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View Full Version : Thumper coming back?


SKYeXile
2012-06-07, 01:38 AM
Is it coming back?

Will it shoot plasma?

Can i trade an LMG for it and roll around with a thumper and HA?

how fast will it kill maxes?

Submit your hate bellow.

Red Beard
2012-06-07, 01:45 AM
lol sky that's do you! ;P

Death2All
2012-06-07, 01:55 AM
Hopefully not.


I'm already really upset to see insta kill grenades in the game. I would really enjoy to a Thumper-free Planetside experience.

Brusi
2012-06-07, 01:55 AM
I'll miss it if it's not in...

as much as i will miss the stairwell fights :(

*i'm not trolling*

GreatMazinkaise
2012-06-07, 01:57 AM
I'll miss it if it's not in...

as much as i will miss the stairwell fights :(

*i'm not trolling*

Speaking of stairwells, I'm pretty sure I saw one in yesterday's footage.

I would also like to see a return of massive clouds of green death coupled with grief lock...

Xaine
2012-06-07, 01:59 AM
Hopefully not.


I'm already really upset to see insta kill grenades in the game. I would really enjoy to a Thumper-free Planetside experience.

As much as I liked I in PS1, I agree.

It wouldn't be as bad because of the base layout, but any AoE spam weapon is seriously uncool. See GLs in CoD, everyone hates them. See rockets in BF3, everyone hates them even more.

Bags
2012-06-07, 02:00 AM
I don't hate rockets in BF3 at all. Only died to them as infantry a hand ful of time.s

StumpyTheOzzie
2012-06-11, 09:05 PM
I hope Thumpers come back in some form.

Flamethrower in one hand, Grenade launcher in the other. Grief lockouts, here I come!

CrystalViolet
2012-06-11, 09:10 PM
I wouldn't mind it given the new level design. Doesn't look like it will be nearly as easy to flood tower staircases with plasma in PS2.

Saintlycow
2012-06-11, 09:16 PM
As much as I liked I in PS1, I agree.

It wouldn't be as bad because of the base layout, but any AoE spam weapon is seriously uncool. See GLs in CoD, everyone hates them. See rockets in BF3, everyone hates them even more.

Metro doesn't count

Xyntech
2012-06-11, 09:16 PM
We did see the Pounder MAX weapons do some decent damage to infantry while still being a far cry from one shotting them. Maybe the thumper will return as more of an AV anti MAX style of weapon, with the side benefit that it can soften up infantry by having a larger splash damage than most AV weapons. Other AV weapons could be slightly superior against MAXes and especially vehicles to compensate.

Electrofreak
2012-06-11, 09:19 PM
As a huge SA user in PS, I'm not too worried about the Thumper not making it in. I loved using the Thumper to finish off sniped targets that had retreated behind cover or to kill Infils that thought me an easy target, but grenades in PS were seriously underpowered and the Thumper was partially to blame.

What I do want back is the Rocklet Rifle. Please, oh please, give me a Rocklet Rifle back again!

Malorn
2012-06-11, 09:21 PM
If it comes back it'll cost 10 resources a round to fire :)

goneglockin
2012-06-11, 09:24 PM
I just want my rocklet back. I could start to fire all six as I came out from a corner right into a max's face, run away, do it again, and finish him off with a little lasher. At one point I was hot swapping rocklets after the deci nerf(s) Hated max units with a passion. Couldnt have a clean fight outside, couldnt have a clean fight inside. Always some jerk who demanded more of my time and attention because of paper rock scissors. Hated it.

QuantumMechanic
2012-06-11, 09:30 PM
I just want to know if heavy assault will be able to carry two heavy weapons in their loadout or not.

MedicDude
2012-06-11, 09:34 PM
I'm hoping we see a thumper as a specialized heavy assault weapon, with a high resource cost.

