View Full Version : Is PS2 going to cheapen itself?
Squiffy
2012-06-05, 05:28 AM
Something has been niggling in the back of my mind for sometime and with the launch of a golden weapon through FB, I just wanted to see what others thought.
Are we going to see Planetside 2 cheapen itself and find players running around the battlefield with gimmicky adornments like TF2?
30 station cash for a jauntily angled top hat maybe? If you join this outfit, you must purchase the headcrab ornament?
I can understand it in TF2 as it's a "comic" game but I've got to admit that even before it went free to play, I really didn't like it. It seemed to take over from the devs creating gameing fundementals.
Planetside, although not a realistic war simulator always felt that it was trying to be believable in its approach to the world and combat.
So, with the edition of a "golden gun" and zebra/giraffe/loveheart camo decals, are we starting a slippery slope to ridiculousness?
I read with interest the thread about Outfit specific decals and always wished that this was available when playing PS1. I still hope that considering they have stated they will have 24/7 team to stop cheating, surely they can have a team vetting uploaded images, but my concern is that the company will push "funny" and "enjoyable" customisations on us that will rubbish the look of the game.
SKYeXile
2012-06-05, 05:30 AM
F2P games always just have this cheap feeling to me it think alot of the time because you cant really tell what somebody has earned and yea the stuff is always tacky..i dunno i cant explain it.
WOT does not have the felling though, but most others do.
Squiffy
2012-06-05, 05:33 AM
tacky...
Thats the word I was looking for;)
Toppopia
2012-06-05, 05:35 AM
As long as that gold camo is available in game then the gold gun doesn't matter, and we know that zebra camo can be effective on a cloudy day, it actually blends quite well in clouds, and people will argue that in real life in WWII ships and planes had ridiculous camo, one plane was even pink because it camouflaged in the sky so well. Or something.
ringring
2012-06-05, 05:38 AM
PS1 had a sword! :huh:
Figment
2012-06-05, 05:42 AM
http://youtu.be/s5b2ZQ0-7tM?t=1h33m25s
Aaah submarine camo.
Squiffy
2012-06-05, 06:18 AM
I haven't seen that film in years!
I suppose me including the "camo" in my initial post isn't entirely fair as pointed out above although I would say that when you look at real world military adornments, in general, the effect is to personalise the vehicle and that it continues to have the overall gray/black/green that every other vehicle in that unit has.
I'm ex-Airforce and although I did not work with aircraft, I do know that the regulations in place and the hoops to jump through to stick something on the side of your aircraft were numerous as I was interested in the history of the British squadrons and how they came about their unit insignia.
As I said, the ability to have Outfit Ident would be fantastic! Rolling up with the Outfit surrounding me, looking left and right to see known outfits entering the fray and coordinating attacks with them would be awesome but I'm worried that with F2P's running around with a peanut husk for a helmet and wielding a skinned Jackhammer making it look like a bow and arrow, the whole feeling that I experienced in PS1 would be destroyed.
I suppose there would be a "us" and "them" evolvement where veterans and new serious players would "ignore" players running around jazz up like pillocks, more interested in what they've got/look like then playing the game.
I know the F2P model is generating huge amounts of cash for companies atm and ultimately that is the goal for SOE (and rightly so) but something doesn't feel right with this FB give away.
Xaine
2012-06-05, 06:33 AM
Compared to PS1, yes. Its going to feel cheap.
It has to cater for idiots, dumbing it down.
They've already taken away alot of stuff that made the game interesting.
I'll still play it and love it, but yeah.
Winfernal
2012-06-05, 06:42 AM
Compared to PS1, yes. Its going to feel cheap.
It has to cater for idiots, dumbing it down.
They've already taken away alot of stuff that made the game interesting.
I'll still play it and love it, but yeah.
Elaborate...
Coming from an "idiot" that never played the original PS.
What did they remove? How is PS2 catering for idiots? I'm curious.
Praetor
2012-06-05, 06:43 AM
Something has been niggling in the back of my mind for sometime and with the launch of a golden weapon through FB, I just wanted to see what others thought.
Are we going to see Planetside 2 cheapen itself and find players running around the battlefield with gimmicky adornments like TF2?
30 station cash for a jauntily angled top hat maybe? If you join this outfit, you must purchase the headcrab ornament?
I can understand it in TF2 as it's a "comic" game but I've got to admit that even before it went free to play, I really didn't like it. It seemed to take over from the devs creating gameing fundementals.
Planetside, although not a realistic war simulator always felt that it was trying to be believable in its approach to the world and combat.
So, with the edition of a "golden gun" and zebra/giraffe/loveheart camo decals, are we starting a slippery slope to ridiculousness?
I read with interest the thread about Outfit specific decals and always wished that this was available when playing PS1. I still hope that considering they have stated they will have 24/7 team to stop cheating, surely they can have a team vetting uploaded images, but my concern is that the company will push "funny" and "enjoyable" customisations on us that will rubbish the look of the game.
