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View Full Version : You couldnt spawn vehicles in a tower, so why can you now?


Kurtz
2012-06-07, 07:14 PM
Anyone feel the need to travel to an objective in coordinated attacks of air, vehicles and infantry is in jeopardy? The lattice caused some wonky fronts that often had you travel across the map to attack a base. Now you are pretty much on the front lines all the time. In addition to that, there are objectives around the base that are capture-able (forward bases?) that can spawn vehicles.

I saw a lot of vehicle spawning in a forward base very close to the main base that is being assaulted. As I'm watching it I hear Clegg saying that folks will roll armor columns when the game is out. I'm thinking, why? when you can spawn your tank 100 feet away from the base.

Infantry was spawning at this vehicle spawn as well and just running to the objective on foot. Well that eliminates the need for a Gal. Guess we'll see how it plays out in beta.

I also don't understand the tactic that would be fly a gal over a base, drop some troops and then land and deploy? Shouldn't there be a cert that allows troops to spawn in the gal in flight? I could see landing and having your squad spawn on the gal, and then take flight again, but zerging from a deployed Gal doesn't make sense to me. An AMS could be driven off to secure location, everyone is going to be like...hey a Gal just landed over there.

The potential for enemy attackers to spawn vehicles so close to a base is probably the biggest threat to coordinated attacks such as armor columns.

Arokel
2012-06-07, 07:16 PM
If you are referring to the forward bases seen at E3 then you don't need to worry because those were just setup for E3.

Bags
2012-06-07, 07:17 PM
I guess you also missed Higby / TB say that those bases only existed for the demo about 300 times.

Bravix
2012-06-07, 07:20 PM
I guess you also missed Higby / TB say that those bases only existed for the demo about 300 times.

Incorrect, I am positive that I heard them say it 369 times.

T MAN
2012-06-07, 07:22 PM
No but he's right on the part about towers will now spawn vehicle and air. kinda pointless spawning back at base now that you can just pull everything from that tower which is kinda close to the enemies base now.

ThermalReaper
2012-06-07, 07:22 PM
Come on, don't you think we should wait for beta and THEN we can make threads like this? I have no idea how planetside 1 played, there aren't videos that show how it plays. Yet I am doing this because no matter how well you knew planetside 1, we should still wait and play the beta for planetside 2 and then talk.

On topic: as others said the E3 demo isn't the real thing. And even if it's the case, don't bases have AA guns and whatnot?

Bags
2012-06-07, 07:24 PM
No but he's right on the part about towers will now spawn vehicle and air. kinda pointless spawning back at base now that you can just pull everything from that tower which is kinda close to the enemies base now.

We have no idea how numerous and close these towers are.

maskedskull
2012-06-07, 07:26 PM
Come on, don't you think we should wait for beta and THEN we can make threads like this? I have no idea how planetside 1 played, there aren't videos that show how it plays. Yet I am doing this because no matter how well you knew planetside 1, we should still wait and play the beta for planetside 2 and then talk.

On topic: as others said the E3 demo isn't the real thing. And even if it's the case, don't bases have AA guns and whatnot?

This man talks sense, QTF

NewSith
2012-06-07, 07:28 PM
Spawning vehicles at towers is actually quite logical, considering you can oneman a tank and there will be loads of them. And no, I'm not trying to start one of THOSE discushnz, just stating the fact.

QuantumMechanic
2012-06-07, 07:28 PM
Yes, we should wait until beta to see how this really plays out.

But my understanding is that towers in PS2 are nothing like towers were in PS1. In PS1 each base had 2 towers just outside it's SOI. They were like support structures for the base and usually were the first step taken before capturing the base itself.

In PS2, each hex on the map is going to have a capturable "feature". Base, mini base, bunker, tower or whatever. So in this respect I think that towers in PS2 will function as the focal point in their hex, in essence like a base unto itself. So from that perspective it makes sense to me to allow vechicle spawning, or air spawning in some cases.

Kurtz
2012-06-07, 07:40 PM
Come on, don't you think we should wait for beta and THEN we can make threads like this?
Guess we'll see how it plays out in beta.

The map restrictions were set up for E3, I believe that forward base is a capture-able part of the facility that spawns vehicles - and will be in the game.

Turdicus
2012-06-07, 07:42 PM
Piggybacking off of quantum up there the towers are very different from the towers in PS1. They don't seem to be there merely as a forward spawn for an attacking force, as they were in PS1. Instead they act more like miniature bases.

Another thing worth considering is the idea that all vehicle types may not be spawnable from those towers, maybe just the light ones. That would be ATV's, Lightning's etc. Gals are only spawned at tech plants, and I would guess MBT's and Sunderers will not be spawnable at towers.

GUESSING

edit: and Kurtz its a fact that those dinky forward bases with two vehicle spawns and 1 air spawn were only there for the demo. So fear not

Otleaz
2012-06-07, 07:48 PM
This man talks sense, QTF

No he doesn't. The "beta" card is being used way too much here. We know how it is- Vehicles and aircraft spawn at towers. They said it themselves.

