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Neurotoxin
2012-06-06, 02:36 AM
DAY 1

Greetings PSU Community!

I'll be putting up a few quick reports regarding my experiences with PS2 at E3 this year.

So far I got to meet a few folks from the team, play for a decent amount of time, and collect some awesome swag.

In general, PlanetSide 2 plays really well right now. Gameplay is pretty smooth, physics feel pretty good, and the amount of variety and customization available to players is quite immense. There's clearly a lot of room for everything to go, but the game as it is right now is pretty amazing already.

Here's an explanation of the screenshots added below:
1 - Zebrider. Need I say more?
2 - Laminated gameplay controls sheets were at every station.
3 - When you first access the Vanu vehicle cert tree, this is what you see. A clean slate, ready to be trained into an killing machine. Also, the Scythe graphic looks like a horned viking helmet.
4 - Quick glance at the Lightning cert tree.
5 - Her beamer and my finger bullets are gonna take this place over like a couple of gangsters.
6 - Guess who?
7 - No this isn't Nanite Systems new open-cockpit BFR. Its just damn awesome so I put it in anyways.

Below is something I wrote in a separate post regarding my experience and the quality of gameplay seen on the streams:

Flying physics are way different, so kudos to everyone who was flying around.... made it really easy for my dual-flak VS MAX to take down galaxies, liberators, mossies, and reavers. Galaxy took basically all my ammo and reloads to destroy, lib took a couple dual-firing clips, and the smaller ones were a lot easier.

I tried Heavy Assault a bit too... I was able to do alright with it. The ability to gun down a MAX with a pulsar is awfully nice (just gotta aim at the head and make every shot count) but every aircraft was loaded with countermeasures so AA with the fission was really not happening (lancer may have been better for AA). I did alright with a Magrider, took out a prowler, but I also got rammed by a prowler that I think destroyed us both.

Infil has awesome potential, but I feel like its going to be extremely limited without the certs unlocked. I felt like I was walking around with a big "shoot me" sign when I was uncloaked in the field (which was most of the time) and the inability to use any rifle aside from the sniper was kinda annoying, because it was 90% vehicle combat and 1/3 the infantry was in MAX suits.

Anyhow, don't fret about the quality of players on the streams. Between people seeing PS for the first time, and job-headed suits that are impressed by anything pretty regardless of their ability, the lack of keymapping familiarity (some things are moved around), and the lack of Light Assault users dropping ammo for other classes, the streams aren't going to contain the best gameplay.

Also, the internet was kinda shaky all day. Not for SOE specifically, but for all of E3.

Alright that's all I have for now. I'll check for questions and comments before I leave tomorrow morning. I have some footage too, but I'll probably upload it on Friday.

__________________________________________________ _________________________

Day 2

Long day, good day. I got interviewed about by Adam Clegg (I think it was on the live stream)! Video Game Live was awesome too.

Anyhow, I got an opportunity to check things out, and access everything that had been asked about.

Flight Physics - After trying it out in more depth, I found that the flight physics are quite awesome. A and D turn hard on a scythe, so banking isn't really needed. Full 360 degree vertical maneuverability, meaning you can be completely upside down and still control the aircraft properly (though liberator engines don't like this as much). Aircraft can really do amazing stuff now, its awesome. I'm sure I didn't cover everything here, so please ask specific questions and I'll try to answer them as best as possible tomorrow.

Cloak Duration - Currently 10-15 seconds not sure if moving makes it burn faster or not. There are certs to alter and modify the shield.

HA Shield Duration - It was explained that it isn't how long it lasts so much as the amount of damage it can sustain. It felt like it naturally wore off after about 15 seconds though, but I may be mistaken about that.

Medic - It seems really awesome, but I couldn't unlock the certs for revive grenade or nanite grenade to see its fullest capacity. It didn't appear to have a way to toggle between targeting allies vs targeting self. I used the class ability a couple times, but it didn't appear to do anything... then again I wasn't using it near friendly corpses. The Pulsar that I had as a Medic appeared to be different than the ones I had for other classes, like it was a longer range model or something. I may be mistaken, though.

Engineer - Also awesome. Flak sprays and hits air well, but direct damage from the engineer turret does more damage than flak, so I was able to post up in a corner and run the turret til I got bored of using it to take down air. The ACE doesn't appear to do anything else right now, though. Beyond that, the animation for the nanite repair process looks kinda neat.