You bring up some really valid points that I have been concerned about myself. When I saw the Zebra camo in one of the recent videos, it was really disappointing & my first thought was "TF2"...
I'm going to do a longer reply later today as I'm at work at the moment. ;)
Xaine
2012-06-05, 06:54 AM
Elaborate...
Coming from an "idiot" that never played the original PS.
What did they remove? How is PS2 catering for idiots? I'm curious.
PS1 has a much higher penalty for death, for a start. Not only did it take you longer to respawn, but you spawned further away and there were less spawn points. If your squad dropped into an enemy base and you died, you couldn't get back to them at all, unless you spawn at a nearby base and take a vehicle there.
You can't completely kick an empire off a continent in PS2, you could in PS1. This allowed for a real goal and a feeling off accomplishment when you did it. Where as in PS2 it just looks like its going to be a never ending fight over the same 3 bases between your and another empires foothold. This is removing alot of global strategy from the game, and making the whole meta easier.
The cert system worked differently, and made you think a little more carefully about what you chose. I'm not saying the new one is bad, but its less complex and the choices you make don't really have any downsides.
No more inventory system, or trunks. Which was more depth they didn't really need to take out.
On every cont. there was a drop-ship centre, which was the only place you could spawn Galaxies and Galaxy Gunships, apart from your sanc. In PS2 you always have access to them on the cont. you're fighting on. Keeping a galaxy alive used to be a priority because it was a pain to get one back, now it doesn't matter. Get a new one from right next to you.
ANTs as well, you used to have to supply bases with power by driving special vehicles and recharging the base's energy. Thats gone.
In general, its making the game easier and is removing the need for alot of teamwork. You'll still need teamwork and logistics to win, but alot less, and so alot less co-ordination.
I just feel like its bringing the skill ceiling down.
But then again, i'm a Darkfall/Eve Online/Mortal Online player, so i like the type of 'all or nothing' environment where if you fail you can actually lose something. Makes combat about 9 million times more interesting. All of that was my opinion, none of them are bad features really.
Also, just because you didn't play PS1 doesn't make you an idiot. When I said idiots, i mean the hoardes of F2P kiddies that are going to come running in, teamkilling each other, spamming LOLOLOL NOOBBZZ in the chat and generally making the game an uncool place to be.
I know what you mean about TF2, even though it is essentially a cartoon I do think they went a bit overboard with the item stuff.
With PS2 I'm hoping we get stuff as mentioned which allows your outfit to have a recognised colour scheme or badges, maybe some armour colours or camo but none of the silly stuff like funny hats except perhaps as temporary wearables for seasonal events if they bother with that kind of thing.
Warborn
2012-06-05, 06:57 AM
Elaborate...
Coming from an "idiot" that never played the original PS.
What did they remove? How is PS2 catering for idiots? I'm curious.
It isn't. Planetside 1 was for idiots as well. People like to take modern, superior gameplay design choices and pretend that they're "dumbing down" of the game when they're just refinements of game design learned over time.
Anyway, you can pay money to get hearts and zebra stripe paint jobs on stuff. Yes. If your concern is that people will be running around looking stupid with a bunch of goofy cosmetic shit on them, the answer is yes.
Winfernal
2012-06-05, 06:57 AM
PS1 has a much higher penalty for death, for a start. Not only did it take you longer to respawn, but you spawned further away and there were less spawn points. If your squad dropped into an enemy base and you died, you couldn't get back to them at all, unless you spawn at a nearby base and take a vehicle there.
You can't completely kick an empire off a continent in PS2, you could in PS1. This allowed for a real goal and a feeling off accomplishment when you did it. Where as in PS2 it just looks like its going to be a never ending fight over the same 3 bases between your and another empires foothold. This is removing alot of global strategy from the game, and making the whole meta easier.
The cert system worked differently, and made you think a little more carefully about what you chose. I'm not saying the new one is bad, but its less complex and the choices you make don't really have any downsides.
No more inventory system, or trunks. Which was more depth they didn't really need to take out.
On every cont. there was a drop-ship centre, which was the only place you could spawn Galaxies and Galaxy Gunships, apart from your sanc. In PS2 you always have access to them on the cont. you're fighting on. Keeping a galaxy alive used to be a priority because it was a pain to get one back, now it doesn't matter. Get a new one from right next to you.
ANTs as well, you used to have to supply bases with power by driving special vehicles and recharging the base's energy. Thats gone.
In general, its making the game easier and is removing the need for alot of teamwork. You'll still need teamwork and logistics to win, but alot less, and so alot less co-ordination.
I just feel like its bringing the skill ceiling down.
