View Full Version : What was running PS2 today?
cryosin
2012-06-05, 11:13 PM
The graphics are better than BF3 and it looked like 60FPS constant.
I would guess that those are some Intel Xtreme PC's with SLI/Crossfire graphics sitting at $2,000+ total... but something tells me it might not be.
I'm just curious to see how my computer would handle the game relative to those booth computers.
That said, I was tearing in awe watching the footage today.
In house they have sli'd 580s last I heard, but it's unoptimized.
cryosin
2012-06-05, 11:25 PM
In house they have sli'd 580s last I heard, but it's unoptimized.
Oh a $1,000 video card setup lol makes sense.
I'm guessing my 7770 is gonna be running this on low :(
Looks pretty optimized to me, but i'm guessing they where tailoring it to the in house configuration for E3.
Either way, I know what i need to get those graphics and its not even close to what i got lol.
2coolforu
2012-06-05, 11:29 PM
Oh a $1,000 video card setup lol makes sense.
I'm guessing my 7770 is gonna be running this on low :(
Looks pretty optimized to me, but i'm guessing they where tailoring it to the in house configuration for E3.
Either way, I know what i need to get those graphics and its not even close to what i got lol.
Higby had dual GTX-580's and ran it constant high FPS on a multi-monitor set up maxed out on an unoptimized client. I imagine your 7770 will be able to run it medium-high settings no troubles. If your RAM/CPU/MOBO are up to scratch too obvs.
arthurgca
2012-06-05, 11:33 PM
well i noticed a red alienware wallpaper on one of the stations, but i cant be sure
Razicator
2012-06-05, 11:46 PM
I'm more interested in the average pings of the players. The game can be optimized to run on lower hardware, but there's only so much you can do for delay outside of proper netcoding. So long as the average ping is under 80 I'm happy. Under 150 is alright, and under 200 is the limit for me.
cryosin
2012-06-06, 12:08 AM
Higby had dual GTX-580's and ran it constant high FPS on a multi-monitor set up maxed out on an unoptimized client. I imagine your 7770 will be able to run it medium-high settings no troubles. If your RAM/CPU/MOBO are up to scratch too obvs.
Ya i got a decent budget rig i built:
Core i5 3550
8Gb
7770 Overclocked
I can run most games on high with 50+ FPS, occasionally i have turn a setting down a notch but usually its no biggie(in blacklight i had to turn dynamic lights off and got a 20 FPS boost lol).
I'm not expecting it to look that good and smooth, but if i get 50+ FPS and reasonably good graphics ill be happy.
As for ping, i think it will be okay. Planetside 1 is just 1 server right now, but multiple servers should solve ping issues.
East coast is usually 80-120 ping and west coast is 30-80 ping for me. The game looked very smooth from the booth gameplay. Hopefully the servers can handle the large number of players.
2coolforu
2012-06-06, 12:10 AM
Ya i got a decent budget rig i built:
Core i5 3550
8Gb
7770 Overclocked
I can run most games on high with 50+ FPS, occasionally i have turn a setting down a notch but usually its no biggie(in blacklight i had to turn dynamic lights off and got a 20 FPS boost lol).
I'm not expecting it to look that good and smooth, but if i get 50+ FPS and reasonably good graphics ill be happy.
As for ping, i think it will be okay. Planetside 1 is just 1 server right now, but multiple servers should solve ping issues.
East coast is usually 80-120 ping and west coast is 30-80 ping for me. The game looked very smooth from the booth gameplay. Hopefully the servers can handle the large number of players.
Sounds absolutely fine to me, this type of rig is exactly what they'll be aiming to get medium/high working on. But as with Planetside 1 it may turn out to be more stressful than they estimated, especially with 2000 dudes shooting everything up.
Roidster
2012-06-06, 12:18 AM
Ya i got a decent budget rig i built:
Core i5 3550
8Gb
7770 Overclocked
I can run most games on high with 50+ FPS, occasionally i have turn a setting down a notch but usually its no biggie(in blacklight i had to turn dynamic lights off and got a 20 FPS boost lol).