Grenade functionality - What we see now is basically a working version with no features. Press the button, hold the button, no difference. No cooking, no strength control. This is not how it'll be in beta, this is literally just enough code to make a functional grenade toss, and I appreciate them putting it in. There is also no way to hold the grenade in your hand instead of a firearm or tool. I say don't worry on this, because it is clearly in a limited state.

Spot Player - Just as the grenade just has the most basic and featureless demonstrative functionality possible, so did spotting. Mash 1, anything within 300 meters that you can see lights up with a nametag. This is obviously not how it is intended for the final run, and will likely undergo considerable cone and range limitations before beta begins.

Feel & Recoil - I felt like most anti-infantry weapons spray and require tapfire or bursts, anti-vehicular are all slow (slow travel speed and / or rate of fire) projectiles with heavy kick, and AA is mostly accurate flak sprayfire. In general, I didn't feel confident holding down left-click for too long with any high RoF weapon, even dual Quasars. If I recall correctly, it does pull the weapon up a bit, instead of simply addressing recoil with bloom. I couldn't really tell if mods were doing what they said they would (aside from scope) so I didn't get a feel for how much each variation actually changes everything.


Additional notes:
Don't disrespect sidearms, not for a damn moment. There were a few players (mainly NC) who I met pistol vs rifle and smoked them. They draw really fast, so its better to go to than a rifle from a tool. They tighten up quickly after shots, so its easier to get headshots and make every shot count. At 20m or further I'd prefer a rifle, but inside of 20m I think I take the pistol instead. And yes, pistols can be accessorized with upgrades too.

SOE was giving out these nifty lil collapsible stylus pens for touchscreen devices.

PSU meetup failed to happen (or at least I somehow missed it if it happened anyway). Oh well, maybe next year!

Alright I'm back up in 6 hours so I'm cutting the post here and logging off. I took pictures of all the cert trees (except weapon-specific ones) and I'll post them tomorrow. If I see any more questions or requests before I leave tomorrow morning, I'll do what I can to get answers.

__________________________________________________ _________________________

Day 3

Best in Show from GameInformer, what a great way to wrap up E3. I'm really happy for the PS2 team and all of SOE, and I'm happy for fans who are eager to play. This is going to be one helluva great game.

So I had seen a question about experience. I got confirmation that all experience point values in the live alpha demo are just there to represent that tasks provide different amounts of experience. They are in no way set in stone, or even close to what the values will actually be by the time beta has arrived

MAX AV vs AI was interesting, but again it still needs to undergo balancing. I fired what seemed like 15 direct hits of some very powerful AV weapons on a MAX, and it was still standing and firing back. However, I can take out a MAX by spraying it in the face with direct fire from a rifle.

Don't ask me about shotguns, as I have no answers. There were no infantry shotguns for us to use. Didn't seem like they would be too useful in that particular zone of the continent.

One more comment about air - I saw a fella jump on and pwn with a scythe. He'd been a top-25 ranked BF3 pilot (maybe still is) and said it was basically like easy mode for him because the Scythe handles so well.

I dunno what more I have to say... other than whats on these new pictures!

8 - Yay, two Vanu. Plus I have an orange cape! (http://www.planetside-universe.com/attachment.php?attachmentid=577&stc=1&d=1339137180)
9 - That beamer is sweet. She really liked her armor, too. :) (http://www.planetside-universe.com/attachment.php?attachmentid=578&stc=1&d=1339137180)
10 - More Vanu. Special thanks to Danicia for all the awesome coverage, and making sure that everyone got all the awesome swag that was available! (http://www.planetside-universe.com/attachment.php?attachmentid=579&stc=1&d=1339137180)
11 - More Vanu. I got a chance to ask TRay about biodiversity across a continent, and he showed me (on the map) where there's highlands and dry flats and other areas that'll be different. (http://www.planetside-universe.com/attachment.php?attachmentid=580&stc=1&d=1339136831)
12 - More Vanu. Margaret Krohn did a fantastic job with the live streams. It is awesome to have a talented game designer who is also able to do cool things with the community! (http://www.planetside-universe.com/attachment.php?attachmentid=581&stc=1&d=1339136831)
13 - Natsume's giant inflatable cow for Harvest Moon. Has nothing to do with PS2 though, NC ate all the wildlife on Auraxis because they are savages. Then again, that was AFTER the TR shot all the wildlife to clear the land for development (because they are savages too). (http://www.planetside-universe.com/attachment.php?attachmentid=582&stc=1&d=1339136831)

As for the certification pages, I'll be adding all those images in a new post. :D

Neurotoxin
2012-06-06, 03:30 AM
I'll have to try it again tomorrow. I was told later a bit about how it works:

A and D are now turning and not strafing from what I understand.