But then again, i'm a Darkfall/Eve Online/Mortal Online player, so i like the type of 'all or nothing' environment where if you fail you can actually lose something. Makes combat about 9 million times more interesting.
I see, thanks for explaining!
Keep in mind that some things can change during the alpha/beta, though!
How did you kick an empire of the continent?
Thomas
2012-06-05, 06:59 AM
Elaborate...
Coming from an "idiot" that never played the original PS.
What did they remove? How is PS2 catering for idiots? I'm curious.
This coming from a PS1 Vet.
They aren't catering to idiots, they haven't dumbed down the game. The gameplay mechanics and focus has changed from PS1 which is a great thing because PS1 mechanics would not go down well with most audiences today and the game would die and all these 'vets' that want this to be PS1-Remastered would have nothing to play.
Xaine
2012-06-05, 07:02 AM
I see, thanks for explaining!
Keep in mind that some things can change during the alpha/beta, though!
How did you kick an empire of the continent?
You take all their bases, so they have nowhere to spawn left to respawn on that continent.
It made taking the last base a struggle lol especially if it was an Interlink Facility. They were a nightmare to attack.
But then, you'd always try and make it so their last base wasn't an Interlink, so it was something easy to attack. But then, they'd know you were doing that. So thats really what i'm talking about, all this sort of depth is leaving the game.
Winfernal
2012-06-05, 07:03 AM
This coming from a PS1 Vet.
They aren't catering to idiots, they haven't dumbed down the game. The gameplay mechanics and focus has changed from PS1 which is a great thing because PS1 mechanics would not go down well with most audiences today and the game would die and all these 'vets' that want this to be PS1-Remastered would have nothing to play.
Oh, i see.
Saying that they are "catering to idiots" is abit harsh. I love the idea, and gameplay behind PS2. Yet, i didn't play the original PS. I'm not an idiot, though :p
Xaine
2012-06-05, 07:04 AM
This coming from a PS1 Vet.
They aren't catering to idiots, they haven't dumbed down the game. The gameplay mechanics and focus has changed from PS1 which is a great thing because PS1 mechanics would not go down well with most audiences today and the game would die and all these 'vets' that want this to be PS1-Remastered would have nothing to play.
I'm sorry, but you're wrong.
Of course they've dumbed the game down. Have you not been watching any of the media coming out?
They HAVE to cater for idiots, and for people that cba to put any real effort into how learning the game works, because its now a F2P game. The vast majority are going to see it, download it and stumble around having no idea what to do.
What do you think the mission system is? Its pretty much a signpost for people who don't know what they're doing. Telling them where to go and what to do.
How can you say the game hasn't been dumbed down?
Winfernal
2012-06-05, 07:10 AM
I'm sorry, but you're wrong.
Of course they've dumbed the game down. Have you not been watching any of the media coming out?
They HAVE to cater for idiots, and for people that cba to put any real effort into how learning the game works, because its now a F2P game. The vast majority are going to see it, download it and stumble around having no idea what to do.
What do you think the mission system is? Its pretty much a signpost for people who don't know what they're doing. Telling them where to go and what to do.
How can you say the game hasn't been dumbed down?
Keep in mind that PS was pretty underground, and from what i've heard and read, it was close to dying a few times because of the number of players. (?)
We are all different though, some people might love the gameplay in the original PS. But truth be told, you weren't a huge load of people. :p
And if this game is going to survive, you have will to make the playerbase grow. Unless you want PS2 with the original PS engine and graphics.
And by doing this, you're going to have to broaden the audience. Not neccesarily for idiots, there are games out there that are... "dumber", than PS2. (BF3, CoD), those are games catering for idiots. The average MW3 gamer doesn't like to fly around on huge continents. They're happy with their standard sized maps. And this is also a PC exclusive.
This game will cater to the average gamer. The one between "EVE Online"-gamers and "MW3-gamers. This is how business works. You can't make it work with the few core PS gamers.
Mechzz
2012-06-05, 07:11 AM
It was PT Barnum who said:
Never overestimate the taste of the *gaming* public
I suppose in the worst case what we'll get is a few months of sad-looking little squads of "realists" running around in plain camo amongst the gaudy peacocks strutting the landscape. Then, as the novelty wears off the proportion of "serious" players will rise and things will normalise.
On the other hand.....
It was only day 1 of E3 and they hit us with the facebook nonsense. What's still to come?
Warborn
2012-06-05, 07:13 AM
This coming from a PS1 Vet.
They aren't catering to idiots, they haven't dumbed down the game. The gameplay mechanics and focus has changed from PS1 which is a great thing because PS1 mechanics would not go down well with most audiences today and the game would die and all these 'vets' that want this to be PS1-Remastered would have nothing to play.
Planetside 1 gameplay mechanics didn't go down with players back in 2002 or whenever it was released. The game was "not good". It did poorly. There was a gem buried deep within its outer crust of garbage, which is why we have PS2 today, but people acting like deviations from Planetside 1 are a bad thing are kidding themselves. There are very few things they should be bringing over from PS1. Everything else can be done better.
