View Full Version : E3 - GameSpot Stage Shows : Planetside 2 E3 2012 Demo (Interview w/ Higby)
JimmyOmaha
2012-06-06, 01:45 AM
Didn't see this on the main page or page 1 of the forum. Enjoy :]
E3 - GameSpot Stage Shows - Planetside 2 E3 2012 Demo - YouTube
Attackmack
2012-06-06, 02:58 AM
What the fuck....
They actually talking about transportvehicles just because the dude happened to spawn 25 sec run from the gunfight?
Sadly, i dont like alot of what i see from e3.
Spawn in full gear, jump pad and quick elevators, 3+ killstreak rewards (seriously!!?? 3 kills and you start rewarding ppl!?)
Capturing points is too simple/quick. Would have been alot better if a hacking tool was required (sacrificing sidearm) and took a long time.
That would mean defending a point is killing the enemy before they take it, not killing them and taking it back.
Toppopia
2012-06-06, 03:10 AM
What the fuck....
They actually talking about transportvehicles just because the dude happened to spawn 25 sec run from the gunfight?
Sadly, i dont like alot of what i see from e3.
Spawn in full gear, jump pad and quick elevators, 3+ killstreak rewards (seriously!!?? 3 kills and you start rewarding ppl!?)
Capturing points is too simple/quick. Would have been alot better if a hacking tool was required (sacrificing sidearm) and took a long time.
That would mean defending a point is killing the enemy before they take it, not killing them and taking it back.
I can imagine the hack times will be severely increased, because it would have been boring for people to sit there for 5 minutes capturing a base, and that would have appeared boring to people, but in Beta i hope its longer then 5 seconds, which they have always said that capturing will be slow.
JimmyOmaha
2012-06-06, 03:29 AM
Gamespots youtube channel added some of the direct footage, and the sounds for this game just make it all good.
As for the gameplay aspect I can't make a judement because all I have is footage to look at. Also its been stated this is pre-beta and lots of stuff is not representative of the final vision.
PlanetSide 2 - Death from Above Gameplay - YouTube
The sounds are kind of awful. He got killed by a schythe and all you hear is a thud. The knife makes an odd thwak noise. The Bolt driver (50 cal) sounds like a dart gun. Gauss and pulsar just sound like wet noodles.
Maybe BF3 spoiled me and it is alpha, but I'm not impressed.
Atheosim
2012-06-06, 03:34 AM
Maybe BF3 spoiled me and it is alpha, but I'm not impressed.
Thinking the same thing. Hopefully it gets very polished up before open beta.
Oh, and the talking voices are either terrible or just alright.
"Oh, the vanu have taken C... let's get it back..."
"A is being loss... fall back to A... <-- guy is about to fall asleep
Death2All
2012-06-06, 03:46 AM
Oh, and the talking voices are either terrible or just alright.
"Oh, the vanu have taken C... let's get it back..."
"A is being loss... fall back to A... <-- guy is about to fall asleep
I really had a hard time distinguishing what was a voice over and what was VOip. It seemed like they had people on VOIP instructing people what to do, but sometimes the voice sounded so official it was hard to tell.
VS voice over sounded really condescending. Sometimes when you die: "STOP LOSING, YOU'RE BETTER THAN THAT!!"
NC sounded like he was about to hang himself in depression at any moment.
I didn't hear TR's voice over guy at all. Maybe I missed it.
I SandRock
2012-06-06, 03:48 AM
Yea should be "YOU STEAMING PILE OF MAGGOTS GET THE HELL DOWN TO A BEFORE IT'S LOST OR ILL CRAM MY FOOT SO FAR UP YOUR ASS YOU'LL BE SHITTING BLOOD FOR THE REST OF YOUR LIFE. MOVE!!"
Patek
2012-06-06, 03:48 AM
sounded like someone talking over voip to me
Malorn
2012-06-06, 03:53 AM
It's a demo. They're going to do a lot of things for the demo to facilitate combat for short play sessions that you won't have in a real planetside 2 battle. Gotta take what we see here with a grain of salt. They're trying to simulate hundreds of players battling across a continent with only a few dozen. Like unlimited resources...certainly they won't have that in the final game, but adding the resource metagame into a 15 minute play session is a bit overwhelming.
Plus you have the game filled with people that have never played PS1 nor will they understand the nuances like max can't drive tanks.
Looked like they succeeded quite well from the footage I saw. Gotta remember that a demo isn't the real game. It's a publicity piece so don't get too worked up about stuff we see there that may have been put in just to make the demo more fun and compelling for new players.
RodenyC
2012-06-06, 03:54 AM
Things that need change:
-Get rid of medpacks
-Quick knife needs to be equip Knife
-OSOK on light assualt body shot?
-ttk could go a lite higher
Things that need change:
-Get rid of medpacks
-Quick knife needs to be equip Knife
-OSOK on light assualt body shot?