Moving the mouse left and right allows for banking in those directions.

W and S are still acceleration / deceleration.

More details tomorrow night.... probably way later though. I'm going to see Video Games Live perform again, even though there's something like 5 parties going on too.

Brusi
2012-06-06, 03:33 AM
Thanks Neuro!

I'm really interested in knowing if "Switch Fire Grip" means switch from left-handed to right-handed, or just switch from regular rifle grip to the auxilary underslung launcher or something!

Being able to switch from left to right-handed depending on what type of cover you are aiming around would be a really cool feature.

Envenom
2012-06-06, 03:35 AM
Great post. Thanks for taking the time to share. :)

The Kush
2012-06-06, 03:40 AM
Thank you!

Malorn
2012-06-06, 03:41 AM
I'll have to try it again tomorrow. I was told later a bit about how it works:

A and D are now turning and not strafing from what I understand.

Moving the mouse left and right allows for banking in those directions.

W and S are still acceleration / deceleration.

More details tomorrow night.... probably way later though. I'm going to see Video Games Live perform again, even though there's something like 5 parties going on too.

I think cyco was referring to the physics comment, not the default controls. Controls are going to be remapped to whatever we're comfortable with anyway.

Death2All
2012-06-06, 03:43 AM
Did you get to fly the Scythe? How did it handle? How long did your cloak last when you activated it(As Infiltrator, obviously)? How long did the Heavy Assault's shield last when you activated it? How's the recoil on weapons? Did you play Medic? If so, what was rezzing like, if you did that at all?


Sorry to bombard you with questions.

Bags
2012-06-06, 03:45 AM
Cloaking seems to last ~10 - 15 seconds from what we've seen today.

Malorn
2012-06-06, 03:48 AM
From the Gamespot video I also saw slow MAX health regen, which I'm fine with. Looks like it takes over 1-2 minutes for a max to fully rep, which means it's no replacement for an engineer but makes it so you aren't direly reliant on one for every minor ding you might suffer. That's good to not put too much stress on the engineers to rep up everything and they can focus on the serious damage and let the light damage heal itself. I like where that is going.

MacXXcaM
2012-06-06, 03:54 AM
So there's insta nade throw... Can you also select a grenade as weapon and throw it by pressing left mouse? This is pretty important for me.

Any words on spotting?

Malorn
2012-06-06, 03:57 AM
Any words on spotting?

The picture of the control scheme showed a "spot player" key.

Brusi
2012-06-06, 04:00 AM
Yeah, i'd also like to hear your opinion on the spotting system :)

MacXXcaM
2012-06-06, 04:08 AM
The picture of the control scheme showed a "spot player" key.

That's why I mentioned it. I believe BF3-like 3D spotting was shown off earlier and many people including myself aren't that happy about it.

ringring
2012-06-06, 06:25 AM
I'll have to try it again tomorrow. I was told later a bit about how it works:

A and D are now turning and not strafing from what I understand.

Moving the mouse left and right allows for banking in those directions.

W and S are still acceleration / deceleration.

More details tomorrow night.... probably way later though. I'm going to see Video Games Live perform again, even though there's something like 5 parties going on too.
oh oh, sounds ok for right handed people but not for lefties like me.

ringring
2012-06-06, 06:27 AM
Cloaking seems to last ~10 - 15 seconds from what we've seen today.
Aye, but perhaps it changes and is much longer when weapon holstered, player is stood still and crouched etc.

Coreldan
2012-06-06, 06:33 AM
Cloaking seems to last ~10 - 15 seconds from what we've seen today.

But this is dependant on the loadout, right?

I believe in the earlier (not E3) TB video Higby explained that with a sniper you actually run out of the cloaking time (like the 5-10s we saw in E3 footage), while without a sniper you can probably cloak as long as you want.

hypehype
2012-06-06, 06:58 AM
That's why I mentioned it. I believe BF3-like 3D spotting was shown off earlier and many people including myself aren't that happy about it.

is there really 3d spotting? can anyone confirm this?
and what will be the view distance and duration of 3d spotting?

please dont do this, 3d spotting is cheap.

i may have to play infiltrator only now.

captainkapautz
2012-06-06, 07:04 AM
I'm really interested in knowing if "Switch Fire Grip" means switch from left-handed to right-handed, or just switch from regular rifle grip to the auxilary underslung launcher or something!