What do you think the mission system is? Its pretty much a signpost for people who don't know what they're doing. Telling them where to go and what to do.
How can you say the game hasn't been dumbed down?
Yeah, these developers and their dumbing down of games by trying to make it easier for new players to get into. I refuse to play Planetside 2 unless the entire thing is written is Esperanto, and every time I die my account is banned and Matt Higby comes over to my house and kicks me in the balls. I refuse to play these dumbed-down games that don't confirm be as a badass video game player because they are things which other people actually enjoy playing.
Pella
2012-06-05, 07:14 AM
Being FTP SOE have to generate money from someplace. So if that's selling a pink top hat so be it.
Here is a example of the Life cycle of a MMOFPS [FREE TO PLAY]
+Players>+money>Shareholder happy>jobs>content>expansions>+players happy..
CuddlyChud
2012-06-05, 07:30 AM
I think its a bit of a stretch to say that Planetside was some example of superior, intelligent gameplay. If you play as a grunt currently, its just as mindless as a match of BF3. Maybe if you were a commander there was a deeper meta-game, but that wasn't really the norm. I was 12 years old when I first started playing Planetside, and it certainly felt like I was playing with people my own age back then so it's not like Planetside was a bastion of maturity either. Really, I think its just that gamers back then took gaming a lot more seriously than gamers now since gaming has become more mainstream, which is a good thing in my opinion.
kasiraghi
2012-06-05, 07:30 AM
One thing you have to remember about PS2 is that we're not going to see a lot of hand-to-hand, or even particularly 'close' combat. In addition there will be a lot more people running around.
This to me suggests that people will really take a lot less notice of 'gimmicky' stuff, so it'll only be the individuals who buy the stuff that'll actually care about it.
I don't think (fingers crossed) that we'll ever see it getting as colourful, or as OTT as TF2.
Winfernal
2012-06-05, 07:37 AM
I think its a bit of a stretch to say that Planetside was some example of superior, intelligent gameplay. If you play as a grunt currently, its just as mindless as a match of BF3. Maybe if you were a commander there was a deeper meta-game, but that wasn't really the norm. I was 12 years old when I first started playing Planetside, and it certainly felt like I was playing with people my own age back then so it's not like Planetside was a bastion of maturity either. Really, I think its just that gamers back then took gaming a lot more seriously than gamers now since gaming has become more mainstream, which is a good thing in my opinion.
There's always some nostalgia involved when sequels arrives :D Though, I find it very hard to believe that PS was as intelligent and superior as people claims in here, back then.
DarkSkyes
2012-06-05, 07:55 AM
Anyone that says planetside was not a high skill game has either never played it or ran around repairing turrets and flying gals all day.
Planetside required/requires a huge amount of skill, just to kill a person with a weapon is not easy the time to kill is quite slow, people are allowed to strafe and warp making them even harder to hit.
AI Max`s had 650 armour and unless you had skill and learned how to kill them effectively they were also very hard to kill.
Tanks are not a 3 shot kill from another tank or a 2x C4 and they blow up, it takes skill to kill a tank and time.
Base captures, back hacks, base re secures, just getting to the CC (control console) past 30 or 40 people trying to kill you and accomplishing that is no easy task even for the best of players.
I could talk all day about situations and elements of planetside that is probably one of the hardest skill games I have ever played that actually made me think about the current situation I was in and how best to accomplish something.
Battlefield/MW games I have played a lot and they seem extremely easy to me, point shoot, point shoot reload map, you don't really need to think about what you are doing or what you are trying to achieve.
I`m hoping post launch they will bring some of those high skill situations back into the game to make it interesting. I don't want it to be a cheap version of BF3.
Aaramus
2012-06-05, 07:56 AM
I don't think (fingers crossed) that we'll ever see it getting as colourful, or as OTT as TF2.
Shame, I was looking forward to creating an Outfit that required everyone to wear Fez's and luminous pink armour :(.
I don't mind decals or weird paint/camo . here why think of the red-baron in WWI. His enemy's knew who he was my the color of paint on his aircraft. I can see it now TR pilots running away from the zebra camo ace pilot. also
we still put funny decals on our equipment. see attachment (sorry did not know how to post a pic from my pc to the forums)
Figment
2012-06-05, 08:07 AM
Let's put it this way:
The craziest things we had in terms of cosmetics in PS1 were cowboy hats during a very specific event on Desolation and Santa hats (and all the trees decorated for xmas, snowmen and sleds, while backpacks turned into xmas presents for the duration of the event).
For the latter, we had the "/bah humbug" command to turn of the xmas madness in case you did not enjoy the breaking of immersion.