-ttk could go a lite higher
The only OSOK was via headshots on LA in the vid. The body shot resulted in an assist.
And were there even medkits in the demo???
RodenyC
2012-06-06, 04:04 AM
The only OSOK was via headshots on LA in the vid. The body shot resulted in an assist.
And were there even medkits in the demo???
Ahh could not tell.
At 1:05 first vid throws down either medpack or ammo pack .
Malorn
2012-06-06, 04:05 AM
I must have been looking at footage for a different game than most others here. What I saw was quite awesome and exciting. Really need to be playing the game (the real game, not a staged demo) before we can make most claims about what works and what doesn't.
Red Beard
2012-06-06, 04:08 AM
Gotta take what we see here with a grain of salt. They're trying to simulate hundreds of players battling across a continent with only a few dozen. Like unlimited resources...
I agree with the point you were making; though I saw guys being short on resources (not being able to spawn a vehicle) a number of times...?
Edit:
Otherwise yeah the demo looked awesome considering it was just office balance/tweaking.
JimmyOmaha
2012-06-06, 04:10 AM
Yea the sounds that really caught my attention were the VS weapons.
Went back and re-watched the direct videos, and yea the conventional weapons sounded kinda weak. But all can brought up to par with updates. Not just including beta but though out the games lifetime.
Seems like some of the sounds are missing too, mainly explosions.
RodenyC
2012-06-06, 04:16 AM
Did anyone else notice the grenade warning? At 1:15 ish. Hope that's just there for E3
DviddLeff
2012-06-06, 05:14 AM
Loved what I saw - people complaining simply do not have a clue.
MAXs driving is there for testing and demo gameplay, they are not testing the nuances of combat flow obviously here.
One shot head shots with a sniper rifle - needed, get the game out of the stone age.
Spawning in armour - you seriously liked that total waste of time in the original? That confusing mechanic that led to new players getting killed over and over again? That mechanic that encouraged and rewarded spawn camping?
Quick knife is fine - if you can sneak up to someones back you deserve to kill them.
TTK is fine, it already takes longer than most FPS games, in the original it took way, way too long.
People are also complaining about the skill of the players - come on really? These are people standing at a busy, noisy booth who have never played on the map before, never used that weapon or vehicle and quite often have no clue what the aim of the game is. Sure we could show it off better, but that'll happen in time.
EVILoHOMER
2012-06-06, 06:11 AM
I'm sick of people calling out for gameplay things to get changed when they haven't even played the game and don't know how those certain things are balanced to the rest of the game. Like kill cams and how people actually think they would give away your position so they would come back to kill you or something. Lets be honest that doesn't even happen in Battlefield 3 where maps are smaller and with less people, some one always see's that kill or that person knows where they got killed from. You're going to have a directional damage warning and know where you're being shot from and there will be hundreds of other people to see that. Also by the time they manage to get to where you were, you'd have moved or have been killed or they don't even care and are fighting someone else.
I just want the game to go into beta before people start complaining about gameplay.
EVILoHOMER
2012-06-06, 06:14 AM
Quick knife is fine - if you can sneak up to someones back you deserve to kill them.
Saying what I said I'll wait to see how it plays out on Planetside 2. However if it turns out like COD where it's easier to knife everyone in close quarters than it is to shoot, then it'll need to go.
Hamma
2012-06-06, 11:24 AM
I will add those here:
http://www.planetside-universe.com/p-e3-2012-roundup-109.htm
We are keeping a running list of press.
Attackmack
2012-06-06, 11:55 AM
Loved what I saw - people complaining simply do not have a clue.
MAXs driving is there for testing and demo gameplay, they are not testing the nuances of combat flow obviously here.
One shot head shots with a sniper rifle - needed, get the game out of the stone age.
Spawning in armour - you seriously liked that total waste of time in the original? That confusing mechanic that led to new players getting killed over and over again? That mechanic that encouraged and rewarded spawn camping?
Quick knife is fine - if you can sneak up to someones back you deserve to kill them.
TTK is fine, it already takes longer than most FPS games, in the original it took way, way too long.
People are also complaining about the skill of the players - come on really? These are people standing at a busy, noisy booth who have never played on the map before, never used that weapon or vehicle and quite often have no clue what the aim of the game is. Sure we could show it off better, but that'll happen in time.
Spawning in armor...YES i liked the fact that when you respawn you had to collect your gear before running back into combat.
I might not care so much if you spawn with gear when respawning at hard points like bases and towers. But when respawning at Gals ( or the horrible feature which should be removed alltogheter that makes you respawn at your squad mates) should NOT be with full gear.
A lot of people complaining DOES in fact have a clue, much more so then you and I. And many doesn't like this dumbed down, mainstreamed and shallow game that is being developed as a sequel for what they feel was one of the best games ever created.