Being able to switch from left to right-handed depending on what type of cover you are aiming around would be a really cool feature.

It says "Switch Fire GROUP", not "Grip".

Sounds like a firemode selector, but I find that kinda redundant.

MacXXcaM
2012-06-06, 07:20 AM
is there really 3d spotting? can anyone confirm this?
and what will be the view distance and duration of 3d spotting?

please dont do this, 3d spotting is cheap.

i may have to play infiltrator only now.

In older videos you saw enemies with markers above there head but I haven't seen it since then.

Coreldan
2012-06-06, 07:24 AM
In older videos you saw enemies with markers above there head but I haven't seen it since then.

They confirmed back during the GDC videos that the spotting system there was severely bugged at the time and that it would be toned down a lot. We didnt really get much info on how it's supposed to be, but it was flashed that fe. it could be infils only or that the 3d spotting would only show to people right near you (sorta like you telling your buddies next to you "sniper behind that rock!")

hypehype
2012-06-06, 09:07 AM
They confirmed back during the GDC videos that the spotting system there was severely bugged at the time and that it would be toned down a lot. We didnt really get much info on how it's supposed to be, but it was flashed that fe. it could be infils only or that the 3d spotting would only show to people right near you (sorta like you telling your buddies next to you "sniper behind that rock!")

It should just be removed,

All it does is make the user spam the Q botton before entering any area or when scanning the horizon. What will be the point of night maps if you can 3d scan spot? it removes any skill needed to play.

I know this idea came from BF3, but this is one of the worst things i have seen in FPS.
This video is a good example of what it is like playing BF3 with 3d spotting.
Battlefield 3 - Official 3D Spotting Trailer - YouTube

LegioX
2012-06-06, 09:14 AM
3d spotting is the worst feature they could possibly put in this game. If they do, we need to fight HARD to get it removed. BF 3 is the prime example on how much this feature sucks.

ThermalReaper
2012-06-06, 09:16 AM
It should just be removed,

All it does is make the user spam the Q botton before entering any area or when scanning the horizon. What will be the point of night maps if you can 3d scan spot? it removes any skill needed to play.

I know this idea came from BF3, but this is one of the worse things i have seen in FPS.
This video is a good example of what it is like playing BF3 with 3d spotting.
Battlefield 3 - Official 3D Spotting Trailer - YouTube (http://www.youtube.com/watch?v=7e_cLfMjsQk&list=FLHcgnMXjxhc74mCH4Jqs9LQ&index=1&feature=plpp_video)

But... I want to shout out:"There's a douchebag hiding in the bushes with a radioactive twinky!" Everytime I press Q. :(
Anyways, If it's spotting like: There's his last known postion. 5 seconds till it goes away. Fine.
If it is: I caught a glimpse and now I can see him all the fricking time. Please no.

MacXXcaM
2012-06-06, 09:20 AM
I agree. The more I played with it the more I hated it. Fortunately in BF3's harcore mode it's removed... that is quite playable

sylphaen
2012-06-06, 09:20 AM
Hey Neuro, do you have the same brand of camera than Higby and T-Ray or did you just take those while running ?
;)

Just teasing, it's great to have people on the field. Looking forward to reading more feedback from you !
:thumbsup:

chunkeymonkey
2012-06-06, 09:28 AM
Absolutely not liking spotting...it kind of does away with all the teamwork in the game, if you think about it.

For example, take an outfit. They are on active voice chat and are communicating efficiently, thus being able to call out targets to one another. Spotting the targets eliminates the communication, which in turn, could tip the balance of a battle. Spotting simply assumes to another outfit member, instead of actively communicating.

The spotting feature in BF3 sucks, don't tone down the Planetside 2 teamplay with this lone wolf-friendly spotting system.

hypehype
2012-06-06, 09:29 AM
But... I want to shout out:"There's a douchebag hiding in the bushes with a radioactive twinky!" Everytime I press Q. :(
Anyways, If it's spotting like: There's his last known postion. 5 seconds till it goes away. Fine.
If it is: I caught a glimpse and now I can see him all the fricking time. Please no.

That would be a better idea, if there was a delay. But i rather it was not in the game at all.

If people want to tell their friends they have found a camping sniper, then they should use voice chat, even that will still require skill from the player to find the enemy.