I'm not expecting it to look that good and smooth, but if i get 50+ FPS and reasonably good graphics ill be happy.
As for ping, i think it will be okay. Planetside 1 is just 1 server right now, but multiple servers should solve ping issues.
East coast is usually 80-120 ping and west coast is 30-80 ping for me. The game looked very smooth from the booth gameplay. Hopefully the servers can handle the large number of players.
you should be fine with that rig
Oh, I should add higby said dual 580s were complete overkill for the game.
Shade Millith
2012-06-06, 12:42 AM
I'm more interested in the average pings of the players. The game can be optimized to run on lower hardware, but there's only so much you can do for delay outside of proper netcoding. So long as the average ping is under 80 I'm happy. Under 150 is alright, and under 200 is the limit for me.
Considering I'm probably going to be playing at around 250-350 ping, being from Australia, I'm really hoping the net code is up to snuff.
I hear a lot of whinging about PS1's net code, but it was some of the better net code I've ever had trying to play at around 250-350 ping for an FPS.
Blackwolf
2012-06-06, 12:59 AM
I only have a single GTX 550 Ti, will probably upgrade for the game depending on how beta performs though.
Ran SWTOR just fine max settings though.
Win 7 x64
intel dual core 2.53ghz
Nvidia GTX 550 ti
4gb RAM.
CyclesMcHurtz
2012-06-06, 01:19 AM
It's been discussed in other threads here in various detail but the boiled down version is:
In general for games, the graphics card defines what resolution (GPU speed) and texture detail (GPU DRAM) you can use, while the CPU defines the level of game detail (effects detail, character LOD, etc) and sometimes load-stalls or "hitches" you're willing to put up with (hard drive speed and main DRAM).
A. 1440x900 = 1,296,000 pixels
B. 1680x1050 = 1,764,000 pixels (1.36 x A)
C. 1920x1200 = 2,304,000 pixels (1.78 x A)
D. 2560x1600 = 4,096,000 pixels (3.16 x A, 1.78 x C)
SLI basically gives you the next resolution up for "free"
ThermalReaper
2012-06-06, 01:27 AM
Wait, I'm sorry wasn't it said somewhere that it was going to be tailored for older machines? I'm upgrading mine soon(Buying a branded one, probably HP) and I'd like to know if I'll have another Crysis 2 to deal with. I'm not talking a terrible rig running high, but I doubt one can run it low with all the people around.
Patek
2012-06-06, 01:27 AM
looks like i need a new cpu lol
GreatMazinkaise
2012-06-06, 01:33 AM
Wait, I'm sorry wasn't it said somewhere that it was going to be tailored for older machines? I'm upgrading mine soon(Buying a branded one, probably HP) and I'd like to know if I'll have another Crysis 2 to deal with. I'm not talking a terrible rig running high, but I doubt one can run it low with all the people around.
It looks awesome, but it's still F2P... they want lots of mid/low-grade gaming machine users tossing money at their cash shop.
Even simpler:
Video card = resolution and crispness of the graphics, shiny
Processor = general performance, draw distance and cool effects
Hard drive and RAM = load times and stuttering
Planetside is really CPU-intensive, as there are so many players and things are always happening. Video cards help to make it look better, but it won't help your crappy frames per second if your CPU can't process everything fast enough.
Hopefully my i5-2500k will be enough then.
duomaxwl
2012-06-06, 01:41 AM
Hopefully my i5-2500k will be enough then.
Hopefully my Phenom II x4 955 will be enough. :doh:
I'm really hoping. I wanna go back in time and punch myself for not waiting an extra 3 months to save up and go with an i5 system.
Razicator
2012-06-06, 01:41 AM
Even simpler:
Video card = resolution and crispness of the graphics, shiny
Processor = general performance, draw distance and cool effects
Hard drive and RAM = load times and stuttering
Planetside is really CPU-intensive, as there are so many players and things are always happening. Video cards help to make it look better, but it won't help your crappy frames per second if your CPU can't process everything fast enough.
Hmm, here's hoping by the end of beta someone out there tests Planetside 2 with a bunch of GPUs and CPUs, kind of like how BF3 and CoD are now used for setting benchmarks for new gear.