Argue and discuss all you want, thats what this forums is all about, but stop trying to act like you know shit you don't.
bpostal
2012-06-07, 12:50 AM
Higby's strat at around the 2:50 mark of loading a Flash up with boomers and running them into folks sounds awesome!
Hyiero
2012-06-07, 01:14 AM
Spawning in armor...YES i liked the fact that when you respawn you had to collect your gear before running back into combat.
I might not care so much if you spawn with gear when respawning at hard points like bases and towers. But when respawning at Gals ( or the horrible feature which should be removed alltogheter that makes you respawn at your squad mates) should NOT be with full gear.
A lot of people complaining DOES in fact have a clue, much more so then you and I. And many doesn't like this dumbed down, mainstreamed and shallow game that is being developed as a sequel for what they feel was one of the best games ever created.
Argue and discuss all you want, thats what this forums is all about, but stop trying to act like you know shit you don't.
Spawning on squadmates is on like a 300sec timer...it really isn't that big of a deal,so your not gonna be spawning on ur squad over and over at a base cause garentee if ur storming a base with 150+ people there,ur not gonna live 5 mins unless u are staying away from the fight.And the dumbdown that u think it is because u spawn in armor rdy for combat is a change in times, they would lose a good amount people if they force them to use a get armor from a terminal,spawn camping was not fun when u were getting camped. I personal played ps1 for 3+ years and from what I've got to play of ps2 I greatly enjoy a lot of the "dumbdown" additions.
DirtyBird
2012-06-07, 01:26 AM
Another video I just watch over at Gamespot.
I have not seen it here yet (didnt look hard enough?) and only just caught it on twitter.
The Growing Battlefield in PlanetSide 2
http://e3.gamespot.com/video/6381290/the-growing-battlefield-in-planetside-2/index.html
The most important part was the beta info.
ShortBushhero has a thread up.
http://www.planetside-universe.com/showthread.php?t=42167
JimmyOmaha
2012-06-07, 01:40 AM
Another video I just watch over at Gamespot.
I have not seen it here yet (didnt look hard enough?) and only just caught it on twitter.
The Growing Battlefield in PlanetSide 2
http://e3.gamespot.com/video/6381290/the-growing-battlefield-in-planetside-2/index.html
The most important part was the beta info.
ShortBushhero has a thread up.
http://www.planetside-universe.com/showthread.php?t=42167
Just watched that video myself. It so good to hear to whole team saying "beta in weeks."
Man, that app looks cool too, although I've got a laptop so I'm sure it will be a on the go thing for me. Most of the time I'll have either the game or website up. I'd make a great tester :cool:
Red Beard
2012-06-07, 01:50 AM
I think the degree that you spawn on squad mates is the degree to which you'll render other spawn points like towers and Gals unused; clumping up the zerg cloud further, with less probability of fighting going on the outside of bases.
I like a significant timer on the squad spawn, so as to limit it's use to coordinated attacks involving planning and organization.
What needs more attention than the sounds are the VS weapon particle effects. Little purple dots instead of the awesome teal/purple beams is really disappointing. The VS MAX could use some better animation as well.
Sifer2
2012-06-07, 02:38 AM
I think the degree that you spawn on squad mates is the degree to which you'll render other spawn points like towers and Gals unused; clumping up the zerg cloud further, with less probability of fighting going on the outside of bases.
I like a significant timer on the squad spawn, so as to limit it's use to coordinated attacks involving planning and organization.
Agreed. One of the single biggest factors of determining the flow of combat in any FPS is where the spawns are. If you make respawning on other players, and in vehicles the primary method well then you pretty much make the game just a chaotic cluster****. Some downtime between deaths is not a bad thing. It makes it more meaningful, and makes killing your enemies matter more. Having clear lines of battle with a goal to fight towards(usually the spawn points) so the fight is not so chaotic, and zergish is not a bad thing.
The obsession with trying to speed the game up is what may be the games downfall. But I guess we can hammer home these points once were in Beta with player counts closer to what they will be on release. Right now I think the pacing looks very off, and it will be more apparent how off it is once they have hundreds fighting it out instead of 30 or so like in these vids.
JimmyOmaha
2012-06-07, 02:49 AM
I think the degree that you spawn on squad mates is the degree to which you'll render other spawn points like towers and Gals unused; clumping up the zerg cloud further, with less probability of fighting going on the outside of bases.
I like a significant timer on the squad spawn, so as to limit it's use to coordinated attacks involving planning and organization.
I saw around 200+ seconds during the livestreams. I'm guessing the timers starts at 300sec. (5min) Seems pretty reasonable, not seeing it getting abused too much and to those that wait and coordinate it will be a powerful tool.
On a side note; didn't notice any timer on the Galaxy spawns or Facility/Forward base spawns. Not sure if for demo purposes or if the 3-5 second default wait covers them.
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