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Bags
2012-06-04, 05:01 PM
1 Power Implant Pack
Implants are highly specialized internal constructs that will enhance a soldier’s offensive or defensive capabilities while increasing a soldier’s potential survival rate on the harsh battlefields of Auraxis. What’s in the Pack?

This Power Implant Pack contains:
Adrenal Regulator I
Audio Dampening I
Auditory Processor I
Combat Stabilizer I
Conditioning I
Dexterity Amplifier I
Galaxy Specialist
Hazard Shielding I
Liberator Specialist
Lightning Specialist
Magrider Specialist
Mosquito Specialist
Prowler Specialist
Quad Specialist
Quickdraw I
Radar Masking I
Reaver Specialist
Reflexive Targeting I
Scythe Specialist
Shock Absorption I
Sunderer Specialist
Thermal Cloaking I
Vanguard Specialist

GreatMazinkaise
2012-06-04, 05:16 PM
I find myself wondering what the vehicle specialist implants actually do.

The rest of them look like "perks" I guess?

JHendy
2012-06-04, 05:20 PM
Did you get this off the Facebook thing Bags?

Johari
2012-06-04, 05:21 PM
Ya this list was one of the "pick one" rewards list. Pretty psyched for new implants but a little hesitant that they're offering some of them this way.

GreatMazinkaise
2012-06-04, 05:22 PM
Did you get this off the Facebook thing Bags?

It's more or less a direct quote. Of course these could very well be like the Warhammer Online Pre-Order XP buffs (i.e. unique).

JHendy
2012-06-04, 05:24 PM
It's more or less a direct quote. Of course these could very well be like the Warhammer Online Pre-Order XP buffs (i.e. unique).

I see, thanks mate.

Hamma
2012-06-04, 05:24 PM
I would assume these are some form of consumable item that gives you an early rank or skill in the listed specialty?

SpcFarlen
2012-06-04, 05:27 PM
I would assume these are some form of consumable item that gives you an early rank or skill in the listed specialty?

Id think of them more as implants like in EvE. You can wear them which give a constant passive bonus but can be switched out. Though thats what i want at least lol

Xyntech
2012-06-04, 05:27 PM
Are these implants permanent options or one time use? I ask because the resource boosts are also called implants, and while those clearly state they are limited time use, the fact that they are called implants makes me wonder if all implants are temporary.

Edit: Oops, that's what I get for not refreshing the page before posting. Wondering if Hamma is right or if it's otherwise.

Hamma
2012-06-04, 05:55 PM
Yea I'm totally guessing.

MyMeatStick
2012-06-04, 05:58 PM
Probably just increase the amount of exp/resources you gain from using the vehicle your "Implant" is tied to.

Pepsi
2012-06-04, 06:23 PM
I don't know what they do, but I want it!

Death2All
2012-06-04, 06:33 PM
So implants are consumable this time around? I take it we purchase them with resources...Too bad a lot of them sound awful.

Scythe specialist? Is this going to degenerate into me having to purchase a Scythe power soda that wears off every 10 minutes so that it gives me some extra damage?


I don't know, when I hear "consumable implant" it makes me think of a temporary buff. I don't know what was wrong with the old mecha- Aw, fuck it I have no idea how the system actually works so I'm just going to hold my tongue.

Hmr85
2012-06-04, 06:38 PM
So implants are consumable this time around? I take it we purchase them with resources...Too bad a lot of them sound awful.

Scythe specialist? Is this going to degenerate into me having to purchase a Scythe power soda that wears off every 10 minutes so that it gives me some extra damage?


I don't know, when I hear "consumable implant" it makes me think of a temporary buff. I don't know what was wrong with the old mecha- Aw, fuck it I have no idea how the system actually works so I'm just going to hold my tongue.

It makes me think that every time your die or after so many deaths you lose the implant and are forced to buy it all over again. =/

GreatMazinkaise
2012-06-04, 06:40 PM
We've seen what appeared to be a 24 or 12 hour timer on implants in one of the videos recently. Higby has said that they would be consumable.

Blackwolf
2012-06-04, 06:56 PM
That's kinda lame. I'd rather see permanent implants.

GreatMazinkaise
2012-06-04, 07:03 PM
I agree entirely, but I suppose they needed to add more gold sinks to the game.

These new implants don't really seem to resemble the old ones; I wonder if any of those will be making a return? (Adv.Targeting and Audio Amp?)

Blackwolf
2012-06-04, 07:05 PM
At least call them drugs or stimulants or something that actually is consumable.

