View Full Version : Fun Ideas For PS2s Beta
BigBossMonkey
2012-06-07, 11:55 PM
Okay, so this is something I think would be fun to do;
Let's organize a giant Galaxy Demolition Derby. No gunners, just every man in a Galaxy duking it out ramming each other.
Last man standing gets the satisfaction of being the last man standing.
Anyone else have any fun ideas to do while beta is running and we're not all searching high and low for bugs.
Brandy
2012-06-07, 11:57 PM
A conga line?
Leapfrog?
Brandy
2012-06-07, 11:57 PM
Tank columns?
Saintlycow
2012-06-07, 11:58 PM
Demolition derby with the flash :evil:
Johari
2012-06-07, 11:59 PM
ANT races. Oh wait.....
http://t0.gstatic.com/images?q=tbn:ANd9GcT1kmt-gk5ah6s7tmYA0zE2RXEnVfWPbyN1gMHy5nQlAYloH02BgQ
I miss my ANTs
Virulence
2012-06-08, 12:00 AM
Cross-continental racing, Wacky Races style.
Razicator
2012-06-08, 12:01 AM
How about The Amazing Race, Planetside 2 style? Have people from one outfit in certain hexes, with puzzles as to where to go next. But first, they must complete each challenge of each hex, ranging from Flash demolition derby to Olympic rifle marksmanship to straight up capture a base from the outfit members.
DerFurst
2012-06-08, 12:03 AM
You know what would be fun guys? Playing the beta.
Razicator
2012-06-08, 12:03 AM
Infiltrator hide n seek
Or holy shit, along those lines, something like Splinter Cell. Have 50 infiltrators with temporary cloak start in a base. Each is assigned a mission to kill another infiltrator with none overlaping. Every time an infiltrator kills another, he inherits the dead infiltrator's mission. So you always have someone after you. You cannot kill or advertise a non-target infiltrator's position.
Crator
2012-06-08, 12:03 AM
I'd imagine a lot of time being spent will be learning the game play mechanics and scrutinizing the interface, balance of continent battle flow and classes. So much to do...
But fun, the GAL idea sounds fun. But what sounds even better is a Sundy crash (all full) straight into a base... Bet you take it the fastest then anyone, especially with a bunch of players not familiar with a MMOFPS.
DayOne
2012-06-08, 12:05 AM
I think a massive rally with flashes around a continent. Have a pre-determined route along the roads with sundies blocking ways you're not supposed to go.
If your vehicle explodes you are out.
Everyone goes at once. First to finish wins. :D
EDIT: This will get better once (if) they implement buggies post-launch.
BigBossMonkey
2012-06-08, 12:06 AM
Or holy shit, along those lines, something like Splinter Cell. Have 50 infiltrators with temporary cloak start in a base. Each is assigned a mission to kill another infiltrator with none overlaping. Every time an infiltrator kills another, he inherits the dead infiltrator's mission. So you always have someone after you. You cannot kill or advertise a non-target infiltrator's position.
Oh this would be fun.
Kaelius
2012-06-08, 12:07 AM
Or holy shit, along those lines, something like Splinter Cell. Have 50 infiltrators with temporary cloak start in a base. Each is assigned a mission to kill another infiltrator with none overlaping. Every time an infiltrator kills another, he inherits the dead infiltrator's mission. So you always have someone after you. You cannot kill or advertise a non-target infiltrator's position.
Good idea only issue I see is when someone kills the wrong target. That person then has 2 targets he is responsible for. if someone kills him instead of inheriting 1 target he now has to inherit 2
Razicator
2012-06-08, 12:10 AM
Oh this would be fun.
I'm actually pretty sure there's a group activity along those lines. I think it's buried in my head from way back. Kind of like you know, Cops and Robbers in a circle of friends, or that one with a sherrif, deputy, citizens, and outlaws where you try to guess the outlaws by hanging random people while they kill you. Of course in a group activity. Hmm....
OH YEAH MAFIA HOLY SHIT!!!!
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