Think i5s will cut it for maxing out draw distances and such in this game? Assuming the GPU is fine that is.
I was confident but the more I hear the more I think I'm gonna be stuck on low.
Toppopia
2012-06-06, 01:44 AM
I was confident but the more I hear the more I think I'm gonna be stuck on low.
Same, it makes me sad. I might even not be able to play it at all, then i will have to try and use my brothers computer, which would probably never happen :(
Same, it makes me sad. I might even not be able to play it at all, then i will have to try and use my brothers computer, which would probably never happen :(
Yeah and I just upgraded last xmas too, $400 gpu $220 cpu but the way everyone is talking the game won't run on med unless you have like tri sli 680s. :cry:
Xaine
2012-06-06, 01:48 AM
I'm sorry, could someone please explain to me what the hell all this means for my system. I'm good at a few things, but this really is not one of them. I'm a complete tard when it comes to this.
Could someone tell me, at their best guess how this will fare with PS2:
AMD Phenom II 955 3.2GHz Quad core.
4 gigs of ram.
ATI Radeon 5850 with 2GB onboard.
Running at 1920 x 1080.
If someone could give me a very short reply, and tell me roughly where i stand i'd be very grateful. :(
With how people are talking not good at all.
duomaxwl
2012-06-06, 01:50 AM
I'm sorry, could someone please explain to me what the hell all this means for my system. I'm good at a few things, but this really is not one of them. I'm a complete tard when it comes to this.
Could someone tell me, at their best guess how this will fare with PS2:
AMD Phenom II 955 3.2GHz Quad core.
4 gigs of ram.
ATI Radeon 5850 with 2GB onboard.
Running at 1920 x 1080.
If someone could give me a very short reply, and tell me roughly where i stand i'd be very grateful. :(
The short of it is, wait for near the end of beta.
We really don't know where we are with optimization.
Xaine
2012-06-06, 01:51 AM
The short of it is, wait for near the end of beta.
We really don't know where we are with optimization.
Thank you.
Thats sort of what i thought, i know they're not done with optimizing for the lower end systems, as that was mentioned somewhere recently.
Xaine
2012-06-06, 01:52 AM
With how people are talking not good at all.
Mmmm, well judging from your sig. Your system completely destroys mine. So if you're worried i should be terrified. :P
Roidster
2012-06-06, 01:53 AM
It's been discussed in other threads here in various detail but the boiled down version is:
In general for games, the graphics card defines what resolution (GPU speed) and texture detail (GPU DRAM) you can use, while the CPU defines the level of game detail (effects detail, character LOD, etc) and sometimes load-stalls or "hitches" you're willing to put up with (hard drive speed and main DRAM).
A. 1440x900 = 1,296,000 pixels
B. 1680x1050 = 1,764,000 pixels (1.36 x A)
C. 1920x1200 = 2,304,000 pixels (1.78 x A)
D. 2560x1600 = 4,096,000 pixels (3.16 x A, 1.78 x C)
SLI basically gives you the next resolution up for "free"
my desktop resolution is 5760x1080,i hope you guys will support that,by giving us the option to render 3 screens separately,and adding a FOV calculator ,screen width with bezels,screen width without bezels,angle of side monitors in degrees ,and viewing distance,so the side screens don`t look stretched,like in BF3 and panetside,talk to the Dev`s at iRacing,they have this stuff figured out
Hopefully my i5-2500k will be enough then.
i5 2500K is the gamers choice,well maybe was,now that pricing is dropping since the ivy bridge came out
Hmm, here's hoping by the end of beta someone out there tests Planetside 2 with a bunch of GPUs and CPUs, kind of like how BF3 and CoD are now used for setting benchmarks for new gear.
Think i5s will cut it for maxing out draw distances and such in this game? Assuming the GPU is fine that is.
I think so. Most people who want to play this aren't going to be building new computers for the game, so I don't see why they would require you to have ridiculous rigs.
I know Planetside got out of hand, but that was a lesson SOE has probably learned the hard way. It also really didn't help that Core Combat was the nail in the coffin for performance, I don't think they'll make the same mistake.
