true for regular ballistic weapon just as much as laser, you could have a severe damage drop as distance increase. Also VS is supposed to have plasma technology, so making super strong laser should be easy following on that (in fact flinging plasma would harder).
Could also have continuous laser, think of it as extremely weak machine gun but with insanely high rate of fire.
The weapon could also only be effective against infantry or vehicle (the wavelength would be made to match up to the target, or something) and do 0 damage to the other one.
FastAndFree
2012-06-04, 03:57 PM
Ever since we were told about the empire specific fighters I have been holding on to the hope of firing laser beams all over the sky
Zekeen
2012-06-04, 03:59 PM
It's the future! Shouldn't there be a few laser weapon, especially for the VS since they're tech and science and all.
I mean a real laser (laser weapon in most sci fi make as much sense as explosion sound in space) so essentially:
1) hit scan, no projectile (or a projectile that goes at speed of light).
2) Fire straight ahead, no flight decay.
3) You either don't see the light beam in flight (you could have a large flash once the beam hit an object/person) OR you see the entire stream, from mouth of the gun to the point of impact, you can argue that the laser would cause the air to emit light, but this stream of light appear after the target has been hit.
4) The attack would be partially or completely blocked by smoke.
You could just balance this by making the gun weaker or have a very long reload time. Would make for good sniping.
This really belongs in the idea section. That said, it also needs to be fleshed out, but it's a good concept. I'll flesh out a more game-friendly version of actual laser weapons in the idea section (and now I wanna draw up a Vanu gun concept, despite being NC).
In the mean time, the Vanu do have some almost laser weapons. In PS1 they had a near instant anti vehicular weapon. It would hit instantly, worked on a clip, and did less damage than the other anti vehicular weapons. But it was a big ass laser cannon, and it could hit moving aircraft, no need to lead the target. So I bet we get more Vanu weapons like that in PS2.
wasdie
2012-06-04, 04:00 PM
"Real" lasers work nothing like in the movies.
I work with lasers in real life. The blasters and whatnot from Star Wars are all plasma rounds and weaponry, not lasers.
Kriegson
2012-06-04, 04:00 PM
We use lasers right now for defense systems... and there are also combat versions... though they seem to primarily blind people which is for some reason more cruel and unusual than killing them with explosives.
Maiming someone for the rest of their life is considered more sinister than simply killing them.
Sabot
2012-06-04, 04:11 PM
Actually there are "real" laser now. Built on defense drones for taking out balistic missiles in-flight. However... I feel lasers aren't actually what the VS uses. I don't know the right term for it but if you've played eve online, you see the difference between lasers and blasters. VS has always leaned more towards the blasters, no?
Kilmoran
2012-06-04, 04:24 PM
Maiming someone for the rest of their life is considered more sinister than simply killing them.
Yet we use mines... barb wire... gas... ect...
Antivide
2012-06-04, 08:32 PM
Actually there are "real" laser now. Built on defense drones for taking out balistic missiles in-flight. However... I feel lasers aren't actually what the VS uses. I don't know the right term for it but if you've played eve online, you see the difference between lasers and blasters. VS has always leaned more towards the blasters, no?
I'm thinking like plasma guns, like the Covenant in Halo. Straight up super heated plasma. Melts through and hurts like a boss.
From what I've seen in the various footage VS guns seem more like plasma blasters than laser guns.
SKYeXile
2012-06-04, 08:37 PM
GIVE ME VORTEX WHIPPPPPPP!
DerFurst
2012-06-04, 08:45 PM
Lasers are highly focused beams of radiation. Blasters shoot superheated gas. An actual laser gun would require hitscan, which throws balance out the door immediately. Blasters however act like lasers shot in bolts, which is reasonable excuse for exemption from bullet drop. If damage were decreased over distance to require more shots, it'd be easily balanced.
Brusi
2012-06-04, 09:03 PM
soo... something like this then?
http://i.imgur.com/ZjkGy.jpg
meiam
2012-06-04, 09:57 PM
Yeah like that, doesn't even need to be hit scan, can be projectile going at close to 300 000 000 meter per second(186 000 miles per second), totally not imbalance.
The weird things is apparently VS gun don't suffer from projectile decay, but clearly aren't laser...
Brusi
2012-06-04, 10:08 PM
so, um... if it looks and sounds like a (Sci-Fi) laser already, then what is the problem?
You want the tool-tip to say "super-duper laser gun"?
WVoneseven
2012-06-04, 10:37 PM
This reminds me of both the DXR-6 disruptor from the jedi knight series and the phase rifle from tribes.
Both a lot of fun.
Though the concept of say one of these hitscan lasers being the same damage but take have to charge up or prime before fire and having a longer reload.
say that
TR- semi auto, .308 ish round for higher ROF and lower damage per round as well as a larger mag of 20 bullets or something
NC- Bolt action, .50 or bigger, insane damage per shot (maybe even chest shotting lighter classes? but with MUCH lower ammo count 5 as well as a lower ROF and longer reload.
VS- Hitscan lazzor... Prime up to fire, damage inbetween other two. ROF slower than both as it needs to Prime (this ROF counters the hitscan and lack of distance calculations etc
But yes needs to be in ideas thread (I also believe that this is in actual fact what is currently in place for VS infiltrators already)
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