3d spotting just removes all forms of skill.

ThermalReaper
2012-06-06, 09:45 AM
But he has a radioactive twinky! Not even voice chat can handle that!

*Done with the twinky joke*

I agree that the 3D spotting in battlefield would be a bad thing to add in Planetside considering the night ops and the fact that spotting one guy can lead to the reveal of 7 others due to the scale. However, whats to say that every empire would have a voice chat to themselves(CoD X375? :eek:). "Well, there's outfits" I'm not sure about this point because I hadn't played PS1(Damnit).

EDIT: Neuro if I may, how is the feel of the guns? Does it have a punch to them, do they have ungodly hard spread and retarded recoil? http://www.youtube.com/watch?v=DwySC1yystk( Skip to 0:27)

ParisTeta
2012-06-06, 10:12 AM
BF3 and PS2 are different enviroments, sure that this would be so drastic like in the BF3 Video (no expierence with BF3 so i just have that video above)?

Though there would be alot of possible ways to adjust such things.

a) active spotting, only line of sight, which fades after a few seconds.
example: You Spot someone, he runs behind a rock, he will be sighted for 5-10 seconds and then vanish/no update on his position.

b) Active Counter: Smokescreen, hinder update and make the old data unprecise.

c) Other brake effects, bad weather? Clouds for air units, cloak, concussion effects on the spotter.

d) Increase the "cost" of spotting, spotter need to spot ist binocular, no weapon (except Infiltrator) or with a special scope which has some drawback (less zoom for example).

What would be your ideas?

Because adding a feature is mostly better then not add it, and spotting could be quite useful for aircrafts, so they can plan their approach, though the implantation of it in BF3 seems bad (hiding in the bush with no sight just shoot at UI elements, works for some games, but no active FPS).

SurgeonX
2012-06-06, 10:40 AM
Yeah, I gotta agree that spotting needs to be removed or massively toned down.
If it was just on the mini map I think that'd be almost acceptable.

In BF3 what you basically end up doing is shooting at little orange triangles all the time.
So someone can be well hidden in cover, but it is easy to take them out because all you're doing is shooting at the little icon on your HUD.

Neurotoxin
2012-06-06, 11:14 AM
Alright folks, I've got a short list and I'll see what I can do to get answers today.

More about flying / flight physics

Cloak Duration (I'll look for duration certs in the infil tree too)

Heavy Assault Shield Duration (Again I'll look for certs that extend it)

Medic/Engineer functionality

Grenade functionality (its only on the button press, not 1-9, so I have to see if holding it down adjusts tossing strength)

Spot Player (I'm guessing its more like a laze pointer alternative)

Feel and recoil (incl. with variations of the same gun)


As for my camera, I'm using a Blackberry tablet... not my first choice, but it has much more room than my other devices. I may bring a basic digital camera today, instead.

Hamma
2012-06-06, 11:41 AM
Great Post! :D

Neurotoxin
2012-06-07, 04:28 AM
Day 2

Long day, good day. I got interviewed about by Adam Clegg (I think it was on the live stream)! Video Game Live was awesome too.

Anyhow, I got an opportunity to check things out, and access everything that had been asked about.

Flight Physics - After trying it out in more depth, I found that the flight physics are quite awesome. A and D turn hard on a scythe, so banking isn't really needed. Full 360 degree vertical maneuverability, meaning you can be completely upside down and still control the aircraft properly (though liberator engines don't like this as much). Aircraft can really do amazing stuff now, its awesome. I'm sure I didn't cover everything here, so please ask specific questions and I'll try to answer them as best as possible tomorrow.

Cloak Duration - Currently 10-15 seconds not sure if moving makes it burn faster or not. There are certs to alter and modify the shield.

HA Shield Duration - It was explained that it isn't how long it lasts so much as the amount of damage it can sustain. It felt like it naturally wore off after about 15 seconds though, but I may be mistaken about that.

Medic - It seems really awesome, but I couldn't unlock the certs for revive grenade or nanite grenade to see its fullest capacity. It didn't appear to have a way to toggle between targeting allies vs targeting self. I used the class ability a couple times, but it didn't appear to do anything... then again I wasn't using it near friendly corpses. The Pulsar that I had as a Medic appeared to be different than the ones I had for other classes, like it was a longer range model or something. I may be mistaken, though.