If an i5 isn't enough to run it at an acceptable rate in large battles, they're doing something wrong. Here's the thing about the i5 series too: they are incredible when overclocked. Not everyone is comfortable with the idea, but let me assure you that you would have to really try to screw it up. My i5-750 is clocked at 2.67GHz and I've got it running 24/7 stable and pretty cool @ 3.6GHz and if I wanted I could push it near 4.
Cyclez, if possible would you be able to clarify what kind of threading PS2 will be using? I'm going to assume two cores, but will there be any advantage for quads?
The rig I'm running is probably a decent gauge of an "average" to "good" PC will be capable of, since I bought it with good parts 2 years ago. Since they said up to 5 years being able to run it, let's say it's good for performance on medium settings or a little better:
i5-750 @ 3.6GHz
Nvidia 460 GTX
4GB DDR3 RAM @ 1333MHz
7200 RPM hard drive
We'll see for sure when it comes time for beta, and then there will most likely be much more optimization occurring once it gets closer to launch. We have plenty of time to wait, and prices on components will be falling so what is expensive now might be reasonable by release date.
Ieyasu
2012-06-06, 01:57 AM
I know theyll give us some graphics options, but I for one hope they allow us to turn the draw distances up higher than what I have seen so far. Ive seen lots of flora and fauna popping up while people roam around in vehicles.
Xyntech
2012-06-06, 06:04 AM
I know theyll give us some graphics options, but I for one hope they allow us to turn the draw distances up higher than what I have seen so far. Ive seen lots of flora and fauna popping up while people roam around in vehicles.
That's probably more to do with the game being in alpha than anything. I noticed the support tower underneath a biolab dome wasn't showing up during part of the E3 live stream at one point as well, and I don't think that would accepted as intentional.
Lazaruz
2012-06-06, 06:12 AM
I've been eagerly waiting for some sort of official ballpark estimate, on what kind of toasters are required to run this seemingly amazing game. All I could find was some specs on the Game debate site, but who knows what they are based on (if anything). But I guess I will find that out if/when I get into beta, so all in due time...
In other news: I joined the forums, Hello!
Fable
2012-06-06, 06:14 AM
I'm sorry, could someone please explain to me what the hell all this means for my system. I'm good at a few things, but this really is not one of them. I'm a complete tard when it comes to this.
Could someone tell me, at their best guess how this will fare with PS2:
AMD Phenom II 955 3.2GHz Quad core.
4 gigs of ram.
ATI Radeon 5850 with 2GB onboard.
Running at 1920 x 1080.
If someone could give me a very short reply, and tell me roughly where i stand i'd be very grateful. :(
Aren't you a hardcore player? I thought hardcore FPS players play on lowest graphics anyway.
EVILoHOMER
2012-06-06, 06:19 AM
I have
670SLI (I think VRAM Is mirrored though so it'll still only be 2GB of VRAM)
980 I7 (6 core @4ghrz but first gen)
12GB ram (the basic 9-9-9-24 1600mhz the values change though as you OC the CPU)
Asus D2X Sound Card
So I really hope I'll be able to max Planetside 2 because I've only just upgraded the 670s in this thing. I'm not a programmer but I just hope the game tends to use more of the GPU than the CPU like Battlefield 3 cause CPU focused games always seem to fail in the performance department.
EVILoHOMER
2012-06-06, 06:24 AM
Aren't you a hardcore player? I thought hardcore FPS players play on lowest graphics anyway.
Well that's pro gamers not hardcore gamers and that isn't true any more either. Events now that they play at require the top graphical settings to be on to attract people to watch. CS:GO is being made for this reason and the pro scene will have no choice to switch as people aren't interest in the graphics of 1.6 any more. This was only really ever true to get over 100FPS for high refresh rates on CRTs but now PCs can do this easily on both the modded Quake 2 engine of CS and source of CS:S.
SpirosRonto
2012-06-06, 06:26 AM
oh gawd my E8400 3.6 is gonna die
hypehype
2012-06-06, 06:38 AM
Should play the game 1st, before any upgrades.