Would we want a similar command to turn of modifications to someone's appearance? If we'd get that, would that not go directly against the idea of camouflage?
Note, in World of Tanks, any camouflage you can purchase has to have some sort of historical reference (though not per se on that unit, more on that faction).
I would say the majority of people don't mind customization of skins, however, they should take care not to go too crazy that it breaks the atmosphere of the game. Basically, not make it into a carnaval parody of the game. (I could see VS troopers buy cosmetics that would make their MAX look like Barney the purple dinosaur for instance).
http://medicinemonday.com/wp-content/uploads/2011/06/Purple-Barney.jpg
This would be way out of line, even if Sky Exile won't agree it is.
Let's put it this way:
The craziest things we had in terms of cosmetics in PS1 were cowboy hats during a very specific event on Desolation and Santa hats (and all the trees decorated for xmas, snowmen and sleds, while backpacks turned into xmas presents for the duration of the event).
For the latter, we had the "/bah humbug" command to turn of the xmas madness in case you did not enjoy the breaking of immersion.
Would we want a similar command to turn of modifications to someone's appearance? If we'd get that, would that not go directly against the idea of camouflage?
Note, in World of Tanks, any camouflage you can purchase has to have some sort of historical reference (though not per se on that unit, more on that faction).
I would say the majority of people don't mind customization of skins, however, they should take care not to go too crazy that it breaks the atmosphere of the game. Basically, not make it into a carnaval parody of the game. (I could see VS troopers buy cosmetics that would make their MAX look like Barney the purple dinosaur for instance).
http://medicinemonday.com/wp-content/uploads/2011/06/Purple-Barney.jpg
This would be way out of line, even if Sky Exile won't agree it is.
Think your right about that, barney would being going over broad . but on a side note i love would to kill VS dress as Barney the purple dinosaur
Squiffy
2012-06-05, 08:19 AM
You bring up some really valid points that I have been concerned about myself. When I saw the Zebra camo in one of the recent videos, it was really disappointing & my first thought was "TF2"...
I'm going to do a longer reply later today as I'm at work at the moment. ;)
I look forward to your reply later.
Some very valid points made. As to the term "idiots", I'm sorry as this was not my intention to spark a thread labeling new players in such a derogatory way, but F2P does generate a certain amount of players that behave out of game context and generally wreck (for me) the gaming experience. I think outfit membership will be even more important in this version of Planetside.
I'm not too concerned about the dumbing down arguments. Entering such a big game requires some "leading by the hand" so missions might work well. I remember feeling completely lost when i first found Planetside and learnt the ropes by joining an Outfit that took time to explain/show new members how to get the most out of play.
I agree with the post, should gimmicky items appear, that says there would be a period of time where such items would be largely accessed and then would ebb away into nothingness, but where does that leave SOE trying to make income? I'm all for them making money, I payed a monthly subscription as we all did in PS1, and I sure as hell will be pushing cash into it to gain the certs/items that I will need to fill my role in PS2, but I'm confused as to how this model would work. (Actually, re-reading this, I'm confused as to what I am trying to say so will edit later)LOL
GhettoPrince
2012-06-05, 08:20 AM
Tophats and monocles should never be bought with station cash.
That sounds like a badge reward. (if they do have badges or achievements)
Winfernal
2012-06-05, 08:24 AM
Tophats and monocles should never be bought with station cash.
That sounds like a badge reward. (if they do have badges or achievements)
Those are reserved for TotalBiscuit :D
stargazer093
2012-06-05, 08:37 AM
Speaking of world of tanks...
http://pic5.duowan.com/wot/1204/199468353986/199468539589.jpg
Thomas
2012-06-05, 08:53 AM
I don't think we have to fear about 'monocles' and 'hats' in PS2. This is a serious wargame, more likely the cosmetics will be cool looking visor's, new sleek helmets and amour plating that look really good and not silly.
Bluecewe
2012-06-05, 09:07 AM
The truth is that Free2Play games generate more revenue than subscription-based games, mainly due to the fact that unless they are as successful as World of Warcraft they are simply unable to attract preferable numbers of players.
Allods Online has the perfect Free2Play model in that there are no Pay2Win elements; you can buy almost everything with real money apart from items which effect combat. Planetside 2 will be following this model, and while it will mean there will be a few somewhat silly customizations, in the end of the day it's unlikely that you will notice it.
Xaine
2012-06-05, 09:36 AM
Yeah, these developers and their dumbing down of games by trying to make it easier for new players to get into. I refuse to play Planetside 2 unless the entire thing is written is Esperanto, and every time I die my account is banned and Matt Higby comes over to my house and kicks me in the balls. I refuse to play these dumbed-down games that don't confirm be as a badass video game player because they are things which other people actually enjoy playing.
In Planetside 1 it was easy to find where the battles were. Remember the GIANT FLASHING YELLOW signs on the map, telling you where shit was going down?