Look at the kill cam situation. They would have no way of knowing we hated the kill cam if everyone ignored it just because it was beta.

Feel free to scream beta when someone complains about optimization or graphics, but don't get it confused with features that will only get changed if people speak up and let them know they don't like it.

Rbstr
2012-06-07, 07:49 PM
The map restrictions were set up for E3, I believe that forward base is a capture-able part of the facility that spawns vehicles - and will be in the game.

except, you know, Higgles said explicitly it was set up for E3.


The reason why this complaint is dumb at this time: It's taking new mechanics in context of the old game. The fact of the matter is that continents are a bunch of scenery with some bases scattered around each with a tower...and a couple extra towers.
Now every hex on the map has stuff to capture. Furthermore, balance and survivability of vehicles is quite different.
Too many things are different to think that this isn't the right choice at this time.

Greeniegriz
2012-06-07, 07:50 PM
Incorrect, I am positive that I heard them say it 369 times.

Wrong. 368.5 times. Maggie interrupted once... once!

Cheers,

GG

Sent from my SPH-D710 using Tapatalk 2

Kurtz
2012-06-07, 07:54 PM
thanks for confirming.

Zekeen
2012-06-07, 08:10 PM
I say don't worry about this till Beta, not because "wait for beta!", but because we don't know if this is a special type of tower or not. They might have created a specialty towers located in areas without bases nearby for resupply of vehicles, to keep the battles more heated away from the bases.

Xyntech
2012-06-07, 08:39 PM
The forward garrisons in the video are for E3 only. The actual towers that will spawn vehicles (one type of tower spawns land vehicles, the other spawns air) are pretty much the PS1 equivalent of a base. There are 70+ capture points on a continent now, instead of 10-15+. Towers now control land, they aren't just a nearby structure to help take a base.

Towers are the new base and bases are fucking huge. Like 4x as large as they were in the first game.

So spawning vehicles at towers makes a lot of sense, because they will be locations that you need to attack and defend like a base in the first game.

kaffis
2012-06-07, 10:07 PM
Towers control their own regions, now.

So, I think what you mean to say is "The potential for enemy attackers to spawn vehicles an entire region away from a base is probably the biggest threat to coordinated attacks such as armor columns."

It'll be fine. Those towers are going to be 1-3 hexes away, most of the time, so there will be plenty of room to convoy.

Landtank
2012-06-07, 10:33 PM
I remember waiting in endless lines for vehicles, some reached well over 5 minutes. Much of the time it was worth spawning at a different base to get your vehicle. I'm POSITIVE they will implement such a feature to make sure that bases are still the primary points that vehicles are spawned.

Sledgecrushr
2012-06-07, 10:36 PM
Imagine the enemy has set up an effective defense right in front of your tower. Now how cool would ot be for your outfit to set up a big armored column and drive around and flank the enemy inside enemy territory. Now thats going to be bad assed.

Turdicus
2012-06-08, 12:05 AM
Lets keep in mind that the towers are very far from each other and likely equidistant from the bases it sits between (maybe). Factions will fight over these towers to have the PRIVILEGE of being able to spawn at a place around 50% closer to their target base. Likewise having that there is a very important defensive setpiece for the battles (much more interesting than the old towers fo sho). And towers arent that close to the bases either...at least not that I've seen. So your armored column needs will still be fulfilled good sir.

The huge number of capture points and combat areas in the game makes it a much more dynamic playspace than PS1. There will be multiple battles per faction going on in each continent, over bases, cap points, towers, and they will be of all different shapes and sizes. Airplanes and Tanks and Infantry oh my

jangio
2012-06-08, 12:14 AM
I think part of the reason is to make it easier to get back in battle. It makes sense if we're trying to make planetside 2 a little faster paced. There was always a weird calmness when you went back to base to pull a vehicle while the rest of the team was fighting out of an ams in planetside 1. Personally, I think it'll end up being a good thing. Bases still have their purpose (harder to capture b/c multiple capture points, and I'm assuming they'll give more resources).

Landtank
2012-06-08, 12:17 AM
I think part of the reason is to make it easier to get back in battle. It makes sense if we're trying to make planetside 2 a little faster paced. There was always a weird calmness when you went back to base to pull a vehicle while the rest of the team was fighting out of an ams in planetside 1. Personally, I think it'll end up being a good thing. Bases still have their purpose (harder to capture b/c multiple capture points, and I'm assuming they'll give more resources).

I see the towers as a SUPPLEMENT to the bases, not as a replacement. Who knows though, I can still see lines being a way of limiting vehicle spawning at a tower, but I know nothing! Just like Jon Snow. Hopefully someone gets that reference.

CuddlyChud
2012-06-08, 12:24 AM
Higby mentions that those forward bases were made specifically for E3 so everyone could try out all the vehicles in combat.

Planetside 2 - Dual Commentary Livestream with Matt Higby and TotalBiscuit - YouTube at 50:50