Insta-kill grenades will get nerfed or changed in beta. I would love to see grenades adopt an initial damage similar to what we saw in planetside, but with a heavy DoT afterwards. This will allow reactions from medics, and reduce the immediate power of grenades, granting a reaction window to victims.

Lord Cosine
2012-06-11, 10:28 PM
The whole AoE spam issue is only a problem if the weapon is too powerful, like plasma nades or the maelstrom alt fire. If the weapon is balanced, like frag nades, then it can be fun part of the game. It's just a really easy thing for developers to screw up.

I would hate for them to be completely removed.

Sirisian
2012-06-11, 10:45 PM
If it comes back it'll cost 10 resources a round to fire :)
I know you're probably joking, but any design they make will probably be weaker grenades. Like a compact version of the thumper. Really resources should be used to limit AOE spam, not justify the damage if that makes sense.

I could definitely see a grenade launching gun coming into the game. All the guns it looks like can have a grenade launcher attached to them so the difference would be a specialized gun designed for that purpose.

Honestly the thumper in PS1 didn't get anymore kills than any other weapon. It was just good for clearing out small rooms. It would be good in the situations where we have engineers setting up multiple turrets to spam an entrance.

Red Beard
2012-06-11, 10:48 PM
I know you're probably joking, but any design they make will probably be weaker grenades. Like a compact version of the thumper. Really resources should be used to limit AOE spam, not justify the damage if that makes sense.

I could definitely see a grenade launching gun coming into the game. All the guns it looks like can have a grenade launcher attached to them so the difference would be a specialized gun designed for that purpose.

Honestly the thumper in PS1 didn't get anymore kills than any other weapon. It was just good for clearing out small rooms. It would be good in the situations where we have engineers setting up multiple turrets to spam an entrance.

Agreed...resource cost should be enough that people limit it's use to situational advantage, but when used as such is effective.

Robotix
2012-06-12, 04:03 AM
I would like to not have a half dozen nade-spamming morons peppering explosions on the doorway we need to go through to capture the base.

Sabot
2012-06-12, 04:23 AM
Working as intended.

Traak
2012-06-12, 05:48 AM
The spamming of jammer 'nades by a thumper had a lopsidedly positive effect, stripping enemies of their PS, DL, AA, SW, not to mention Surge. Imagine having to fight with your armor and health only, no god-mode radar map of Audio Amp. Not pleasant for most, but the Thumper spam of jammers made that possible.

And very low grief, unless you detonated a Boomer.

Sirisian
2012-06-12, 05:56 AM
I would like to not have a half dozen nade-spamming morons peppering explosions on the doorway we need to go through to capture the base.
I keep forgetting people don't read the full forum. You mentioned using it inside of bases. (Like small rooms?)

How do you feel about this idea thread? (http://www.planetside-universe.com/showthread.php?t=37051) I created it in anticipation of this complaint. That was back when I thought we'd get thumper and grenade attachments at launch. It introduces the idea of safety range and timer fuses.

Elim
2012-06-12, 06:09 AM
It costs 1 higby hair per plasma

Ghoest9
2012-06-12, 12:54 PM
The thumper was one of my all time favorite FPS weapons.

Malorn
2012-06-12, 01:02 PM
Controlling AOE spam and allowing a semi-auto grenade launcher are sort of at odds with each other.

I was actually only half joking about the thumper resource cost.

If they insist on bringing it back I think it should have a significant resource cost, either at the equipment terminal or on a per-shot basis. Maybe not 10 resources a shot, but 3-5 depending on how effective the grenades are. Or assume a thumper is good for X number of shots on average and charge that at the equipment terminal.

I can possibly see the thumper if it takes the place of Heavy Assault's AV weapon. Meaning you have a Thumper or you have a AV, and only the Heavy Assault gets it, but I'd still want to see a resource cost on it and the grenades being less-effective than hand grenades on a per-shot basis.