What i want to test is 1998 people in one building, spamming AOE weapons
Xaine
2012-06-06, 08:40 AM
Aren't you a hardcore player? I thought hardcore FPS players play on lowest graphics anyway.
I'd probably call myself that, yes.
Honesty, graphics dont matter too much to me. As long as I can tell im playing PS2 and not minecraft, then I'm fine.
What I really want to avoid is FPS drops, same as everyone. But I'd still like to play the game on medium at least.
Xaine
2012-06-06, 08:42 AM
Should play the game 1st, before any upgrades.
What i want to test is 1998 people in one building, spamming AOE weapons
Also, this.
I won't be buying anything until very late beta. Possibly just right before launch.
kaffis
2012-06-06, 08:49 AM
So I really hope I'll be able to max Planetside 2 because I've only just upgraded the 670s in this thing. I'm not a programmer but I just hope the game tends to use more of the GPU than the CPU like Battlefield 3 cause CPU focused games always seem to fail in the performance department.
Lol. CPU-centric games only seem to fail in the performance department because you over-GPU'd your rig and it never gets a workout. ;)
Bags, I don't think you've got cause to sweat. i5 2500k's are great chips, and i7's aren't *that* much better than i5's.
EVILoHOMER
2012-06-06, 09:37 AM
Lol. CPU-centric games only seem to fail in the performance department because you over-GPU'd your rig and it never gets a workout. ;)
Bags, I don't think you've got cause to sweat. i5 2500k's are great chips, and i7's aren't *that* much better than i5's.
What I don't understand is why they cannot shift a lot of the work over to the GPU, I'm not a developer but just don't see why it isn't possible. Surely stuff like Physx is an attempt to move that part from CPU to GPU.
The other thing is you get games that are so CPU heavy and yet they're using like all of cores 1&2 and then barely anything of 3&4 and 5&6 aren't ever touched.
I just don't get why you can have games like BF3 where if you have a dual core you barely see any performance difference to people with quad. All the difference seems to be in the GPU and yet all the bad console ports seem to be so CPU focused to where it doesn't matter what GPU you have and you need a quad core.
Surely shift the work load to the GPU.
CyclesMcHurtz
2012-06-06, 10:41 AM
The GPU is just that - a graphics-focused chip. Some operations are somewhat one-way processes and others are a more back-and-forth process.
The power of a GPU is to churn through a set of complex calculations where you don't need to react (much) to the results. This is why you don't see much talk about moving AI in games to the GPU. The GPU really falls down when it comes to making any kind of logical decision (IF this THEN that). Almost all the silicon in a GPU is geared towards ripping through data in a huge list from start to finish.
The CPU is much better at going back and forth through decisions and accessing any storage or input and output devices.
You can certainly ask the GPU questions, but the turn-around time is like a bad satellite link in terms of latency. It can calculate the weight of an unladen swallow, but actually giving you the answer takes a really long time.
Sent from deep in the bowels of the Oort cloud.
SKYeXile
2012-06-06, 10:44 AM
You can certainly ask the GPU questions, but the turn-around time is like a bad satellite link in terms of latency. It can calculate the weight of an unladen swallow, but actually giving you the answer takes a really long time.
Sent from deep in the bowels of the Oort cloud.
African or European?
wasdie
2012-06-06, 11:04 AM
I'm more interested in the average pings of the players. The game can be optimized to run on lower hardware, but there's only so much you can do for delay outside of proper netcoding. So long as the average ping is under 80 I'm happy. Under 150 is alright, and under 200 is the limit for me.
I felt that the game was a lot less laggy than the first time they showed it off. That's a very good sign that they have started their optimization phase.
Most of the front-end optimization will come during the beta phase as it's not as important as just getting the game up and running and working.
Rainfur
2012-06-06, 11:28 AM
I'm right now worried about my rig, (it's not that good), but based on what I've seen, I should be able to run it?
Intel core i4-2430M 2.4Ghz
GT540M 2G
4G DDR3
So yeah, I'm a bit worried. :scared:
Hermes
2012-06-06, 02:06 PM
African or European?
:rofl::rofl:
Well played.
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