Not easy enough?
Mkay.
My point is, making a system where you can look at something, click on it and have it TELEPORT you to the action because apparently its REALLY hard to look at the map and get there yourself, is dumbing the game down to a level where it honestly gets embarrassing.
You know why?
What do you do in CoD? You log on, click on something and it TELEPORTS you to where the action is. Sound familiar?
I understand why they're doing it, and i actually don't fault them for it. They need to cater for the COD kiddies who get angry when they're faced with 360' of the compass, because apparently you need to point them to the action and wipe the dribble off their chin, or they'll go to the forums and rage about how hard the game is.
So while your sarcastic, offensive reply was hilarious and deeply constructive. You just made yourself look like a cock. Don't you feel silly.
LostAlgorithm
2012-06-05, 10:08 AM
In Planetside 1 it was easy to find where the battles were. Remember the GIANT FLASHING YELLOW signs on the map, telling you where shit was going down?
Not easy enough?
Mkay.
My point is, making a system where you can look at something, click on it and have it TELEPORT you to the action because apparently its REALLY hard to look at the map and get there yourself, is dumbing the game down to a level where it honestly gets embarrassing.
You know why?
What do you do in CoD? You log on, click on something and it TELEPORTS you to where the action is. Sound familiar?
I understand why they're doing it, and i actually don't fault them for it. They need to cater for the COD kiddies who get angry when they're faced with 360' of the compass, because apparently you need to point them to the action and wipe the dribble off their chin, or they'll go to the forums and rage about how hard the game is.
So while your sarcastic, offensive reply was hilarious and deeply constructive. You just made yourself look like a cock. Don't you feel silly.
I dunno about him, but man, the way you talk about people is obnoxious.
OP? I agree completely and have been saying the same thing for awhile now.
The way they're handling customizations is taking the easy, silly way out. They could stick to customizations that fit the setting and still make plenty of money, but it would take more effort.
Winfernal
2012-06-05, 10:23 AM
In Planetside 1 it was easy to find where the battles were. Remember the GIANT FLASHING YELLOW signs on the map, telling you where shit was going down?
Not easy enough?
Mkay.
My point is, making a system where you can look at something, click on it and have it TELEPORT you to the action because apparently its REALLY hard to look at the map and get there yourself, is dumbing the game down to a level where it honestly gets embarrassing.
You know why?
What do you do in CoD? You log on, click on something and it TELEPORTS you to where the action is. Sound familiar?
I understand why they're doing it, and i actually don't fault them for it. They need to cater for the COD kiddies who get angry when they're faced with 360' of the compass, because apparently you need to point them to the action and wipe the dribble off their chin, or they'll go to the forums and rage about how hard the game is.
So while your sarcastic, offensive reply was hilarious and deeply constructive. You just made yourself look like a cock. Don't you feel silly.
I agree with you on some points, but you should tone down the way you talk, and get of that high horse. By todays standards, this game is above the rest when it comes to tactital gameplay. So while you're talking about how they're catering to "idiots", you're actually talking about pretty decent, average gamers.
They're not catering to the "CoD-crowd", this is far above their level. This is not a traditional "run and gun" game, the games that crowd seeks, with smaller maps.
My wish is for this game to set new standards, and new mindsets in todays shooters and gamers. Too many CoD-clones already.
Xaine
2012-06-05, 10:27 AM
lol.
I presented my opinion on the topic.
He gave me a sarcastic, offensive reply about what i said without posting anything constructive what so ever.
And the way I talk is obnoxious?
The only reason i appear to be on my 'high horse' is because i can reply to a post while respecting someone's opinion. Mine is no more or less valid than anyone elses. Which apparently is a lost art to many people here. Thats why my tone is offensive. If hes not even going to read what i wrote, rather just paraphrase and reply without posting anything constructive, why should i give him the time of day.
Now, while my opinion is my opinon. They are dumbing this game down, its just a fact. I understand why they have to as well. Planetside used to be a niche title that required a little bit of thought. That is slowly fading away, and being replaced by CoD like mechanics. I understand that is what is needed to appeal to the mass market these days, because anything even vaguely complicated (apparently like finding your way to a battle using a map) is shunned by about 90% of the gaming population because they don't get the instant gratification they apparently need.
I know the need to streamline the game, but i think they're going too far. If people want CoD, they'll play CoD. They won't play Call of Planetside.
Planetside was good because of many reasons, not just alot of people playing at the same time in the same area. Many people seem to forget that.
JHendy
2012-06-05, 10:49 AM
So while your sarcastic, offensive reply was hilarious and deeply constructive. You just made yourself look like a cock. Don't you feel silly.
I see that this is the first time you've encountered warborn. :rofl:
Squiffy
2012-06-05, 10:52 AM
So while your sarcastic, offensive reply was hilarious and deeply constructive. You just made yourself look like a cock. Don't you feel silly.