To me implant means surgically implanted device. I would hope that something that required a chunk of my body to be removed before being stuck in would stay put.

Xyntech
2012-06-04, 07:12 PM
My guess would be that a "Scythe Specialist" would get a discount on their Scythe purchase cost during the 12/24 hour period that the implant was active. Like 25% off or something like that, so that they would be able to stay in the air more consistently with slightly fewer resources or something.

CuddlyChud
2012-06-04, 07:23 PM
it looks like a free cert

SKYeXile
2012-06-04, 08:29 PM
sure these are available ingame for purchase with certs or resources.

Fafnir
2012-06-04, 08:41 PM
it looks like a free cert

I belive this is the case. It's like somethink you'd want, but it only gives natural advantage - having more certs is something old players will always have over fresh newcomers.

If I'm mistaken, and implants will be consumables boosting stats for limited time... I hate to even think about it.

Brusi
2012-06-04, 08:47 PM
Thermal Cloaking sounds cool! Especially if it is a way to beat the IR scopes that every freaken person will have!

The Kush
2012-06-04, 09:59 PM
Consumable :/
But like they've said I guess they need their gold mines

Mechzz
2012-06-05, 02:03 AM
Hopefully the gold mine will be a bit more friendly than this one:
[ame="http://www.youtube.com/watch?v=9XYoiCHdiUY"]http://www.youtube.com/watch?v=9XYoiCHdiUY[/URL]

Virulence
2012-06-05, 03:14 AM
Are these implants permanent options or one time use? I ask because the resource boosts are also called implants, and while those clearly state they are limited time use, the fact that they are called implants makes me wonder if all implants are temporary.

Edit: Oops, that's what I get for not refreshing the page before posting. Wondering if Hamma is right or if it's otherwise.

I think the way it's designed is that you have implants that give you statistical bonuses, and if you're using a boost, your boost is going to take up an implant slot that would have otherwise given you a performance increase.

ringring
2012-06-05, 05:49 AM
My guess would be that a "Scythe Specialist" would get a discount on their Scythe purchase cost during the 12/24 hour period that the implant was active. Like 25% off or something like that, so that they would be able to stay in the air more consistently with slightly fewer resources or something.

you mean and not --- if you wanted to fly the scythe you need the Sythe Specialist implanted inb one of your implant slots? At which point the timer would start to count-down?

Shade Millith
2012-06-05, 08:22 AM
I honestly am getting bad vibes from this.

+X damage from Certs
+X damage from perks
+X damage from Implants.

This isn't sounding like the Planetside I knew, where "Every soldier holding a gun, holds it the same"

Are vet's now supposed to rofl-stomp newbs with better everything now?

FastAndFree
2012-06-05, 08:28 AM
There is no Flash Specialist implant on the list

ringring
2012-06-05, 10:52 AM
There is no Flash Specialist implant on the list
I noticed. Maybe every character get Flash on creation, meaning everyone has some kind of transport.

PlaceboCyanide
2012-06-05, 11:08 AM
As long as they can all be aquired without spending station cash I could care less - XP/Resource Booster excluded of course. and IIRC they said the ONLY thing you can spend station cash on is aesthetics and said XP/Resource boosters, otherwise it is a form of pay to win.

Bobby Shaftoe
2012-06-05, 11:29 AM
Scythe power soda that wears off every 10 minutes so that it gives me some extra damage?

I have to disagree with you, I think adding items similar to Scouts' "Bonk! Atomic Punch" from TF2 would really add an extra level to this game, they could also include special kill/taunt abilities for the Scythe such as:

http://www.youtube.com/watch?feature=player_detailpage&v=hlAsSyDAWR8#t=3s

Of course you'd have to balance it by only being able to use it once every 10 minutes and they could maybe add an angry birds minigame as you try to repair the overloaded powersystems of the craft, it also looks balanced because he shakes his head at the end like he's a little disoriented but I'm sure you can agree that would increase the PS2 weighted fun factor in the order of 22 and 6/5ths% and it'd look cool too. Lets see them bittervets try and argue against this!

GreatMazinkaise
2012-06-05, 12:33 PM
There is no Flash Specialist implant on the list

There is... it's "Quad Specialist".

Sirisian
2012-06-05, 04:34 PM
The implants with "specialist" in the name seem kind of lazy. I guess we'll have to see what they do.

Also I love the idea of making implants purchased as spawn with resources. We need more resource drains in the game that players feel like they can use. Especially for grunts that might not use vehicles to drain their resources.