TheRagingGerbil
2012-06-12, 01:03 PM
http://img832.imageshack.us/img832/160/54087f0f3a574d6094c12dd.png

QuantumMechanic
2012-06-12, 01:09 PM
We've seen underslung grenade launcher attachments for assault rifles ala modern FPS games. But I assume they have only 1-3 shots.

I would like to see some type of hand-held dedicated indirect fire weapon in PS2. Wouldn't complain if it was the thumper.

ODonnell
2012-06-12, 01:35 PM
AOE spam comes from simply too much ammo. You don't see our armed forces carrying 10 AT rounds at a time? A guy only carries so many grenades. Those 40mm grenade rounds aren't exactly plentiful either. I don't mind them giving us all these AOE weapons but you should have to pick and choose when to use them. The ammo shouldn't be resupplied by ammo packs. You should have to go back to a base, and purchase them. Then you have a balanced weapon with a tradeoff but powerful in situations that require firepower.

Shogun
2012-06-12, 01:37 PM
for maximum hate, ask for the thumper to ba a light assault weapon for the jumpjet trooper to rain plasma all over the battlefield ;)

if you want to troll, do it right ;)

GuyFawkes
2012-06-12, 01:42 PM
I knew some great specialised thumper users in early ps1 . They were rare , skilled and there was team balance simply down to the limited cert tree then.

If they added it as a class , or even (similar to infiltrator ) add it to LA , but make it an option - the jet pack or the thumper I'd be happy with.

Unfortunately the rise of spam in ps1 just brought another cockroach out of hiding ie maxcide . Maybe make the thumper a dedicated max melter or something .

Metalsheep
2012-06-12, 02:07 PM
Maybe if they made the Thumper more like a modern Grenade Launcher, fires one shot, reloads, fires another shot, reloads.

Or they could make it like some of the Borderlands shotguns that have two shots. Fire once, second barrel fips into position, fire, reload. I could live with a thumper that had one/two shots per reload.

Also: MAX units were the counter to Thumper/SA/Grenade/Mealstrom Spam. MAXs ARE good for something, you know.

GuyFawkes
2012-06-12, 02:20 PM
Also: MAX units were the counter to Thumper/SA/Grenade/Mealstrom Spam. MAXs ARE good for something, you know.


Agreed, just like anything . In moderation and balanced theres room for everything. Its when limitations and restrictions are removed so everyone has access to everything simply by going to a terminal it becomes befuddled and you end up with too much of one, which leads to too much of another and soon you you get stale gameplay.

Metalsheep
2012-06-12, 02:23 PM
Agreed, just like anything . In moderation and balanced theres room for everything. Its when limitations and restrictions are removed so everyone has access to everything simply by going to a terminal it becomes befuddled and you end up with too much of one, which leads to too much of another and soon you you get stale gameplay.

Agreed, when things were at BR 20 and 25 to an extent, Balance was MUCH better. The addition of BR40 really threw the balance out the window.

NoKitty
2012-06-13, 06:09 AM
i agree with metalsheep, it should just have a limited fire rate/reload time. one to three shots per reload, generous reload time, limited ammo as well.

i dont want to see, or be the victim of, AOE spamming anymore than anyone else, but i think it should be in the game, not in the form that thumper is currently though.

Dairian
2012-06-13, 08:11 AM
LOL!!! HATE HATE.. NO SPAM. Unless its fried. Scratch that no spam!

Madlaps
2012-06-13, 09:49 AM
Will only work if The resource economy is managed well.. 10 resources per nade dont matter when you can buy a few thousand of them from inflated resources.

Same with vehicles.

Baneblade
2012-06-13, 10:02 AM
We don't need the Thumper. We have underslung rifle attachments.

WNxThentar
2012-06-13, 10:26 AM
Is it coming back?

Will it shoot plasma?

Can i trade an LMG for it and roll around with a thumper and HA?

how fast will it kill maxes?

Submit your hate bellow.

Its coming back in a big way.
http://www.waynefrancis.net/images/libtailgunthumper.png

You just need a liberator to carry it :P