Sadly, I've read many of your posts which although have valid points, always seem to be extremely aggressive towards other posters. But hay, that's what the ignore button is for isn't it?
Xaine
2012-06-05, 11:00 AM
Sadly, I've read many of your posts which although have valid points, always seem to be extremely aggressive towards other posters. But hay, that's what the ignore button is for isn't it?
If you're going to blame me for being aggressive towards people, when they are aggressive towards me - that's your prerogative. Part of my personality I suppose. If you dislike that then please, ignore away.
Also, i haven encountered Warborn before - he's not stupid and makes good points when he isn't acting like a penis. :)
Mordicant
2012-06-05, 11:05 AM
In Planetside 1 it was easy to find where the battles were. Remember the GIANT FLASHING YELLOW signs on the map, telling you where shit was going down?
Not easy enough?
Mkay.
My point is, making a system where you can look at something, click on it and have it TELEPORT you to the action because apparently its REALLY hard to look at the map and get there yourself, is dumbing the game down to a level where it honestly gets embarrassing.
You know why?
What do you do in CoD? You log on, click on something and it TELEPORTS you to where the action is. Sound familiar?
I understand why they're doing it, and i actually don't fault them for it. They need to cater for the COD kiddies who get angry when they're faced with 360' of the compass, because apparently you need to point them to the action and wipe the dribble off their chin, or they'll go to the forums and rage about how hard the game is.
So while your sarcastic, offensive reply was hilarious and deeply constructive. You just made yourself look like a cock. Don't you feel silly.
Oh, you mean the hardcore, uber sophisticated Instant Action button from PS1?
Winfernal
2012-06-05, 11:14 AM
Oh, you mean the hardcore, uber sophisticated Instant Action button from PS1?
lol! I didn't know about this one.
Can people stop gloryfying their stories from the past? Give me all the information if you're going to compare it to the sequel...
http://wiki.planetsidesyndicate.com/index.php?title=Instant_Action
:rolleyes:
Xaine
2012-06-05, 11:20 AM
No one ever used the IA button, for good reason. It teleports you to any 'hot spot' which is dictated by something doing damage to something else from the last 120 seconds. It was awful and very random.
I would have brought it up if it was relevant. Which it isn't.
Mordicant, that isn't what i was talking about. If you read the thread you'd know that, and if you played PS1 you'd know how awful that thing was.
Figment
2012-06-05, 11:20 AM
Oh, you mean the hardcore, uber sophisticated Instant Action button from PS1?
You talking about that button that dropped you on an empty continent far away from the place you actually wanted to get to?
Striker KOJ
2012-06-05, 11:23 AM
Oh, you mean the hardcore, uber sophisticated Instant Action button from PS1?
In his defence, the Instant Action button may have been "instant" but it rarely took you to the "action". Just splitting hairs.
Back on the topic of "cheapening". I've been playing PS1 for 9 years. I've played the same character for close to a decade. I may not be as "skilled" or "hardcore", or even put in as much time as some of the other vets, but I've been staring at the same purple armor for 9. fucking. years.
I welcome the customization with open arms. Anything and everything that I can change, I probably will.
As far as "realism" and "setting appropriate" costumes go, have you people ever stepped back to really consider the "setting" of the game? 3 factions in a perpetual state of WAR, and you CANT DIE, and you CANT WIN. You just keep getting killed, and getting re-nanited. After (potentially) years of a stalemate between 3 immortal armies, are we really going to believe that the faction with the most cohesive uniforms is going to be the "winner"? Seems to me that if I am locked in an epic strugle for eternity, Im going to get a little tired of "regulation" and "uniformity".
Fuck the setting. I want to wear a chicken suit. If you don't like it, shoot me. Ill just get back up and come at you again. Besides, we have the technology to create just about anything out of "nanites". We have a god damned replicator. And you're going to tell me that we can't replicate a top hat?
If you all want to run around in military camo, awesome, more power to ya. Whatever keeps you playing. I just think some people need to lighten up.
Rumblepit
2012-06-05, 11:33 AM
i feel the same way,f2p games have made that impression on me and it will never change.
some dont start out that way, and i hope ps2 dose not follow the more common f2p games down this road.
ive noticed in fsp games when the community gets into a uproar about hackers,,,, and yes its always about hackers when it comes to f2p games, devs start pumping out the crap to silent the masses, gold guns, new skins,events, everything and anything to shut the community up. this is where 90% of the garbage you see in f2p markets comes from.
i dont mind garbage in the market place, gold guns, hats,boots,speedios well maybe speedios... why there are put in there is the issue. as long as they have no problems in game,bugs,glitches,balance issues ,and hackers, i dont care what they do.... sit back count money, add new swag to market place,host events, add content. i dont care!!!!
lets say hackers are everywhere!!!! admins say we are working on new content and cool new gear for the market place. if there are issues with the game, and i hear they are working on something other than that issue. im out.... because when this happens the game is over its that simple ,just gtfo as fast as you can.