Engineer - Also awesome. Flak sprays and hits air well, but direct damage from the engineer turret does more damage than flak, so I was able to post up in a corner and run the turret til I got bored of using it to take down air. The ACE doesn't appear to do anything else right now, though. Beyond that, the animation for the nanite repair process looks kinda neat.

Grenade functionality - What we see now is basically a working version with no features. Press the button, hold the button, no difference. No cooking, no strength control. This is not how it'll be in beta, this is literally just enough code to make a functional grenade toss, and I appreciate them putting it in. There is also no way to hold the grenade in your hand instead of a firearm or tool. I say don't worry on this, because it is clearly in a limited state.

Spot Player - Just as the grenade just has the most basic and featureless demonstrative functionality possible, so did spotting. Mash 1, anything within 300 meters that you can see lights up with a nametag. This is obviously not how it is intended for the final run, and will likely undergo considerable cone and range limitations before beta begins.

Feel & Recoil - I felt like most anti-infantry weapons spray and require tapfire or bursts, anti-vehicular are all slow (slow travel speed and / or rate of fire) projectiles with heavy kick, and AA is mostly accurate flak sprayfire. In general, I didn't feel confident holding down left-click for too long with any high RoF weapon, even dual Quasars. If I recall correctly, it does pull the weapon up a bit, instead of simply addressing recoil with bloom. I couldn't really tell if mods were doing what they said they would (aside from scope) so I didn't get a feel for how much each variation actually changes everything.


Additional notes:
Don't disrespect sidearms, not for a damn moment. There were a few players (mainly NC) who I met pistol vs rifle and smoked them. They draw really fast, so its better to go to than a rifle from a tool. They tighten up quickly after shots, so its easier to get headshots and make every shot count. At 20m or further I'd prefer a rifle, but inside of 20m I think I take the pistol instead. And yes, pistols can be accessorized with upgrades too.

SOE was giving out these nifty lil collapsible stylus pens for touchscreen devices.

PSU meetup failed to happen (or at least I somehow missed it if it happened anyway). Oh well, maybe next year!

Alright I'm back up in 6 hours so I'm cutting the post here and logging off. I took pictures of all the cert trees (except weapon-specific ones) and I'll post them tomorrow. If I see any more questions or requests before I leave tomorrow morning, I'll do what I can to get answers. :D

Red Beard
2012-06-07, 04:36 AM
Nice work man!

RedKnights
2012-06-07, 04:40 AM
Thanks for keeping us up to date dude!

That's why I mentioned it. I believe BF3-like 3D spotting was shown off earlier and many people including myself aren't that happy about it.

Could you or someone elaborate on what 3D spotting is? I've been wondering all day, sorry.

MacXXcaM
2012-06-07, 04:53 AM
Could you or someone elaborate on what 3D spotting is? I've been wondering all day, sorry.

In case of BF3 you just direct your mouse cursor towards the direction where you expect enemies to be and press Q.

Then a small glowing sign appears revealing a spotted enemy's position for a few seconds on your screen (and on everyone else's in your team).

So effectively you just need to point anywhere hitting Q all the time and have no problem seeing your foes.

ringring
2012-06-07, 05:34 AM
If you get a chance to ask a question ask about xp gain. From what I've kills, vehicle destruction and perhaps captures and defendeds gain the same xp consistently.

Is this intended for the final version or is it WIP and for example xp for a kill will be related to your victim's kills/time since last respawn similar to ps1.

Hamma
2012-06-07, 10:01 AM
Great update! Thought that was you on the live stream :D

Neurotoxin
2012-06-08, 02:40 AM
Added the last 3 pictures from Day 3 of E3. My full report on all 3 days is now at the top of page 1, edited into the OP.

For the lucky person who comes across this post, and isn't as veteran from PS1, a beta key is:

RKFM-3J3A-FP6A-PR2R-KP33

This one was easy. The rest won't be so easy. I have a couple more :D

Patek
2012-06-08, 02:45 AM
grats to whoever gets that key! seems you had a lotta fun

awesome cow lol

hypehype
2012-06-08, 08:04 AM
thanks for the info on spotting, i read somewhere that it will be related to squads, and maybe a skill you have to obtain. Have to wait and see what it is like in beta

Xyntech
2012-06-08, 09:11 AM
Awesome job. Even with all of the wealth of information coming in, it's always good to get even more specifics. Looks like you had a blast.

Neurotoxin
2012-06-08, 06:25 PM
Certs have been posted! http://www.planetside-universe.com/showthread.php?t=42395