Mordicant
2012-06-05, 11:42 AM
No one ever used the IA button, for good reason. It teleports you to any 'hot spot' which is dictated by something doing damage to something else from the last 120 seconds. It was awful and very random.
I would have brought it up if it was relevant. Which it isn't.
Mordicant, that isn't what i was talking about. If you read the thread you'd know that, and if you played PS1 you'd know how awful that thing was.
I did play, my point being that new players had no idea how bad that thing was. I would rather grab a mossy from sanc and fly to the battle. But I will admit the first few times I played having no idea what the hell I was doing, I hit the IA button. But I don't think its a bad idea to get newer players into the game instead of them wandering around like chickens with their heads cut off.
As for the customization, I am okay with it as long as It doesn't directly effect the outline of model.
Striker KOJ
2012-06-05, 11:42 AM
lets say hackers are everywhere!!!! admins say we are working on new content and cool new gear for the market place. if there are issues with the game, and i hear they are working on something other than that issue. im out.... because when this happens the game is over its that simple ,just gtfo as fast as you can.
This I can agree with. I am all for any and all customization they want to throw on the store. Have to make money somehow. But if the game becomes unplayable, and we get patch after patch of nothing but new T-Shirts, and no fixes, then that's kinda shitty.
Similarly, I hope the avoid the creep that always seems to pop up in the f2p games. "We will never, never, never, have anything on the store for money that gives an advantage over f2p players..." seems to turn into "well, this item is only a small advantage... but you don't have to buy it, you can just grind for 5 years, so it's technically available in the game *cough*"
Figment
2012-06-05, 11:52 AM
As far as "realism" and "setting appropriate" costumes go, have you people ever stepped back to really consider the "setting" of the game? 3 factions in a perpetual state of WAR, and you CANT DIE, and you CANT WIN. You just keep getting killed, and getting re-nanited. After (potentially) years of a stalemate between 3 immortal armies, are we really going to believe that the faction with the most cohesive uniforms is going to be the "winner"? Seems to me that if I am locked in an epic strugle for eternity, Im going to get a little tired of "regulation" and "uniformity".
Have you considered the setting and context yourself? It's a war game. Not DCUO. People who get into the game will expect something military.
This isn't the game Timesplitters where the bonkier the better goes. It's not a hospital for the mentally insane with super powers either (Arkham). Battlefield Heroes already goes a few steps too far for me, but that's at least a cartoon shooter: it doesn't try to take itself serious. PlanetSide 2 tries to take itself serious (see heavy backstory that doesn't really say "lighthearted").
In terms of customizing a war vehicle, there's a difference between D-Day stripes, decals and beret/helmet colour on one hand and pink polka dot 'camouflage', top hats, monocles, purple shag carpets and pimp mobile sidegrades on the other hand (bouncing suspension Sunderers).
Your customization should not disrupt the immersion of another player, on the contrary, it should enhance it.
Striker KOJ
2012-06-05, 12:07 PM
Your customization should not disrupt the immersion of another player, on the contrary, it should enhance it.
I guess we just define "immersion" differently. It's not just a "war game" to my avatar. It is his life. His prison. Of course he is at war, but to what end? To what victory? Everyday he fights, dies, is reborn. There comes a point where I don't give a damn what I am wearing, or what someone else thinks of what I am where, because Im just going to fight, die, and revive again and again. What are you going to do? Shoot me? Good, that's what the game is for.
Similarly, I don't feel that my avatar would get butt-hurt if I saw the enemy coming at me in polka-dotted tank. "Hey guys, time-out on the war, this is supposed to be serious. Attack us when you put on different clothes or don't attack us at all, geez guys." That just sounds dumb to me. I'm still going to kill you, you're still going to kill me.
These people came from a planet that had more than just a military. Surely people wore other clothes on the otherside of the wormhole. Surely, with the ability to create a never ending stream of military machines, someone could figure out how to replicate their favorite baseball cap.
From the "players" perspective, sure, they are expecting a "war game", but doesn't change reality (if you can use that word when referencing an artificial universe) of the setting. The only thing that would take me OUT of the "setting" would be if the costumes on the money shop didn't match the art style or the texture quality of the rest of the game. If the clothes look like they were litterally pulled out of TF2, with the same cartoon style and quality of textures, then yeah, that doesnt belong. But if the clothes look like they could exist in the PS2 universe, then I am all for it, whatever the style or design.
For example, I would love to be able to wear the PS1 uniforms and armor. But if the textures for those uniforms were litterally taken from PS1, and it looks like I wearing armor from a 10 year old game, then that's not appropriate. If the armor model were updated graphically to fit the rest of the graphics, then I'm all for it.
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